MAGIC ITEMS:
DRAGON TATTOOS 30 POINTS CELTS ONLY
Dragons and Wyrms are important symbols to Celts. Many of their legends tell about these magnificent beasts. The celtic warrior often decorate their skin with pictures of dragons so that the strenght of these creatures would come
to them. A Celtic character with magical Dragon Tattoos may add +1 to his strenght, +1 to his armor save and +1 to Leadership score (up to the maximum 10). A druid may have these tattoos.
THE SPEAR OF SUN 50 POINTS CELTS ONLY
The Spear of Sun is a hallowed weapon that is blessed in the name of Lug the husband of Danu, the Lord of the Sun. It is unerring in it's flight and leaves dead bodies behind it's path. The Spear of sun has a range of 12", and it hits with the same strenght it's user has. In addition, it penetrates the enemy formations in the same way as the bolt throwers. Armor saves are allowed as normal, though. The Spear of Sun always hits, and returns to the hand of the weilder in the end of the Shooting phase. It cannot single characters out the units unless it would be otherwise possible.
HOLY MISTLETOE 15 POINTS DRUIDS ONLY ONE USE ONLY
Mistletoe is a powerful symbol for celtic peoples. The druids harvest it when the moon is full and the air is filled with magic of the ancient times. It is a powerful protection against magic, and evil magic in particular. A druid carrying a branch of mistletoe may make one additional attempt to dispel the enemy magic. This works just like the druid had an additional dispel card from the winds of magic. If used to dispel Dark magic, Necromantic magic or any Chaos spell, the dispel works automatically.
CAULDRON OF PLENTY 100 POINTS CELTS ONLY
According to the legends of Albion, the cauldron of plenty is an answer to all your needs: it feeds the hungry, heals the sick, and can eaven bring dead back to the world of living! It is normally kept within the great temple of Cantonbury, but in the times of need it is brought to battle where it's magic has a dramatic effect on the Celts. Once per Celtic player's turn the cauldron may do one of the following things: It may heal 1 W for any model base-to-base contact with the wielder of the cauldron (including the owner him/herself), or it can bring one slain model (not a character or a monster) back from the dead (again must be placed base-to-base contact with the character with the cauldron, or to the unit he is part of), or it can make the owner and a unit he is part of immune to psychology for the duration of the following turn! Break tests must still be taken as normal.
CALIBURN 120 POINTS CELTS ONLY
According to the legends Caliburn (literally "cutsteel") is the sword that only the rightful King of all Albion can carry. It is said that the feys gave it to the king Agham, and retreated to the forests and left the land for the young race of humans. It is a truly mighty weapon, and always when Albion has been truly thereatened it has appeared in the hands of a mighty lord, only to vanish again when the threat has been dealt with. Caliburn gives the weilder mighty strenght, increasing the weilder's S by three. It allows no armor saves, even for magical armor, and any unit of celts led by the character wielding the Caliburn is immune to Fear and Panic tests.
THE CLOAK OF THE FEYS 50 POINTS FEYS ONLY
This is the magical cloak woven by the mystical feys. It is made out of spider silk, morning dew and powerful enchantments. It protects the wearer from the eyes of his enemies. A Fey character wearing this cloak is almost
invisible to hostile eyes. He can make march moves even when within 8" of an enemy unit, missile fire suffers -3 penalty and war machines cannot specify the character as a target. If charged the Fey may flee, and his enemies never
catch him. (Roll for pursuit as normal, but the Fey always beats the pursuers score by 1). The cloak protects only the wielder, not any unit he is part of.
OGHAM RUNES 60 POINTS CELTS ONLY THREE USES
Oghams are a the mystic runescript of the Celts. They are often engraved on valuable stones and carried along to battle to bring good luck Character carrying the Ogham runes can add/substract 1 point from any dice roll he makes. The runes can be used three times, after wich they lose their power. Only one modification per on dice roll. The power of the Oghams can only be used by the character who owns them.