WARHAMMER ARMIES -
INDHI

SPELLS:

Tyashtri's Antimagic Rays
Power:3 Range:24"

The priest produces a magical pinwheel that appears above his head, imploringh his god for intercession. Black rays shoot from this magical conjuration and strike all the enemies magical items within 24". All magical items hit will not work for the plyer's next turn on a roll of 4+ on a D6, (roll for each item). On a roll of a 6 the item is rendered useless for the rest of the game.

Renders Magic Items Useless on a 4+

Rudra's Arrow of Disease
Power:1 Range:30"

The caster forms a magical bow with a deadly arrow in his hands. He fires at a target of his choice within range using his BS (there are no range or movement modifiers). If the target is hit it is infected on a 4+ with a deadly wasting disease, losing 1D6 points of strength for the rest of the game. If strength reduced to zero the target is killed. Normal armour has no save but magical armour saves as normal.

Loses 1D6 Strength on a 4+

Indhi’s Door
Power: 1 Range: Self

The priest draws a door in the air in front of him chanting the spell as he does so. He then steps through and disappears. He then reappears anywhere on the table even into hand-to-hand combat and counts as charging if he does so. He may also leave combat like this with no penalty, but not leave and re-enter hand to hand combat in the same turn. The Spell also extends to any mounts.

Moves caster anywhere on table.

Agni’s Wall of Fire
Power: 2 Range: 2D6"

A wall od raging flame 4" across springs up in front of the caster and moves immediately 2D6" away from him will continue to move 2D6" away from him and will continue to move 2D6" in the same direction in each players magic phase until it leaves the table, the caster chooses to end it or he is killed. The fire is at strength 5 and any figure double damage where appropriate. May not been seen through.

Anything touched gets a strength 5 hit

Eye of Lakshmi
Power: 1 Range: 12"

The caster may target any model or unit within 12" with this spell. The unit gets a re-roll on any 1 set of dice rolls. For example, to hit rolls, to wound rolls, armour save etc. It can only be cast on 1 unit or model at a time, and is taken back into the priest's hand at the beginning of his next magic phase. It then may be cast again.

Unit/Model gets 1 re-roll

Skill of Karttikeya
Power:2 Range:18"

The spell is cast on a unit within 18" of the priest and last until the player next magic phase. It makes any hand-to-hand combat or middiles shot count as magical in nature, so that it will effect creatrures such as daemons and wraiths. It will only work on one, not both, so that theplayer must choose weather to make the units missiles magical or their hand-to-hand weapons magical.

Makes combat hits magical

The Droning Death
Power:3 Range:36"

The Priest calls out and the target unit or model suddenly finds itself in the centre of a Cload of Wasps. The unit or model immediately takes 2D6 hits with no armour saves possible even magical. The swarm remains on the table and continues to inflict 2D6 hits, in each players magic phase, with any enemy in base to base contact. It will pursue fleeing enemies, moving 2D6" in pursuit. If the swarm destrots the enemy it moves upto 8" towards the nearest enermy target 9use 2" template to depict the swarm). The swarm cannot be harmed in anyway, however, it can be stopped by being dispelled, the priest ending the spell or slain. Only 1 Droneing Death can be on the table at a time.

2D6 Strength 3 Hits - No Save

Agni's Lightning
Power:3 Range:36"

The Priest raises his arms to the heavens to seek help to destroy the enemies war machines. The sky immediately fills with dark green storm clouds, from which flash bolts of lightning. All enemy war machines within 36" of the Priest are hit with D6 Strength 10 Hits.

D6 Strength 10 Hits on enermy Warmachines

Yama's Noose
Power:1 Range:3"

Any one enermy within 3" suddenly has a shadowy black noose around their neck, and are drawn up so that their feet just leave the ground. The priest rolls 1D6 and the noose inflicts 1 wound for every 1 point that the dice exceeds the enemy's toughness by. No armour save, even magical.

Inflicts 1 wound for every 1 it exceeds enemy's toughness by

Surya's Shield
Power: 2 Range: 18"

The priest targets a friendly unit or model within 18". The target begins to glow so brightly that it cannot be looked at directly. No missile fire or warmachines may be directly targeted at the unit or model, however scatter rules apply. In hand-to-hand combat the enermy is aq -1 to hit.

Unit/Model cannot be targeted directly

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