The 4th thing you need to do is find out how fast that nice new Mecha
travels.
Chassis | Speed | Increasing speed cost | Weight of increasing speed |
Light | 90 MPH | 10,000 credits per 10 MPH | .25 tons per 20 MPH |
Medium | 70 MPH | 20,000 credits per 10 MPH | .5 tons per 20 MPH |
Heavy | 50 MPH | 30,000 credits per 10 MPH | 1 ton per 20 MPH |
Super Heavy | 40 MPH | 40,000 credits per 10 MPH | 1.5 tons per 20 MPH |
Dreadnought | 20 MPH | 50,000 credits per 10 MPH | 2 tons per 20 MPH |
If you do not use your entire weight alloted for your mech your engines will not have to work as hard to move your Mecha in that light your Mecha will be able to move faster. Here is how to figure this out when you have figured your entire Mecha out and you still have weight left over figure out what percent of the Mecha weight you haven't used by taking the Mecha's weight and subtracting the alloted weight you bought then divide it by your alloted Mecha weight that will give you a percent that you haven't used then multiply that percentage by you mech speed and that is the boost to speed that you have to add to your speed.
(example: say you bought a 30 ton mech and you only used 25 tons after buying all your weapons and other equipment. Take 30 and subtract 25 from it which equals 5, then divide 5 by 30 which equals 17 percent rounded, then multiply 90 by 17% which equals 15 MPH rounded then add 15 MPH to the 90 MPH which gives you a speed of 105 MPH.)