CHARECTERS:
1 Border Prince .............. 100 pts
The Border Princes are determined to carve out small kingdoms in the Borderlands that lie to the south of the Empire. They are often Empire or Brettioian nobles that have fleed there country in excile or to expand there lands.
Profile M WS BS S T W I A LD
Lord 4 6 6 4 4 3 6 4 9
Equipment: The Border Prince may be armed with any weapons and armour allowed to Border Princes (see Equipment List).
May Ride: He may ride a horse (+0 points) or a Warhorse (+3 points). He may also ride a monster (see Monster list).
Magic Items: He may carry upto 3 Magic Items.
0-1 Army Standard Bearer ......................... 80 points
Profile M WS BS S T W I A LD
Battle Standard 4 4 4 4 3 1 4 2 7
Equipment: The Army Standard Bearer may be armed with any weapons and armour allowed to Border Princes (see Equipment List).
May Ride: He may ride a horse (+0 points) or a Warhorse (+3 points). He may also ride a monster (see Monster list).
Magic Items: He may carry a single Magic Item which may be a magic standard.
0+ Heroes .................................. 65 points
Profile M WS BS S T W I A LD
Hero 4 5 5 4 4 2 5 3 8
Equipment: Heros may be armed with any weapons and armour allowed to Border Prince troops (see Equipment List).
May Ride: He may ride a horse (+0 points) or a Warhorse (+3 points). He may also ride a monster (see Monster list).
Magic Items: He may carry a two Magic Items.
Champions
Human Champion ............................... 48 points
Dwarf Champion ............................... 48 points
Oger Champion ................................ 110 points
Profile M WS BS S T W I A LD
Human Champion 4 4 4 4 3 1 4 2 7
Dwarf Champion 3 5 4 4 4 1 3 2 9
Ogre Champion 6 4 3 5 5 3 4 3 7
Equipment: The Champion is armed and equipped the same as the unit he is with (see Equipment List).
Magic Items: May carry a single Magic Item.
0+ Wandering Wizards
Wizard ....................... 56 points
Wizard Champion .............. 118 points
Master Wizard ................ 190 points
Wizard Lord .................. points
Equipment: Wandering Wizards may be armed with any weapons and armour allowed to Border Prince troops (see Equipment List).
May Ride: They may ride a horse (+0 points) or a Warhorse (+3 points). They may also ride a monster (see Monster list).
Magic Items: A Wizard may carry a sigle magic item, a Wizard Champion 2 items, a Master Wizard 3 items and a Wizard Lord 4 items.
Magic Spells: Wandering Wizards take their Spells from the Battle Magic deck. A Wizard takes 1, Wizard Champion 2, Master Wizard 3 and Wizard Lord 4.
Profile M WS BS S T W I A LD
Wizard 4 3 3 3 4 1 4 1 7
Wizard Champion 4 3 3 4 4 2 4 1 7
Master Wizard 4 3 3 4 4 3 5 2 7
Wizard Lord 4 3 3 4 4 4 6 3 8
Orge Chiefs
Ogre Chief..... 240 points
Ogre War Chief..... 380 points
Profile M WS BS S T W I A LD
Ogre Chief 6 5 4 5 6 4 5 4 8
Ogre War Chief 6 6 5 5 6 5 6 5 9
Equipment: Champions, Chiefs, or War Chiefs must carry the same weaonry and have the same armour as the units they lead.
Magic Items: May carry 1 magic item.
Special Rules:
Cause Fear: Ogres cause fear.
Leader: If your unit consists of at least three Ogres, it may be led by an Ogre Champion (eg. two Ogres and an Ogre Champion); if your unit consists of at least seven Ogres, it may be led by an Ogre Champion or an Ogre Chief; and if your unit consists of at least ten Ogres, it may be led by an Ogre Champion, Ogre Chief, or an Ogre War Chief.
0-1 Gyspsy Fortune Teller .............. 120 points
You may take a Gyspsy Fortune teller if you inclued a unit of Gypsys in your army.
Profile M WS BS S T W I A LD
Gyspsy Fortue Teller 4 3 3 4 4 2 4 1 7
Equipment: Gyspsy Fortune Teller may be armed with any weapons and armour allowed to Border Prince troops (see Equipment List). She will not wear armour.
May Ride: May ride a horse (+0 points) or a wagon (+20 points).
Magic Items: May carry upto two magic items.
Magic Spells: Gyspsy Fortune Tellers take two Spells from the Battle Magic deck.
0-1 Ranger ................... 90 points
The Rangers are the remnants of the Sword Masters who remianed in the Old World after the Elven/Dwarf Wars. The rangers serve to protect the Old World from the power of Chaos. They are trained in the Naggrund-Dum home of the Great Eagles.
Profile M WS BS S T W I A Ld
Ranger 5 5 5 4 3 1 7 2 8
Equipment: The Ranger is armed with 2 hand weapons which give him an extra attack (total of 3). He wears magic armour and carries a longbows at +3 points.
Save: 4+ (Magic Armour)
Special Rules:
Rangers Skill: The Ranger has been trained to make the most of his attacks. They always wound on a 6 on a d6 and give a -1 save modifier.
Ranger Armour: Made of strongest Ithiume and enchanted by magical powers this armoure saves on a 4+.