REGIMENTS OF RENOWN
Marksmen of Miragliano
One of the most famous regiments to use that most Tilean of weapons, the crossbow, is the Marksmen of Miragliano. The Marksmen have been going for a hundred years or more and have served under several diffrent captains, the most senior marksman assuming leadership as each captain retired or fell in battle. The regiment always recruits its soldiers from Miragliano and often returns to its home city to replenish its ranks and renew family ties.
The number of battles in which the Marksmen have won distinction (and, of course, increased their amassed riches!) is far to great to recount here!
The Marksmen of Miragliano have served many masters, inclueding the Emperor, the Tzarina of Kislev, several Dwarf Lords and have even been known to fight on the same side as High Elves in numerous overseas assignments.
Captain: Maximilian Damark
Motto: We hit the right spot every time.
Battle-cry: Shoot!
Appearence: The Marksmen are typical of veteran mercenary companies and wear a varity of clothing, armour and equipment gleaned from the four courners of the Warhammer World. Many of the Marksmen wear a badge in their caps or hats, consisting of a tall feather and a pierced gold ducat. The feather represents the swift flight of the crossbow bolt. The pierced ducat is the very coin that the trooper must strike from 300 paces as a test of markmanship before he is allowed to join the Marksmen.
For Hire: With the exception of Skaven who ravage Miragliano, any Warhammer army can hire the Marksmen.
Points:
Maximillian, Standard, Musican and 2 Marksmen ............ 136 points
Extra Marksmen of Miragliano ..... 11 points each
Profile M WS BS S T W I A LD
Maximillian 4 5 5 4 4 2 5 3 8
Marksmen 4 3 4 3 3 1 3 1 7
Weapons/Armour: Maximillian and the Marksmen of Miragliano are armed with crossbows and swords. They wear light armour.
Save: 6+
Special Rules:
Skirmish: The Marksmen of Miragliano may skirmish
Braganza's Besiegers
Captain: Luka Braganza
Motto: Invincibility at no extra charge.
Battle-cry: Borgio!
Appearence: The Beseigers wear full plate armour in the exotic Miragliano style, and carry a large pavise on a back-strap.
For Hire: Any Warhammer army except the Skaven can hire the Besiegers.
Points:
Braganza, Standard, Musican and 2 Besiegers ............ 151 points
Extra Besiegers ..... 13 points each
Profile M WS BS S T W I A LD
Luka Braganza 4 5 5 4 4 2 5 3 8
Besiegers 4 3 3 3 3 1 3 1 7
Weapons/Armour: Captain Luka Braganza and the Braganza's Besiegers are armed with crossbows and handweapon. They carry a pavise and wear heavy armour.
Save: 3+
Options: None
Special Rules:
Pavise: A pavise is a large shild which each crossbowman can prop up in front of him. It is larger than a normal shild an thus the crossbowmen save on a 3+ instead of a 4+.
Alcatani Fellowship
Unusual amongst the mercenaries of the Old World, the pike-armed Alcatani Fellowship is willing to fight on behalf of the poor and needy at rates much lower than most mercenary units. Led by the most popular mercenary captain in Tilea, Roderigo Delmonte, the Alcatani fellowship are cheered and greeted by simple country folk all over Tilea.
Captain: Roderigo Delmonte
Motto: The Cut-price Cut-throats You Can Afford!
Battle-cry: Yes!
Appearence: The Alcatani Fellowship wear simple, some might say cheap, armour and red crested helments of unfashinable design. Their clothing is simple, practical and somewhat threadbare. they carry sturdy steel-tipped pikes.
For Hire: Any Warhammer army can hire the Alcatani Fellowship.
Points:
Roderigo Delmonte, Standard, Musican and 2 Pikemen ............ 90 points
Extra Pikemen ..... 9 points each
Profile M WS BS S T W I A LD
Roderigo 4 3 3 3 3 2 3 2 8
Pikemen 4 3 3 3 3 1 3 1 7
Weapons/Armour: Roderigo Delmonte and the Alcatani Fellowship are armed with light armour, swords and pikes.
Save: 6+
Special Rules:
Pikes: When a unit with pikes is charged, the pikemen strike first and can fight in 4 ranks. If charged by cavalry the mounts lose 1 attack, and the Pikemen gain 1 attack. If the pikemen charge, they fight in 2 ranks for the first round, then 4 ranks every round after.
Leopold's Leopards
Captain: Leopoldo di Lucci
Motto: Proceeds to the Luccini temple's restoration fund.
Battle-cry: For the Leopard!
Appearence: Burnished brass armour, very ornate muscled curasses with a leopard's face embossed on the breastplate. Leather tassets attached to the cuirass. White uniforms and white crests. The banner bearer and drummer wear lepard pelts, draped over their shoulders. Their baner shows a leapold with two heads and three tails.
For Hire: Any Warhammer army can hire the Leopard Company.
Points:
Leopoldo, Standard, Musican and 2 Pikemen ............ 130 points
Extra Pikemen ..... 10 points each
Profile M WS BS S T W I A LD
Leopold 4 5 5 4 4 2 5 3 8
Pikemen 4 3 3 3 3 1 3 1 7
Weapons/Armour: Leopold and his Leopards are armed with heavy armour, swords and pikes.
Save: 5+
Special Rules:
Pikes: When a unit with pikes is charged, the pikemen strike first and can fight in 4 ranks. If charged by cavalry the mounts lose 1 attack, and the Pikemen gain 1 attack. If the pikemen charge, they fight in 2 ranks for the first round, then 4 ranks every round after.
Bronzino's Battery of Galloper Guns
Whist in the employ of Borgio the Besieger, Prince of Miragliano, at the Battle of Pattio, Master Gunner Bronzino ordered the lightweight cannons to be removed from the galleys of Remas and attached to specially made carriages. This remarkable innovation played a vital part in the victory and Bronzino proceeded to raise a battery of specially designed guns. Bronzino continued to serve Borgio well, but after the assassination of his employer, Bronzino sought other employment. Since then the battery has fought in the employment of several notorious mercenary generals, bringing Bronzino enough gold to forge even more improved designs of lightweight cannon.
Rapidly deployed into action and firing at close range, these guns cause horrific damage to opponents in an open battle. Then, when the enemy closes, the gunners hitch up and gallop off at speed to a safer position.
Having earned an awesome reputaion in Tilea and incurred the undying hatred of the unforunate enemies whose downfall he has masterminded, Bronzino has fought across the known world from Lustria to Araby. Greatly enriched by his efforts, he returned to Tilea where he has been refitting and reforging his guns and considering the numerouse offers of the rival merchant princes who wage war upon each other.
Captain: Master Gunner Bronzino
Motto: The biggest bang for your bucks!
Battle-cry: Ready! Aim! Fire!
Appearence: Small, lightweight bronze or brass cannons harnessed to light limbers drawn by one horse. On eof the gunners rides the horse, the others run beside the gun carrying the ramrods and other equipment. Bronzino is a big man riding his own horse and wearing ornate armour.
For Hire: Any Warhammer army except the gun-hating Bretonnians can hire Bronzio's Battery.
Points:
Bronzino and 1 Galloper Gun Team ............ 169 points
0-3 Extra Galloper Gun Teams ..... 100 points each
Profile M WS BS S T W I A LD
Bronzino 4 5 5 4 4 2 5 3 8
Crew 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5
Gun 8 - - 4 4 2 - - -
Artillary Piece Range Str. Wounds per hit Save
Galloper Gun 24" 5 D3 Naone
Weapons/Armour: Master Gunner Bronzino is equiped with a sword and heavy armour. He rides a warhorse. The crew are armed with swords and light armour.
Save: Crew (6+) Bronzino (4+)
Special Rules:
Galloper Guns: Galloper Guns are cannons and so are subject to normal rules for firing cannons.
1. Align cannon on target and declare distance you are aiming.
2. Roll Artillary dice and add the score to the distace aimed. The cannonball travelks forward this distance before striking the ground.
3. If you roll a Misfire refer to the Misfire Chart in the Warhammer Rulebook.
4. Mark the point where the cannon ball strikes the ground and roll the Artillary dice to establish the bounce distance. All modles in the path of the bounce are hit.
5. If you roll a misfire for the bounce the cannon-ball has stuck in the ground and doesn't bounce.
6. Workout the effects of hits normally. Models have no armour saving throw for a cannon hit.
Rapid Movement: The galloper gun may move upto 8" and still fire that turn. It cannot march or charge over 8". The crew run 8" alongside the cannon. The gun can freely turn or wheel to face any directin it wants.
Charge Reactions: If charged the cre may hold or flee. If they flee, the gun is assumed to be limbered up immediately without penalty. If the gun and crew are caught they are destroyed.
Random Hits: Note that missile hits on the gun are randomised. 1-4 to 'wound' the gun, 5-6 to wound the crew. Hand to Hand combat is fought as normal and the crew on horse dismounts to fight.
Deployment: May set up as a single battry or the gun treams may be deployed as seperate teams, each gun and team acting as a indervidual unit. If so, Bronzino may ride from one team to another and any team he is with can use his Ld.
The Birdmen of Catrazza
Captain: Daddallo.
Motto: Those Magnificent Men in their Flying Machines.
Battle-cry: Tally Ho!
Appearence: All the Birdmen are equipped with wings made of canvas stretched over a light wooden frame. This is straped to their shoulders by means of a harness that leaves both hands free to shoot a crossbow. In flight, the wings can be 'flapped' by means of stirrups attached to the feet. The Birdmen not only can glide through the air but can flap their wings to regain hight and vary airspeed. The Birmen also wear grotesue marsks with long bird-like beaks instead of noses, much like those worn for Tilean carnivals.
For Hire: Any Warhammer army can hire the Birmen.
Points:
Dallallo and 4 Birdmen ............ 170 points
Extra Birdmen ..... 20 points each
Profile M WS BS S T W I A LD
Dallallo 4 5 5 4 4 2 5 3 8
Birdmen 4 3 3 3 3 1 3 1 7
Weapons/Armour: Dallallo and his Birdmen armed with two hand wepons and crossbows.
Save: None
Special Rules:
Skirmish: The Birdmen may Skirmish.
Fly: The Birdmen may Fly.
Shooting on the Wing: The wings of the Birdmen are flapped by means of stirrups on their feet. This means that they have both hands free to load and shoot their crossbows while flying. This in turn means that the Birden can shhot while Making a flying move, wheather high or low, and suffer no penalty for shooting on the move unless they move on foot in which case they cannot shoot at all.
Shoot at High Flyers: Ehen the Birdmen are flying high, they may shoot at enermy flyers who are also flying high. This is resoved in the shooting phase, counting a -1 to hit. Birdmen cannot shoot at enermy on the ground while flying high.
Pirazzo's Lost Legion
Captain: Pirazzo
Motto: Trained in Lustria.
Battle-cry: Death or riches!
Appearence: The regimentb wears polished brass armour, green uniforms and green crests. They wear there hair long.
For Hire: Any Warhammer army can hire the Lost Legion (if you can find them).
Points:
Pirazzo, Standard, Musican and 2 Troopers ............ 96 points
Extra Troopers ..... 10 points each
Profile M WS BS S T W I A LD
Pirazzo 4 4 4 4 3 1 4 2 8
Pikemen 4 3 3 3 3 1 3 1 7
Crossbow 4 3 3 3 3 1 3 1 7
Weapons/Armour: The Lost Legion are armed either with heavy armour, swords and pikes. Or light armour, crossbows and swords. Pirazzo is always armed with a sword and heavby armour
Save: 5+ with pikes, 6+ with crossbows
Special Rules:
Pikes: When a unit with pikes is charged, the pikemen strike first and can fight in 4 ranks. If charged by cavalry the mounts lose 1 attack, and the Pikemen gain 1 attack. If the pikemen charge, they fight in 2 ranks for the first round, then 4 ranks every round after.
Crossbow or Pike: The Lost Legion can be fielded as either pikemen or crossbowmen but not both in the same battle. They leave there other weapon back at camp.
Ricco's Republican Guard
Captain: 'Ragged' Ricco
Motto: Ricco's Republican Gaurd. The Price of Freedom!
Battle-cry: Libity! Equity! Liquidity!
Appearence: Ricco's Republican Gaurd wear ornate, polished armour and red crested helmets. They have bloodstained bandages tied around their arms, legs or heads - badges of corage of which they are justifiably proud! Such is their popularity that they also wear numerous silken scarves donated by adoring ladies in grateful acknowledgement of their services. Their armour is the best that money can buy, embellished with gems and gold plate, which is the ideal way for a soilder of fortune to look good and carry his weath close to him.
For Hire: Any Warhammer army can hire Ricco's Rupublican Gaurd except Dark Elfs which are hated by the citizens of Remas.
Points:
Ricco, Standard, Musican and 2 Pikemen ............ 141 points
Extra Pikemen ..... 12 points each
Profile M WS BS S T W I A LD
Ricco 4 5 5 4 4 2 5 3 9
Pikemen 4 4 3 3 3 1 3 1 8
Weapons/Armour: Leopold and his Leopards are armed with heavy armour, swords and pikes.
Save: 5+
Special Rules:
Pikes: When a unit with pikes is charged, the pikemen strike first and can fight in 4 ranks. If charged by cavalry the mounts lose 1 attack, and the Pikemen gain 1 attack. If the pikemen charge, they fight in 2 ranks for the first round, then 4 ranks every round after.
Vespero's Vendetta
Captain: Vespero 'The Wasp'
Motto: Vengeance with a Smile.
Battle-cry: Prepare to Die!
Appearence: The dullists of Vespero's Vendetta wear tight-fitting, black clothing and carry a cloak. They are youthful and agile, wear their hair long and dress in the latest Tilean styles. They are armed with an elegant dulling sword and a left-handed dagger. This dagger is used to parry opponent's sword trusts and it's hilt is therefore shaped so as to catch an adversary's blade. These weapons are kept concealed beneath the cloak so that the duellists can accompany their master, carry messages for him or walk the streets of the city without attracting attention or revealing that they are armed. In combat, the cloack itself is used to skillfully parry and catch opponents' weapon strikes. Vespero, like many of his men, has several impressive dulling scars.
For Hire: Any Warhammer army can hire Vespero's Vendetta.
Points:
Vespero and 4 Dullists ............ 115 points
Extra Dullists ..... 9 points each
Profile M WS BS S T W I A LD
Vespero 4 6 5 4 4 2 6 3 8
Dullists 4 4 3 3 3 1 4 1 7
Weapons/Armour: Vespero and his Dullists are armed with two hand weapons a sword and dagger. There clocks count as shilds in hand-to-hand combat.
Save: 6+ (hand-to-hand only)
Special Rules:
Skirmish: Dullists are expert street fighters used to dashing through the narrow alleys of Tilean cities and fighting as individulas. They may therefore skirmish as described in the rules.
Cloak & Dagger: The dullists are armed with two hand weapoins - a sword and a dagger. Dullists also carry a cloak which is draped over the dagger arm and used to parry opponent's weapon thrusts in hand-to-hand combat. The dullists therefore count as shielded as well as using two hand weapons in close combat.
Grimacing Mask of Death: Vespero likes to hide his identity behind a mask when he prowls the narrow allys, pursuing the dubious political ambitions of whatever Prince he is serving at the time. The mask, which represents the grimacing face of death, is the last thing his duelling opponents see before they meet their sudden end. To represent the scarifying effect of the mask, Vespero's hand-to-hand opponents fumble their first attack and so always lose their first attack in any round of combat.
Voland's Venators
Captain: Voland
Motto: Voland's Venators. The Answer. No Questions Asked.
Battle-cry: Last One to Die's a Sissy!
Appearence: The regiment wear burnished brass armour and no heraldry except a V sign.
For Hire: Any Warhammer army can hire Voland's Venators excepts Bretonnia (Voland was banned from the realm upon pain of death following the debacle of the the tournament at Couronne).
Points:
Voland, Standard, Musican and 2 Venators ............ 215 points
Extra Venators ..... 35 points each
Profile M WS BS S T W I A LD
Voland 4 5 5 4 4 2 5 3 8
Venators 4 4 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5
Weapons/Armour: The Venators are armed with heavy armour, swords, lances shilds and ride barded warhorses.
Save: 2+