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Last updated: 08/01/97.
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The following list is all the occupations on Krynn minus the basics
like Farming, Smithing, Government, etc. Also this is a list of
playable classes to those who enjoy AD&D. These are just short
descriptions and I encourage all who may be interested in more info
to purchase the Tales of the Lance Box Set.
The Fighter's Class
Samurai -
This type of fighter leads a life of total honor much like a knight
or paladin. A Samurai is ruled by a king, lord, or god. One without
a ruler is called a ronin. There is no difference between the two
except a ronin is lost and without purpose. A Samurai is Lawful but
may be either Good or Evil. Ceremony and honor are held highly. There
is a ceremony for almost everything but each tribe/village may be
different than any other. To the Samurai there are only two types of
actions: a honorable one and a dishonorable one. There are no examples
(that I know of) in the novels of Dragonlance. As far as location
goes, the only known tribes/villages are on Taladas.
Knights of Solamnia -
This fighter is unsurpassed by any other. This Knight is Lawful Good
and holds honor as highly as the Samurai. The Knights have what is
called the Measure, which is a written code of honor that each Knight
must follow. Their primary purpose is to defend the helpless, promote
good, and administer justice.
Ranger -
This type of fighter is a woodsman that knows how to fight. Within
their home forest, Rangers are truly gifted. In their element they
are "one with nature". Rangers are like Paladins in being generally
Good although the opposite does exist. Rangers are the defenders and
keepers of the forest. They are simplistic and hate civilization. Very
few of them travel away from their forest. The best example of Rangers
on Krynn are the Kagonesti Elves.
Paladin -
This fighter is a generally a Knight. The only difference between a
Knight and a Paladin on Krynn is the nationality of the person.
Knights of Solamnia are from Solamnia, Paladins are everyone else
fitting the definition, See Knight of Solamnia. Typically
Paladins are Ergoth. Paladins have the same advantages and limitations
as the Knights.
Mercenary -
This type of fighter is basically a sword for hire. They range from
experienced veterans to young kids looking for adventure. The normal
attitude of a mercenary is one of isolation. They keep to them-
selves and have a general disgust for the rest of the world. There
are some, however, that are bent on world domination and will join
any force he/she thinks could accomplish that goal. Most mercenaries
are of a large build and believe in what they can do with their hands
and swords. Intelligence ranges from down right stupid to very gifted.
Examples of mercenaries in the Dragonlance novels are: Kitiara,
Caramon, Verminaard, and most of the Dragonarmies.
Knight of Takhisis -
These fierce warriors choose follow the Dark Queen herself. The Knighthood was
established by Arakian, son of Arakias, after being released from
captivity by the Knights of Solamnia. When each Knight formally swears
loyalty to Takhisis, she grants him a vision explaining that knight's role
in her grand scheme. This Knighthood is also divided into 3 parts. Two
parts are made of skilled fighters, and the last is made of renegade
magic users that follow only her. This force is the greatest threat
Krynn has ever faced.
Legion of Steel -
This Knighthood is made up from Knights of Solamnia that grew tired of the political
games the Knighthood has become. It also has members from the Knights of Takhisis that
grew tired of serving such a dishonorable god. The members of this Knighthood believe in
nothing but keeping everything just, honorable, and fair. They have no cares about what is
good and what is evil.
Barbarian
These are simple people who generally wish to live at peace with Mother Nature.
However there are a few tribes that live for nothing except war. They are fierce fighters
with a very strong sense of loyalty to those they call friends. So far those know to the people
of Krynn are the tribes of the plains, desert, sea, and ice. There are rumors of other tribes but
no one, as of yet, has been able to offer hard evidence.
The Thief's Class
Pick Pocket -
These dexterous the ives have nimble fingers so quick that even the most protective
Aristocrat will not notice when he has been relieved of his purse. These tricksters posses
the slight of hand ability that caused many a fool to lose their money in simple games.
Most of these thieves can be found in busy bars, markets, or inns. Most have practiced
this trade for the simple reason of survival.
Burglar -
These are talented thieves that have the ability to enter many places undetected.
They have extremely keen observation skills that can be matched by few. Most
burglars are found in large cities and belong to guilds. Some, however, are known
to travel with others using their skills for other purposes besides personal gain.
Con-Artist -
This simple thief is a very intelligent person. His cunning ways allow him to convince
others of the truth of anything he says. The known schemes range from simply selling
a piece of glass as jewry, to obtaining large payments from towns to protect it from
threats that never existed.
Assassin -
This is one of the most demanding and highly proficient jobs available. The assassin
must posses the abilities of a burglar, a fighter, and a ranger. A truly skilled assassin
is one of the most deadly of all people to encounter.
The Wizard's Class
Mage -
One of the most powerful professions in all of Krynn. They mold all the magical energies
that that gods gifted Krynn with upon its birth. Despite the hatred and fear of the population
of Krynn, these wizards have survived. Most spend their lives in laboratories researching
different magical spells, theories, and ideas. Preserving magic and ensuring its future is the
primary mission of every Mage in all three of the Orders of Sorcery.
Specialist -
A Specialist is a specific kind of magic-user. They are similar to Mages in that they devote
their lives to studying magic. The fact that the choose, at most, three schools to study is the
only difference between the two. This difference is limited due to the fact that they lack an
understanding of magic outside of the schools they study. However, their knowledge in the
schools they have chosen is far greater than what most Mages are capable of achieving.
Illusionist -
This profession is even more limited than the Specialist. Normally magic-users who are unable
to grasp or handle the power and teachings of higher sorcery take up this occupation. However,
their are a few who love magic but due to traditional beliefs a magic-user may choose to be an
Illusionist. This is normally the case for females in many tribes that have not been given any other
purpose.
Magician -
These false magic-users employ slight-of-the-hand techniques and trickery to earn wages. Most
true magic-users hate these impersonators for the bad name they typically give to magic. A few
Magicians are capable of casting low level minor spells which they only use when they have to
convince their audiences of their "power".
The Priest's Class
Cleric -
These faithful people are some of the most compelling one could meet. Most are
very knowledgeable on many different subjects. Through these dedicated people, the 21
gods of Krynn dictate their wishes and carry out their work. Wars are fought, won, and lost
through these faithful worshipers.
Druid -
These dedicated people thrive on life in the forest. The spend their lives protecting nature and assuring the proper
cycles of life. Theses gifted people are able to shapechange at will and cast clerical spells.
Like the clerics, Druids are responsible how Krynn functions. To challenge a Druid would
literately be like taking on the whole world.
Shaman -
This cleric is the religious leader of mainly barbarian tribes. Shamans, better
known as witch-doctors, have limited spell casting powers. They are able to cure many
illnesses using ancient lore and natural herbs. Shamans are second only to the chief.
They are a key source that keeps a tribe together.
False Priest -
These individuals are a specific example of a type of con-artist. They convince people to believe in a god of their
choosing in order to further their own personal goals. Many followers have died needlessly
for their cause. And many false priests have died when they have been discovered. This
is another risky profession. To fool with anyones emotions and beliefs is asking for trouble.
Other Misc Classes
Bard -
These keepers of music and lore are a great source for entertainment and
knowledge. Without these traveling entertainers, old traditions and lore would soon die away.
These intellegent fellows know more than just lore and entertainment. Many Bards are known
for their superb magical, fighting, and thieving abilities. A seasoned Bard is another dangerous
person to encounter.
Sage -
Teachers, scholars, men of knowledge is what keeps Krynn from staying in an
eternal state of war. Their knowledge of past mistakes and reasoning to prevent future ones
help maintain any and all times of peace this planet has enjoyed.
Pirate/Sailor -
These men and women of the high seas are such exotic people to meet. Their
personalities comprised from hundreds of different places all over Krynn make them very
interesting and extremely dangerous. Most men of the sea are merely traveling merchants,
but some are highly proficient fighters.
Wanderer/Adventurer -
The people who fit in this category are restless souls. They wander the face of
Krynn in search of some activity to give their lives an on going sense of excitement.
Most adventures tend to be hyperactive and non-committal. Very few Adventures can
stand to remain in one location for very long.
Note: If you have anymore ideas about a class that should be added, mail
me.
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