SPECIAL CHARECTERS:
The Empouerer, Karl Franz
The Empouerers Champion, Ludwig Swazhim
The Grand Thogonist, Volkmar the Grim
Ar-Ulric, Grand Priest of Ulric
Reikmarshall, Kurt Helborn
Supream Patriarce of the Colleges of Magic
Lord Darius von Schreck, Grand Master of the Knights Panther.............90 points
+50 Panther Cloak
+40 Ogre Blade
Lord Darius is the youngest Grand Master of the Three largest Orders. Traditionally, the von Schreck line has always claimed leadership of the Knights Panther. Darius’ father, the Baron von Schreck was killed by ogres while leading many of the order on a crusade through the Border Princes. The elder nobles of the order claimed the younger von Schreck was experienced enough to lead the Order, and he was ordered to complete a quest to validate his right to lead. The young knight set forth with a handful of retainers to find and slay the Ogre who had taken his father’s life. The covetous nobles then seized von Schreck’s estates in order to ‘protect’ them during his absence. In truth they expected him never to return.
Darius did return, however, dragging with him the heads of seven Ogres, including the one that had killed his father. In his hand he bore a sword tempered in the blood of the ogre and wrought with Dwarven runes of spite and vengeance. The Elders of the order, seeking to retain von Schreck’s valuable lands, refused to acknowledge the knight’s deeds. Infuriated, the knight vowed revenge. He was joined by many of the younger members of the Order and soon amassed a sizable army. In a series of battles known as the Panther Wars, he defeated each of the Elder nobles, and retook his lands and assumed command of the Knights Panther.
Profile M WS BS S T W I A LD
Grand Master 4 5 5 4 4 2 4 3 9
Warhorse 8 3 0 3 3 1 3 1 5
Weapons/Armour: Heavy Armor, Shield, Barded Warhorse, Hand Weapon.
Magic Items: Darius may have up to two magic items. These must always be the Panther Cloak, and the Ogre Blade.
Panther’s Cloak: The Panther’s Cloak was made from the pelt of the first panther brought back during the Araby Crusades. The Cloak is imbued with magical energies that confer some of the abilities of the panther onto the user. A model wearing the pelt adds +1 to his armor save, I, and A values.
Ogre Blade: The Ogre Blade confers +2 to the model’s strength in hand to hand combat.
Baron Jurgen von Jodl, Grand Master of the Knights of the White Wolf ... 100 points
+160 Daemonbane
+25 Pelt of the White Wolf
Baron von Jodl has commanded the Order of the White Wolf for over a quarter of a century. He is a staunch enemy of Chaos and has led many crusades into the Northlands. He has twice been named a Hero of Kislev by the Tzarina, and Defender of the Faith by the High Priest of Ulric. In his time, he has slain countless daemons and their mortal minions. The swords of a score of would-be chaos champions adorn the walls of his trophy room.
Profile M WS BS S T W I A LD
Grand Master 4 5 5 4 4 2 4 3 9
Warhorse 8 3 0 3 3 1 3 1 5
Weapons/Armour: Heavy Armor, Barded Warhorse, Hand Weapon.
Magic Items: Jurgen may be given up to two magic items. Daemonbane and the Cloak of the White Wolf.
Daemon Bane: This hammer has been passed down from Grand Master to Grand Master since the inception of the order and is the symbol of the Grand Master’s authority. Daemonbane is a Dwarven forged weapon blessed by the High Priest of Ulric. The weapon adds +3 to the bearers strength. In addition, any daemon wounded by Daemon bane must make a successful save or be destroyed.
Pelt of the White Wolf: The Pelt of the White Wolf is a blessed artifact that is said to protect the wearer from the foul powers of chaos. A model wearing the Pelt receives an additional 5+ unmodified save versus wounds inflicted by daemons. The Pelt may also dispel any chaos power spell cast against the bearer and his unit on a d6 roll of 4+.
Special Rules:
Hates Chaos: Baron von Jodl Hates Chaos
Duke Joseppe LeMare, Grand Master of the Knights of the Blazing Sun ........ 100pts
+25 Blazing Shield
+35 Axe of Mermydia
The Duke LeMare is the eccentric commander of the Blazing Sun order. He is renowned for his gaudy dress and carousing lifestyle. Many have claimed he could out-drink a dwarf and out-debauch a halfling. The Duke has made several attempts at both, but has yet to be successful. When the Duke can be roused to consciousness, however, he proves to be a powerful warrior.
Profile M WS BS S T W I A LD
Grand Master 4 5 5 4 4 2 4 3 9
Warhorse 8 3 0 3 3 1 3 1 5
Weapons/Armour: Heavy Armor, Shield, Barded Warhorse, Hand Weapon.
Magic Items: The Duke LeMare may have up to two magic items. These must always be the Blazing Shield and the Axe of Myrmidia.
Blazing Shield: The Blazing Shield shines with the brilliant light of a tiny sun. The Baron counts as -1 to hit for shooting and hand to hand. The shield confers the normal +1 to the bearers armor save.
Axe of Myrmidia: The Axe of Myrmidia is a mighty weapon capable of cleaving a man in two with a single stroke. The Axe confers +1 S and I to the bearer. In addition, if a natural 6 ir rolled to wound, the target is immediately slain, regardless of its number of wounds.
Gustav von Krieglitz, Elector Count of Talabecland
Borris Todbringer, Elector Count of Middenland
Marius the Mad, Elector Count of Averland
Emmanuelle von Liebewitz, Elector Count of Wissenland and Duchess of Nuln
Hisme Stoutheart, Elector Count and Elder of the Moot
Alberich Haupt-Anderssen, Elector Count of Stirland
Heinrich Moltke, Elector Count of Nordland
Robert Fanska, Elector Count of Ostermark
Vladimir von Raukov, Elector Count of Ostland
Aldebrand Ludenhof, Elector Count of Hochland
The Burgomister of Marienburg
Neinen, Sea Elf Trader