WARMACHINES:
Great Cannons (100 points per model)
Each cannon has a crew of three to operate and defend it. They are equipped with hand weapons.
Artillery piece Range Strength Wounds Save
Cannon 48" 10 D4 No Save
Profile M WS BS S T W I A LD
Cannon - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
Equipment: The crew are armed with hand weapons.
Save: None
Options: The crew may wear light armour at the additional cost of +2 points per model.
Volly Gun (75 points per model)
The Volly Gun has three crew armed with handweapons.
Artillery piece Range Strength Wounds Save
Volly Gun 24" all hits cause 1 wound on D6 roll a 4+ 1 none
Profile M WS BS S T W I A LD
Volly Gun - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
Equipment: The crew are armed with hand weapons.
Save: None
Options: The crew may wear light armour at the additional cost of +2 points per model.
Mortars (100 points per model)
Each mortar has a crew of three to operate and defend it.
Artillery piece Range Strength Wounds Save
Mortar 16"-48" models within blast templates are hit on D6 roll of 4+ 1 none
Profile M WS BS S T W I A LD
Mortar - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
Equipment: The crew are armed with hand weapons.
Save: None
Options: The crew may wear light armour at the additional cost of +2 points per model.
0-8 Steam Tanks (200 points per model)
Profile M WS BS S T W I A LD
Steam Tank - 3 3 7 10 5 - - 10
War Wagon
Profile M WS BS S T W I A LD Save
Warwagon - - - - 8 6 - - - 4+
Crew 4 3 3 3 3 1 3 1 7 6+
Warhorse 6 3 - 4 3 1 3 1 - 6+
0-1 Halfling Hot Pot (50 points)
Your army may included a Halfling Hotpot if you have a unit of Halflings. The Hotpot is crewed by 3 Halfling Crew to operate and defend it.
Profile M WS BS S T W I A LD
Hotpot - - - - 5 3 - - -
Halflings 4 2 4 2 2 1 5 1 8
Profile Range Strength Save Wounds per Hit
Hotpot 48" 7 - 2D3
Equipment: The crew are armed with hand weapons.
Save: None
Options: Halfling crew may wear light armour at the additional cost of +2 points per model.