Power Armor Odds and Ends Page
1.)Stealth Systems
A. Electronic Stealth Systems: Allowing Mecha not to be seen
to sensors. For the systems below the weight will be 100 pnds each level,
and will take up 2levels/.5 space.
1. Sensor Jamming System: Makes you harder to see through enemy
sensors but not visual sight.
Levels from -1 to -6 each level costs 10,000 credits per level and
makes it harder for an enemy to see you. So take the level and apply it
to the opponents die roll. The drawback being they might notice that they're
sensors are being jammed before you can attack.
2. Targeting System Jamming: Prevents targeting systems from locking
on to you but does not stop seeing you.
Levels from -1 to -6 each level costs 20,000 credits per level and
makes it harder for an enemy to lock on to you. So do same as above.
B. Cloaking Systems: Allows mecha not to be spotted by visual and
in some cases sensor systems.
1. Basic Cloaking: Protects versus visual only can't fire and
stay cloaked and if you fire you must wait until the next round to recloak.
Cost:750,000 credits.Weight:400 pnds Spaces:.5
2. Active Cloaking: Provides full protection versus visual and
mecha sensor detection but you can't fire and stay cloaked and if you fire
you must wait for the next round to recloak. Bonuses:+3 to init
and +1 to attack Cost 1.5 million credits Weight:800pnds Spaces:.5space
Add ons to cloaking devices. Each add on will weight 100 pnds and take
up 1/4 a space
1. Spectrum Cloaking System: Cloaks from infrared, ultraviolet
and other methods. Beware this does not mean your engine trail is masked
just the mech just the engines themselves. Cost: 500,000 credits
2. Magnetic Cloaking System: Cloaks the Magnetic output of your
engines and weapon systems. Cost: 500,00 credits
3. Firing while Cloaked System: Allows to fire ranged weapons
without giving your position away. Cost 1.5 Million credits
4. Combat Recloaking system: Allows you to recloak while in plain
view or cloak immediately after decloaking without waiting for the next
round. Bonus: -2 for attackers on the next action only involved
in attacking mecha equipped with this device. Cost: 1 million credits
Package of all add ons and Active stealth will Cost: 8 million and weight
1000 and take up 1 spaces.
Note: If the package is taken, you are not totally invisible
to the M.O.S.S. which will be discussed later.
C. Stealth System: We all know what stealth systems on todays jets,
well its the same thing here. Very sharp edges and low angles to deflect
the radar of enemies, with modifications to the propulsion systems and
engines to make the mecha move silent, and leave no heat or radiation trail
thus making invisible to the M.O.S.S. which will be explained in the Anti
Stealth Systems later on. Bonuses: +3 init and +1 to attack. Cost:
7.5 million credits.Weight :takes up 10% of mecha weight. Spaces:0
D. Painted Stealthing: A compound that when painted on will absorb
the radar, infrared and ultraviolet waves used by sensor systems. Drawback
is that as the mech takes damage areas will no longer be able to absorb
the waves used in the before mentioned sensor systems. An area that takes
30% damage to an area will make that area fade in and out of sensor monitors
and any damage over 65% + will make that area not able to absorb the sensor
system emitions. Bonuses: +1 init Cost: 50,000 credits each paint
job
2.)Anti Stealth systems
3.)Other enhancements
A. Radio and Radar Tracking System used to track the radio and
radar signal back to its source. Cost:3 million credits. Weight:1000 pnds
Spaces:.5
B. Ultra Radar increases the radar of the mech using it by 10
times the sensor range. Cost:6 million credits. Weight:1000 pnds Spaces:.5
C. Target Identifier after your locked on to a mech would you
like to know what type of mech and who it may belong to,if thats what you
like then this baby is for you. Cost:5 million Weight 1000 pnds Spaces:.5
Note: This system will be loaded with mechs that the DM deems fit.
I would suggest most mechs from the books pertaining to Earth and maybe
a few of the Phase world books.
4.)Transformation The ability for a mech to have a different form
and be able to change back and forth to that form. Each form after the
first will cost half the credit amount and weight 1/4 the weight.
Frame |
Cost |
Weight |
Medium |
6 Million |
500 pnds |
Heavy |
9 Million |
1000 pnds |
Super Heavy |
12 Million |
1 tons |
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