WARHAMMER ARMIES -
THE AMARID NATIONS

MONSTERS:

Spirit Animals

Name M WS BS S T W I A L Save Cost Note
Giant Eagle 2 7 - 5 4 3 5 2 8 -- 75 Flying, Loose Formation
Raven 2 4 - 3 3 1 5 1 7 -- 12 Flying, Loose Formation
Bear 6 4 - 5 4 2 4 4 6 6+ 35
Wolf 7 4 - 4 3 1 4 1 5 -- 9 Skirmish
Coyote 5 3 - 3 3 1 4 1 8 -- 7
Serpent Swarm 5 3 - 4 2 5 1 5 10 -- 50 Swarm (all rules apply)

The only independant or ridden monsters allowed in the Amerind army, are:

Griffon - 150
Hippogriff - 145
Pegasus - 50
Unicorn - 90
Wyvern - 180
Hydra - 225 (Quantaho only)
Swarms (all except Rats and Serpents) - 100

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