WARHAMMER ARMIES -
NIPPION

MONSTERS:

The Nipponese Army May use the following Monsters:
Chimera..................................... 250 points
Cockatrice................................. 150 points
Giant Scorpian........................... 50 points
Gigantic Spider.......................... 50 points
Griffon....................................... 150 points
Hippogrif................................... 145 points
Hydra........................................225 points
Manticore..................................200 points
Swarms....................................100 points

Temple Dog .............................. 85 points
Temple Dogs are stone statues that are found guarding temple entrances in the lands of Nippon and Cathay. They resemble a cross between a giant Pekinese and a lion. In times of war, the power of the temple gods is channeled into these statues to animate them. To be allowed to ride on of these creatures is a great honor, indicating that the rider has found favor with the gods.

Profile M WS BS S T W I A LD
Temple Dog 5 5 0 5 5 3 3 3 8

SPECIAL RULES:

STONE BODY: Temple Dogs are creatures made entirely of stone. Because of this, most weapons simply bounce off their hide. A Temple Dog has a natural armor save of 5+. This armor save is not reduced by saving throw modifiers for the strength of the attack.

CRUSHING ATTACK: Their great weight makes Temple Dogs very effective in hand-to-hand combat; as they charge they literally smash their opponents to the ground, crumpling armor and breaking bodies. Whenever a Temple Dog charges into combat it may fight with a Strength of 10 during that round. This only applies when the creature charges; in subsequent rounds of combat its strength reverts to normal.

MAGIC ATTACKS: All attacks from a Temple Dog are considered to be magical for the purpose of cancelling Daemonic Saving Throws, etc.

FEAR: Temple Dogs cause Fear, as described in the Warhammer rulebook.

Ki-Rin ....................................... 75 points
The Ki-Rin is the Celestial Dragon Horse, and is a symbol of supreme good fortune. They are creatures of the air, and can be seen riding the roaring winds and storm clouds, bellowing like thunder and screaming great cracks of lightning through the air. In appearance, a Ki-Rin appears like a cross between an Oriental Dragon and a Unicorn, and is roughly the same size and shape as the latter.

Profile M WS BS S T W I A LD
Ki-rin 8 4 0 5 4 2 7 3 8

SPECIAL RULES:

HORN ATTACK: Whenever it charges into combat, a Ki-Rin uses its horn to impale its opponents. To represent this, a Ki-Rin has a +2 Strength bonus when it charges into combat (as with a Lance). This only applies during the first round of combat; during subsequent rounds the Ki-Rin's attacks are at its normal Strength of 5.

MAGIC ATTACKS: A Ki-Rin is a magical creature, and its attacks are considered magical for the purposes of nullifying Daemonic Saving Throws, etc.

FLY: A Ki-Rin can Fly as described in the Warhammer Rulebook.

Celestial Dragon......................... 450 points
The dragons of Nippon are known as "Celestial Dragons", because they serve the Heavenly Court. Celestial Dragons are the servants of the Great Kamis (the most powerful of the Nipponese Gods), and when they are sent to the Earthly plane it is usually on some heavenly errand. Celestial Dragons differ greatly from other Dragons in the Warhammer world, in that they are more than just mortal creatures--they are a form of Kami, and a powerful one at that. Though they have no proper wings, celestial dragons can fly, and they love to jump from cloud to cloud, treating them as if they were solid land. A Celestial Dragon's ability to fly is obviously magical, and is rumored to stem from a magical pearl near the Dragon's brain. Celestial Dragons never allow themselves to be ridden by mortals, with the Emperor being the one exception to this rule.

Profile M WS BS S T W I A LD
Ki-rin 6 6 0 6 6 7 8 7 7

SPECIAL RULES:

TERROR: Celestial Dragons are huge and frightening creatures and cause Terror as described in the Warhammer Rulebook. Note that creatures that cause Terror also cause Fear.

SPIRITATUL SAVE: Celestial Dragons are armored with a tough hide. In addition to this, Celestial Dragons are spirit creatures and their bodies are not totally substantial in the material world. Both of these factors combine to give Celestial Dragons a Spiritual Save of 4-6 on a d6. This save is treated exactly as a Daemonic Save.

FLY: Celestial Dragons can Fly as described in the Warhammer Rulebook.

SPELLCASTING: As Celestial Dragons are Kami, they naturally have some control over the spirit world and the elements. This is represented by treating a Celestial Dragon as a Nipponese Wizard of level 2. The Dragon may choose 2 Nipponese spells, may use Dispels and other special cards from the Magic deck, etc.

SENSE OF HONOUR: A Celestial Dragon will never use magic items, and is not considered a character in most respects (a unit may not use his leadership, etc.). However, Celestial Dragons are extremely reasonable creatures, with their own rigid code of honor. To represent this, a Celestial Dragon may be Challenged as a character. Note, however, that a Celestial Dragon that is ridden by the Emperor is still considered his mount, and if one is Challenged, both may fight the Challenge.

Lesser Kami..............................500 points
Nippon is known as the "Land of a Million Gods" because of the Kami that reside there. All of the Greater Kami choose Nippon as their favored land, and choose to reside there when not in Heaven. However, there are Lesser Kami in Nippon also, and they are not so discerning. Although less common in other lands, Lesser Kami do exist outside of Nippon, though only the people of Nippon know how to communicate with them and gain their favor.

Lesser Kami have relatively small areas of influence, and many are tied to a specific place; these are known as Kami of Place. The place of power for a particular Kami of Place could be a section of woods, a rock formation, a waterfall or river, or even a building. The other types of Lesser Kami are Kami of Elements. These Kami reside in one of the five elements (Wood, Water, Earth, Fire, or Water) instead of a particular place, and are much more mobile (for example, if you wished to talk to the Kami of a particular river, you would go to that river and talk to a Kami of Place; if you took a barrel of water from that river to another place and wished to use it to summon a Kami, it would be a different one that the Kami of the river...it would be a Kami of the Element water).

Before a battle, a Nipponese Wizard may make the correct sacrifices and summon a Lesser Kami to fight beside the army. Lesser Kami in other lands generally feel neglected (because no one knows they're there), and are very happy to be called upon to explain their indignation. For the most part, Kami are not subtle beings, and tend to do their explaining in very forceful terms. No matter what type of Lesser Kami is summoned, for game purposes they all have the same abilities. Lesser Kami look somewhat like 3-4' tall Japanese midgets, with some aspect of their manner or dress representing their sphere of influence (A Lesser Kami of Water may have blue robes or even blue skin!, a Lesser Kami of some rocky Place may have particularly rough-cut features, grey hair, etc).

Profile M WS BS S T W I A LD
Kami 6 7 4 6 6 6 7 5 9

SPECIAL RULES:

FEAR: Though normally such a powerful creature would cause Terror, Kami do not look nearly threatening enough to pull this off. Instead, they radiate an unnatural aura of unease. This translates into causing Fear in game terms.

SPIRITATUL SAVE: Kami are spirit creatures and their bodies are not totally substantial in the material world giving them a Spiritual Save of 4-6 on a d6. This save is treated exactly as a Daemonic Save.

FLY: Kami can Fly as described in the Warhammer Rulebook.

SPELLCASTING: Kami are spirit creatures, and therefore have some control over both the spirit world and the elements. A Lesser Kami casts spells as a Nipponese Wizard of Level 3. Note, however, that a Lesser Kami is not a character, and may never use magic items, lead units, etc. Also note that Lesser Kami are much more mischievous, and much less concerned with outward appearances than Celestial Dragons; therefore, a Lesser Kami may never be Challenged.

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