BACKGROUND:
Many thousands of years ago, before the Time of Chaos, before the fathers of the Elves and Dwarfs knew of speech or song, the world was visited by a race of travellers. Elven legends dimly recall them as the Old Ones. They came from beyond the starsby means of an inter-dimensional gateway which they created above the north pole of the world. Their silver craft brought the Old Ones to the Warhammer World where they discovered
THE TEMPLE CITIES:
Itza:
The oldest of the Lizardman cities and the first to be founded by the Old Ones. The Slann of the first spawning as well as the races of Saurases, Kroxigors and Skinks were created here to assist in the building of the city.
Hexoatl:
Tlaxtlan:
Xlanhuapec:
Zhalta: An isolated pyramid city in the southlands.
FALLEN CITIES:
Pahuax:
Tlanxla:
Xhotl:
Chaqua:
The rise of the Sepent God Sortek was first prophesied. A great migration of skinks spead the cult to other cities.
Quetza:
This ruined city became infested by the Skaven Clan Pestilens. From here, plages spread throughout the jungle, devestaing many other cities. The Skaven were forced to migrate by the apperance of Sortek.
Huatl:
Xahutec:
THE SLANN:
The most intelligent of all the Lizradmen are the Slann. The Slann rule over the other Lizardmen as a caste of powerful Mage-Priests. All Slann belong to this caste, because all Slann possess the ancient magical powers bred into their race by the Old Ones.
In apperance the slann resemble huge toads of the kind theat live in the tropical rainforests of Lustria. Their eyes are large and all-seeing. Their heads are large to match the mighty intellect within. Their bodies are swollen and bloated because they remain enthroned upon their palanquins throughout the enormous span of their long lives and have servents to carry them everywhere and attend to their every need. The Slann life span is very long.
All the Slann alive today in the world are the very same Slann who once served the Old Ones. All of these were spawned after the Old Ones arrived on the world. Any that may have come with them are already long dead and their relics are lost, doubtless destroyed in the great catastrophe, if they ever existed. There were five spawnings of Slann made by the Old Ones after there arrival on "Warhammer", and none since the great catastrophe in which the Old Ones perished.
Slann of the First Spawning:
The Slann of the first spawning are all dead. Thay died many thousands of years ago. Their mummified remains are hidden in their tomb vaults deep beneath the pyramid temples. They are venerated relics and the greatest among them is Lord Kroak of Itza.
Slann of the Secound Spawning:
The Slann of the second spawning are still alive except for those slain by unnatuarl means, but they are all immensely old. These Slann are Lords among the Mage-Priests. There are only five of them left each rules one of the great Pyramid Temple cities of the Lizardmen.
Slann of the Third Spawning:
The Slann of the third spawning are younger than the Lords by several thousand years and yet they are still old. These are the Master Mage-Priests. There are about 10 of these left alive and they serve the Lords or rule over lesser temples.
Slann of the Fourth Spawning:
The Slann of the fourth spawning are the Mage Champions. Athough they too can number their years in thousands, they seldom seldom rule Pyramid Temples, butr serve the greater Slann as generals of armies, overseers of works or as subordinate rulers presiding over smaller pyramid temples that surround the great cities.
Slann of the Fifth Spawning:
The Slann of the fifth and last spawning are the youngest of the Slann. Even so they can remember a time before Elf or Dwarf history began. Compared to the Lords they are alert and energetic and have been known to get off there palaquins on rare occassions! These are the lowest rank of Mage-Preists who serve the older ones in temple ritual, or as commanders of small forces sent to deal with intruders and various other missions.