The Archer's Alcove

Greetings, and Welcome to the GuildMaster of Archers and Prime Minister of WaveHaven: Decoy's webpage about AmtGard Archery. This base is about local (May differ where your chapter is) rules, some designs, pictures, and whatever else I can find on the subject. If you wanna help me out, E-Mail me.

Make sure to go to The Official AmtGard Webpage to see the .pdf file on how to make an arrow and more.

Here's the Official Archer stats from the handbook:

ARCHER

Garb: Any tunic, and a bow is required.
Weapons: Any bow, no hinged weapons, any other weapon under 4 ft. in length used exclusively for melee.
Armor: Up to 3 points.
Shield: None initially.
Levels:
1st- Repair bow once per life.
2nd- 1 stun arrow (reusable). 1 flame arrow (reusable).
3rd- +1 damage with all arrows (3 damage with short bow, etc.).
4th- +1 life (total of 5). 1 armor piercing arrow (reusable).
5th- May use a small shield.
6th- 1 penetration arrow (reusable).
Notes:
1) Repair bow- requires 100 count, and may only be done on one's own bow.
2) Arrow types (ribbons tied to arrow shafts).
* a) Flame (red ribbon)- it will destroy a shield if the shield is hit and then not tapped upon the ground five times within 5 seconds of the hit. It will destroy a siege weapon with 2 hits. Only 1 flame arrow may be lit at once, and the arrow will stay lit for 2 minutes before it must be relit. Must say "flame arrow" x 5 to ignite.
* b) Stun (grey ribbon)- treat as a subdual blow.
* c) Armor Piercing (blue ribbon)- this arrow will pierce any armor and hit the target.
* d) Penetration (white ribbon)- as an armor piercing arrow but also destroys shields.

My personal comments on level's attributes:

Level 1 - It is normally 100 count on STANDARD. On a speed count (60 sec. death count) the count to repair a bow is a simple 20 seconds.

Level 2 - Be very careful with ribbons. They create enough drag to reduce your range in half. I normally go with 2 or three short (5 inch) ribbons tapped to the base of the foam head of the arrow. Stun Arrows are almost useless unless you play a special game (or quest) where you can take prisoners.

Level 3 - Funnest level, +1 damage to armor. P.S. If they have two points of armor, and you shoot with a 3 point arrow, that body part is dead.

Level 4 - Armor peircing kicks butt as long as people in your chapter have armor.

Level 5 - Be inventive with a archer's shield. You can make a special one you can hold in front of you while your arrow is knocked. My guildmaster, Lord ShadowSpawn, Made a claw-sword that is tied to his wrist, so he doesn't have to whip it out when he's under attack.

Level 6 - Penetration arrows are best used at Bridge Battles probably. One arrow destroys a shield, but if it hits a shield, it does not effect the person weilding it (Might be different for your chapter). Hit to any armor=death! * armor taken by a penetration.

Long Bows and Short Bows

Well, I use a short bow I found in my closet, but I want a long bow (short bow=2 damage, Cross/Long bow=4 damage). Whether you have any kind of bow, make sure you're cortious and whenever you hit someone with armor, yell how many points of damage you just dealt.

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Decoy.

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