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The Games of Saberhaven
Contingencies
Circle of Song
Group centered around the worship of Eilistraee.
Highest level Mage:
12th (Crystalis)
Highest level Priest:
12th (Imyril)
Members:
Imyril Vrinn: Drow Priest/Fighter 12/7
Daryth: Half-Elf Bard 13
Crystalis: Elf Fighter/Mage 9/12
History: Imyril
Vrinn came to Saberhaven and sought to preach and gather followers of Eilistraee. She had about 100,000 in gold
bars which she hid outside the city. She bought a small amount of farmland just east of the city and set up a glade
for worship and dance. She often preached in town, gathering a growing group of followers, mostly regular citizens
but also a couple of competitors (Daryth, Crystalis).
Base: Members take
care of own living arrangements, or can live on, and care for, the farmland Imyril owns outside of town.
Allies: Mystic Knights
Enemies: Powers
of the Dark
Benefits:
Living Expenses
Charging Magic Items
Free Healing
Sparring Partners
Parties/Revelry
The Dark Ones
Splinter group of the Powers of the Dark. Formed by the Cambion
Prince Bellow after defeat at the hands of the Dukes of Hell on Earth.
Highest level Mage: 10th (Orred)
Highest level Priest:
12th (Bellow)
Members:
Bellow: Cambion Fi/Pr/As/Mage/Psion 16/16/15/5/16
Querlak: Githyanki Fighter/Mage 11/9
Drago: Duergar Priest/Assassin 9/9
Orred Aved: Derro Savant Mage 12
Orso Shadowstealer: Half-Deep Dragon Fighter 12
History: When Bellow
escaped from the Dukes of Hell on Earth he decided not to rejoin the Powers of the Dark. Instead he formed a new
group, the Dark Ones. Bellow recruited non-drow underdark dwellers and extra planars to fill the ranks of his new
group. Since then they've been located in Saberhaven City gathering fame and fortune as Arena winners. Bellow is
the son of tanar'ri lord Fraz-Urb'luu. In his defeat at the hands of the Lords, Fraz appeared to aid his son and
also gated in tanar'ri lord Kotchesie. Meph also appeared in this fight to even the odds and the devils and demons
left the plane to continue their battle. Bellow had three half-brothers who died in that combat at the hands of
the Lords.
Base: A series of
Mordenkainen's Magnificent Mansions, the entry to which is hidden in the cellar of a certain building in Old Town.
Allies: Hydra's
Heads, Dark Ones
Enemies: Dukes of
Hell of Earth, Powers of the Dark (Secretly, work through the Hydra's Heads)
Benefits:
Living Expenses
Charging Magic Items
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Slaves/Servants
Training Area
Sparring Partners
Laboratory/Alchemical Materials
Notoriety
Powers of the Dark
Formed by High Priestess Clef as a union of evil underdark
dwellers and the Cambion Bellow in an effort to spread the power of Lolth on the surface world. After a defeat
at the hands of The Lords of Hell on Earth, Bellow and other others left, leaving only Clef and Flag. Relocating
in Saberhaven, they enlisted the help of several other Dark Elves to form a very powerful contingency.
Highest level Mage: 18th (Flag)
Highest level Priest:
18th (Clef)
Members:
Clef: Drow Priest/Fighter 18/12
Flag: Drow Fighter/Mage 18/10
Drowkla: Drow Priest/Fighter 15/9
Bareth: Drow Fighter 12
Roulette: (Dead)
Dantrag: Drow Necromancer 13
Bargon: Drow Fighter 12
History: Another
rival group of the Dukes of Hell are the Powers of the Dark. Originally they were Clef, Flag, Bellow and some others.
During a glorious battle with the Lords, Bellow was captured and Clef and Flag ran off. Upon his eventual escape,
bellow formed the Dark Ones and Clef and Flag recruited only drow elves to fill their ranks. Now they live beneath
Saberhaven City in the caverns connected to the sewer systems. Clef is the only person to have defeated Scourge
from the House of the Dragon (another magnificent but
short fight). Needless to say, they have a very heated rivalry with HoD.
Base: Caverns below
Saberhaven City
Allies: Dark Ones
Enemies: House of
the Dragon, Hydra's Heads, Dukes of Hell on Earth
Benefits:
Living Expenses
Charging Magic Items
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Slaves/Servants
Training Area
Sparring Partners
Laboratory/Alchemical Materials
Notoriety
The Mystic Knights
From Faerun comes this group who happened upon each other through
their favorite hobby...killing evil spellcasters! Their plan is to eradicate all evil spellcasters in the Games.
Highest level Mage:
13th (Synin)
Highest level Priest:
none
Members:
Spyke: Svirfneblin Warrior 13
Synin: Rockseer Elf Earth Elementalist 13
Xavier: Human Mage 11
Isabella: Human Mage/Priest 11/13
Ahmet: Human Priest 14
Rockim: Dwarf Fighter/Priest 9/12
History: A very
mismatched group, their only cause for entering the Arena is to kill the evil mages who they see as the major threat
to the world. There are quite a few priests in this group, trusting in the powers of their gods to overcome the
spells they face. Spyke and Rockim traveled together for many years on Faerun, before gathering the others to their
cause. When they stormed the base of a Zulkir of Thay they ended up having to fight a group of fiends summoned
by the mage. They were pulled through the gate and found themselves in the Nine Hells. After a long time of battle
they managed to escape, only to find themselves on Terra Dyne. From their time in the Nine Hells they have developed
an intense hatred for fiends of all sorts and have singled out the Cambion led Dark Ones as the group on which
they will focus their attacks.
Base: House in the
industrial district, it's back against the walls of the city.
Allies: Circle of
Song
Enemies: Dark Ones,
evil mages in general
Benefits:
Living Expenses
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Sparring Partners
Warriors of the Mind
Formed as the "True Warriors of Saberhaven" as those
who fight with the mind, through strategy, psionics and spells to further preparation, to further the careers of
its members, and for mutual benefit.
Highest level Mage:
13th (Morann)
Highest level Priest:
13th (Quim)
Members:
Tak'Nak'Raq: Halfling Ranger/Psionicist 10/11
Morann: Human Mage/Psionicist 13/15
Quim: Human Druid 13
Base: Burrowed out
home in grove of trees on the eastern edge of the halfling neighborhood in Elfhaven. Quim spends a lot of time
wandeing the island.
Allies: None
Enemies: None
Benefits:
Living Expenses
Free Healing/Raise Dead
Tactics/Fight Planning
Training Area
Sparring Partners
Library/Study Area
Dukes of Hell on Earth
One of the largest forces of evil in the Northlands. This group
of
assassins are loyal to the Arch-Devil Mephistopholes and headquartered in the Wild Lands. Their group numbers over
100, though only a handful of the best compete in the Games.
Highest level Mage:
12th (non-Arena NPC)
Highest level Priest:
14th (non-Arena NPC)
Members/Leaders:
Double Death: Human Fighter/Assassin 11/14
Lord Blix: Human Fighter/Assassin 11/14
Rasta Rolarian: Human Barbarian/Mage 10/11
Brandibus Vandmeer: Human Fighter/Thief 10/14
Tamar (dead)
History: This group
originally was simply a collection of naer-do-well's, mostly assassins and thieves, but eventually became the Dukes
of Hell on Earth, followers of Mephistopholes. They were severely beaten by the War Dogs and spent more than a
year tracking them down and defeating them, also taking over their stronghold in the wilds outside of Saberhaven.
They also have taken over several other strongholds in Kalbese and Lostow and have agents in every country of the
Northlands who spy for them.
Base: Stronghold
just under a days ride from the city. Once much grander, but large portions destroyed during the last battle against
the War Dogs. West wing has been rebuilt, and strengthened with stones from other parts of the structure. Their
main stronghold is located in The Wild Lands.
Allies: Hydra's
Heads
Enemies: Dark Ones,
War Dogs
Benefits:
Living Expenses
Charging Magic Items
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Slaves/Servants
Training Area
Sparring Partners
Notoriety
Quarry of the People
A cooperative effort between King Giantslayer of the Mountain
Dwarves of Highland and King Kopper of the Snow Dwarves. Seek to forward all of dwarf-kind (the People) through
success in the games.
Highest level Mage:
none
Highest level Priest:
15th (Adrilla).
Members:
King Kovak Kopper: Snow Dwarf Fighter 22
Pochard Pickaxe: Dwarf Fighter/Priest 13/13
Adrilla Stonewall: Dwarf Priestess 15
Akira Axehammer: Dwarf Fighter 15
Breunor Battlehammer: Dwarf Fighter 9
Dalkar Stonebiter: Dwarf Battlerager 9
Ombi: Dwarf Fighter/Thief 10/12
Saggratoph: Dwarf Fighter 13
History:
On his visits to Saberhaven, King Kopper often watched dwarves fighting
in the Arena. Those of the People that participated in the games largely
seemed to be warriors. With the small dwarven population in Saberhaven,
and the influence of the mayor, it was difficult for those of the stout-folk
wounded in the Arena to find healing. Finally he decided to form a contingency
that would see to their aid. Mayor Slonhouser was against it (he never
did like dwarves), but with King Giantslayer's cooperation they convinced
the ruler of Saberhaven (who couldn't risk alienating the rulers of two
such important trading nations).
Base: Coverted barracks
in North-East corner of Dwarfhaven. It is
contsructed almost entirely of stone, with reinforced doors, barred windows, and weapon emplacements on the roof.
It is probably sturdier now than when it was a barracks. It has a back entrance into one of the towers at the corner
of the wall around Dwarfhaven.
Allies: Mystic Knights
Enemies: Blood of
the Bull
Benefits:
Living Expenses
Salary
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Training Area
Sparring Partners
Blood of the Bull
Formed as a group for minotaurs, any competitor of minotaur
background may join.
Highest level Mage:
none
Highest level Priest:
none
Members:
Arrngha: Minotaur Fighter 13
Guurnsh: Minotaur Fighter 9
History: This is
another group sponsored by King Tarok Giantslayer of Highland. Nearly fifty years ago, before he became king, Tarok
was in one of the smaller dwarven communities in the northern regions of the country. The town was taken by surprise
when a group of ogres, led by several giants, attacked. It was during the battle for the town that Tarok earned
his title Giantslayer, single-handedly slaying two of the huge creatures. However, it
would surely have been nothing more than an epithet for the brave dwarf, were it not for the force of minotaurs
that came rushing to the dwarves aid, marching throughout the night to reach the beleagured defenders. When he
heard that some minotaurs were trying to form a contingency in Saberhaven he came forward, speaking to Slonhouser
on their behalf, and granting them some
property he owned in the city. In return they killed the dwarven messenger who delivered the news to them. Giantslayer
has retracted his patronage, but Slonhouser is sponsoring them through one of his dwarven agents, keeping up the
appearance that Giantslayer is their sponsor.
Base: A former tavern
sort of between Old Town and Orctown. It is dirty and wretched both inside and out. The roof sags near the back,
the result of a beam support broken during a drunken brawl between the two minotaurs.
Allies: Association
of Problem Eliminators
Enemies: Quarry
of the People
Benefits:
Living Expenses
Salary
Money for Normal Equipment
Tactics/Fight Planning
Slaves/Servants (3 kobold slaves)
Sparring Partners
Talons of Today
A mysterious figure known only as Today recruited a number
of extra-planer warriors to compete for him.
Highest level mage:
16th (Flrlawd)
Highest level Priest:
12th (Djeeanug)
Members:
Saben: Human Wild Mage 15
Breeze: Rager Fighter 10
Latherin Dark: Aasimar Fighter/Thief 15/15
Laereth: Aasimar Fighter/Psionicist 10/11
Jescansss: Tiefling Bard 17
Kkkrawkk (dead)
Pffriiti: Tiefling Fighter/Thief 12/15
Flrlawd: Tiefling Mage 16
Djeeanug: Tiefling Priest 12
History: Although
all of it's members fight on behalf of the one known as Today, none will speak of him, and he is never seen. Specualtion
around the city in the months since the contingencies formation have claimed the group's mysterious leader variously
as a demon, a lich, an outcast god, and most recently, a conglomerate of the spirits of those slain in the Arena
over the years of its existence. Some quote the ramblings of the mad seer, Inaubrul, who wrote of a spirit nexus
in the belly of the island. They claim that none who die on the island can gain eternal rest, taking the vampire
lord, Baron Von Toben, who rules the eastern part of the isle of Saberhaven, as further evidence of this spirit
nexus.
Base: The group
must have a base somewhere in the city, though it's location is a secret known only to it's members.
Allies: none known
Enemies:
none known
Benefits:
Living Expenses
Notoriety
Unknown for everything else
Hydra's Heads
An eclectic group of combatants, formed and led by a pair of
drow
psionicist's.
Highest level mage: 14th (Barton)
Highest level Priest: 12th (Ixati, Anashi)
Members:
Laenix Drow Priest/Mage/Psionicist 11/9/9
Gromph Drow Fighter/Psionicist 10/11
Gauroth Half-Giant Gladiator 9
Ixati Leprechaun Bard/Priest 11/12
Barton Avariel Mage 14
Anashi Half-Greyhawk Dragon Priest/Psionicist 12/9
History: After arriving
in Saberhaven, bringing with her a strange pair of assistants (half-giant and leprechaun), Laenix contacted Gromph
and the two joined forces. After using several of the other contingencies to accomplish their goals, they bought
a former warehouse on the shore outside of orctown and organized themselves as a contingency of fighters ready
to enter the
Arena.
Base: Headquarters,
and tavern, "The Fishbowl" (see below)
Allies: The Dark
Ones, Dukes of Hell on Earth
Enemies: Powers
of the Dark
Benefits:
Living Expenses
Charging Magic Items
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Slaves/Servants
Training Area
Sparring Partners
Laboratory/Alchemical Materials
One portion of the warehouse, taking up maybe one quarter of it's size, has been converted into a tavern. It is
known as the Fishbowl, because a large hole has been dug out below it and filled with water. The floor is glass,
treated with a glassteel spell to make it strong enough for people to walk on it. People can look below them and
see the fish swimming around beneath their feet.
The water filled chamber beneath the warehouse extends beyond the main room, extending beneath the entire complex
(each room has a different piece of glass over it, rather than one large piece).
Living within the huge aquarium is an aboleth which Laenix managed to capture.
The Disciples of the Stormhawk
A small special forces unit from the world of Talladar, they are
followers of The Stormhawk, High Overlord and controller of much of Talladin
(Talladar's main continent).
Highest Level Mage: 12th (Silvara)
Highest Level Priest: 12th (Tellafar/Dorn)
Members:
Alaron of the Twin Blades:
Human Fighter/Mage 8/11
Dorn Dal'Laern: Half-Elf Mage/Priest(Mystra) 11/12
Silvara Spellbinder: Elf Mage 12
Tellafar Mailfist: Human Fighter/Priest(Lathander) 7/12
Borosk: Human Fighter 10
Skipio: Deep
Gnome Fighter/Illusionist
10/11
Durak of the Veil: Human Fighter/Psi/Mage 7/10/11
History:
Undefeated in battle, the Disciples of the Stormhawk fell to treason.
Charged with a hideous crime they did not commit and without the possibility
of any fair defence, they called for divine intervention at the oracle
of Al Troac. The oracle decreed that they should go to the Games of Saberhaven.
Only when one of them stood victoriously as grand champion then their
name would be cleansed and their honour restored. As the reverberations
of the decree died within the cave of the oracle, there came a flash.
Glancing around, the bewildered soldiers found themselves on the
edge of a great city. Saberhaven.
The group has set up a base and begun challenging other opponents in the
Arena, working their way up the ranks toward that of Grand Champion.
Base:
The Disciples have rented a large building on the outskirts of town, renaming
it "The Hawk's Nest". The building, in the northern part of
the Arena District, is slightly run down.
Allies:
None
Enemies:
None
Benefits:
Living Expenses
Charging Magic Items
Money for Normal Equipment
Free Healing/Raise Dead
Tactics/Fight Planning
Training Area
Sparring Partners
Laboratory/Alchemical Materials
Parties/Revelry
Floyd and Friends (FaF)
Group of goodly adventurers reforming after getting split up leaving Athas.
Highest Level Mage: 13th (Floyd)
Highest Level Priest: 11th (Fred)
Members:
Floyd: Human Fighter/Psionist/Crusader
7/8/13
'Fred': Thri-kreen Fighter/Cleric/Psionist 7/11/10
History:
While adventuring on Athas, Floyd and a group of goodly adventurers were
forced to jump through an unknown portal. They only had the time to confirm
that it wouldn't kill them. Upon waking up on the other side, the various
members found themselves alone and on strange worlds. Since that time
some have continued in their professions while others have taken roles
more suited to their new worlds. All have explored their worlds, some
having explored several. Now, slowly, they're getting back together again
as they drift into Sabrehaven in their ones and twos. What they'll do
when the whole group is back together is unkown, but for now they're passing
the time by competing in The Games, beating up evil opponents and practicing
against goodly ones.
Base:
Currently renting rooms in the Jungle Inn (may sort out something more
permanent).
Allies:
Circle of Song, Mystic Knights, Warriors of the Mind
Enemies:
The Dark Ones, Powers of the Dark
Benefits:
Charging Magic Items (where possible)
Free Healing/Raise Dead
Tactics/Fight Planning
Sparring Partners
Shared Normal Equipment
The
Unforgiven
Group devoted
to the following of their dark arts and the destruction of those who would
perpetuate good.
Highest level
Mage: 13th (Toreador and Ravenscloak)
Highest level Cleric: None
Members:
Toreador: Fighter/Psionist/Defiler 8/9/13
Ravenscloak: Fighter/Mage 8/13
Tynian: Fighter/Necromancer 9/11
Stitch: Necromancer 12
History:
Little is known about the history of this group outside of the Arena.
What is known is that Toreador sent his two best warriors to scout the
Games before his arrival. After only a few matches, Toreador and his partner
Ravenscloak appeared, declaring war on many of the different groups already
established.
Base:
The group currently resides in a Crypt a few miles out of town. Since
their inhabitation, many strange creatures have begun to walk the night.
Allies:
None
Enemies:
Circle of Song, Mystic Knights, Disciples of the Stormhawk.
Benefits:
Living Expenses
Free Healing/Raise Dead
Charging Magic Items
Sparring Partners
Slaves/Servants (entourage of skeletons and zombies)
Training Area
Tactics/Fight Planning
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