Weapons for Light Robots:
Type: Lasers(Max 2 tons)
Weight: .25 ton per 1d6 MD per blast .25 ton per 1000ft range (min
2000ft/.5 ton)
Added features:
Add .5 ton per laser for rotating turrets. cost: 500,000 credits
Add .5 ton per laser for burst capability (10 blasts per attack;does
5 times single-blast damage) Cost:100,000 per laser
Add .5 ton for each laser that can be volleyed together (all must have
rotating turrets; each laser must still be purchased separately;damage
is #of lasers volleyed times single-blast damage) Rate of fire: Equal to
# of attacks of the pilot
Cost: .5 million credits per .25 ton
Type: Ballistics (Max 3 tons)
Machine Guns
Weight:.125 ton per 1d4 MD per burst
.125 ton per 200ft range Max 1 ton
Ammo:.125 ton per 1000 round drum. 10 rounds are used for each d4 rolled
for damage (i.e. 5d4 damage uses 50 rounds)
Added features:
Rate of Fire: Equal to # of attacks of the pilot
Cost: .1 million credits per .125 ton
Rail Guns
Weight: .25 ton per 2d6 MD per burst
.25 ton per 400ft range (min 800ft)
Ammo:.25 ton per 1000 round drum. 10 rounds are used for each 2d6 rolled
for damage (i.e. 6d6 damage uses 30 rounds)
Added features:
Rate of Fire: Equal to # of attacks of the pilot
Cost: .25 million credits per .25 ton
Type: Explosives (same for all sizes of robots)(Max 3 tons)
Missiles
Weight:Mini Missiles: 2 missiles per .25 ton
Short Range: 1 missile per .25 ton
Medium Range: 1 missile per .5 ton
Long Range: 1 missile per 1 ton
Damage and Range: As per specific missile type
Added features:
Add .5 ton per separate missile bay except for mini missiles If no
tonnage is used for separate launchers, all missiles are in the same place.
Rate of Fire: Equal to # of attacks of the pilot
Cost:.375 million credits per .25 ton (1.5 million credits per ton)
Add 10% for most destructive warhead
Subtract 10% for least destructive warhead
Grenade Launchers
Weight:.125 ton per 1d6 MD per blast (min 4d6)
Ammo:.25 ton per 100 / (# d6's rolled for damage) rounds. (i.e. 5d6 damage
gets 100 / 5 = 20 rounds per .25 tons)
Added features:
Rate of Fire: 4 per melee
Cost: .1 million credits per .125 ton
Type: Vibro Weapons (Max 2 tons)
Weight:.25 ton per 1d6 MD added to certain physical attacks (only to
the limb that possesses the vibro weapon)
Each limb must be outfitted separately to receive bonuses
Added Features:
Add .5 ton to make retractable. Cost:100,000 credits
Other features weight .5 tons, but if related to damage only half the
damage of the weapon can be used. Cost: .5 million credits per .25 ton
Bonuses: Besides damage, add +1 to parry for each arm equipped with vibro
weapons (up to +2 to parry)
Type: Other Energy Weapons (Max 3 tons)
Ion/Particle Weapons
Plasma (same for all sizes of robots)
Weight:.5 ton per 1d6 MD per blast
Added Features:
Acts like napalm: Sticks to target and burns 2d4 melees,inflicting damage
each melee.
Rate of fire: 2 per melee
Cost: .5 million credits per .25 ton
for
medium mech weapon creation.
to
index.