CHARACTER: Name: Maruk Mithrilhammer Age: 70 years (80 from ghost +1 Haste) Race: Mountain Dwarf Height: 4' 6" Class: 8/8 Fighter/Priest Weight: 170 lbs. AL: LG Hair: Light Brown Eyes: Blue Birthdate: Verdus 12th (6/12/6648) STR: 18/93 hp: 82 INT: 14 AC: -4/-9 (fine steel plate mail +3/shield WIS: 17 +4, boots of speed) DEX: 16 +1 +1 -2 -4/-8 (Armor of Greataxe, Gnarldon's Shield, CON: 17 +3/+2 hp boots of speed) CHA: 16 (18 to dwarves) CMS: 15 Weapons: ATT: THAC0: Damage: Speed: Hammer of Life 2 1/-3 2-5/1-4 (+13) -1 Hammer, Dwarven Thrower 2 2 2-5/1-4 (+12) 0 (thrown) 1 2 4-10/2-8/3-12 (+12) -1 Hammer +3 2 2 2-5/1-4 (+12) 0 Comp. Short bow 2 11 1-6/1-6 (+5) +5 Shortsword 3/2 11 1-6/1-8 (+5) +2 Possessions: Iron holy symbol: Hammer and Anvil, Strength Short Bow, 10 normal and 12 silver tipped Flight Arrows & Quiver, 2 Bassinet Helms, High Hard Boots in pack, Grapple Hook in Pack, Belt (with small pouch), 4 water/wine skins (empty), 6 sq. yards canvas, firefox, whetstone, 2 bottles of weapons black, a healers bag, 2 candles, 3 pieces of chalk, flint and steel, a pair of crampons, a small metal mirror, signal whistle, 2 bottles of oil, 1 vial of writing ink, 4 sheets of parchment, 2 scroll/map cases, signal whistle, gems (4402 gp), Dwarven map of Southlands mountain area in map case, gold coin with Continual Light Magic Items: Hammer +3, Dwarven Thrower (180 foot range, returns as boomerang, double damage when thrown, triple damage vs. giants) Warhammer +3 Fine Steel Plate Mail +3 Shield +4 Boots of Speed Pearly White Prism Ioun Stone (Regeneration) Armor of Greataxe Steel Chain Mail +5 Never be attacked from behind Never suffer penalties for blind fighting Negative Plane Protection at will, no save necessary Haste 1/day (self only, duration 23 rounds) Super Heroism 1/day (maximum effect every time: +3 levels, +23 hit points, for 30 rounds) Gnarldon Steelshield's Shield Steel Shield +3 Immune to fire based attacks while holding it Stoneskin 1/day (blocks 14 attacks) Sunburst 1/day (brilliant flash of golden light, AOE: 40 foot radius globe, undead in the area take 36 damage no save, all others save vs. spell or blinded 1 round) Sunray 1/week (dur: 5 rounds, within 10 feet save vs spell or blind 3 rounds, 8 rounds if using infravision, for those whom sunlight is harmful suffer permenant blindess if saving throw is failed, otherwise 12 rounds blindness, undead within the 5 foot radius sphere take 48 damage, save for half, undead within 20 feet of AOE take 18 damage, save for half, the ray may result in total destruction of some undead who are adversely effected by sunlight) Hammer of Life Iron Hammer +4, +8 vs. Chaotic Evil Alignment: Lawful Good Heal 1/day Move Earth 1/week Breath of Life 1/week (cure disease in large number of people) Holy Word 1/week If touched by neutral character, acts as +1 hammer Cannot be touched by chaotic characters (hand passes through it) In Kale City: 2 riding ponies, Donkey, (for the dwarves: Ironstar Mace, mace +2, 3 maces +1, shield +3, 3 sets chain mail +3, 1 suit Anything Armor, 5 battle axes, 3 hammers, Dwarven sized Field & full plate, 9 suits of dwarven sized plate mail) On Island: small forge, large wooden chest (forge hammer, tongs and a bucket) Spheres: Major: All, Combat, Creation, Elemental (Earth, Fire), Guardian, Healing, Law, Necromantic, Protection, War, Wards Minor: Divination Spells: 5 - 1st level; 5 - 2nd level; 4 - 3rd level, 2 - 4th level Proficencies: (Weapon) Warhammer (double spec +3/+3), Weapon and Shield Specialization, Composite short bow, shortsword (Nonweapon) Healing, Endurance, Intimidation, Religion, Armorer, Weaponsmith, Riding, land-based, Speak minotuar, Singing Abilites: +2 CHA to all dwarves +2 to hit with warhammer Appearance: No unique markings, wears cloak over armor with bow and backpack Personality: Optimist with natural leader. Maruk's God is Moradin. He believes that the better armor is a priority and will upgrade his armor at the earliest opportunity. He wants to promote Moradin's teachings and all other deities are one step below. He is interested in destroying all evil. He will take heal spells at first option. He believes in fighting fair in all ways. Brief Background: Maruk comes from the mountain dwarf clans of Highland. Although the priesthood didn't run in his family, Maruk felt a strong connection with his god from an early age. His parents encouraged him towards fighting, but his heart was in his religion. After his day's worth of training in fighting arts, Maruk would spend his free time studying theology, particularly the teachings of Moradin. Having gained fame as a brave and charismatic dwarf among the dwarves of the mountainous range, Maruk felt his calling was even larger. Setting out by himself, Maruk sought to teach others the true enlightenment of Moradin. Failing to do so in the Selune worshiping land of East Stallshore, Maruk set out for the hub of the world, Saberhaven. Maruk stayed in Saberhaven for several weeks, visiting the small local temple and preaching to those who would listen in the streets (mostly dwarves). Hoping to find a larger audience, at the suggestion of one cleric from the Saberhaven temple, Maruk decided to adventure and guide a group in trouble. His first stop was a tavern called the Rottin' Corpse, where a group was gathering. Notes: God: Moradin (Father of All Dwarves)