UNITS
Spearmen ............................................. 8 Points
The Cathayan Spearmen are the most simple and basic of the cathayan troops. They carry the spears, which are very common throughout the empire. They, along with other basic foot troops, form the core of any power. With their rank’s backing them up, they form a strong, central block of razor sharp blades, ready to pierce any enemy. Since every Cathayan is put into military training, they are somewhat more experienced in the use of weapons than the basic troops in the Empire and Bretonnia.
Profile M WS BS S T W I A Ld
Spearmen 4 4 3 3 3 1 3 1 7
Save: none
Options: May have shilds (+1 point) and/or light armour (+2 points). One regiment may include a magic standard.
Archers .............................................. 8 Points
Cathayan Bowmen and Mounted Bowmen are some of the heaviest loads of anti-army artillery troops. They themselves are simply armed, but often are deployed in large groups. Although poorly skilled in the use of bows, they still are better in the use of hand weapons. They are not particularly powerful in their shooting abilities, but like any Cathayan, they can weild swords better than bows.
Profile M WS BS S T W I A Ld
Archers 4 4 3 3 3 1 3 1 7
Save: none
Options: May have shilds (+1 point) and/or light armour (+2 points). One regiment may include a magic standard.
Halberdmen ........................................... 9 Points
Cathayans improvised a new weapon during the reign of Han-Zing, who created a simple weapon known as the Halberd, however he did not know, that later, the other races would create a similar weapon as well. His troops were trained with this weapon especially well. The large spear-like point at the top was capable of combining the abilities of the long spear with the thrusting power of the Halberd, which made it stronger than the spear significantly.
Profile M WS BS S T W I A Ld
Halberds 4 4 3 3 3 1 3 1 7
Save: none
Options: May have shilds (+1 point) and/or light armour (+2 points). One regiment may include a magic standard.
.Special Rules:
Spear/Halberd: The Cathayans inprovised the idea of the halberd and spear together. The newly fashioned halberds were capable of reaching over a rank, which was what the spear offered, and the added strength of a normal halberd made them stronger, therefore giving their troops an extra +1 strength in hand to hand combat.
Scouts ............................................... 9 Points
One of the most vital links to the entire safety of the cathayan armed forces is the scout. The scouts of the Cathayan army vitally spy on their opponents, and are incredibly fast at locating them. Many of the scouts are used to the incredibly rocky terrain in the mountains, and the dense forests of the central valley, as well as the swamps of the south lands. Their faster counterparts, the mounted scouts were first used by the Empress Shi-Lian during the civil war against the rogue Emperor Tang. The steeds found throughout Cathay were remarkably faster than the wild ponies in the Old World, which were basically extinct in Cathay.
Profile M WS BS S T W I A Ld
Scouts 4 4 3 3 3 1 3 1 7
Save: 6+
Equipment: Bow, handweapon and light armour.
Options: May have shilds (+1 point). May replace bows with Longbows (+2 points).
Special Rules:
Ignore Terrain: Cathayan Scouts are completely trained and used to the rought terrains of their home land, and so, suffer no movement penalty through the thick forests.
Move&Shoot: Scouts suffer no penalty for moving and shooting.
Skirmish: Scouts are permitted to skirmish.
Mounted Scouts ...................................... 13 Points
+1 point for Sheilds
+2 points for Light Armour
+4 points to replace bows with Long Bows
One of the most vital links to the entire safety of the cathayan armed forces is the scout. The scouts of the Cathayan army vitally spy on their opponents, and are incredibly fast at locating them. Many of the mounted scouts are used to the incredibly rocky terrain in the mountains, and the dense forests of the central valley, as well as the swamps of the south lands. The steeds found throughout Cathay were remarkably faster than the wild ponies in the Old World, which were basically extinct in Cathay.
Profile M WS BS S T W I A Ld
Scouts 4 4 3 3 3 1 3 1 7
Horse 9 3 3 3 3 1 2 1 5
Save: 6+
Equipment: Bow and handweapon. Mounted on Cathayan Steed
Options: May have shilds (+1 point) and/or light armour (+2 points). May replace bows with Longbows (+2 points).
Special Rules:
Don't Ignore Terrain: Cathayan Scouts are completely trained and used to the rought terrains of their home land, and so, suffer no movement penalty through the thick forests. However, mounted scouts DO suffer penalties, because their cathayan steeds are not use to the terrain.
Move&Shoot: Scouts suffer no penalty for moving and shooting.
Skirmish: Scouts are permitted to skirmish.
0-1 Unit of Kwan Broadswordmen ...................... 75 Points
Possibly the most deadly of all troops in the entire Cathayan, and maybe even the Heavenly army are the famed Kwan Broadswordmen. First formed from the origional core of troops which were trained by Emperor Kwan himself, these wild and savage warriors fight with no objections and no fears. They are trained by the finest of generals, and sometimes, even heavenly Kings themselves. Their mighty broadswords are all blessed by the Jade Emperor, so they carry much more power than normal troops.
Profile M WS BS S T W I A Ld
Kwan 4 6 3 4 4 1 5 2 10
Horse 9 3 3 3 3 1 2 1 5
Save: 2+
Equipment: They wear heavy armour and sheilds. Their Cathayan Steeds are wearing barding.
Options: The regiment may include a magic standard.
Special Rules:
Immune to Psycology: The Kwan Broadswordmen are the most diciplined troops. They fight with their complete devotion and are immune to psychology. They do not break, or take ANY tests, dispite whatever circumstances, whether they are forced to by rules, or special rules. They do not break what so ever.
Broken Rank Tactic: Kwan Broadswordmen may use the Broken Rank Tactic.
Kwan Broadswords: These fabulous weapons were forged by the heavenly smiths who create the weapons for the Generals of the Heavenly Army. Undoubtedly, they are much more deadly than any mortal weapon forged, and possess the power of cleaving, When a foe is struck by one such broadsword, they may attempt to save themselves through the thickness of their armour, however if they fail, they will be completely cleaved in half. The Broadswords offer +2 strength. And a wounded foe must roll under their toughness immediately, and if they roll over, then they fail, and are completely slain. This applies for all troops except Generals and Master Wizards and up.
0-1 Unit of Palace Guard ............................ 10 Points
Palace Guards are the elite group of soldiers. They are the guards of the sacred Phoenix Tower, and are the army within the walls of the Imperial Palace, where the Emperors and Empresses have resided. They are dressed in heavily drapped mail armour which is made out of Charonite Jade Stones, which are incredibly valued throughout the Cathayan Empire, and they are trained in the use of the Double Hook Swords, one invention which was put to extreme use during the reign of Emperor Han-Zing. They are nobel at least, and invaluable at best. Strong and brave fighters, they are completely loyal to the rights of the Emperor.
Profile M WS BS S T W I A Ld
Palace Gaurd 4 5 3 4 3 1 4 2 8
Save: 5+
Equipment: They wear light armour and sheilds. They are armed with double hook-swords.
Options: May replace light armour with heavy armour (+1 points). The regiment may include a magic standard.
Special Rules:
Double Hook-swords: The Palace Guard are armed with double hook-swords, but are unaffected by the special rules of the Double Hook-swordsmen.
Bodygaurd: If the General is within the regiment, they do not take any leadership based tests whatsoever, which includes break test.
Broken Rank Tactics: They may use the Broken Rank Tactic.
Wind Riders ......................................... 27 Points
The Cathayan Wind Riders would be the hard hitting light cavalry for the Cathayan army. They are not armed with the mighty broadswords, but with halberds. Upon first glimpse, the Wind Riders are much more elegant than the Cathayan Mounted Scouts, but they are much more deadly. Their thick armour which is not jade, offers a good save of 4+, and with extra shields, and horse barding, they can go even higher at their saves. They are the cavalry which can also use missile weapons, such as long bows.
Profile M WS BS S T W I A Ld
Wild Riders 4 4 3 3 3 1 4 1 8
Steed 9 3 3 3 3 1 2 1 5
Save: 4+
Equipment: They carry halberd and shilds and wear light armour.
Options: May replace Light Armour with Heavy Armour (+2 points) and may add barding to Steeds (+8 points). The regiment may include a magic standard.
Special Rules:
Skirmish: The Wind Riders may skirmish, like the scouts and mounted scouts.
Halberds: They are not as experienced in using bows, which are the main weapons of the Scouts, but they are more capable of damage with the halberds, which cause +1 strength when they charge.
0-1 Unit of Firebird Riders ......................... 52 Points
Firebird Riders are the most regal of all the Cathayan Troops. They are the children of the powerful warlord families of the Cathayan Empire, and are the only troops which are permidtted to ride the sacred Firebirds in battle. Only when they have trained with the Palace Guard, or Kwan Broadswordmen, they are permitted to ride such a sacred bird. Before the actual announcement of their entrance into the Firebird Riders, no such person is permitted even to go near such a sacred creature.
Profile M WS BS S T W I A Ld
Firbird Riders 4 4 4 4 3 1 4 2 8
Firebirds 2 6 0 5 4 2 4 2 7
Save: 4+
Equipment: They carry halberd and shilds and wear light armour.
Options: May replace Light Armour with Heavy Armour (+2 points) and may replace Spears with Giks (The equivalent to lances) (+2 points). The regiment may include a magic standard.
Special Rules:
Not Monsters: The Firebird Riders are mounted on creatures with 2 wounds, but this does not mean that the Firebirds are considered monsters.
Loyalty: The Firebirds, themselves always take the first wound inflicted on the model, despite whoever the initial attack was meant for. This shows the true loyalty of a mount. After that, if the rider is slain, the monster can continue to attack the enemy until it dies.
Immune to Flames: Firebirds are completely immune to any type of flame or fire attack. As are their riders.
Flame Feathers: The Firebirds carry 3 Flame Feathers which may be used in shooting phase. They have a range of 8" and inflict a single S4 hit. Armor saves are allowed.
Fly: Firebirds are also allowed to "fly high" as described in the Warhammer Rulebook.
Shung Hook-Swordmen ................................. 10 Points
The diverse Cathayan army includes specialized troops from throughout the Catnayan Empire. The troops of the Shung Province are armed with mighty Double Hook Swords, which provide not only attacking abilities, but extra protection! The Hook Swords parry many attacks, but are essentially much related to the dagger.
Profile M WS BS S T W I A Ld
Shung Hook-Swordmen 4 3 3 3 3 1 3 2 7
Save: 5+
Equipment: They carry halberd and shilds and wear heavy armour.
Options: One regiment may include a magic standard.
Special Rules:
Pairs: The Double Hook Swords are always used in pairs. This explains the fact that the troops have 2 attacks.
Hook-sword Parry: The parrying power of the Hook-sword offers a 5+ parry, before armour saves are calculated.
Huang Sabermen ...................................... 10 Points
From the Province of Han come the fast, and fierce fighting Sabermen. Soldiers who fight similar to the Hook-Swordmen, but are much much more faster. Their flashy, and deadly sabers are related to the sword, but instead of two shard edges, the saber only has one. One which is far more sharp and deadly.
Profile M WS BS S T W I A Ld
Saberman 5 4 3 3 3 1 3 2 7
Save: 5+
Equipment: They carry halberd and shilds and wear heavy armour.
Options: One regiment may include a magic standard.
Special Rules:
Fast Fighters: Sabermen are incredibly fast fighters, who attack with a rapid moving twirling attack. Similar to the Wardancers of Loren. However, they do not frenzy. But they may be deployed 6" outside of the deployment zone, and have a faster movement.
May Skirmish: They may skirmish.
0-1 Unit of Watchers ................................ 10 Points
+4 points to replace their Bows with Long Bows.
+2 points to replace their Light Armour with Heavy Armour
Yang-Lo’s existance as a major sea power has contributed to the Cathayans. Not only do they produce incredible amounts of ships, but they also train some of the most well armed troops. Their soldiers are the Yang-Lo Watchers. The Watchers are more cunning than the convential scouts. They are carefully deployed within their ships, or land, where they keep watch out for enemies.
Profile M WS BS S T W I A Ld
Watchers 4 4 4 3 3 1 3 1 7
Save: 3+
Equipment: They are armed with swords and longbows. They wear light armour and sheilds.
Options: One regiment may include a magic standard.
Special Rules:
Deployment: Watchers are permitted to be deployed anywhere. As long as they are outside of the enemy’s own deployment.
Skirmish: They may skirmish.
Fire and Flee: May use the fire-and-flee rule.