WARHAMMER ARMIES -
ESTALIA

Sacred Items:

Staff of Tomas the Pure ... 75pts
This staff was carried by Tomas when he first arrived in Estalia. It is encrusted in gems and glowing runes. It behaves like all Inquisitor staffs but can draw on the Winds of Magic. Each magic phase the staff can deliver the retribution of Isolde: d3 lightning bolts with a S5 d3 wounds and no armour save. It strikes the firest thing in its path and cannot be direected over intervening troops. In close combat the electrical charge in the staff adds +1 to the Strength of the attack and negates armour saves. If wielded 2 handed it adds +3 to the strength.

Verak's Amulet ... 75pts
This amulet has 3 runes of spellbreaking engraved on it and may only be worn by an Inquisitor. Acts as a dispel scroll.

Staff of Purity ... 35pts
This staff has the same effect as a normal Inquisitor's staff except during the magic phase it can cast the Aura of Purity spell which has a radius of 6". No enemy may enter this area. Enemies within the aura must pass a leadership test to remain otherwise they must move out of the area during their next move. Units in hand to hand that fail their leadership test flee and may be pursued.

The Black Standard ... 100pts
The Black Standard is carried by mounted troops of the Inquisition. It has the same properties as a Battle Banner adding d6 to combat resolution.

The Standard of the Sacred Office ... 100pts
This standard was carried throughout the wars of liberation by the standard bearer of the Brethren. The staff is carved in ancient dwarf runes and came from the tomb of Verak. Troops carrying this flag are immune to psychology even break tests. In addition the flag will dispel on a 4+ any spell directed at the unit, including friendly spells.

Sacred Sword of Vengeance ... 100pts Grand Master only
This sword was carried by Tomas until his death. It has been carried by the Grand Master of the Sacred Order ever since. When wielded in combat it gives of a blinding white light causing the users opponent to modify all attempts to hit by -2. In addition wounds can only be saved by magic armour. Unsaved wounds cause d3 wounds.

Light of Isolde ... 30pts
The Light of Isolde is a pure crystal set in an ebony wand, which is kept in a black velvet bag until needed. Exposed to sunlight in the magic phase it gives off a blinding flash of white light in a 90 degree arc in front of the bearer. Troops facing the wielder within 12" will be blinded until the next magic phase. They cannot move or fire and will fight with a WS of 0. The basis of this item is magical and it may be dispelled.

Sacred Armour ... 40pts
This armour has been worn by many heroes of the Inquisition and over time it has been imbued with the spirit and strength of the wearers. It gives a 2+ armour save and makes the wearer immune to psychology, however not to being broken in combat.

Hammer of Sacrifice ... 75pts
In times of great need this hammer, from Verak's tomb, is taken by a hero of the Inquistion to vanquish the enemies of Estalia. This is a weapon which is dangerous to its wielder as its power can be the death of its bearer. The bearer has their strength doubled and always strikes first. Any wounds caused cannot be saved except by magic armour. Once in combat the power of the runes may cause the bearer to become frenzied (test on each subsequent round of combat after the first in the game on a 4+). Once frenzied the wielder may overexert: when in combat roll after combat is resolved on a 5+ the wielder takes a wound which cannot be saved by any means.

Magic Items:

The Royal Army has a number of items of magic origin which have been deemed sacred by the Inquisition and approved for use.

The Royal Standard of Estalia ... 75pts
The Royal Standard is carried by household troops. It has been enchanted by the finest of the spellcasters of the College of War. The unit carrying the banner has a leadership of 10 and may dispel on a 4+ any spells cast at it.

The Sword of State ... 70pts
This is reputed to be one of the famous Runefangs sent to Estalia after the death of Sigmar. It is reputed to have been reforged by Verak. Wounds cannot be saved against even with magic armour. In addition it has a rune of of fury (+1 attack) and a rune of cleaving (+1 strength)

Heartseeker ... 20pts
Heartseeker is an enchanted javelin carried by many heroes of the kingdom. It has a range of 16" and always hits what is aimed at (S3) and then returns to the throwers hand. Characters may be picked out within units.

Armour of Virtue ... 25pts
This armour was blessed by Tomas himself and is made of the finest Tobaran steel and gives a save of 4+ though only counting as light armour. It also bolsters the courage of the wearer allowing a reroll of all tests against leadership.

Bolts of True Aim ... 30pts
Fired from a light or heavy crossbow, these bolts hit automatically.

Verak's Crossbow ... 30pts
This bow is covered in runes which enable the firer to fire as many bolts as the firer has attacks. Its magical properties allow the firer to fire even after movement.

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