REGIMENTS:
0-1 Unit of Border Knights .............. 39 pts
The Border Knights patrol there Princes lands fighting against the Greenskin Invaderes from the south. Each Princedom has its own knights it sends to war.
Profile M WS BS S T W I A LD
Knights 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5
Weapons/Armour: Border Knights carry a hand weapon and a lance. Every Knight wears heavy armour and ride a barded warhorse. They also carry shilds.
Save: 2+
Options: May carry a Magic Standard.
Standard Bearer and Musician: The Border Knights may include a standard bearer and/or a musician, each costing double the points value of an ordinary trooper.
0-1 Unit of Messangers .............. 14 pts
The Messangers ride fast steeds taking messages from between the Princedoms, the Empire and Border fortresses. Small Bands of Messangers are often seen in the Borderlands.
Profile M WS BS S T W I A LD
Messanger 8 3 3 3 3 1 4 1 7
Weapons/Armour: Messangers carry a hand weapon. They wears light armour and ride a horse.
Save: 5+
Options: May carry shilds (+1 point), spears (+1 points) and/or bows (+2 points).
Standard Bearer and Musician: Any unit of Messangers may include a standard bearer and/or a musician, each costing double the points value of an ordinary trooper.
Special Rules:
Skirmish: Messangers may skirmish
0-1 Units of Princes Gaurd ............... 14 points
These are bodygaurd of the Border Princes. They are made up of his finest soilders and he will often lead them to battle him self.
Profile M WS BS S T W I A LD
Princes Gaurd 4 4 3 4 3 1 4 1 7
Weapons/Armour: Reikgaurd carry a sword and halberdier. They wears heavy armour and carry shields.
Save: 4+
Special Rules:
Bodygaurd: If led by the Border Prince the Princes Guard consider it their duty to protect him unto death. Therefore the entire unit (inclueding charecters) will pass all Ld tests so long as the Border Prince is alive.
Dwarf Fortune Seekers ................ 11 points
Dwarf Fortune seekers wonder the Borderlands in search of rich seems of gold and gem stones. They often join Border Princes armies.
Profile M WS BS S T W I A LD
Dwarfs 3 4 3 3 4 1 2 1 9
Equipment: Warriors wear mail armour and carry shields. They are armed with hand weapons and favour axes.
Save: 5+ (Light armour and shield).
Options: Any unit may carry either double handed weapons at an additional +2 points per model, or spears at an additional +1 point per model. Any unit may replace their light armour for heavy armour at an additional cost of +1 point per model. Any unit may carry a magical standard.
Standard Bearer and Musician: Any unit of Fortune Seekers may include a standard bearer and/or a musician, each costing double the points value of an ordinary trooper.
Ogers ............................... 40 points
A large number of Oger tribes live in the Border Princes and Badlands. Many of these join Greenskin or Border Prince armies.
Profile M WS BS S T W I A LD
Ogre 6 3 2 4 5 3 3 2 7
Weapons/Armour: Ogres are amred with swords, axes, or other hand weapons.
Save: None.
Options: Any unit may be armed with one of the following: extra hand weapons (+1 point), double-handed weapons (+2 points) , or halberds (+2 point). They may also carry shields (+1 point), light armour (+2 points) or heavy armour (+3 points).
Standard Bearer and Musician: Any unit of Ogres may include a standard bearer and/or a musician, each costing double the points value of an ordinary trooper.
Special Rules:
Unit Size: Ogre units can be smaller than the normal minimum of five models.
Cause Fear: Ogres cause fear.
Leader: If your unit consists of at least three Ogres, it may be led by an Ogre Champion (eg. two Ogres and an Ogre Champion); if your unit consists of at least seven Ogres, it may be led by an Ogre Champion or an Ogre Chief; and if your unit consists of at least ten Ogres, it may be led by an Ogre Champion, Ogre Chief, or an Ogre War Chief.
1+ Unit of Spearmen ............................... 7 points each
Profile M WS BS S T W I A LD
Spearmen 4 3 3 3 3 1 3 1 7
Equipment: Spearmen are armed with handweapons and spears.
Save: None
Options: They may also carry shilds (+1 point) and/or may wear light armour (+2 points).
1+ Unit of Bowmen ............................... 7 points each
The Bowmen of the Border Princes are skilled archers and hunters
Profile M WS BS S T W I A LD
Bowmen 4 3 3 3 3 1 3 1 7
Equipment: Bowmen are armed with handweapons and bows.
Save: None
Options: Bowmen may wear light armour (+2 points).
0-1 Unit of Gypsys ............................... 5 points each
The Gypsys are Nomads who travel the lands of the border princes particulary Waldovia. They are few in number but skilled fighters.
Profile M WS BS S T W I A LD
Gypsys 4 3 3 3 3 1 3 1 7
Equipment: Gypsys are armed with handweapons.
Save: None
Options: Gypsys may wear light armour (+2 points), carry shilds (+1 point), double-handed weapons (+2 points) or additional hand wepaons (+1 point).
Special Rules:
Caravans: Gypsys may ride Caravans see Warmachines for special rules.
0-1 Unit of Dolgany Horse Archers .................. 16 points each
Profile M WS BS S T W I A LD
Dolgany 8 3 3 3 3 1 3 1 7
Equipment: Dolgany Horse Archers are armed with handweapons and Longbows.
Save: 6+
Options: They may wear light armour (+2 points) and/or carry shilds (+1 point).
0-1 Unit of Switza Pikemen .................. 9 points each
Profile M WS BS S T W I A LD
Switza 8 3 3 3 3 1 3 1 7
Equipment: Switza Pikemen are armed with handweapons, light armour and pikes.
Save: 6+
Options: They may wear heavy armour (+1 point) and/or carry shilds (+1 point).