WARHAMMER ARMIES -
LIZARDMEN

Marks of the Gods

Certain Lizardmen are marked out from the others by the markings on them. These marked ones are frequently endowed with greater intelligence, keener eyesight, greater strength and endurance and more courage than the rest.

A Skink or Saurus hero may be given one of the following marks of the Gods. Each hero is only allowed one Mark of the Gods.

Mark of the Old Ones 30 points
This lizardman is destined for greatness by the Old Ones. When he loses his last wound he may ignore it and remain with one wound left. This does not work with autokill weapons such as the Executioners Axe.

Mark of Tzunki 20 points
This Skink gains +1 BS and +1 I. Skinks only

Mark of Sotec 30 points
When in combat this lizardman gains double attacks. May not be used if the model is frenzied for any reason. Skinks only

Mark of Huanchi 30 points
This Skink may infiltrate as is detailed in the rule book. He may be accompanied by a unit of skinks (no Kroxigors) up to 100 points in worth. Skinks only

Mark of Tlaxcotl 25 points
This Lizardman may re-roll any failed break tests or psychology tests.

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