MAGIC ITEMS
ARMOUR OF ALEXANDR
This armour was made for the tzar Alexandr Njevski by dwarfs. It is a chainmail of unrivalled beauty and strength, and every link of the armour is incribed the words "Gods are with us and thus we cannot fail." Tzar Alexandr was never wounded while wearing this armour. The armour of Alexandr confers a basic armour save of 3+, and this includes a shield. If this save fails, the wearer may immediately roll again, this time saving on a roll of 5+. This additional save is never modified by strength. If either armour save is made, the opponent`s weapon is frozen and broken on a roll of 5+ on D6. This affects only magical weapons.
50 POINTS
KISLEVITES ONLY
THE HOLY ICON
The holy icon is normally kept in the shrine of Miska in Kislev, but in the war-time it is brought out and it's divine presense has a mystical effect on the battle-prowress of any Kislevite troops fighting under it's watchful gaze. The unit carrying the Holy Icon is partly possessed by the warrior spirit of Miska herself and may increase it's WS by 1. This includes any characters that accompany the unit.
MAGIC STANDARD
60 POINTS
KISLEVITES ONLY
THE HOLY AXE OF MISKA
This axe was made by Miska the Slaughterer for her second husband (first one was killed and eaten by Miska in her fury), Mihail Gregorov. It is exciidingly heavy weapon, and it`s strikes leave destruction in their wake. The Holy Axe of Miska has +2 on it`s rolls to wound, and confers extra -2 armour saving throw. It causes D3 wounds per hit.
75 POINTS
KISLEVITES ONLY
APPLE OF THE KISLEV
The apple of Kislev is a stunningly beautiful piece of jewelry, and it is the traditional symbol of the ruler of Kislev. The tzar or tzarina may give it to his or her representative, giving the fortunate bojar or general an outstanding status. Ruler might also carry it to the battle on his/her person. The apple of Kislev increases the Leadership score of the owner to 10. In addition, the unit led by the character carrying the Apple can re-roll any fear, panic or terror tests.
60 POINTS
KISLEVITES ONLY
BOOTS OF SEVEN LEAGUES
Young prince Ivan used these boots to escape the dreaded Sorcerer Koshei the Immortal when he rescued Vasilisa the Wise from his clutches. These boots grant the wearer a Move of 12", allowing him/her to charge 24". In addition, he/she may jump over any terrain features or units. He/she is never slowed by any terrain features, and may jump over
rivers, swaps etc.
25 POINTS
KISLEVITES ONLY
ICE-ARMOUR OF JEKATERINA
This enchanting armour was fashioned out of pure magic and ice by the Tzarina Jekaterina III. It is enchanted against physical damage, but a very powerful blow may shatter it. This armour gives a basic 1+ save on D6, and this cannot be improved by magical means or wearing more aromour (inbclueding being mounted and barding) or carrying a shield. The armour save never falls below 4+, even if the opponents Strength or magical weapon would reduce it to less. If the save ever fails the armour is destroyed. Ice-Mages can wear the Ice Armour without it affecting their ability to cast spells.
35 POINTS
KISLEVITES ONLY
THE FLYING MORTAR
It is very common for Kislevite Mages to enchant this simple household tool to give them the ability to fly. A Kislevite wizard equipped with the flying mortar has the ability to fly as described in the basic rules.
20 POINTS
KISLEVITE WIZARDS ONLY