WARHAMMER ARMIES - CATHAY

Special Characters

Within the Heavenly Empire resides all the Emperors of the Past Reigns, except Emperor Wu and Emperor Ming. Each of these rulers has their own special ability, which assists the army in it’s battles. However, there can be only a maximum of 2 Emperors in an army. And with those two, one must be the General. The points of the Special Characters also includes the points of their weapons, but not their mounts. After the 2, there must be a futher 1000 points for another Emperor to enter battle. However, characters who do not have the title of "Emperor" or "Empress" are not affected.

Emperor Xheng ...................................... 465 Points
Xheng rides Firewing

Xheng  4 8 7 6 4 4 8 4 10 3+
Firewing 2 7 0 5 5 5 7 4 8 5+

Blade of Divine Jade 125 Points
This was the very first magical weapon which was ever given by the Jade Emperor to the Emperor himself. The power of the blade is unmatched, except perhaps by the great Kwan Broadsword. Through this magical blade, Emperor Xheng can summon the powers of the Heavens to decend on his enemies, he uses it to slice through any known metal.

Spell How many Range Strength Saves Lightning Bolt    D3      8"      4      None Fire Ball         D3      24"     4      Yes Ice Storm         D6      12"     4      Magic Only

The Lightning bolt crackles and is shot out from the Blade, which strikes D3 opponents, all must be within 2" of each other, or they may hit a single target. There are no saves allowed. The Fire Ball is shot farther than the Lightning Bolt, but is slightly weaker. It’s flames can be halted by armour. The Ice Storm has the ability to freeze an opponent. Though this does no harm physically, it can significantly delay an enemy. The Ice Storm hits D6 models which must be in a single regiment. Then, they must roll under their strength. If they suceed, then they are unaffected. However, if they fail, then they are frozen for one turn. If this is done on a single model, there is no diffrence between one, or six hits. When the blade is used in hand to hand combat, Xheng may choose to shoot it, or he can attack, which adds D3 attacks to his statistics for that turn.

Armour of Blessed Power 125 Points
The protective armour is the second gift of the Jade Emperor. It’s protective abilities give Xheng a special save of 3+. In addition to this, all saved wounds may be used as additional attacks for Xheng in the upcomming turn, whether they are at the same enemy or not. The Armour gives a 4+ natural dispel, and the ability to make the emperor harder to hit, -1 to hit exactly.

Phoenix Firewing  225 Points
Firewing is the formost powerful of all Pheonixes. The Lord of the Skies, Firewing stands almost as powerful as a dragon in many ways. His own loyalty to the Emperor is unquestionable. If the Emperor falls in battle, Firewing will stay and defend it with his life. There is no need for Monster Reaction. As a Phoenix, Firewing incorperates the Fiery Touch, which means that all his attacks count as a fire attack.

Emperor Tsing ...................................... 350 Points
Tsing Fights on Foot

Tsing  4 7 7 5 4 3 8 4 10 5+

Caronite Sabre   100 Points
This was the very first magical weapon which was used from Charonite. It’s power surges through it’s holder with extreme power, which increases it’s holder by increasing it by 2. Not only does it increase by half, but also has the ability to cleave right through normal armour. X2 Strength and No normal armour saves.

Healing Amulet   25 Points
The Healing Amulet relates very much to it’s name. It heals 1 wound per turn, which only has effects, if Tsing has suffered a wound.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Emperor Kwan ....................................... 445 Points
Kwan is mounted on a Heavenly Steed

Kwan  4 9 7 5 4 4 8 4 10 1+
Steed  9 3 3 3 3 1 2 1 5 none

Kwan’s Mighty Broadsword 80 Points
Kwan’s broadsword gives him a strength bonus of +2 when he charges in battle. And his hits cause D6 wounds, and no normal armour saves are permitted. If he is being charged, then he recieves an additional +2.

The Cathayan Warrior Sheild  75 Points
The Warrior sheild provides Kwan with the absolute power to neglect any missile weapon which is directed at him. There is no way to shoot at Kwan when he has this sheild. Even his unit is completely unaffected by this. Even when Cannonballs are fired, and bounce at him by accident, this does not affect him. He is completely immune to missile weapons. This does not include shooting spells such as fireball.

Special Rules: Kwan is immune to Psychology. He never breaks.

The Immortal Power This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Emperor Han-Zing ................................... Points 615
Han Zing fights on foot

Han Zing 4 7 7 5 4 4 8 3 10 4+

Staff of Heavenly Power  100 Points
A Heirloom from the court of the Jade Emperor was given to the first mage of the Cathayan Empire. This powerful staff allows Han Zing to attract the winds of magic to him. With the added power of this staff, all of his dispells are boosted by 1 for free, and his spells require 1 less power. If they cost one power, he may cast them for free.

Tome of the Dragon   75 Points The mystical Tome of the Dragon gives Han Zing the ability to choose any spell he wishes to use completely free of power. Only one spell may be chosen, and it can be used free of power, but not considered total power. This spell is not bound to the tome, and is the only one which Han-Zing can use freely. Only once he may use this spell per magic phase.

Sword of Glittering Charonite 90 Points
Because Han-Zing was the emperor of Cathay, as well as the High Sage, he posessed incredible power. Through this power, the Heavenly Kings of Heaven forged this sword for Han-Zing to use in battle. It was magically fused with power, and could easily defeat any opponent. Through this sword, Han-Zing recieves -2 protection from enemy shooting. As well, his sword allows him to parry blows at a 5+ per blow. This is done before his magic save. As well, this sword deducts 1 toughness for every wound suffered on his enemy.

Special Rules: Han-Zing is especially use to Cathayan Magic, and so, he has the ability to choose his spells instead if having them dealt to him.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Emperess Shi-Lian .................................. Points 345
Shi-Lian fights on foot

Shi-Lian 4 7 7 5 4 4 8 3 10 4+

Septer of total Command 100 Points
From the day which she came to power, Shi-Lian has been one of the most extrordinary of all Cathayans. Her staff provides her with complete command over her troops. Therefore this extends her abilities of her leadership over 15" instead of 12". Also, like a battle standard, her troops may re-roll failed break tests when they are within this area, unless that turn, they have already re-rolled for the battle standard.

Banner of Thunder Arrows  75 Points
One of the Jade Emperor’s most brutal punishments it to shoot down his enemies with clouds completely filled with the Thunder Arrows. In this banner are D6 Arrows, magical arrows which pierce their enemies brutally. These arrows are particularly effective against Daemons or Undead. When they are struck, they cause not one, but two wounds. No saves. These are S5 hits.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Special Rules: As the most courageous of Generals, Shi-Lian never runs, and neither does her regiment. They never break, or flee, despite the facts. She fights with full determination.

Emperor Tang ....................................... Points 665
Tang Zing fights on foot

Tang  4 7 7 5 4 4 8 3 10 4+

War Drums of Tang  100 Points
The War Drums of Tang must be played by a musician within the regiment. If the musician is slain, then the drums have no affect. The Drum have 3 affects, which one rolls a D3 to determine which one at the beginning of movement, shooting, or hand to hand combat phase.

1.) The Battle Drum: The Thrilling beats of the drums inspires the troops within 12" and this allows them to rally immediately, if fleeing, and adds +1 to their initiatives.

2.)  The Fierce Drum: The enemy regiment within hand to hand combat with the druming regiment must immediately take a fear test. If they fail, they run.

3.) The War Drum: Troops within 6" of the Regiment receive an extra D6 movement after their origional movement limits. This includins the unit with the drum.

The Spear of Miyano  70 Points
During Tang’s occupation of Miyano, he discovered a spear with magical spear. The spear has the ability to pierce through an immediate target. Like a bolt thrower, the spear hits the first man in a rank. Then if wounded, the spear follows through to the next rank, with a strength modifier of -1. Then through the next, with a further -1 strength modifier. And so on. However if a strength modifying item is used before the use of the spear, then the modified strength is the proper strength used to pierce the first man.

The Potion of Dragon’s blood 50 Points
This mighty potion was brewed with the blood of a jade dragon. Magically, it can increase the power of a man by fully doubling it. With this potion, Tang’s power becomes S10 instead of S5. With the Spear of Miyano, he has the ability to slaughter 10 men with one hit! One use only, lasts 2 turns.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Emperor Xen ........................................1065 Points
Xen Rides his Jade Dragon, Blackhorn

Xen  4 7 7 5 4 4 8 3 10 4+
Black Horn 6 7 0 7 7 8 7 8 8 4+

Gik of Kwan ......................................... 75 Points
This spear is mounted with great power, and was another weapon forged by Kwan. It’s power is able to increase Xen’s strength by 3. Through this Gik, Xen charges, and no armour saves are permitted, except magicsaves.

The Armour of Erlang  100 Points
The power of the Sun God has been forged into this suit of armour, which is composed of valuable Jade, Charonite, and even Elven Ilthimar. This magically forged armour blinds all enemies. Therefore, the first attacks which are used against Xen by any model, are immediately discounted, even if they are automatically hitting weapons, such as the sword of Teclis. The suit provides a 5+ magic armour save.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Erlang and the Heavenly Hound ...................... 500 Points

Erlang  4 8 7 5 4 4 8 4 10 4+
Heavenly Hound 6 6 0 5 4 3 10 3 7 4+

The Sun Blade   30 Points
A Special weapon used by Erlang, is his own personal weapon. The weapon allows Erlang to strike first in combat. The Sun Blade also gives Erland +1 attack upon retaliation.

The Sunfire Amulet  50 Points
The Sunfire amulet provides Erlang with a natural 3+ dispel. It also can reflect all fire attacks 2D6" in any random direction using a scatter dice. Therefore, Erlang is completetly immune to fire attacks.

The Immortal Power
This power is not a magic item, but a special ability, which Erlang has. This power allows him to receive a 4+ special save. As does the Heavenly Hound, however it recieves a 5+ special save.

Parry: Since Erlang has fought in thousands of battles, he himself is extremely formitable in combat, and so, recieves a 4+ parry on all of the attacks on him. These parries are done before his save are.

The Queen Mother ................................... 600 Points

Queen Mother 4 5 4 5 4 4 6 3 10 4+

The Power Staff of Jade  75 Points
The magical staff of the Queen Mother is rumoured to be the most powerful magical artifact. It’s magical powers combines a special bound spell, as well as the powerful ability to steal the winds of magic from her opponents. During a magic phase, the Queen mother rolls a D3. With this score, she is permitted to take D3 winds of magic cards from her opponent. These cards are used by herself only. Every turn, she is allowed to do this. The Bound spell which is hidden within the Power Staff of Jade is the battle magic spell, Destruction. She may cast this spell with 1 less power.

The Scroll of Infinite Wisdom 135 Points
Through the Scroll, the Queen Mother can roll a D6 to select one of these spells to cast upon her, or her Personal Guards. The Spells can be cast once every magic phase, and will last, depending on the spell.

1.) The Spell of Protection: All of the Queen Mother’s Guards as well as herself receive an extra +1 to their saves. Meaning for the Queen Mother, she now has an extra 6+ armour save, before her special save is rolled for the duration of the turn.

2.) The Spell of Strength: All of the Queen Mother’s Guards, as well as herself recieves an extra +1 strength to their attacks for the duration of the turn.

3.) The Spell of Resistance: All of the Queen Mother’s Guards, as well as herself recieves an extra +1 toughness for the duration of the turn.

4.) The Spell of Regeneration: All of the Queen Mother’s Guards, as well as herself neglect the first wound which they have suffered dor the duration of the turn.

5.) The Spell of Haste: All of the Queen Mother’s Guards, as well as herself receive an extra +1 to their initiative for the duration of the turn.

6.) The Spell of Disaster: A Burning set of shards ignites from the scroll, and shoots towards the enemy regiment closest by. The Range is 24" and the scroll shoots D6 fireballs. Each does S4, and normal saves are permitted.

The Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

Heavenly King Lee .................................. 365 Points

Lee  4 8 8 5 4 4 8 4 10 4+

The Golden Pagoda 85 Points
The Golden Pagoda is an extrordinary weapon. It has the ability to entrap an entire regiment within it’s unbreakable walls. It completely surrounds a regiment, protecting it against any possible attack. However, if a regiment is under attack, through hand to hand combat, both regiments are trapped. They are protected from external attacks. With the regiment inside the pagoda, Lee can choose to move them 12" in any direction. If an enemy is trapped inside, they will also be protected. However, an entrapped unit cannot act on it’s own.

Sword Heavenly Wrath 60 Points
The Sword of Heavenly Wrath increases Lee’s Strength by +2 during hand to hand combat. Also, it has the power to neglect any enemy magical armour. In addition, the Sword also discounts the retaliation, which a regiment normally recieves. With the sword, there is no enemy retaliation at all.

Immortal Power
This power is not a magic item, but a special ability, which all immortals have. This power allows them to receive a 4+ special save.

The Heavenly Drummers of Wu .......320 Points (With 3 Drummers)

Drummers 4 5 4 4 4 1 5 2 8 4+
Sacred Drum - - - - 10 7 - - - -

The Heavenly Drummers of Wu are a special trio of incredible drummers. According to legends, during the reign of Empress Shi-Lian, the core of Imperial Drummers was formed as a motivator for the troops during battle. To inspire them. This group was not formed in Cathay, but rather, in Heaven! These are not troops, but are capable of fighting. The Core is composed of 3 masked drummers, who usually sit behind the battles and drum away. They, like mages, have specific spells, which are cast upon their sacred drum.

The Drummers are of 40 points each. They can number between 3, to 10 at most. Also, they can be accompanied by a regiment. The Actual drum cannot march, for the drummers are required to move it. With all troops with the drum, they are immune to psychology. When the Drum does charge into combat, the drummers receive a +1 strength.

The Sacred Drum
The Drum of Heaven ,as it is also called, has the incredible powers of over 100 heavenly Sages locked within it an is completely draped all over with hundreds of metalic layers, which protect it against the most brutal of hits. These sages have infused their magical powers within them, and through the beats of the drum, it gains the following abilities over the troops:

 

3 Power
Dragon War Call: The incredible beat of the Drum takes control of the troops within 6" of the Drum. The troops all are subject to Frenzy for one turn, over their normal statistics.

1 Power
Wind Storm of the Heavens: A Thunderous cloud forms above the battle field, and sends incredible winds which blows any enemy unit within 12" of the Wardrum back D3 D6 Inches. This concurs with cavalry as well as infantry, flying units, or special characters.

2 Power
Drum Beat of the Emperor: The Enchanting image of the Jade Emperor looms over the battle field. As it appears, the image becomes terrifying, forcing units within 12" to take an immediate panic test, with a -2 leadership modifier, which MUST be used, despite the fact that their leadership is unmodifiable. However, if troops are immune to psychology, this spell has no affect on them.

3 Power
The War Beat of Power: Amoung the most powerful of the spells, the War Drum is fiercely beaten by the drummers. The Beating entrances the troops within 18", who give a mighty shout of power, which they immediately take in. They charge out with all their power, +D6 inches, and they all strike first in combat.

Yang, Guardian of Shang ............................ 102 Points
Yang rides Tin-Sing

Yang  4 7 6 4 4 2 5 3 9
Tin-Sing 2 6 0 5 4 2 4 2 7 42

Spear of Shang  50 Points
The Heirloom Spear of Shang holds a specific magical ability. It is so powerful, it’s power causes Terror within it’s enemies. And like any normal spear, it causes +1 strength. As Yang was a commander during the Skaven Wars, and later also in the Dark Elf Encounter, this magical spear was forged with new magical metals to counter these two enemies. Against Skaven, the Spear causes D3 wounds. Against Elves, the Spear takes 1 strength away for each wound.

Armour of Shang-Hoi 60 Points
The nobel people of Shang-Hoi rejoiced after Yang lead an army to defeat the Dark Elves, and forged this armour for him. Made from Charonite, it is incredibly light, and does not tire Tin-Sing, his loyal Firebird. Through this armour, each enemy strength by 1. Meaning that his toughness increases by 1 instead. Either way, Yang is protected. This magical armour also counts for a 4+ magic save. For the strength, an imperial Halberdier recieves a +1 strenght over his normal S3. So the S4, is reduced to an S3 by the armour.

SUN TZU..............140 points

Your army may include Sun Tzu if you wish. If Sun Tzu is included in your army he may lead the army, and if so he replaces the normal General given in the list.

Sun Tzu is actually from Cathay, but has chosen to travel to Nippon after several attempts were made upon his life in his homeland. Even in Nippon Sun Tzu is famous for his skill at military strategy and tactics and is highly sought after because of this. Though normally Samurai would be loath to allow a non-Samurai (and particularly a foreigner!) to lead them, such is Sun Tzu's reputation that he is considered the exception to this "rule".

Profile M WS BS S T W I A LD
Sun Tzu 4 6 5 3 3 1 4 3 10

WEAPONS/ARMOUR: Sun Tzu may be equipped with Light Armor (+2 points) or Heavy Armor (+3 points). He carries a Hand Weapon, and may be equipped with a Bow (+2 points).

MAY RIDE: Sun Tzu may ride a Warhorse (+3 points), which may be Barded (+4 points).

MAGIC ITEMS: Sun Tzu may carry up to 4 magic items. These may be chosen from the normal Magic Item cards, but no Nipponese items may be chosen for Sun Tzu.

SPECIAL RULES

IMMUNE TO PANIC: Sun Tzu is unshakable in his faith in his Tactics, and is thus immune to Panic. Because of this, and because of Sun Tzu's fame for enforcing strict discipline, any units which Sun Tzu leads also gain this immunity to Panic. If Sun Tzu leads the Nipponese army, any units that are within his leadership radius also gain this immunity.

UNCONQUERABLE STRATAGY: Sun Tzu's knowledge of strategy and tactics are unmatched in the Warhammer World. This not only allows him to use his army efficiently, it also allows him to second-guess his opponent's strategy. Because of this, any army that includes Sun Tzu (whether he is General or not), sets up all of its units last, after the opposing army is set up.