WARHAMMER ARMIES -
WOOD ELVES

CHARACTERS:

1 Wood Elf General ......................... 160 points

Your army must include a general to lead it.

Profile M WS BS S T W I A LD
General 5 7 7 4 4 3 9 4 10
Steed 9 3 0 3 3 1 4 1 5
Warhawk 2 4 - 3 3 1 5 1 7

Equipment: Sword.

Weapons/Armor: May have a lance if mounted(+2 pts), a longbow(+3 pts), a spear(+1 pt), a javelin(+1 pt), a shield(+1 pt), light armor(+2 pts) and barding for steed if mounted(+4 pts)

May Ride: May Ride a Elven Steed (+3 points), a Warhawk (+20 points), a Chariot (+84 points) or a Monsters (see Monster list).

Magic Items: The General may carry upto three magic items.

0-1 Battle Standard of Athal Loren .................. 98 points

The Standard Bearer is a seperate model and may join a unit if you wish

Profile M WS BS S T W I A Ld
Battle Standard Bearer 5 5 5 4 3 1 7 2 8
Elven Steed 9 3 0 3 3 1 4 1 5
Warhawk 2 4 - 3 3 1 5 1 7

Equipment:Sword and Battle Standard

Weapons/Armor:May have a lance if mounted(+2 pts), a longbow(+3 pts), a spear(+1 pt), a javelin(+1 pt), a shield(+1 pt), light armor(+2 pts) and barding for steed if mounted(+4 pts)

May Ride: May Ride a Elven Steed (+3 points), a Warhawk (+20 points), a Chariot (+84 points) or a Monsters (see Monster list).

Magic Items: May carry a single magic item (may be a magic standard).

Wood Elf Heroes..........104 Points

Profile M WS BS S T W I A Ld
Hero 5 6 6 4 4 2 8 3 9
Elven Steed 9 3 0 3 3 1 4 1 5
Warhawk 2 4 - 3 3 1 5 1 7

Equipment: Sword

Weapons/Armor: May have a lance if mounted(+2 pts), a longbow(+3 pts), a spear(+1 pt), a javelin(+1 pt), a shield(+1 pt), light armor(+2 pts) and barding for steed if mounted(+4 pts)

May Ride: May ride an Elven steed(+3 pts), a Warhawk(+20 pts) or a monster (see Monster list).

Magic Items:Can have up to 2 magic items

Champions
Wood Elf champion .......... 48 points
Wardancer champion ......... 60 points
Fowl Champion
Dryad Champion

A champion is always the same troop type and is equipped exactly the same as the unit in which it is a member. They also follow the same special rules.

Profile M WS BS S T W I A Ld Elvern Champion 5 5 5 4 3 1 7 2 8 Wardancer Champion 5 6 6 4 3 1 7 2 8

Equipment: Is always equipped exactly the same and riding the same creatures as the rest of the models in it's unit

Magic Items: Can have 1 magic item

Mages
Mage..........59 Points Mage Champion..........121 Points
Master Mage..........219 Points
Mage Lords..........328 Points

Profile M WS BS S T W I A Ld
Mage 5 4 4 3 4 1 7 1 8
Mage Champion 5 4 4 4 4 2 7 1 8
Master Mage 5 4 4 4 4 3 8 2 8
Mage Lord 5 4 4 4 4 4 9 3 9
Elven Steed 9 3 0 3 3 1 4 1 5
Warhawk 2 4 - 3 3 1 5 1 7

Equipment: Sword

Weapons/Armor:May have a lance if mounted(+2 pts), a longbow(+3 pts), a spear(+1 pt), a javelin(+1 pt), a shield(+1 pt), light armor(+2 pts) and barding for steed if mounted(+4 pts). (Note: that if a mage wears armor he cannot cast spells. Barding does not affect his spell casting ability)

May Ride: May ride an Elven steed(+3 pts), a Warhawk(+20 pts) or a monster (see Monster List)

Magic Items: Mage=1 magic item, Mage Champion=2 magic items, Master Mage=3 magic Items, Mage lord=4 magic items

Magic Spells: Mages, Mage Champions and Master Mages may have Battle magic spells. Mage Lords may have Battle and High Magic Spells. (Or you can use Wood Magic instead).

BeastMasters ...........................90 pts
Bear ............. + 30 points
Wild Hog ......... + 8 points
Wild Cat ......... + 18 points
Hunting Dog ...... + 18 points

Beastmasters are lonely heroes who roam the land with the wild animals as their only friends. Beastmasters have the ability to call upon their loyal animals to help defend Athel Loren.

Profile M WS BS S T W I A LD
Beastmastes 5 5 5 5 4 1 7 3 8
Bear 4 3 0 5 5 2 3 2 6
Wild Hog 7 4 0 3 4 1 3 1 3
Wild Cat 8 4 0 4 3 1 4 2 4
Hunting Dog 8 4 0 3 4 1 4 2 4

Weapons/Armour: Animal Skin (5+), hand weapon

Save: with out magic item 5+

Special Rules: Beastmasters may only lead units of animals. they are the equivilant of a champion and therefor may only have one magical item. The animals may use the beastmasters leadership when needed. The animals must always be within 12" of the beastmaster otherwise the animals must make a leadership test to see if they flee until either the beastmaster is within 12" or a successful leadership test has been made. When shooting at the unit, roll a d6, on a 5 or 6 the beastmaster is shot, otherwise the animals are. No 'Look out Sir' rule applies in this situation. All beastmasters may move the same speed as the unit including when charging or marching.

Centaur Champions.............100 points

A Centaur unit may have a Centaur Champion if you wish.

Profile M WS BS S T W I A Ld
Centaur Champion 8 4 5 5 3 2 4 3 8

Weapons/Armour: A hand Weapon. A Centaur Champion will always be armed exactly like the unit it is part of.

Magic Items: As a Champion Character Centaur Champions are entitled up to one magic item. It may be a magic item limited to the Wood Elves.

Centaur Heroes.............220 points

If your army includes a Centaur Unit it may also include any number of Centaur Heroes within the limitations of the Character allowance of your army.

Profile M WS BS S T W I A Ld
Centaur Hero 8 5 6 5 4 4 5 4 8

Weapons/Armour: A hand weapon. A Centaur hero may have additional equipment as it is available to the Centaur units.

Magic Items: As a Hero Character a Centaur Hero is entitled up to two magic items. These magic items may be ones that are limited to the Wood Elves only.

Centaur Shamans
Shaman.............110 points
Shaman Champion.............160 points

Centaurs revere the nature as the Source of all living things, and thus they are very closely related to it. The shamans are not exceedingly powerful magic-users, but their powers, when combined with their physical strength makes them exceedingly dangerous foes. If your army includes a Centaur Unit, it may also include Centaur Shamans within the normal point limitations.

Profile M WS BS S T W I A Ld
Shaman 8 3 4 4 4 2 4 2 7
Shaman Champion 8 3 4 5 4 3 4 2 7

Weapons / Armor: A hand weapon. Centaur Shamans may have additional equipment as it is aviable to Centaur Units.

Magic Items: Centaur Shaman may have up to one magic item and a Shaman Champion may have up to two magic items. These may be any magic items limited to the Wood Elves only.

Spells: Centaur Shamans use Battlemagic. They may use Jade and Amber Spells if you are using Color Magic. They always draw their spells after all other Wizards.

Return to the Wood Elves page