KISLEVITE SPECIAL CHARACTERS
TZARINA KATARIN, THE ICE QUEEN OF KISLEV ........... 250 points
When included in the army of Kislev Tzarina Katarin will always be the general of the army and thus replace the normal general. Her magical powers are greatly increased when near Kislev, so her magic level is four instead of three.
(See Warhammer Armies - Empire)
TSAR SALTAN OF PRAAG (110 points)
Black Blade (45 points)
Tsar Saltan is the bitter ruler of Praag, the city that the armies of Chaos overrun during the last great Chaos incursion. Every day is a torture for him, for his city keeps reminding him of the horrors sufferd by the Kislevites. Whenever Tsar Saltan hears of a Chaos Warband polluting the sacred soil of Kislev he becames a figure of the wrath of a storm. He gathers his warriors and with grim determination he attacks the minions of evil, relishing in the bloodshed, the only joy that is left to him. Your army may be led my Tsar Saltan, though he does not have to be the general. If used as a genral, he replases the Lord or Khan-Queen described in the main army list. Saltan may also be included as an independent hero.
Profile M WS BS S T W I A LD
Saltan 4 5 5 4 5 3 5 3 9
EQUIPMENT: A barded Warhorse, sword, heavy armour and a shield.
MAY RIDE: Tsar Saltan always rides a warhorse.
MAGIC ITEMS: Tsar Saltan may carry up to two magic items, but first of these must be the Black Blade.
SPECIAL RULES:
HATES CHAOS: Tsar Saltan is subject to hatred when fighting any troops in a Chaos army.
CHALLENGE CHAOS: When fighting against a unit of Chaos troops, Tsar Saltan always issues a challenge, and if unit he is part of is challenged by any Chaos chracter, he must always meet the challenge. When fighting against unit of Chaos characters, Saltan gets +1 bonus on his stregth and +1 bonus on his T (he simply does not care about the strikes of chaos worshippers).
IMMUNE TO PSYCHOLOGY: Saltan has lived long enough in Praag so his is quite immune to any psychology. He must still take break tests.
BLACK BLADE: Black blade is scimitar of unknown metal, but its potency in combat can`t be denied. Black Blade emits black clouds around it`s wielder, giving -1 modifier om any to hit rolls of his opponents. In addition, it increases the wielders Strength by 1 point.
45 POINTS
SALTAN ONLY
IVAN RADINOV, PRINCE OF ERENGRAD; CAPTAIN OF THE GRYPHON LEGION AND THE HERO OF KISLEVITE PEOPLES ...................110 points
Sword of Heroes.........65 points
Ivan Radinov is the younger brother of the ruling Tzarina Katarin. While his sister oversees Kislev with icy efficiency, Ivan spends his time on daring adventures. Ivan has saved countless young maidens from the clutches of Dragons, Giants and cretures of Chaos. He is nominally the Cavalrevoy Commmandr of the Gryphon Legion, but he rarely spends any time in their barracks that are situated in Altdorf. He prefers his freedom and dangerous lifestyle, but when a real threat emerges and his beloved sister is in danger, Ivan leads the grim knights of Gryphon Legion in defense of Mother Kislev.
Profile M WS BS S T W I A LD
Ivan 4 6 5 4 4 2 5 3 9
Silverhoof 10 4 0 4 3 1 4 2 5
EQUIPMENT: Ivan is armed with a spear, sword, heavy armour and a shield. He rides his own barded warhorse Silverhoof.
MAGIC ITEMS: Ivan may carry up to two magic items, but first of these must always be the sword of heroes. See Warhammer Battle Magic.
MAY RIDE: Ivan rides his own warhorse he aquired from Koshei the Immortal. See the profile. Ivan never rides any other steed.
SPECIAL RULES:
HEROISM: Ivan is a natural hero. To represent his urge to save those in danger, follow this rule: If any character model within 4" of Ivan is killed, roll D6: on a roll of 5+, Ivan saves the individual on last moment, by means of wit, cunning, swordsplay and urivalled bravado. Re-institute any lost wounds (though in H-T-H they still count towards Combat Resolution). If friendly character Ivan saved suffered multiple wounds, he/she retains only one of them. (Ivan saved him/her on very last second.) If you roll 1 when trying to save a friendly character, Ivan fails spectacularily, and is so overcome with grief that he may do nothing during next turn, whatever this is his own turn or enemy's. Ivan MUST try to save any character within 4". He is too noble to leave anybody in plight!
CHIEF STEPAN RASIN OF THE COSSACKS..............140 points
Stepan Rasin is the young and rash clanchief of Cossacks. Stepan is a stubborn man, who never refuses to give up: If he sees a mountain he feels he must climb it. If there is a task or a test that seems impossible, Stepan will not rest until he has completed it. While this attitude has earned him the respect and admiration of his fellow Cossacks, it has also endangered his life more than once. Fortunately, it seems that luck is with him, and success has always come to him. Stepan's exploits include such feats as climbing the Cliff of Harkov that stands in the middle of River Urskoy, slaying the Chaos Champion Akrim the Fell and riding through the insanely dangerous marches of Zaborota. During his adventures Stepan has become an outstanding warrior and a great archer, and no-body in whole Kislev would dare to challenge him to a riding contest. In wartime he leads the brave Cossacks in daring skirmishes and bold charges, and he is one of the most trusted subjects of Tzarina Katarin. You army may include chief Stepan Rasin if it includes at least one regiement of Cossacks. Stepan Rasin amy not be the general of the army.
Profile M WS BS S T W I A LD
Stepan 4 6 6 4 4 3 6 4 9
Warhorse 8 3 0 3 3 1 3 1 5
EQUIPMENT: Stepan wears a suit of light armour. He is armed with a sword and a spear. He rides a warhorse.
MAY RIDE: Stepan Rasin always rides a warhorse.
MAGIC ITEMS: Stepan Rasin may carry up to three magic items. These may be chosen from appropriate cards in Warhammer Magic or the Kislevite Magic Item List.
SPECIAL RULES: Like all Cossacks, Stepan Rasin hates Beastmen, Trolls and Warriors of Chaos. This includes any Beastmen characters and Chaos Champions and Sorcerers.
LUCK: Stepan Rasin is a unbeliviably lucky man. He is therefore allowed to re-roll any die roll he makes, up to three times per game. He may attempt to re-roll any single roll only once.
HORSEMANSHIP: Stepan is a master rider, and he is never slowed by any terrain features or obstacles.
ILJA OF MUROVA..............102 points
If you ask an inhabitant of Taiga who is the strongest man in the land, you'll invariably get the same answer: Ilja of Murova. This grim and skilled hunter has won all the contest of strength in Kislev during the last twenty years. Once, by the personal request of Tzarina, he wrestled a great Grizzly Bear unarmed, amd emerged victorious. Ilja of Murova is a bear of a man, standing well over seven feet tall. His hair is already showing signs of greying, but he has lost nothing of his skill with the bow or an axe. His arms and shoulders are mighty as ever, and no-one, even amongst the strong Sibyrians dare to challege him to a constest of power. Ilja hunts alone, for the prey he searches is far too dangerous: he openly challenges the creatures of Chaos and the Beastman Warbands, bringing their hides at the feet of Tzarina in the yearly Summer Fair. In wartime Ilja is always the first man to stand beside the ruler of Kislev, and his awesome strength is welcomed by all. Your army may include Ilja of Murova if it also includes at least one regiment of Sibyrians. Ilja may not be a General.
Profile M WS BS S T W I A LD
Ilja 4 5 5 6 4 2 5 3 8
EQUIPMENT: A Sword, Two-Handed axe, light armour and a longbow.
MAY RIDE: Ilja may not ride a monster or a warhorse.
MAGIC ITEMS: Ilja of Murova may carry one magic item. This can be chosen from the appropriate cards, including the Kislevite Magic items.
SPECIAL RULES:
SIBYRIAN: Ilja is a Sibyrian. He may be placed to table after all other troops have been deployed. He may be placed anywhere on the battlefield, except within the enemy deployment zone or within the sight of the enemy troops.
STRENGTH: Ilja is the strongest man in Sibyria, and his strikes cause D2 Wounds per hit (Roll D6: 1-3=1 W, 4-6=2 W). Note that if Ilja is using a magical weapon, this does not apply.