UNITS:
Norran Legionnarees....10 points per model
These are the basic Norran infantry: tough, arrogant and powerful. They form the backbone of most Celtic warbands. Tall, blonde and clad in iron, they cut a striking figure.
Profile M WS BS S T W I A LD
Norran 4 4 3 4 3 1 3 1 7
EQUIPMENT: Light armor, shield and a hand weapon.
OPTIONS: Norran legionneers may carry double-handed weapons at additional cost of +2 points per model. Norran legionneers may wear heavy armor at additional cost of +1 point per model.
Norran Archers.........9 points per model
Norrans pride themselves to be the best archers in Albion, and to prove the point they hunt "lesser" celtic races with their dreaded iron long bows.
Profile M WS BS S T W I A LD
Archer 4 3 3 3 3 1 3 1 7
EQUIPMENT: Hand weapon, bow, and light armor.
OPTIONS: One unit may be equipped with either crossbows(+1 point per model) or longbows(+1 point per model).
0-1 Unit of Norran Cavalry.........27 points per model
These are the cream of the Norran lords. Riding mighty warhorses and equipped with steel weapons and armor, they form the celtic heavy cavalry.
Profile M WS BS S T W I A LD
Knight 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 4
EQUIPMENT: Spear, light armor, shield, and a warhorse.
OPTIONS: Norran Cavalry may be equipped with heavy armor at additional cost of +2 points per model. Norran Cavalry may carry a magic standard.
Celtic Warriors........6 points per model.
Great many tribes of Albion are warlike and bloodthirsty. They often band together into screaming mobs of warriors. These units are often used by the skilled Norran lords as a cannon fodder.
Profile M WS BS S T W I A LD
Celt 4 3 3 3 3 1 3 1 7
EQUIPMENT: A hand weapon and a shield.
OPTIONS: Celts may have light armor at additional cost of +2 points per model. Celts may be equipped with spears at additional cost of +1 point per model.
SPECIAL: Celtic warriors may skirmish if you wish.
0-1 Unit of Dark Tribe Warriors....9 points per model
Dark tribes worship Cron-Cruarch, a great celtic war-god. Many druids oppose this religion, because it bears an alarming similiarity to the dreaded cult of Khorne the Blood God. Warriors of Dark Tribes are greatly feared, and
often the enemy rather flees before them than faces these maniacal fighters in melee. They scorn any armor as a mark of a coward and walk slowly to battle to show of their bravery.
Profile M WS BS S T W I A LD
Dark Tribe Warrior 4 4 3 4 3 1 3 1 7
EQUIPMENT: Two hand weapons.
OPTIONS: Warriors of the Dark Tribes can carry double-handed weapons at additional cost of +2 points per model. They may carry a magic standard.
SPECIAL: Dark Tribe warriors are affected by the rules of frenzy, giving them 3 attacks (1X2+1 from additional hand weapon) They may not make march moves, and they may not be routed from combat.
Scaths..................5 points per model
Whenever a war is brewing in Albion, these fierce Highlanders are always to the fore. They are ferocious and willing fighters, for their religion forbids a warrior for shaving his head before he has slain an enemy in battle. Thus the scaths are very hairy and very eager for battle.
Profile M WS BS S T W I A LD
Scath 4 3 3 3 3 1 3 1 7
EQUIPMENT: A hand weapon.
OPTIONS: Scaths may carry short bows at the cost of +1 point per model. They may be equipped with throwing axes at +1 point per model. Scaths may carry double-handed weapons at +2 points per model. One unit of Scaths may carry halberds at additional cost of +2 points per model.
SPECIAL: Scaths may carry their dreaded bagpipes to battefield. This is very discomforting to the enemy and it cheers the Scaths immensively. A unit whose musician is equipped with bagpipes counts as causing fear. This means they are also immune to fear themselves. These bagpipes cost 40 points in addition to the cost of the musician.
0-1 Unit of Feys...................9 points per model
Feys are a strange race, more akin to the elves than humans, although they are not as tall as the elves, nor do they live as long. In wartime, when they choose that the cause for the bloodshed is sufficent, they serve the celtic armies as scouts and skirmishers.
Profile M WS BS S T W I A LD
Fey 5 4 4 3 3 1 5 1 7
EQUIPMENT: A stone hand weapon and a wooden shield.
OPTIONS: Feys may swap their shields for additional hand weapons for no additional cost. Feys may be equipped with slings at additional cost of +1 point per model. Feys may carry a magic standard.
SPECIAL: When unit of Feys, or any model with them, is attacked by a spell, the feys may dispell it on a roll of 4+ on D6. Feys may skirmish if you wish. Feys do no suffer any movement penalties in woods.
0-1 Unit of Scath Berserkers......12 points per model
These are propably the most dangerous celtic warriors of all, and the Legends of Albion are full of heroic deeds made by these mighty men. The Berserker unit must be the smallest in your army.
Profile M WS BS S T W I A LD
Berserker 4 6 0 4 4 1 4 1 10
EQUIPMENT: A hand weapon.
OPTIONS: Berserkers may have flails at +1 point per model.
SPECIAL: See the rulebook. All special rules for berserkers apply.