REGIMENTS OF RENOWN
The Bowmen of Bergerac
Captain: Bertrand the Brigand
Motto:
War-cry!:
Bertrand the Brigand, Hugo le Petit & Gui le Gros, Standard and Musician ............ 119 points
Extra Bowmen of Bergerac..... 9 points each
Profile M WS BS S T W I A LD
Bertrand 4 4 5 4 3 1 4 2 8
Hugo le Petit 4 3 4 5 4 1 3 1 7
Gui le Gros 4 3 4 5 4 1 3 1 7
Bowmen of Bergerac 4 3 4 3 3 1 3 1 7
Weapons/Armour: Bertrand and his henchmen have a sword and longbow.
Save: None
Bertrand's Marksmanship: Bertrand is able to re-roll his to hit roll once in any turn if shooting with is longbow.
Hugo le Petit: Hugo le Petit is Bertrand's right hand man and always fights with a huge staff and shoots with an enormous longbow. If he scores a hit with his powerful bow, the arrow which is like a javelin, hits with a Strength of 5.
Gui le Gros: Gui le Gros has the same profile as the other Bowmen and is armed in the same way.
Gui carries a huge wine flagon slung over his back to refresh the Bowmen in the midst of battle. He can choose to pass around the wine flagon at the start of any turn. There is only enough wine for the Bowmen to have one drink each, so the wine flagon can only be used once. The effects of the wine last for the rest of the battle, however. The unit becomes exceedingly merry and becomes immune to panic. Unfortunately marksmanship is badly affected and the unit suffers a -1 to hit for the rest of the battle!
The Bowman of Bergerac: The rest of Bertrand's regiment are chosen from the Bowmen in the main army list. However, certain special rules apply to the Bowmen of Bergerac, which distinguish them from ordinary archers and so they cost an extra 1 point per Bowman.
Unlike ordinary Bowmen, the Bowmen of Bergerac may skirmish. If they do not skirmish they may use the Arrowhead formation just like other Bowmen. They never wear armour and so ignore this option which applies to other Bowmen. The unit can have a standard bearer and musician in the normal way.
Magic Items: Bertrand carries one magic item, the Black Arrow.
The Black Arrow: The arrow always wounds if it hits, and no ordinary armour can save against it, but magical armour saves as normal.