REGIMENTS:
High Elf Spearmen ............................... 12 points each
Profile M WS BS S T W I A LD
Spearmen 5 4 4 3 3 1 6 1 8
Equipment: Spearmen wear light armour and carry a shield, sword and spear.
Save: 5+
Options: May replace light armour with heavy armour (+1 point). One regiment can have a magic standard.
Special Rules:
Citizen Levy: Spear-armed High Elves can fight with one extra rank compared to other races - two ranks when they move and three ranks when they stand.
High Elf Archers .............................. 10 points each
Profile M WS BS S T W I A LD
Archers 5 4 4 3 3 1 6 1 8
Equipment: Archers carry a sword and bow.
Save: -
Options: May wear light armour (+2 points). Any unit may be upgraded to longbows (+1 point).
Special Rules:
Citizen Levy: Bow-armed High Elves can shoot in two ranks.
Silver Helms .................................. 31 points each
Profile M WS BS S T W I A LD
Silver Helm 5 5 4 3 3 1 7 1 8
Steed 9 3 0 3 3 1 4 1 5
Equipment: Silver Helms carry a Handweapon and Lance and wear light armour.
Save: 5+
Options: They may upgrade there light armour to heavy armour (+2 point), may carry shilds (+2 point) and may have barding for there steed (+8 points). One Unit may carry a Magic Standard.
Ellyrian Reaver Knights ....................... 25 points each
Profile M WS BS S T W I A LD
Reavers 5 4 4 3 3 1 6 1 8
Steed 9 3 0 3 3 1 4 1 5
Equipment: Light armour and sword.
Save: 5+
Options: Any unit can be equipped with shilds (+1 point), Bows (+4 points) and/or spears (+2 points).
Special Rules:
Skirmish: Ellyrian Reavers may Skirmish.
Deployment: Ellyrian Reavers are allowed to make a free march move after both sides have deployed.
Expert Riders: Ellyrian Reavers are expert riders and do not suffer the usual -1 to hit penalty for shooting whilst moving.
Fire & Flee: Ellyrian Reavers may choose "fire and flee" as a charge reaction. This allows them to shoot at the enermy who is charging them before fleeing away. This option can only be used if the enermy charge from more than half there own charge distance.
If the Reavers fire stops the charge then the Reavers reamain in place. Otherwise the Reavers flee 2D6" instead of 3D6".
0-1 Unit of Dragon Princes of Caledor........... 43 points each
Profile M WS BS S T W I A LD
Dragon Prince 5 5 4 3 3 1 7 1 8
Equipment: Heavy armour, sheild, lance and sword on barded elven steed.
Save: 2+
Options: May carry magic standard (see below)
Special Rules:
Banner of Caledor: Don't double cost for Standard bearer, magic standard cost is half the usual price.
Shadow Warriors ................... 11 points each
For every unit of Shadow Warriors you MUST have one Spearmen or archers unit.
When opposing Dark Elves you may have as many Shadow Warriors' units as you wish
Profile M WS BS S T W I A LD
Shadow Warriors 5 4 4 3 3 1 6 1 8
Equipment: Shadow warriors carry a shield, bow and sword.
Save: 5+
Options: May wear light armour (+2 points) and may carry longbows (+1 point).
Special Rules:
Skirmish: Shadow Warriors may skirmish
Hate Dark Elves: Shadows Warriors hate Dark Elves
Citizen Levy: When fighting with Spears they can fight with one extra rank compared to other races - two ranks when they move and three ranks when they stand. When shooting bows they can shoot in two ranks.
Deployment: Shadow Warriors can deploy anywhere out of sight of the enemy.
0-1 Unit of Swordmasters of Hoeth .............. 16 points each
Profile M WS BS S T W I A LD
Swordmasters 5 5 4 3 3 1 7 1 8
Equipment: Swordmasters are armed with double-handed swords and wear light armour.
Save: 5+
Options: May carry shilds (+1 point). The unit may carry a magic standard.
Special Rules:
Gracefull Fighters: Swordmaster always strike first even through they are armed with double handed swords.
Swift swords: They are so skilled with there swords that they can use them to deflect missile fire. The enemy has -1 to hit when firing at Sword Masters.
0-1 Unit of White Lions of Chrace ............. 16 points each
Profile M WS BS S T W I A LD
White Lion 5 5 4 4 3 1 6 1 8
Equipment: The White Lions wear heavy armour. In addition they wear cloaks made from a white lion which gives some protection against missile fire. They carry double handed axes.
Save: 5+ in hand to hand, 4+ against shooting.
Special Rules:
Bodygaurd: If led by the army's General the White Lions consider it their duty to protect him unto death. Therefore the enire unit (inclueding charecters) will pass all Ld tests so long as the General is alive.
Lion Pelt: The White Lion Pelt protects the warrior against light missiles by entangling arrow heads in its thick fur. This gives him a 4+ save aginst missile fire. This applies to all shooting attacks inclueding unusual attacks such as fire etc.
Woodsmen: All Chracians are expert woodsmen. The White Lions sufferr no penalties when moving through woods.
Woodsman's Axe: The White Lions re armed with woodsman's axes. There skill with these weapons allows them to make one of three special attacks.
Lion Rampant: Any enermy charging the White Lions suffers a -1 penalty to hit that turn.
Lion Leaping: Each enermy model loses 1 Attack that turn. In the case of riders and mounts, both lose 1 Attack.
Lion Claw: Roll to wound as normal if you succeed then roll D3 for the number of wounds.
0-1 Unit of Sea Gaurd of Lorthern ............. 14 points each
Profile M WS BS S T W I A LD
Sea Gaurd 5 4 4 3 3 1 6 1 8
Equipment: Sea Gaurd wear light armour and carry a shield, bow, spear and sword.
Save: 5+
Options: May replace light armour with heavy armour (+1 point). May replace bow with longbow (+1 point).
Special Rules:
Citizen Levy: When fighting with Spears they can fight with one extra rank compared to other races - two ranks when they move and three ranks when they stand. When shooting bows they can shoot in two ranks.
0-1 Unit of Maiden Gaurd of Avelorn .......... 16 points each
You may take the Maiden gaurd if you inclued the Everqueen in your Army. They must have musician and standard bearer and they must include Alarielle as leader.
Profile M WS BS S T W I A LD
Maiden Gaurd 5 5 5 3 3 1 6 1 8
Equipment: The Madien Gaurd wear light armour and carry a longbow, spear and sword.
Save: 6+
Special Rules:
Citizen Levy: When fighting with Spears they can fight with one extra rank compared to other races - two ranks when they move and three ranks when they stand. When shooting bows they can shoot in two ranks.
Psychology: The Madien Gaurd are immune to psychology and break tests.
Faithfull Guards: If Alarielle is killed Maiden guards hate all enemies
Magic Items: Standard bearer always has Standard of Avelorn. Musician always has Shell of Isha.
Standard of Avelorn(+25):
Enemy must pass Ld test to charge Maiden Guards. If failed can't move this turn.
Shell of Isha(+25):
Maiden Guards may choose: +1 attack or fire twice. One use only
0-1 Unit of Phoenix Gaurd .................... 15 points each
Profile M WS BS S T W I A LD
Phoenix Gaurd 5 5 4 3 3 1 7 1 8
Equipment: The Phoenix Gaurd wear light armour and carry a halberds and swords.
Save: 6+
Options: The unit may wear heavy armour (+1 point). They may carry a magic standard.
Special Rules:
Immune to Psycology: The Phoenix Gaurd are immune to psycology inclueding fear and terror.