CHARACTER: Name: Praha Olomouc Age: 26 (27) Race: Human Height: 6'0" Class: 9th level Ranger (Pathfinder) Weight: 180 AL: Neutral Good Hair: brown Eyes: brown STR: 15(19) (+3 +7) hp: 65 INT: 17 AC: -2 (vest, stone +1, ring +3 WIS: 14 cloak of displacement) DEX: 13 CON: 15 +1 hp CHA: 14 CMS: 17 Weapons: ATT: THAC0: Damage: Speed: Longsword +3 2 5 1-8/1-12 (+12) +1 blessed silver longsword 2 8 1-8/1-12 (+9) +5 Long Composite Bow +2 14 Flight Arrows +2 2 1 1-6/1-6 (+15) +2 11 Sheaf Arrows +2 2 1 1-8/1-8 (+15) +2 Long Composite Bow 16 sheaf arrows 2 5 1-8/1-8 (+11) +6 16 silver arrows 2 5 1-8/1-8 (+11) +6 hunting knife 1 10 1-3/1-2 (+7) +2 dagger (from Machla) 1 9 1-4/1-3 (+7) +2 (2) Dagger +1 1 8 1-4/1-3 (+8) +1 Possessions: strange medallion of unknown origin, longsword, 16 arrows, quiver, high, hard boots, green cloak, 50' of rope, hunting knife, large, leather sack, small, deerskin pouch, steel and flint, 2 torches, 3 wineskins, Plate mail +3, longsword +3, horse, Whetstone, 4 bottles of weapons black, a healers bag, 2 candles, a pair of crampons, 2 bottles of oil, winter blanket, 5 sewing needles, 16 silver arrows, blessed dwarven silver longsword Magic Items: Long Composite Bow +2 (strength bow) 14 Flight Arrows +2 11 Sheaf Arrows +2 1 Arrow of Darkness Longsword +3 2 Daggers +1 Bracers of Archery Archer's Vest (as leather +3 [AC4], holds 20 arrows in 20 small extra dimensional spaces on front and back) Ioun Stone +1 Protection Ring of Protection +3 Cloak of Displacement Girdle of Hill Giant Strength Scarab of Enraging Enemies Ring of Mind Shielding Brass Ioun Stone (+2d4+2 hp 1/day) Winged Boots (24") Girdle of Many Pouches Oil of Slipperiness Philter of Persuasiveness Scroll of Protection from Possesion Ring of Mud (@14th level: Meld into Stone 3/day, Water Breathing 3/day, Stone Shape 2/day, Earthquake 1/month; @12th level: Transmute Rock to Mud or reverse 2/week, Transmute Water to Dust or reverse 2/week, Conjure 8 HD Water or Earth Elemental 1/week, Airy Water 1/day; all saves at +1 creatures of elemental plane of water or earth and all attacks of same at -1 to hit and -1 per damage die, 2% chance to be plane shifted per use) Party Items: Bag of Holding 5,000 gp Philter of Stammering and Stuttering Crucible of Melting Lens of Speed Reading Daern's Instant Fortress (with all of Biddak's treasure) Proficiencies (Weapon and Non-weapon): 6/5 (1/3 open) Two Weapon Style (free) Ambidexterity (1) Longsword (required, 1) Longsword Specialization (1) Composite Longbow (1) Composite Longbow Specialization (1) Dagger (1) Speak Common (Lechitic)(free) Direction Sense (free) Distance Sense (free) Survival, Forest (free) Tracking (free) Trail Marking (free) Alertness (required, 1) Animal Handling (1) Animal Lore (1) Camouflage (1) Foraging (1) Geography (1) Hunting (1) Trailing (1) Weather Sense (1) Abilities: Hide in Shadows 56% (0% with plate mail) Move Silently 70% (0% with plate mail) Primary Terrain: Forest Tracking (see NWP) - Identification Check - Covering Movement Animal Empathy/Friendship Species Enemy: (unknown) Nature Lore Survival, Forest (see NWP) Marksmanship: +1 to hit with composite longbow Recognize Trail Hazard: 80% Trail Sense: Chance to get lost is -10% Overland Guiding: Find optimum trail Spells (at 2nd level ability - spheres: Elemental Water, Elemental Air, Weather): 2 - 1st level Appearance: Rugged and weathered, stern yet softhearted. Rangerish. Medium length brown hair and well-kept beard. Natural colored clothes, blends into forest well. Praha is actually very handsome (CMS 17). In addition, based on play history, I think it's fair to say that while Praha is quite watchful and observant, he is also rather aloof, reserved and quiet. Personality: Outdoorsy, loves nature and animals. Always looks for the good in people and situations. Not an optimist, a realist with a positive attitude. Doesn't take life for granted since he, for all means and purposes, hasn't had one. Loves to stop and sell the roses. Not afraid of what life deals him. Inside, he's confused about his past and one day long to discover it. Brief Background: Even he doesn't know much about his background because he mysteriously can't emember anything that happened before about five years ago, when he found himself in the Tranquil Forest in East Stallshore with the beginnings of a ranger education and an odd-looking but non-magical medallion. He continued his training for a time with an old ranger he soon met, and then struck out on his own to try to find out who he was. For some reason, he has a feeling he'll never know. Along the way he tries to do good and learn the ways of nature. A confusing man, Praha isn't sure why he ended up in Saberhaven City, but he did. Hoping to leave soon, he plans to join an adventuring party setting out from a tavern called the Rottin' Corpse.