Weapons for Heavy Robots
Type:Lasers (Max 6 tons)
Weight:Same as for Medium Robots.
10 MD can be added to damage by adding 1 ton This can only be done
after 10d6 (1d6x10) damage has been reached (i.e. 3 tons bring the weapon
to 1d6x10 damage with a 2000ft range. 3 more tons makes the damage 1d6x10+
30)
Added features:
Cost: .4 million credits per .25 ton
Type:Ballistics (Max 7 tons)
Machine Guns
Weight:.25 ton per 1d4 MD per burst
Ammo:.25 ton per 1000 round drum. 10 rounds are used for each d4 rolled
for damage (i.e. 5d4 damage uses 50 rounds)
Added features:
Rate of Fire: Equal to # of attacks of the pilot
Cost: .1 million credits per .25 ton
Rail Guns
Weight:.5 ton per 3d6 MD per burst
.5 ton per 400ft range (min 800ft)
Ammo:.5 ton per 2000 round drum. 5 rounds are used for each 1d6 rolled
for damage (i.e. 6d6 damage uses 30 rounds)
Added features:
Rate of Fire: Equal to # of attacks of the pilot
Cost: .4 million credits per .5 ton
Type:Explosives (Max 8 tons)
Unchanged. See Light Robot Section.
Type:Vibro Weapons (Max 5 tons)
Weight:.5 ton per 1d6 MD added to certain physical attacks
Added Features:
Cost: .7 million credits per .5 ton
Type:Other Energy Weapons (Max 8 tons)
Unchanged. See Medium Robot section.
for
super heavy and dreadnaught mech weapon creation.
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