CHARACTERS:
1 General ............................................... 100 points
The General of the Empire Army may be armed with any weapons and armour allowed to Empire (see Equipment List). He may ride a War Horse (+3 points). He may also ride a monster (see Monster list). He may carry upto 3 Magic Items.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Lord | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 9 |
0-1 Army Standard Bearer ......................... 98 points
You may include a sigle Army Standard Bearer in your army may be armed with any weapons and armour allowed to Empire (see Equipment List). He may ride a War Horse (+3 points). He may also ride a monster (see Monster list). He may carry a single Magic Standard.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Battle Standard | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 7 |
0+ Heroes .................................. 65 points
Heros may be armed with any weapons and armour allowed to Empire troops (see Equipment List). He may ride a War Horse (+3 points). He may also ride a monster (see Monster list). He may carry upto 2 Magic Items.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Hero | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Champion
Empire Champion ............................... 48 points
Imperial Oger Champion ................................. points
Imperial Dwarf Champion ............................... points
Sea Elf Champion ...................................... points
Halfing Champion .............................. points
Any Regiment may include a Champion of the same race who is armed and equipped as the rest of the unit (see Equipment List). He may carry upto 1 Magic Items.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Empire Champion | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 7 |
0+ Battle Wizards of the Colleges of Magic
Wizard ....................... 56 points
Wizard Champion .............. 118 points
Master Wizard ................ 190 points
Wizard Lord .................. points
Battle Wizards may be armed with any weapons and armour allowed to Empire troops (see Equipment List). They may ride a Warhorse (+3 points). They may also ride a monster (see Monster list).
A Wizard may carry a sigle magic item, a Wizard Champion 2 items, a Master Wizard 3 items and a Wizard Lord 4 items.
Battle Wizards take their Spells from the Battle Magic deck. A Wizard takes 1, Wizard Champion 2, Master Wizard 3 and Wizard Lord 4.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Wizard | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Wizard Champion | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
Master Wizard | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
Wizard Lord | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 |
0-1 Priest of Ulric
Initiate of Ulric................50 points
Priest of Ulric..................80 points
High Priest of Ulric............140 points
In the city of Middenheim, the inhabitants do not worship Sigmar. Instead they place their trust in Ulric, patron god of Middenheim, the White Wolf, in whose name the Knights of the White Wolf fight. But Middenheim isn't the only place where Ulric is worshipped. All across the Empire their are many conclaves of the followers of Ulric.
Ulric is a god of courage and ferocity, and his priest are embodiments of these traits, fighting like true wolves. Men of Middenheim led by a Priest of Ulric are willing to die for the Empire, Middenheim and Ulric himself, and fight with the strength and determination of many men.
Priest of Ulric may be armed with any weapons and armour allowed to Empire troops (see Equipment List). They may ride a Warhorse (+3 points). They may also ride a monster (see Monster list).
An Initiate of Ulric may be given one magic item, a Priest of Ulric may be given two magic items and the High Priest of Ulric may be given three magic items.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Initiate | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 8 |
Priest | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 |
High Priest | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 10 |
Special Rules:
General: The High Priest of Ulric may be the general of the army, if it includes at least one regiment of Middenheim State Troops or a regiment of Knights of the White Wolf.
Rage of Ulric: Any regiment of Middenheim State Troops or Knights of the White Wolf led by a Priest of Ulric is subject to frenzy. A Priest of Ulric is also subject to frenzy.
Courage of Ulric: A Priest of Ulric is endowed with incredible bravery as a result of his utter devotion to Ulric. He is therefore immune to any psychology, including fear and terror. The courage of a Priest of Ulric inspires any Middenheim State Troops or Knights of the White Wolf he is leading, and any such troops accompanied by the Priest of Ulric are also immune to psychology. In addition such a unit led by a Priest of Ulric may reroll any failed break tests. A Priest of Ulric may also reroll failed break tests when fighting on his own.
Heart of Ulric: Priests of Ulric are said to have the Heart of Wolf, and are incredibly savage warriors. In battle they will ignore mortal wounds and even fight on after entire limbs have been severed! To represent this, when a priest of Ulric who is reduced to 0 wounds, a d6 roll is made:on a roll of 4-6 he ignores his deadly wounds and is restored to 1 wound.
Rivalry The rivalry between Priests of Sigmar and Ulric is famous in Empire, and in fact the High Priest of the two gods are deadly enemies. As a result of this rivalry, Priests of Sigmar and Ulric may not included in the same army.
0-1 Priest of Sigmar
Initiate of Sigmar................50 points
Priest of Sigmar..................80 points
High Priest of Sigmar............140 points
Sigmar, patron god of the Empire, has a large following among all the inhabitants of the Empire. Some choose prove their devotion by joining the Church of Sigmar, thus promising to devote their entire lives to Sigmar.
The Priests of Sigmar have many obligations. Some travel the land, preaching to all who will listen and comforting the poor, sick and starving. Others settle down permanently in a village or town, preaching to the local community and sorting out differences between the citizens, acting as a Magistrate of some sort. Still others choose to lay down their lives for Sigmar in battle, joining the armies of the Empire on holy crusades. Priests of Sigmar are welcomed by most generals, as they inspire the troops and are also a force to be reckoned with on the battlefield.
Priests of Sigmar must be armed with a warhammer ther may be armed with any other weapons and armour allowed to Empire troops (see Equipment List). They may ride a Warhorse (+3 points). They may also ride a monster (see Monster list).
An Initiate of Sigmar may be given one magic item, a Priest of Sigmar may be given two magic items and the High Priest of Sigmar may be given three magic items.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Initiate | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 8 |
Priest | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 |
High Priest | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 10 |
Special Rules:
General: The High Priest of Sigmar may be chosen as the general of the army, in which case a normal general need not be purchased.
Aura of Sigmar: Sigmar himself watches over his priests and protects them from hostile magics. A Priest of Sigmar and any unit he accompanies may nullify any spell cast on him/them on a roll of 5+. The High Priest of Sigmar nullifies spells on a roll of 4+.
Courage of Sigmar: A Priest of Sigmar is endowed with incredible bravery as a result of his utter devotion to Sigmar. He is therefore immune to any psychology, including fear and terror. The courage of a Priest of Sigmar inspires any troops he is leading, and any troops accompanied by the Priest of Sigmar are also immune to psychology. In addition a unit led by a Priest of Sigmar may reroll any failed break tests. A Priest of Sigmar may also reroll failed break tests when fighting on his own.
Rivalry: The rivalry between Priests of Sigmar and Ulric is famous in Empire, and in fact the High Priest of the two gods are deadly enemies. As a result of this rivalry, Priests of Ulric and Sigmar may not included in the same army.
0-1 Witch Hunter of Sortek .............. 140 points
Sortek is an old inderpendant God which is worshipped in all cities of the Empire. It is strongest in Nuln were all religions are blessed by the Duchess of Nuln and Wissenland. The Witch Hunters are employeed by the Grand Thogonist for secret battling against the evil within the empire such as chaos and undead.
Witch Hunters are armed with a pistol and a saber. They wear light armour and carry magic amulets. He may ride a Warhorse (+3 points). He may carry a single magic item unless it has anything to do with undead or chaos.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Witch Hunter | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 10 |
Special Rules:
Hate Wizards: Witch Hunters hate the magical practices of wizards and will not appear in the same army as any spell caster.
Hate Undead and Chaos: Witch Hunters hate all Undead and Chaos Armies and rules for hatred apply when fighting against them.
Causes Fear: Witch Hunters causes fear to Necromancers, Vampires, Werewolves, Goules, Tomb Kings, Liches and Wizards. Even though many of these are immune to fear they must still test because of the reputation of the Witch Hunter.
Faith: Witch Hunters are extreamly brave they are immune to any psychology, including fear and terror. He may also re-roll failed break tests when fighting on his own.
Magic Amulets: The witch hunter is armed with 6 Magic Amulets of Sortek. Each amulet gives him one re-roll per battle.
General: The Witch Hunter may be a Witch Hunter General, in which case he becomes the army general, a normal general need not be purchased in this case.