WARHAMMER ARMIES -
AMAZONS

CHARECTERS:

Amazon Queen ....................................... 110 points

Profile M WS BS S T W I A Ld Save
Amazon Queen 5 6 6 4 4 3 8 4 9 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry upto three magic items, inclueding Lizardman Only items.

Amazon Battle Standard .............................. 150 points

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Amazon Battle Standard 5 4 4 4 3 1 6 2 7 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry a single magic item, inclueding Lizardman Only items. This may be a Magic Standard.

Amazon Noble .............................. 72 points

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Amazon Noble 5 5 5 4 4 2 7 3 8 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry upto two magic items, inclueding Lizardman Only items. This may be a Magic Standard.

Amazon Champion .............................. 33 points

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Amazon Champion 5 4 4 4 3 1 6 2 7 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry a single magic item, inclueding Lizardman Only items.

Amazon Sisterhood Mage .............................. 118 points

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Sisterhood Mage 5 3 3 4 4 2 6 1 7 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry two magic items, inclueding Lizardman Only items.

Magic: As a level two wizard they may pick two spells from the Battle Magic deck.

Amazon Sisterhood Novice .............................. 56 points

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Sisterhood Mage 5 3 3 3 4 1 6 1 7 -

Equipment: Hand Weapon, Bow and Throwing Knife

Options: See equipment list for options and points.

Magic Items: May carry a single magic item, inclueding Lizardman Only items.

Magic: As a level one wizard they may pick a single spell from the Battle Magic deck.

The Zoats
Zoat................................... 60 points
Zoat Champion.................................... 130 points
Zoat Master...................................... 220 points
Zoat Lord............................ 330 points

Profile M WS BS S T W I A Ld
Zoat 7 6 3 5 5 3 5 2 10
Zoat Champion 7 6 3 6 5 4 5 2 10
Zoat Master 7 6 3 7 5 5 6 3 10
Zoat Lord 7 6 3 7 5 6 7 4 10

Equipment: Hand Weapon

Options: A Zoat may be armed with any combination of weapons/armour allowed in the equipment list inclueding High Tech weapon types.

Magic Items: A Zoat may have one magic item, a Zoat Champion two items, a Zoat Master three and a Zoat Lord is entitled to up to four magic items.

Magic: Zoats pick there spells from the Battle Magic deck.

Special Rules:
Woods: Zoats may move through woods without penalty.
Scaly Hide: Zoats are scaly creatures with a natural ability to resist damage. Their scales coupled together with their inate magical aura gives them an unmodifable save of 6+.

0-1 Pygmy Chief .................................. 64 points
If your army contains any Pygmy regiments then it may include a single Pygmy Lord. Pygmy Lords ofter grow enourmusly fat, as obesity is a sign of rank amongst these tiny people.

Profile M WS BS S T W I A Ld
Pygmy Lord 4 6 6 3 3 3 6 4 9

Options: Hand Weapon. The Pygmy Lord may be armed with any weapons / armour from the equipment list except High Tech weapon types.

Save: None

Magic Items: Pygmies don't use magic so you may not have any items.

Pygmy Heros..................................42 points
If your army contains any Pygmy regiments then it may include Pygmy Heros.

Profile M WS BS S T W I A Ld
Pygmy Hero 4 5 5 3 3 2 5 3 8

Options: Hand Weapon. The Pygmy Lord may be armed with any weapons / armour from the equipment list except High Tech weapon types.

Save: None

Magic Items: Pygmies don't use magic so you may not have any items.

Pygmy Champions..................................20 points
Each Pygmy regiment may contain a single Pygmy champion

Profile M WS BS S T W I A Ld
Pygmy Champion 4 4 4 3 2 2 4 2 7

Options: Hand Weapon. The Pygmy Lord may be armed with any weapons / armour from the equipment list except High Tech weapon types. He may ride a Glider (+10 points) if leading a Unit of Pygmy Gliders.

Save: None

Magic Items: Pygmies don't use magic so you may not have any items.

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