MAGIC ITEMS:
Banner of the White Wolf....................75 points
This banner was carried at the battle of Middenheim, when a large Chaos force attempted to take the city. The knights of the White Wolf slew a great daemon prince and this banner was dipped in it's blood, making it radiate a sense of terror to all their foes. This banner makes the knights cause terror, remember that any unit that causes terror causes fear as well, this also makes the knights immune to fear and terror
Knights of the White Wolf only.
The Banner of the Panther....................75 points
The banner of the Knights panther was enchanted by the wizards of the College of Light to ward away evil sorcery. When a hostile spell is cast against the knights, roll a scatter dice, on a hit the spell is unaffected, on any other roll the spell is redirected 4D6" onto the first unit in it's path, in the direction shown. Note that this is not a dispel and you should only roll after any dispel attempts have been made, and after you have checked the knights are in range. This banner even works against a spell cast with total power.
Knights Panther only.
Banner of Myrmidia...............................75 points
The banner of the Knights of the Blazing Sun depicts Myrmidia, their patron Goddess, smiting her enemies. It has been blessed by the priests of her order and encourages the knights to destroy their foes. When the Knights charge, they receive a +1 to hit bonus and a +1 strength bonus, for the first round of combat.
Knights of the Blazing Sun only.