Cathayan War Machines
Rocketmen .................................. 50 Points per Team
The Cathayan Rocketmen are the main artillery force of the Cathayan Empire. Using the rockets which were invented during the reign of Empress Shi-Lian, they are still functional today, as the most deadly of all cathayan troops. Although the crew themselves do not do much, their rockets speak of their power.
Special Rules: When engaged in hand to hand combat, the crew can fire at close range, although they, themselves will be hit. They fight as a pair. For their own deployment, a single rocketmen pair can count as a regiment, or they may be in a large battery. They wear light armour.
Shooting: The Rockets have a range of 50". The crew aim carefully at their enemies and then launch the rockets. The rockets do D3 wounds at a strength of 7. One model is directly hit, which allows no saves. And all surrounding soldiers, including those whose corner bases are touching suffer a further strength 4 hit, which does allow armour saves. When one crewman is slain, the firing is reduced to half rate, meaning one turn shoots, the other turn reloads and so one.
4 3 4 3 3 1 3 1 7Riflemen ................................... 15 Points per Team
Amoung the inventions, the Cathayans have created a long range rifle, with incredible power. The rifle is so large, it requires two people to operate one single rifle. They are often deployed in large groups, so they can use quick firing methods.
Special Rules: The Long Range Rifles cause a strength 5 hit, with the normal -3 armour save modifier. Like the rocket teams, they may fire at close range, without penalty then. In hand to hand combat, the crew may choose to still operate the machine, or fight as a pair. They always wear Light Armour.
4 3 4 3 3 1 3 1 7 6+Bomb Cannons ....................................... 150 Points
The incredible weapons of the Plaza of Innovators has created a weapon capable of rivaling the Imperial Helblaster Volley Guns! The powerful Bomb Cannon is a weapon with 6 barrels. Each loaded with an explosive bomb. This incredible machine requires quite a large crew to operate it.
Crew 4 3 3 3 3 1 3 1 7 Bomb Cannon - - - - 7 3 - - -Special Rules: There is a crew of 5 operating the cannon. Each has the ability to reload and operate the cannon.
Shooting: Like the Imperial and Dwarven Cannons, the Cannon must guess range. The Maximum range is 48". The player rolls a D6 at the beginning of his usage of the Cannon, which tells the player, how many bombs are loaded and ready for firing that turn. After that, the crew may shoot the bombs either at a single target, or multiple targets, as long as they are within the firing range and angle.
Bombs: The Bombs hit and bounce like a cannon ball, but when they stop, they explode like a mortar shell. The total impact of the explosion does a S7 hit directly on the model and inflicts D3 wounds. No armor saves permitted. Troops within 1" suffer a further single S5 hit with a -2 armour save. Troops within 2" suffers a single S3, with normal saves applied.
Casualties: If the crew is in hand to hand combat, they cannot operate the cannon. If one crewman is slain, then the reloading time is unaffected. However when another is killed, then it takes one more turn for the cannon to reload. If three are killed, then it takes 2 turns, and so on.