WARHAMMER ARMIES -
KISLEV

MONSTERS

The lands of Kislev are rich of monsters because the closeness of the dreaded Chaos Wastes. The fearless Sibyrian Hunters hunt these creatures to be mounts for the lords of Kislev.

CHIMERA........250 points
COCATRICE......150 points
GRIFFON........150 points
HIPPOGRIFF.....145 points
HYDRA..........225 points
MANTICORE.......200 points
WYVERN..........180 points
PEGASUS..........50 points
SWARMS..........100 points

Winter Wolves ....................... 90 points

These ferocious, white-furred predators of taiga are a spawn of Chaos. They have white, Swan-like wings, and bodies of mighty volves that are as big as the largest horses. They breathe chilling mists that can freeze man to death.

Profile M WS BS S T W I A LD
Winter Wolf 9 4 0 5 5 3 5 3 4

Special Rules:

Fly: Winter wolves have wings and may fly as detailed in the rulebook.

Icy Breath: Winter Wolf has a chilling breath that it can use against it`s enemies. Use the large teardrop-shaped template. Any models lying at least halfway under the template are hti on a roll of 4+ on D6. A hit causes a wound on a roll of 5+, and no armour saves allowed against it, even for magic armour.

BEARS OF KISLEV
Bears 30 points
War Bears 32 points
Great Bears 44 points
Farther Bear 55 points

Bears can only be used as part of Siberian Beat Tamers packs. War bears can only be used by Sons of Usha and their champions. Greatbears may be used by all charecters. The Farther Bear may only be used by Boris Ursa. All bears have been shown here for comparative purposes.

Profile M WS BS S T W I A Ld
Bear 5 3 0 5 5 2 3 2 6
War Bear 5 4 0 6 5 2 3 2 6
Great Bear 5 5 0 6 5 2 4 3 7
Farther Bear 6 6 0 6 5 3 5 4 8

Special Rules:

Fear: War Bears, Great Bears and Farther Bears cause fear.

Hawks of Miska ............... 10 points

Profile M WS BS S T W I A Ld
Hawk 2 5 0 3 2 1 6 1 7

Special Rules:

Dispel Magic: Has natural dispel of 4+

Inspire Troops: Kislevite regiments within 12" add 1 to Ld up to maximum of 10

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