MONSTERS:
Unicorns
Great Eagels
1 The Great Wyrm........400 points
Aeons since, the Great Wyrms ruled Albion. But as the centuries passed, more and more of these creatures wandered to die by the sea, or succumbed in to an eternal, dreamless sleep. Still, there are few Wyrms left in Albion, and the greatest of the heroes amongst the Celts can sometimes subdue one to serve them as mounts. It is said that these creatures are related to dragons, wich they greatly resemble, though they have no wings.
Profile M WS BS S T W I A LD
Great Wyrm 6 7 0 6 6 7 6 7 8
SPECIAL RULES:
SCALY SKIN: Wyrms have a scaly skin that gives them an armor save of 4+
TERROR: Wyrms are huge and frightening creatures. They cause Terror as explained in WH rulebook.
BREATH: Great Wyrms breath the mist of the ages. Use the standard dragonbreath template. Any model hit by the breath must take a LD test. If the model fails, it falls asleep and is removed as casuality. Great Wyrm can breathe but once in a battle. When 2D6 for LD check.