SPECIAL CHARECTERS
Prince Tyrion, Champion of the Everqueen ...............................180pts.(425)
Profile M WS BS S T W I A Ld
Tyrion 5 8 7 4 4 3 10 4 10
Malhandir 12 4 0 4 3 1 5 2 7
Magic Items:
Sunfang - The runesword of Tyrion(+125):
+3 Strength, automatically wounds daemons, any unsaved wound = D3 wounds, during one shooting phase blade shoots fire, use breath template, all under it are hit on 4+ and suffer 1 Strength 3 hit.
Dragon Armour of Aenarion(+70):
4+ save (heavy), 1+ when mounted on Malhandir, reroll on 4+ (unmodified), fire Attacks never modify the save.
Heart of Avelorn(+50):
4+ save vs. spells, does not dispel, when bearer is killed the heart will break and restore one wound, heart is useless after doing so.
Mage-Prince Teclis............................330pts.(630)
Profile M WS BS S T W I A Ld
Teclis 5 4 4 4 4 4 9 3 10
Magic Spells: Teclis is a level 4 High Mage.
Magic Items:
Sword of Teclis(+100):
All hits automatically wound, during one HtH sword blasts enemy unit causing D6 Strength 6 hits
Moonstaff of Lileath(+20): In one magic phase Teclis may receive D6 extra magic cards, the next turn all his characteristics are halved (this also happens if the staff is destroyed).
War Crown of Saphery(+125):
+1 to magic level.
Parchment of Hoeth (+55):
Automatically dispell or cast spell for free. 2 uses
Special Rules:
Perfect Knowledge: Teclis may choose his spells.
Eltharion the Grim, Warden of Tor Yvresse .........................165pts. (460pts.)
Stormwing.....................+150
Profile M WS BS S T W I A Ld
Eltharion 5 7 7 4 4 3 9 4 10
Stormwing 6 5 0 6 5 5 7 4 8
Magic Items:
Fangsword (+50):
-3 to save and -1 attack for enemy(may select)
Talisman of Hoeth (+85):
Bearer becomes level 2 mage. may select spells from battle magic and has no penalty for armour.
Yvresse Helm (+10):
May reroll Ld test, one use only.
Special Rules:
Hatered: hates goblins, when fighting with Grom +1 to rolls to hit and +1 to Strength
Belannaer the Wise, Loremaster of the Tower of Hoeth ....................350pts.(555)
"At the time when the Norse began raiding Ulthuan in earnest Belnnaer was one of the wizards whose magic shrouded the costs of Ulthuan in a maze of spells making it almost impossible for raiders to reach the Elven Kingdoms. Later he accompanied Finubar in his travels eastwards to the Old World, and shared in his rediscovery of the lost kindred of Wood Elfs and the first contact with human realms. Belannaer became a great mage and a teacher of sorcery to to true seekers of knowledge. As a frail youth Teclis himself studied at the feet of Belannaer, absorbing and eventually coming to surpass his masters knowledge."
Belannaer may lead your army.
Profile M WS BS S T W I A Ld
Belannaer 5 6 4 4 4 4 9 4 10
Magic Spells: Belannaer is a Level 4 High Elf Mage
Magic Items:
The Cap of the Stars(+45):
All hits against wearer loose -2 S, first spell cast against bearer or unit he is with is automatically dispelled (if 1st spell is cast with total power then dispelled is second and so on)
Bel-Korhadris' Blade(+60):
Only magical armour may save, once per battle may unleash special power: attacks first even if charged and gets +1D6 attacks.
The Book of the Phoenix(+75):
Before battle must choose one of the texts of the book:
1. Resurrection: when bearer is slain all surrounding models will get S6 hit, after that bearer resurrects with 1D3 Wounds.
2. Immortal Fire: bearer may cast one spell for free during every Magic Phase
3. Destruction: doubles bearers strength.
Cyeos' Staff(+25):
Every bearers spell is -1 to dispell for enemy
SPECIAL RULES:
Fascination of Hoeth: Enemy must reduce their charging range by the difference of two dice. If charge is failed charging unit may not move this turn.
Alarielle the Everqueen of Ulthuan ............................ 330pts.(475)
Alarielle may lead your army.
Profile M WS BS S T W I A Ld
Alarielle 5 10 10 3 4 4 10 1 10
Weapons/Armour: Never wears armour or uses weapon
Magic Spells: Alarielle is a level 4 High Mage and may take from High magic or/and Battle magic decks.
Magic Items:
The Star of Avelorn(+35):
In the start of turn Star may heal Character from wounds on 4+(roll for each wound).
Guardian Stone of Isha (+60):
Gives Alarielle and her Maiden Guards save of 4+(magical save)
The Staff of Avelorn (+50):
After Alarielle has selected her spells she may take up to 3 more spells and store them in staff, these spells may be cast without power cards but must be discarded after use (you may discard spell from hand and take this one)
Special Rules:
Blessed by Isha: All High elves in a range of 12" may have +1 to hit bonus (one unit per turn)
Harmony of Isha: Every daeomon in range of 6" take wound on a roll of 4+ if Alarielle is in HtH, wounds caused by Harmony are counted in combat results. In each Close combat phase, player who leads Chaos must must roll for each magic item in range of 6": 1 - item destoyed, 2 or 3 - item is not effective this turn.
The Touch of Everqueen: Alarielle has only one attack but if she hits the enemy (no need to wound) then model which has been hit can't attack this turn.
Alith Anar, the Shadow King .................... 285pts
Profile M WS BS S T W I A Ld
AlithAnar 5 7 7 4 4 3 9 4 10
Weapons/Armour: light armour, shield sword and long bow
Magic Items:
Stone of Midnight(+50):
Enemies reroll each hit and each wound. Second roll apply always
Darkness Crown(+15):
May move freely even if in hand to hand
Moon Bow(+50):
Range 36", strength 6, may be used even after marching, rank piercing, dark elves damaged must pass Ld test.
SPECIAL RULES:
Hatered: Alith hate Dark Elves and Chaos. If he is general whole army will hate Dark Elves and Chaos. Phoenix Guards never hate.
Skirmish: He and unit he is with may use skirmish formation.
Scouting: may be deployed as Scout. (unit which won't normally Scout can't be deployed in such way)
Phoenix King Finubar the Seafarer...........210 points
Phoenix Crown.........................................+55 points
Royal Sceptre of Ulthuan..................................+70 points
Finubar the Seafarer is the current Phoenix King, ruler of Ulthuan. He reigns over what many feel are the last days of a dwindling power. With still mighty forces at his command, Finubar can feel his reach over the world shrinking.
Finubar has witnessed the first invasions of Ulthuan, fighting the evil forces of Chaos, the Witch King's dark hordes, and even the lowly Goblins on Elvish soil, the magical isle no longer an unassailable fortress. At the same time, Finubar has been forced to ally with Men and Dwarves, the empires of Nippon and Cathay. But at least it is a talent he is well-suited for.
And signs that all is not lost glimmer at the edges of his hopes and vision. The dragons, long asleep, appear to be stirring once more, and the Sword of Khaine sings louder in the King's dreams. If these are the last days, they are sure to be glorious, and the last Phoenix King will surely ride again.
Profile M WS BS S T W I A Ld
Finubar 5 7 7 4 4 3 9 4 10
Weapons/Armour: Any available to high elf troops or characters.
Rides: Finubar may ride an Elven Steed (+3), alternatively, he may ride a Monster (see monster list).
Special Rules: Finubar is immune to psychology. After passing through the sacred flame of Asuryan which is the crowning ceremony for the Phoenix King, he immune to fire. After the infernal heat of the flame of Asuryan no fire can hurt him. As the phoenix king, Finubar has the blessing of Asuryan (5+ negates wounds).
Magic Items: Finubar is a lord character, however, he is the Phoenix King of Ulthuan so he is therefore allowed four magic items, one more than normally. The first of these must always be the Phoenix Crown and the Royal Sceptre of Ulthuan.
Phoenix Crown: The Phoenix crown of Ulthuan is the symbol of kingship for the High Elves, forged in Vaul's anvil and worn by High Elf Phoenix Kings since the dawn of time. It glitters splendidly in the light of the sun as it sits atop the head of the Phoenix King. Therefore, the dazzling glare makes it hard to look directly at the wearer. Foes attacking the wearer with a shooting attack suffer a -1 to hit penalty when firing at the wearer or any unit he is with. However, the current Phoenix Crown is not the original one, it is in the hands of the Dwarfs, taken by the dwarf king Gotrek Starbreaker from the body of Caledor the second. Thus, the new (after all, it's only 3800 years old) phoenix king reminds the Elves that they must not let this crown too fall in the hands of the enemy. Therefore, the wearer of the Phoenix Crown or any accompanied unit never breaks under any circumstances.
Royal Sceptre of Ulthuan : The Royal Sceptre of Ulthuan is another ancient relic from the forges of the shrine of Vaul. When worn in battle, it is enveloped by a blazing aura of flames, setting fire to anything it touches. It may be used as an additional hand weapon (and only as an additional hand weapon)(even if wearer has magic weapon). All hits are flaming and at a strenght of 5, regardless of the wearers strenght. Also, each magic phase the full power of the sceptre may becalled upon: S6, flaming, D3 wounds. May be dispelled.
Haller the Swordmaster, Captian of the Swordmasters .............. 123 points
Sword of Hoeth + 25 points
Hallar is Captain of the Swordmasters and is the most talented swordsman in all Ulthuan. Scion to one of the most influental and wealthy families in Caledor, Hallar is an elf of most noble bloodline.
He is capable of slaying a dark elf assassin in single combat, or challenging the greatest of the princes of Caledor to a match of swords and emerging victorious. Both prince Tyrion and Phoenix King Finubar take personal lessons lessons from him. After arriving to the Tower of Hoeth to study martial arts, it took him but a score of years to rise into a dominant position in the famed order of the Sword Masters.
Mighty though he is, his personality is flawed by the sin of pride. He belives that he is invincible, and that the High Elves are a vastly superior race compared to any other. Teclis the loremaster is deeply concerned about his young disciple, but Hallar comes from such a noble family that even he can only hope that one day the Sword Master will learn some humility.
In battle, Hallar is a terrible opponent. Usually his enemies do not even get a chance to draw their weapons before they are cut to pieces by Hallar`s sword.
Hallar is very handsome, and sports long golden hair. He wears a suit of scale mail made from Ithilmar, the most precious metal in the Known World. He is also know for his sarcastic and witty style of conversation. You may include Hallar in your army as leader of a unit of swordmasters. He may not be your general.
Profile M WS BS S T W I A LD
Hallar 5 8 6 5(7) 4 2 8 3(4) 9
WEAPONS/ARMOR: Hallar wears heavy armor and is armed with the Sword of Hoeth and an additonal sword.
MAY RIDE: Hallar may not ride a monster or horse as he must lead the swordmasters.
MAGIC ITEMS: Hallar carries two magic items. The first of these is the Sword of Hoeth (+2 Strength, can't use a shield at the same time). The secound may be choosen as normal.
SPECIAL RULES:
PARRY: Hallar is the greatest swordsman in the White Tower, and very possibly in all Ulthuan. He can therefore parry one hit that any of his opponents makes against him. He can only ever parry 1 attack in one H-T-H combat round, no matter how many attacks his opponents have, or how many opponents he is fighting. Hallar can choose wich opponent misses his/her hit.
STYLE: Hallar is blindingly fast and termendously agile fighter. He can dazzle his opponents by his amazing swordsplay. Any enemy models in Base-to-base contact with him must take a LD chek just like for psychology. If the test is failed, then his opponents can hit Hallar only with a roll of 6. If the test is succesfull, then no penalty applies. This ability does not affect any opponent that is not truly alive, like Daemons and Undead.
Caradryan, the Captain of the Phoenix Gaurd .................... 73 points
If your army inclueds a regiment of Phoenix Gaurd then you may inclued Caradryan as its Champion.
Profile M WS BS S T W I A Ld
Caradryan 5 5 5 4 3 1 7 2 8
Weapons/Armour: Caradryan wears heavy armour and carries a halberd.
Magic Items: Caradryan can't carry any magic items.
Rides: Caradryan never rides a steed or a monster because he leads the Phoenix Gaurd.
Special Rules:
Wraith of Asuryan: Enemy, who killed Caradryan must pass Ld test, if failed he is automatically killed.
Korhil, Captain of the White Lions ......................... 123 points
If your army inclueds a regiment of White Lions then you may inclued Korhil as its Champion.
Profile M WS BS S T W I A Ld
Korhil 5 7 6 5(7) 4 2 8 3 9
Weapons/Armour: Korhil wears heavy armour and the magical pelt of the great liuon Charandis. 4+ in close combat and 3+ against shooting. He is armed with the Axe of Chayal.
Rides: Korhil never rides a steed or a monster because he leads the White Lions.
Special Rules:
Woodsmans Axe: Korhil may make any of the three combats avalible to White Lions.
Bodygaurd: If another charecter is placed with the White Lions, Korhil will act as his bodygaurd. So long as he is next to Korhil nobody can attack this charecter, all attacks are directed against Korhil instead.
Magic Items: Korhil must carry the Axe of Chayal and Pelt of Charandis.
The Axe of Chayal 65pts
The Axe of Chayal increases the wielders Strenght by +2, it dose not force Korhil to attack last. In addition if the first blow is hit then all remaining attacks will hit automatically. The Axe of Chayal can also be used with the three modes of White Lion combat.
The Pelt of Charandis 10pts
The Pelt of Charandis gives Korhil a +2 saving throw bonus against shooting and +1 against attacks in hand-to-hand combta. It also protects Korhil from poisioned weapons, instead they count as normal weapons of that type.