You can get a roster of everyone on your channel by typing 'roster 22' (using 22nd squadron as an example). Contact Octavia (or a channel op, if you know who that is) to be added to a comm channel. The exception is the public comm channel, which you can add yourself to by typing 'onpub', and remove yourself by typing 'offpub'.
If you would like to be a medical or flight crew roleplayer, simply moomail/talk to Octavia to set up a short 10 minute orientation/training session.
To get started, complete the steps on this web page in order to get all of your equipment, comms, and features set up. Make the 22nd Ghostcat barracks your home. Attend rp sessions wherever possible until you have completed each of the 4 training sessions needed to graduate. Read the *rp newsgroup regularly, as the most recent information is always posted there. Also check the bulletin board in the barracks from time to time to see if there is any new information.
Please subscribe at this time to *98, *rp (if you haven't already), your squadron newsgroup (such as *66, *3, *14, or *32), and *stars (to get the official rp newspaper). This will enable you to keep in the know about upcoming events. You should also check out the newspaper G.I. GeeQued (a fun rp newspaper on the web run by Lt. Darious).
Finally, there is additional information on ranks, current squadrons, and rp positions available on the next page.
If you have suggestions for what you would like to see in this guide, please let me know at rayj@colorado.edu. Thanks.
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Some basic terms
Taken from the barracks bulletin board on the MOO:
Char Your character Refers to the moo identity you set up for yourself
IC In-character The time you spend acting as your moo character
OOC Out-of-character The time you spend on-line as your real self
RL Real life Hopefully self-explainatory
RP Role-playing While IC, acting out a series of fictional events
either by yourself or with a small group
Setting yourself up for role-playing
Equipment
Here is a list of equipment that you will need for basic role-playing on WildcardMOO, and how to get it:
Features
Here is a complete list of features that you will need in preparation for roleplaying. You can check your current list by typing '@features'.
Newsgroups
You will need to be subscribed to a minimum number of newsgroups. You should already by default be subscribed to *news, and you will want to also subscribe to *rp for the latest role-playing schedules and information.
(example - type '@subscribe *rp' to get the role-players newsgroup.)
Registering with an MTS
There is currently one MTS on WildcardMOO, the 22nd 'Ghostcats'. You can find the squadron barracks located conveniently off of the Twilight Zone. Feel free to wander in and have a look around. If you decide you want to join, moomail Octavia ('@send Octavia' then 'Joining 22nd'). She will take care of adding you to the squadron's comm system, and you can then claim a bunk in the barracks ('@sethome').
How to use your new equipment and abilities
Communication
MTS squadrons have their own IC communications channels, which allow you to simulate talking to your squadmates on headsets like those worn in several SAAB episodes.
Other verbs
Some other useful verbs are:
Weapons
You can create a projectile weapon for yourself by typing '@create $weapon called M-590'. Next, you have to find the armory (off of the engineering flats), 'put' your weapon in the loader, 'activate loader', and 'get' your weapon back out of the loader. This loads it with 15 projectiles, which are spent when you shoot at something, whether you hit or miss. The shoot verb is 'shoot something with M-590'.
Hammerheads
Hammerheads are designed to fly around the moo, and to be used in rp-combat.
Here is an excerpt from the hammerhead help file:
To create your own hammerhead, type '@create #875 called my_hh_name'.
To get a list of commands on your hammerhead, type 'com' once inside.
(1) Getting in and out
enter name_of_ship
leave
(2) Looking around
win - allows you to look out of the cockpit.
lidar - shows what else is in the same location your ship is.
iff - shows a little more information (and an object number) for anything
currently showing up on your lidar.
locate - will locate another ship, given its object number, even if it is
no longer in the same location as your ship.
(3) Flying
des - will show all destinations programmed into your ship.
fly place - will let you fly your hh to a specific place.
Places may be specified by object number, by a name on
the ship's lidar, or by the (full) name of a place on the
ship's customizable destinations list.
launch
hover
land
dock - only applies to the Saratoga's flight deck.
follow - Allows you to follow another hh, given it's object number.
(4) Customizing your hammerhead
@add_dest - allows you to add new destinations (by item #) to your ship.
@rm_dest - takes them back off again.
(5) Combat and emoting
shoot - allows you to shoot at an object on lidar by name.
emote - allows you to emote actions to people in other ships in the same
region of space. ex - ':swerves.' shows everyone My_hh_name swerves.
For a list of other verbs and their syntax, type 'com' while inside your ship.
ISSCVs
ISSCVs work like the hammerheads, except that it takes a group to utilize all of it's functions. Here is an excerpt from its help file:
To create your own ISSCV, type '@create #774 called ISSCV ###'.
Example: @create #774 called ISSCV 954.
The ISSCV works much the same way as the hammerheads 'help #875', except that
it allows more than one player inside, many of the messages echo to everyone
in the ship, and there are several distinct stations to be manned.
The stations are: pilot, copilot, forw*ard_gunner, aft*_gunner, turr*et_gunner,
and comm*unications, each of which have their own special function. To man
a station, type 'man station_name'. To leave a station, type
'unman station_name', or simply 'stand*_up'. When you leave the ISSCV,
you will automatically unman your station.
Some of the commands available to the pilot and copilot are
'pre*-launch_checks', 'launch', 'fly here to someplace', 'des*tinations',
'hover', 'dock', 'land', 'lidar', 'follow something', 'locate something',
and 'iff something'.
Some of the commands available to the various gunners are: 'lidar',
'iff something', 'hud', 'locate something', and of course 'shoot something'.
Some of the commands available to the communications officer are:
'r*adio message', 'cd music_type', and the various verbs for adding and
removing headsets and other ships to the comm channels.
Commands anyone can (and should) use are: 'com*mands', 'enter ship',
'leave', and 'win*dow'.
Please keep in mind that the ISSCVs are not made for one person to fly and
fight in. That's what the hammerheads are for. You can fly an ISSCV by
yourself, but cannot access the commands used by the gunners or communications
officer.
Role Playing
There are currently a number of rp positions available, of which only the pilot/infantry types require substantial moo training, as they are expected to do the most vigorous role-playing.
Pilot/Infantry Training
Marine (and maybe later Navy) pilot/infantry personnel need to undergo a full 4-session training period to gain experience with weapons, ships, and various types of combat and social role-playing. (See scenarios) Pilot/infantry trainees need to enroll in the 22nd squadron for training, currently being conducted by Octavia and Gypsy.
Post Training
For pilots/infantry - upon graduation from the MTS you will be assigned to a squadron (usually of your choice). The squadron may be an established one needing more members or a new one. I would like to try to keep squadron strengths to between 4 and 8 active members wherever possible. Transfers between squadrons will be permitted, provided all parties agree.
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