CHARACTERS
No Nipponese Character may ever use a shield, magical or otherwise
1 GENERAL ....................... Varies
The army must include a General to lead it. The General may either be a Daimyo (170 pts) or a Lord Abbot (235 pts).
Profile M WS BS S T W I A Ld
Daimyo 4 7 6 4 4 3 6 4 10
Lord Abbot 4 6 6 4 4 3 6 4 9
Horse 8 - - - - - - - -
EQUIPMENT: A Daimyo is armed with the Dai-Sho (Katana and Wakizashi) and a Lord Abbot is armed with a hand weapon (sai or tonfa).
WEAPONS/ARMOUR: The General may be armed with any combination of weapons/armor allowed on the equipment list. Note that a Lord Abbot is not a Samurai, and therefore may not use a Katana
MAY RIDE: A Nipponese General may ride a Horse (free) a Ki-Rin (+75 points), or a Temple Dog (+85 points).
MAGIC ITEMS: The General is a Lord character and is entitled to up to three magic items.
SPECIAL RULES: A Daimyo is a Samurai, and follows any appropriate rules for Samurai. A Lord Abbot is not a Samurai, but a Sohei, and follows the appropriate rules for Sohei. If a Lord Abbot is chosen as the Army General, Daimyo's Guards may not be taken for the army. In addition, the Lord Abbot is a master in the martial arts, and has the special abilities detailed in the Army List Section.
0 -1 BATTLE STANDARD.......................Varies
The army may include a Battle Standard. The Battle Standard may either be a Samurai (90 pts) or a Sohei (105 pts).
Profile M WS BS S T W I A LD
Samurai 4 5 4 4 3 1 4 2 8
Sohei 4 4 4 4 3 1 4 2 7
Horse 8 - - - - - - - -
EQUIPMENT: A Samurai Battle Standard Bearer is armed with a Dai-Sho (Katana and Wakizashi), while a Sohei Battle Standard Bearer is armed with a Hand Weapon (sai or tonfa, etc).
WEAPONS/ARMOUR : A Battle Standard Bearer may be armed with any combination of weapons/armor allowed by the Equipment List. However, note that a Sohei is not a Samurai and may not use a Katana.
MAY RIDE: A Battle Standard Bearer may ride a horse (free), a Ki-Rin (+75 points), or a Temple Dog (+85 points).
MAGIC ITEMS: The Battle Standard is a Champion character and is entitled to one magic item. This may be a Magic Standard.
SPECIAL RULES: A Samurai Battle Standard Bearer is a Samurai, and therefore follows the appropriate rules for Samurai. A Sohei Battle Standard Bearer is not a Samurai, but a Sohei, and follows the special rules for Sohei instead. In addition, the Sohei Battle Standard Bearer is a master in the martial arts, and has the special abilities detailed in the Army List section.
HEROS.......................Varies
The army may include as many Heros as you wish within the normal limitations of the points available. Yours heros may either be Samurai Heros (75 points) or Sohei Heros (115 points)
Profile M WS BS S T W I A LD
Samurai Hero 4 6 5 4 4 2 5 3 9
Sohei Hero 4 5 5 4 4 2 5 3 8
Horse 8 - - - - - - - -
EQUIPMENT: A Samurai Hero carries the Dai-Sho (Katana and Wakizashi), while a Sohei Hero carries a hand weapon (sai, tonfa, etc).
WEAPONS/ARMOUR: A Nipponese Hero may be armed with any combination of weapons/armor allowed by the Equipment List. Note that a Sohei Hero is not a Samurai, and thus cannot use a Katana
MAY RIDE: A Nipponese Hero may ride a Horse (free), a Ki-Rin (+75 points), or a Temple Dog (+85 points).
MAGIC ITEMS: A Nipponese Hero is entitled to up to two magic items
SPECIAL RULES: A Samurai Hero is a Samurai, and therefore follows the appropriate rules for Samurai. A Sohei Hero is not a Samurai, but a Sohei, and follows the special rules for Sohei instead. In addition, the Sohei Hero is a master in the martial arts, and has the special abilities detailed in the Army List section.
CHAMPIONS.......................Varies
Samurai Champions are 42 points, Sohei champions 55 points and Ashigaru champions 30 points. Ashigaru Champions may only be part of Ashigaru regiments, and Sohei Champions may only be part of Sohei regiments. Samurai
Champions may be part of any regiments except Sohei regiments.A Samurai Champion that is a member of a Ronin regiment is really just an especially heroic Ronin, and does not trigger Ronin Animosity
Profile M WS BS S T W I A LD
Samurai 4 5 4 4 3 1 4 2 8
Sohei 4 4 4 4 3 1 4 2 7
Ashigaru 4 4 4 4 3 1 4 2 7
Horse 8 - - - - - - - -
EQUIPMENT : A Samurai Champion carries the Dai-Sho (Katana and Wakizashi). Sohei and Ashigaru Champions are armed with a Hand Weapon (sai, tonfa, etc).
WEAPONS/ARMOUR : A Nipponese Champion must be armed as the rest of the unit, with the following exceptions:
a) Sohei and Ashigaru Champions are not Samurai, so may never use a Katana.
b) A Samurai Champion must always carry a Dai-Sho, and always has the option of wearing Light Armor (+2 points) or Heavy Armor (+3 points), no matter what the rest of the unit is armed with.
MAY RIDE: A Samurai Champion that is part of a cavalry unit may ride a horse (free).
MAGIC ITEMS: A Nipponese Champion is entitled to one magic item
SPECIAL RULES: A Samurai Champion is a Samurai, and therefore follows the appropriate rules for Samurai. A Sohei Hero is not a Samurai, but a Sohei, and follows the special rules for Sohei instead. In addition, the Sohei Champion is a master in the martial arts, and has the special abilities detailed in the Army List section.
WIZARDS
The army may include as many Wizards as you wish within the usual limitations of points costs.
Wizard.................................................... 56 points
Wizard Champion.................................... 118 points
Wizard Master........................................ 190 points
Wizard Lord............................................ 287 points
Profile M WS BS S T W I A LD
Wizard 4 3 3 3 4 1 4 1 7
Wizard Champion 4 3 3 4 4 2 4 1 7
Wizard Master 4 3 3 4 4 3 5 2 7
Wizard Lord 4 3 3 4 4 4 6 3 8
Horse 8 - - - - - - - -
EQUIPMENT: A Nipponese Wizard carries a Hand Weapon
WEAPONS/ARMOUR: A Wizard may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values
MAY RIDE: A A Nipponese Wizard may ride a Horse (free), a Ki-Rin (+75 points), or a Temple Dog (+85 points).
SPELLS : A Wizard may have one spell, a Wizard Champion two spells, a Wizard Master three and a Wizard Lord is entitled to up to four spells. Nippon Wizards may take their spells from the Battle Magic deck or the Nippon Spell decks.
MAGIC ITEMS: A Wizard may have one magic item, a Wizard Champion two items, a Wizard Master three and a Wizard Lord is entitled to up to four magic items