WARHAMMER ARMIES -
KISLEV

CHARACTERS

1 KISLEVITE GENERAL: LORD OR A KHAN-QUEEN
Lord............100 points
Khan-Queen......170 points

The General represents an important noble of Kislev, a powerful bojar or a prince, or perhaps even the tzar or tzarina him/herself. The Khan-Queens were the rulers of Kislev in the ages past, and your army may be led by one of them.

Profile M WS BS S T W I A LD
Lord 4 6 6 4 4 3 6 4 9
Khan-Queen 4 4 3 4 3 3 5 4 9

EQUIPMENT: a sword.

WEAPONS/ARMOR: The General may be armed with any combination of weapons/armour allowed to any of the troops. See the equipment list.

MAY RIDE: The General may ride a horse, warhorse or a monster.

MAGIC ITEMS: The Kislevite General or Khan-Queen may carry up to three magic items.

MAGIC SPELLS: The Khan-Queens are lvl 2 wizards and may take their spells from the Ice Magic deck.

0-1 KISLEVITE BATTLE STANDARD (80 points)
Kislevites are a devout people, and their Battle Standards are often icons of saints or other religious symbols.

Profile M WS BS S T W I A LD
Bearer 4 4 4 4 3 1 4 2 7

EQUIPMENT: A sword and the Battle Standard.

WEAPONS/ARMOUR: The Battle Standard Bearer may be equipped with any combination of weapons/armour allowed to any of the troops. See the Equipment list.

MAY RIDE: Battle Standard Bearer may ride a horse, warhorse or a monster.

MAGIC ITEMS: One Magic item. This may be a magic standard.

KISLEVITE HEROES (65 points)
The legends of Kislev are full of tales about the explois of heroes. Many of these outstanding individuals are Bojars or other nobles, but most are simple warriors from amongst common men of this grim and war-like people.

Profile M WS BS S T W I A LD
Hero 4 5 5 4 4 2 5 3 8

EQUIPMENT: A sword.

WEAPONS/ARMOUR: The Heroes may be equipped with any combination of weapons/armour allowed to any of the troops in this list. See the equipment list.

MAY RIDE: A hero may ride horse, warhorse or a monster.

MAGIC ITEMS: Heroes are entitelde for up to two magic items.

CHAMPIONS
Kislevite Champion.............30 points

Champions are warriors of exception prowess and skill, but they are part of their units and may not leave them.

Profile M WS BS S T W I A LD
Champion 4 4 4 4 3 1 4 2 7

EQUIPMENT: A Champion is always equipped in the same way as the rank and file of the regiment he/she is part of.

MAY RIDE: If included in a cavalry unit a Champion may ride a horse or a warhorse as indicated. A Sons of Ursa champion must ride a War Bear for 32 points.

MAGIC ITEMS: A Champion is entiteled for up to one magic item.

ICE MAGES
Ice Mage..........56 points
Mage Champion....118 points
Master Mage......190 points
Ice Lady/Lord....287 points

The wizards of Kislev practice a form of magic radically different from the magic used by the wizards of the Colleges in the Empire. They often ride with the kislevite armies to unleash their terrible spells against the foes of mother Kislev. When Kislev is seriously threatened, they may chant the arcane formula that brings their cottages alive, and unleash this strange magical construction upon their foes.

Profile M WS BS S T W I A LD
Ice Mage 4 3 3 3 4 1 4 1 7
Mage Champion 4 3 3 4 4 2 4 1 7
Master Mage 4 3 3 4 4 3 5 2 7
Ice Lord/Lady 4 3 3 4 4 4 6 3 8

EQUIPMENT: a hand weapon.

WEAPONS/ARMOUR: The Ice-Mages amy be equipped with any combination of weapons/armour included in the equipment list. Mages do not usually wear armour, however, as this would compromise their ability to use spells.

MAY RIDE: An Ice.Mage may ride horse, warhorse, or a monster. Alternatively he/she may ride a Chiken-legged Cottage (+150 points) see the War Machines section.

MAGIC SPELLS: Ice Mages use Ice Magic spell deck. See the Empire army book.

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