TYPE: add-on module (may be present in new ships) ("commercial" release) MODEL: Sienar Fleet Systems booster 34^d-29c SCALE: starfighter COST: 40000 AVAILABILITY: 3, F SIZE: 1.75 meters cubed EFFECT: temporarily *doubles* ship's "space" stat using laser power DESCRIPTION and NOTES:
- originally developed for the Imperial Navy by Santhe/Sienar (Fleet Systems Division), the SLAM has recently been declassified for commercial sales.However, the Imperial version is suspected to be at least 1.5-2 times more powerful than this commercial version.
- like many ship modifications, the SLAM module requires an Imperial Starship Permit GH6*91-LAM (permit requires Letter of Intent).
- use of a SLAM to evade Imperial Customs, Navy, or law enforcement vessels is a CLASS 2 INFRACTION and is a VIOLATION of the Starship Permit and Letter of Intent.
- when activated, SLAM reroutes power stored in the Laser Capacitor Relays to the engines. This power is provided in a form that boosts engine output. Power normally used to recharge the ship lasers systems is also rerouted through SLAM, to boost engine output.
- although installation of SLAM requires some modifications to the ship's engines, these alterations do not fully protect them from burn-out. *Occassional* use of SLAM will result in 2-3X more engine overhauls than normal. *Frequent* use is not recommended because burn-out may occur before the next available overhauling.
- due to the complex integration of SLAM with the ship's power distribution net, installation of a SLAM is a Difficult Starship Repair roll and requires approximamtely 34 person-hours of work (skill and facility dependent).
GAME USE:
- SLAM cannot be turned on in hyperspace
- pilot or co-pilot may turn SLAM on or off
- NO laser or ion weapons may be used when SLAM is active
- NO laser or ion weapons may be used for five (5) rounds *after* SLAM is turned off or ended. After the recharging period, ALL ship weapons may be fired
- every 2D of total laser or ion damage yields five (5) rounds of SLAM (EG A Stock YT-1300 would get 10 rounds of SLAM, giving it a "space" of 8)
- SLAM may be turned off by the pilot before the maximum duration is reached Go Back