SPECIAL CHARACTERS
Lucrezzia Belladonna ............... 358 points (inclueding items)
The most beautiful women in Tilea, Princess of Pavona and renown posioner.
Profile M WS BS S T W I A LD
Lucrezzia 4 3 3 4 4 3 5 2 7
Warhorse 8 3 0 3 3 1 3 1 5
Magic Spells: Lucrezzia has three Battle Magic spells.
Equipment: Armed with sword.
Rides: Rides a Warhorse.
Poisonous Items: Lucrezzia carries three Poisonouse Items. These are not effected by anything that normally affects or negates magic items.
Phial of Poison ...................... 50 points
Long before the battle, the enemy camp is infiltrated by Lucrezzia's paid assassin, equiped with a Phial of Poison specially prepared by his mistress. This will be tipped into the drink or meal of one of the enemy charecters during the feasting on the eve of battle. There is no telling which charecter will be poisoned, the agent will just take his best opportunity and slink away. The posion is slow acting and will strike the next day as the armies draw up for battle.
To represent the effects of the poison, roll a D6 for each charecter in the opposing army starting with the lowest poinbts value and working upwards. The first charecter to roll a 1 has been posioned and suffers 2 wounds immediately, which may slay him outright or debilitate him in the battle. No save is possible aginst the poison. If no charecter scores a 1, the poison has failed.
Poisoned Stiletto .................... 50 points
Lucrezzia always keeps a stiletto dagger secreted in her garter. This is only for self defence. The dagger has been dipped in the venom of a toad and used to chop poisonous mushrooms!
Lucrezzia may use her stiletto instead of her sword in hand to hand combat. If so, she will strike last, but any successful hit causes an automatic wound. The victim may make an armour save as normal.
Potion of Pavona ...................... 50 points
This is a potion which Lucrezzia can give to any charecter on her own side before the battle, or she can drink herself. The effect of the potion enhances D6 characteristics by +1 each (upto a maximum of 10). You can choose which characteristics are enhanced, though each may only be improved once. There is a risk if you roll a 1 to see how many characteristics are enhanced then the charecter suffers 1 wound and receives no befits.
Special Rules:
Stunning Beauty: An amazing effect of her stunning beauty is taht any friendly fleeing unit within 6" of her at the beginning of the turn will immediately rally, being ashamed to be seen runninbg away from the enemy before such a beautiful and commanding lady.
Prince Lorenzo Lupo of Luccini ......................... 225 points (inclueding items)
Profile M WS BS S T W I A LD
Lorenzo 4 6 6 4 4 3 6 4 10
Equipment: Armed with sword, heavy armour and shild.
Rides: May not ride must always fight on foot (see special rules).
Magic Items: Lorenzo carries three Magic Items.
Sword of Lucan ...................... 25 points
Lorenzo carries a short sword belived to be the actual sword used by his remote ancestor, Lucan, the founder of Luccini. The sword is magical and will ignore the effects of magical armour. Magic armopur therefore counts as normal armour of its type against the sword, with no unusual effects.
Ring of Luccina .................... 10 points
Luccina, sister of Lucan, was said to be a sorceress. Lorenzo wears a ring which bears a cameo gem depicting her, and which may even have been hers. The gem conatins a spell known as the Glamour of Luccina, which can be used in any one magic phase, requiring no power to cast.
When cast, the Glamour of Luccina will rally all friendly fleeing troops within 8" automatically. The ring sings out an inspiring battle-cry exhorting Luccina's warriors to uphold their ancient honouyr, which no true soilder can resist.
Shiels of Myrmidia ...................... 50 points
This old shild was found during the rebuilding of the temple of Myrmidia on Luccini's acropolis. It dates to the time of the founding of the city, or prehaps even earlie. The shild bears the sun symbol of the sun goddess and has the magical ability to dazzle one hand-to-hand combat opponent so taht he loses D3 attacks. You choose which opponent is dazzled.
Special Rules:
Fights on Foot: Lorenzo if rater eccentric in that he perfers to fight on foot in the style of his ancestors. He usually takes his place in the front rank of a unit of Legionnairs. This is very inspiring to the soilders he accompanies, who not only beefit from his out standing leadership, but are eager to protect their prince in hand-to-hand combat. To represent this any Tilean infantry unit accompanied by Lorenzo adds +1 to its combat resolution as long as he is in the front rank.
Mighty Athlete: Lorenzo is a well-built, muscular man, much like the colossal bronmze statues depicting his ancestor Lucan. He follows the ancient classical Tilean athletic pursuites as practiced in ancient Luccini in the days of his ancestors. This means that he regularly hurls the discus, wrestles or fights in hand to hand with the strongest opponents, rows on the Tilean sea in the galley races, traines with bronze weights, and runs the great race from one end of the princedom to the other, as messangers did in the distant past. When he trains intensively for one of these pursuits he improves his strength, toughness or agility.
To represent this roll a dice before the battle to see which athletic pursuit Lorenzo has been training for recently. He will benefit from the effect of traing throughout the battle.
D6 Pursuit Effect
1-2 Running +1 Toughness
3-4 Wrestling or Gladiatorial Combat +1 Attack
5-6 Weightlifting or Rowing +1 Strength
Pirate Princess Morgana Breadburner .................... 75 points
+35 Spear of Holding
Morgana is the current Pirate Princess of Sartosan. She has a longer rain tHasn any of the Pirate Princes and many belive she is by far the crulest ruler of the Pirates.
Profile M WS BS S T W I A LD
Morgana 4 5 5 4 4 2 5 3 10
Weapons/Armor: Morgana wears light armor and carries a shield. She always carries her Spear of Holding and a hand weapon.
May Ride: Morgana will not ride a mount, preferring to stick to her feet.
Options: Morgana may wield, in addition to her Spear of Holding, any weapon listed in the Equipment List.
Magic Items: Morgana may carry one magic item and this must be the Spear of Holding.
Spear of Holding .................. 35 points
The Spear of Holding grants the bearer extra strength and ferocity in the face of a charge. If the bearer has been charged this turn they fight back at S +1. In any round of hand-to-hand combat, the bearer and their unit make break tests at LD 10, and always add 1 to their combat result.
Caesar Oremor the Bold ................ 110 points
+ 100 pts The Silver Laurel of Caesar
+ 64 pts Caesars' Chariot
Caesar is leader of the Tilean Legions made up of Legionnairs and Chariotairs. If Caesar is present, then he must be your general. The Caesar is responsible for the protection of Tilea from any potential enemy invaders. Since the title of Caesar has largely been hereditary, Caesar was trained from the time he could walk to be the next leader of the Tilean Legion.
Profile M WS BS S T W I A LD
Caesar Oremor 4 6 6 4 4 3 6 4 10
Weapons/Armor: Caesar Oremor prefers to wear light armor and a shield in combat, and carry a hand weapon.
May Ride: Caesar may ride his chariot (with 1 crewman) for +64 points. Often, his Army Standard Bearer rides with him.
Options: None
Magic Items: Caesar Oremor may carry up to 3 magic items (one of which must be the Silver Laurel).
The Silver Laurel of Caesar ................... 100 points
The Silver Laurel has been passed down from Caesar to Caesar since the birth of the Great Council. The Silver Laurel enhances the wearers tactical and command abilities. All friendly units within 24" may maneuver with no movement penalty - they may turn any number of times, and expand and contract their ranks as often and by as much as they like. In addition, all units within 24" test their LD as the bearers.
Antonious "Ratsbane" Petricullo ........................... 82 points
+25 pts Rat-Slayer
A former gladiator, Antonious saved Oremor's life when they were boys in the Great Races. Antonious has also earned the respect of his fellows and the people of Miregliano for his many victories in the Blighted Marsh. Recently, however, his otherwise satin image has been attacked by reports of plots to take the Caesar's place, and dark whispers of murderous palace intrigue. Caesar Oremor vehemently denies any such action by his beloved friend, yet even his advisors are reportedly trying to convince him otherwise.
Profile M WS BS S T W I A LD
Antonious Ratsbane 4 5 5 4 4 3 4 3 9
Warhorse 8 3 0 3 3 1 3 1 5
Weapons / Armor: Antonious wears light armor and carries a shield. If he does not have Rat-Slayer with him, he will use a hand weapon.
May Ride: Antonious may ride a horse, a warhorse for +3 points (his preferred mount), or a chariot for +61 points.
Options: Antonious may wear any of the armor or weapons listed in the equipment list.
Magic Items: Antonious Ratsbane carries Rat-Slayer (see below):
Rat-Slayer ..................... 25 points
The sword of Antonious Ratsbane, Rat-Slayer imbues it's wielder with extra speed in it's attacks. The wielder of Rat-Slayer receives +1 WS and +1 I. Against Skaven, Rat-Slayer will cause d3 wounds.
Notra Daemusbrood the Seer ................... 210 points
+65 pts Sword of Stone
After the Skaven took the town of Escantos, it was believed lost. However, Notra Daemusbrood recovered the weapon from the body of the Skaven warrior Inquial after foretelling its return with a Skaven attack on Remas. It is said his ability to look into the future has provided the current army of Remas with information that has helped them rest much power and land from the independent territories between it.
Profile M WS BS S T W I A LD
Notra Daemusbrood 4 3 3 4 4 3 5 2 9
Weapons/Armor: The Seer is armed with the Sword of Stone or a hand weapon.
May Ride: Notra Daemusbrood may ride a warhorse (+3 points).
Options: Notra Daemusbrood may wield any weapon on the equipment list. He also may wear any armor in the equipment list, but by so doing will be unable to cast any magic.
Magic Spells: Daemusbrood is a 3rd level battle wizard.
Magic Items: Daemusbrood may carry upto 3 magic items one of which must be the Sword of Stone.
Special Rules:
Foretell: Because of his ability to foretell, he may re-roll any dice roll once during the game.
Vercelli the Gray (The Vermin Singer) (218 points)
+75 pts Vermin Song
Vercelli the Gray is the head Rat Hunter in the city of Tobaro, responsible for directing the de-verminization of the city as ordered by the current prince of Tobaro. The Vermin Hunters fall under his general authority, and he has been granted additional broad administrative powers to eradicate the hordes from the blight, permitting him to adopt random inspections of all food-stores to search for any Skaven. In battle, Vercelli is always surrounded by a rat swarm that moves and fights with him.
Profile M WS BS S T W I A LD
Vercelli the Gray 4 3 3 4 4 2 4 1 7
Rat Swarm 6 3 0 3 2 5 1 5 10
Weapons / Armor: Vercelli carries a hand weapon. He wears no armor.
May Ride: Because of the swarm of rats which always surrounds him, Vercelli cannot ride - no steed will come near him!
Options: Vercelli may use any weapon provided in the Equipment Lists. Vercelli may wear armor, but if he does so he gives up his ability to cast spells.
Mgaic Spells: May have two battlemagic spells.
Special Rules:
Vermin Song: Instead of fighting in hand-to-hand combat, Vercelli may play his flute, Vermin Song. When Vermin Song is played, all Skaven and rat-like creatures within 6" must roll under their LD on 2d6 or become entranced. While in this state, they will move at their normal move at Vercelli discretion. If they are sent beyond the 6" range, they will be freed from the trance. While in a trance, they may not fight or defend themselves. If they are sent into water they will drown. At the beginning of each turn, the Skaven may attempt to escape the trance again, but with a -1 modifier to their roll.
Rat Swarm: Wherever Vercelli goes, the power of the Vermin Song flute draws rats and other rodents to him. Vercelli sees this as a great curse, but the rats are so enchanted by his presence that they will die for him. During combat, if Vercelli is wounded on a d6 roll of 4, 5, or 6 the wound(s) will be taken by the rat swarm instead. The rat-swarm will follow the wizard wherever he goes, and will contribute their attacks to all hand-to-hand combat.
The Great Potentate ..................... 375 points
+75 points Ring of Light
+100 points Tome of the Way
+100 points The Seat of Holiness
The Great Potentate has taken a vow of celibacy, a vow of poverty, and a vow against gluttony. When he goes to war, he rides in his Seat of Holiness (for he is too bulky for an ordinary warhorse), with at least three nubile wenches accompanying him, hand-feeding him with fine wines and legs of mutton. His Seat of Holiness is made of gilded gold, and he wears beautiful necklaces of gold, platinum, silver, and diamond. He and his seat or so heavy that 10 mean are required to port him about from place to place.
Profile M WS BS S T W I A LD
The Great Potentate 4 5 5 5 4 4 5 3 10
Weapons/Armor: The Great Potentate wields a double-handed sword. He wears heavy armor.
May Ride: The Great Potentate is too large to ride a regular warhorse. He may move around on foot, but normally he rides his Seat of Holiness into hand-to-hand combat.
Options: The Great Potentate can wield any weapon or armor from the Equipment List (except for the pistol).
Magic Spells: The Great Potentate is a Fourth Level Priest of Follower Magic.
Special Rules:
Devout Followers: All Followers within 6" of the Great Potentate are subject to frenzy.
The Seat of Holiness: The Seat of Holiness is borne by 10 devout followers. Should any of the bearers be killed, the seat may be carried as follows: 8-10 followers may move 4", 6-8 followers may move 2", the Sear of Holiness can not be borne by less than 6 followers.
Profile M WS BS S T W I A LD
Seat of Holiness - - - - 7 3 - - -
Seat-Bearers 4 3 3 4 3 1 3 1 10
Equipment: The Seat-Bearers are armed with a hand weapon and wear light armor, and carry a shield.
Save: 5+
Options: The Seat-Bearers may wear heavy armor for +1 point per model.
Special Rules: Any hits against the Great Potentate and his Seat of Holiness should be distributed as follows (roll a d6):
Missle Attacks Hand-to-Hand
1-2 1-4 Seat-Bearers
3-4 5 Seat of Holiness
5-6 6 The Great Potentate