SPECIAL CHARECTERS:
Avatar of Karttikeya (Demigod of War) ............ 750 pts
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Karttikeya710787810610
Karttikeya (Kart-I-Ke-Ya) has 4 faces and 6 arms. 4 of these armes have swords and in 1 he carries a magical bow. When fighting against him units may not use their rank bonus and he cannot be flanked nor does rear bonus count, this is due to his 4 faces in which he can see in all diorections as well as fight in all directions.
His swords cause D3 wounds against deamons, with no demonic save allowed. However only one wound caused to all other types. His bow has a range of 48", a strength of 6, D4 Damage with no save allowed and it also acts as the same as a bolt thrower in terms of rank penetration.
Karttikeya is a huge and terrifying creature and therefore causes terror. Being an Avatar he has an unmodified 4+ save against all damage inclueding warmachines and spells as well as magic items.
He has a +1 to hit in hand-to-hand combat and is a 4th level magic user.
Arjuna ........................ 411 pts
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Arjuna4865548410
Arjuna is the son of Indra, the supreame god of Indhi. He rides into battle in a light chariot drawn by 2 special horses. The driver wears light armour and carries a handweapon.
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Driver444441428
Horses840442415
Arjuna has three magic items: a magical two handed sword that always strikes first. The bow of rainbows which fires a lightning bolt with a range of 30" at a strength of 5 and acts the same as a blue dragons breath weapon in that it can jump to another figure on a roll of 4+. He also wears a talisman given to him by Ushas which will regenerate any wounds suffered by Arjuna, his driver or horses on a 4+ (Talisman of Ushas).
Arjuna always has these items and may not carry any others. He may be used as your army's general in which case he replaces the Maharaja. Within his point cost he magic items and chariot have been included.
Ashoka ....................... 350 pts
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Shoka4664436410
Crew443431417
Horse830331315
Chariot---7731--
Ashoka was the first Maharaja to unite all of Inhdya. He rides into Battle in a 4 horse heavy chariot (driver and 3 crew) plus the 2 outriders. His crew is made up of his most trusted and experianced warriors. The outriders are in light armour and carry a shield, a hand weapon and a spear. The driver wears light armour and has a hand weapon. His crew are armed with shields, longbows, spears and a hand weapon.
Ashoka has the following 3 magic items, he may not swap for any others. The Armour of Agni, this gives him an unmodified 4+ save, as well as totally immune to fire and lightning based attacks. He carries the Bow of Naga which fires at the same rate as his attack characteristic, at his strength and has a range of 30". Lastly is the Spear of Ashoka which adds +1 strength and causes D3 wounds 9wounding deamonds automatically), no save except magic armour.
Mogwai - The Master of Tigers ...................... 240 pts
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Aldmogwai455442538
Tiger740542634
Mogwai was brought up with tiger cubs and therefore he can communicate and control any form of cat. He goes to battle with 4 Tigers which he can send to attack any enermy within charge range and this is the only time they will leave his side.
Mogwai carries a modified handweapon shaped like a tigers claw that causes double damage and a -2 to the armour save. He also carries a set of magical pipes, which can be used in the magic phase. When blown they cause all mounted cavalry troops to take a leadership test at -1, if they fail they are unable to move in the next turn as their rider has to regain control. This is a spell asnd can be dispelled in the usual way.
Leonidas - King of Sparkus .......................... 190 pts
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Leonidas 4775438410
As a lord charecter he may take upto 3 magic items and any armour or arms allowable in the lists.
Special: Immune to Psychology and any unit he leads will never break.
Leonidas may be accompanied by his personal gaurd which can consist of upto 30 figures.
Gaurd: +13 pts each
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Gaurd 4534314110
EQUIPMENT: The gaurds are armed with spears, handweapons, shields and waer light armour.
SAVE: 5+
OPTION: May be upgraded to heavy armour +1 point.
SPECIAL: May form shield wall (+1 Save)
Mahasedum Devi - Commander of the Madien Gaurd .................. 408 pts
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Mahasedum 576443539
The latest supreme leader of the Madien Gaurd. She has 3 Magic Items and wears light armour Mahasedum Devi carries the King Cobra Blade, which always strikes first and adds +2 strength and causes D3 wounds for any unsaved wounds. She also wears the Golden Helm of Atrazar, and carries the Spelleater Shield. She must take these items and no others.