WARHAMMER ARMIES -
THE AMARID NATIONS

CHARECTERS:

1 Chief ................................................... 110pts

The chief may be armed with any combination of weapons available to troops within this list. The chief may ride a horse (+0) or a monster from the monster list. Monapi chiefs may ride an Elf Steed (+3). All chiefs have a totem appropriate to their Nation.

Profile MWSBSSTWIALd
Chief466443649
Horse830331305
Elf Steed930331415

0-1 Battle Standard ....................................... 90pts

The battle standard bearer may be armed with any combination of weapons available to troops within this list. The standard bearer may ride a horse (+0) or a monster from the monster list. Monapi battle standard bearers may ride an Elf Steed (+3). All battle standard bearers have a totem appropriate to their Nation.

Profile MWSBSSTWIALd
Battle Standard Bearer444431428
Horse830331305
Elf Steed930331415

Hero ...................................................... 75pts

The army may include as many heroes as you wish within the points allowance. Heroes may ride horses (+0) or a monster from the monster list. Monapi heroes may ride an Elf Steed (+3). All heroes have a totem appropriate to their Nation.

Profile MWSBSSTWIALd
Hero455442538
Horse830331305
Elf Steed930331415

Champions ................................................ 40pts

Any regiment may include a Champion armed and equipped as the rest of the unit. A Champion may have one magic item.

Profile MWSBSSTWIALd
Champion 444431427

Shamans

The Shamans of the Amerinds are strong in mystical powers, and honored among their tribes. They may be armed and equipped in any manner consistant with their available equipment list. Shamans may ride horses (+0) or a monster from the monster list. Monapi shamans may ride an Elf Steed (+3). All shamans have a totem appropriate to their Nation.

Shaman ..... 66pts
Shaman Champion ..... 128pts
Master Shaman ..... 200pts
Shaman Lord ..... 297pts

Profile MWSBSSTWIALd
Shaman433341417
Shaman Champion444442417
Master Shaman444443527
Shaman Lord455444638
Horse830331305
Elf Steed930331415

Magic: Amarind Shamans may take one spell from the Amarind Shaman deck per magic level, and one magic item per magic level. One Amarind Shaman for each Totem may choose to take the Totem Spell for their Totem instead of one of their spells. One Amarind Shaman may take a Sacred Fire (see Magic Section, +75 points) in place of one of their spells.

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