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Northlandish

Tokiwa-Dai

Land of Five Cities

Southlandish

Demi-human

Titans

The Gods of Terra Dyne

The Laughing One
(Lesser God, NG)

Description

General Aspect:
God of Mirth, Fun and Life. The Laughing One is the keeper of life.
 
Worshipers:
Comedians, Performers, Jesters, Bards
 
Holy Items:

Holy symbol:
either a brooch with a smiling jolly face, or a staff or rod with a small pudgy jolly looking man

Holy water:
Any, but the process must include laughter. If someone laughs into the water being blessed the water will forever echo of that laugher until used.

Holy Areas:

Any so long as a crowd can gather.

Restrictions

Alignment:
Priests: Any Good
Worshipers: Any non-evil

Racial Requirements:

Any, including humanoids

Ability Requirements:

Wisdom: 15
Charisma: 11

Preferred Weapons
(in order of preference):
Kitchee Kitchee Koo (soft martial art fighting style)
Any non-lethal weapon, or fighting style

Armor:

None allowed

Clothing and Appearance:

Any, but priest should wear bright colors for ceremonies.

Miscellaneous Restrictions:

Cannot kill a living creature. If a priest does kill, the priest must make amends to the surviving relatives, plant a tree in memory of the one killed, and fast for four days.

Magical Items:

No magic armor, potions, oils, rods, wands, or staves

Non-weapon Proficiencies:

Required: Juggling, Jumping, Tumbling
Preferred: Brewing, Cooking, Dancing, Disguise, Endurance, Healing, Herbalism, Musical Instrument, Orienteering, Reading/Writing, Religion, Running, Singing, Spellcraft, Ventriloquism, Weather Knowledge

Spheres:

Major:
Animal (initially minor)
Healing
Necromancy
Plant (initially minor)
Weather
Universal Magic (mage)
Charm (must use WP to gain)
Elemental, Water (must use WP to gain)
Guardian (must use WP to gain)
Protection (must use WP to gain)

Minor:

All
Creation
Wards (must use WP to gain)

Granted Powers

Detect Evil
Range: self
Duration: unlimited as long as concentrating only on detecting evil
Preparation Time: 1 round
Area of Effect: 10' / level
Saving Throw: none
Frequency of Use: unlimited
Minimum Level : 1
 
This granted power enables the priest of The Laughing One to detect evil creatures and spirits so long as they concentrate only on detecting evil. Any normal distractions will disrupt this power.

Expert Healer

Range:
Duration:
Preparation Time:
Area of Effect:
Saving Throw: same as the spell
Frequency of Use: once a day
Minimum Level: 1
 
This granted power enables the priest of The Laughing One to cast cure light once a day in addition to spells allowed for the priest.

Tasha's Uncontrollable Hideous Laughter

Range: 10' / level
Duration: 1 hour / level
Preparation Time: 1 round
Area of Effect: 1 creature, giant-sized creatures triple the preparation time required
Saving Throw: same as the spell
Frequency of Use: once a day / level
Minimum Level : 1
 
This granted power enables the priest of The Laughing One to cause their victim to break into uncontrollable fits of laughter, to the point of collapse. The priest can stop the spell at any time.

Invisibility

Range: Touch
Duration: 24 hours
Preparation Time: 1 round
Area of Effect: Creature touched
Saving Throw: None
Frequency of Use: twice a day
Minimum Level : 5
 
This granted power enables the priest of The Laughing One to touch a creature or object and it vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature of his gear, unless thes allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible, items picked up disappear if tucked into the clothing or puches worn by the creature. Note, however, that light never becomes invisible, althought a source of light can become so (thus the effect is that of a light with no visible source. The spell remains in effect until it is magically broken or dispelled, until the wizard or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed. Thus the invisible being can open doors, talk, eat, climb stairs, etc., but if he attacks, he immediately becomes visible, although the invisibility enables him to attack first. Note that the clerical bless, chant, and prayer spells are not attacks for this purpose. All highly Intelligent (Int 13 or more) creatures with 10 or mor Hit Dice or levels of experience have a chance to detect invisible objects (they roll saviing throws vs. spell; success means they noticed invisible object).

Spell Casting Benefits

Priests have a reduced spell casting time, long duration on spells, and certain spell spheres may be gained as the priest gains in favour.

Turning Undead

Priests of The Laughing One turn undead as that of a priest, three levels higher.

Ethos:
The Laughing One is the guardian of the gift of life. As such, he asks that his priests never take the life of living creatures. As those that promote life, priests of the order must help save life. Whether it be from attack, famine, drought. Priests must also save the lives of the enemy, because even they can change and honor the gift of life given them. The saddest aspect for a priest is death from unnatural means, it is a theft of the gift that their god has spread out. The happiest and greatest omen is a birth of a laughing baby, for no evil shall ever be able to touch it...in their beliefs.

The other two foci of the religion is mirth and fun, in short the religion of party animals. They feel to truly live one must laugh, and learn to realize that you can't take what happens to you too seriously. They see a form of perfection in a person that is laughing so hard they have lost all control of their body. But they also hold precious, the innocent laughter of a child. Their ceremonies tend to be quite entertaining, but their excess on laughter tends to tire those that attend. (Not to mention that it embarrasses those that lost control of their bodily functions as a result of the hilarity.)

Many folk don't think the religion of The Laughing One is a very serious one, and think that many of the priests are only good for entertainment and revelry. This is not always the case, as the order seeks out evil and become it's bane. It is just the order makes more of a production of merry making than their task of hindering evil . The pixie orders of The Laughing One are the most powerful. If a good number of pixie priests are causing problems for an agent or army of evil, many times evil will withdraw and find easier prey. Any truly evil creature either knows priests of The Laughing One for the trouble that they are or have heard tales of such priests...and to be wary of them.

The Laughing One asks that his priests show their commitment, and to continue to keep the people from feeling overburdened. Because of this any priest of The Laughing One
must perform a Myrth ceremony once a week.

The Laughing One sees undead as the utter perversion of the gift of life, and asks that all his priest seek and put an end to those that create such perversions. The priests must do everything in their power to aid those that are plagued by the undead.

Some blessed priests will call the attention of a spirit guide. Although the many priests tend to talk to thin air, it is difficult to determine those priests that are so blessed.

Hierarchical Organization:
The order of The Laughing One tends to travel, although the tend to travel in groups of their order. Except for a few chosen ones that are usually sent by the leader of the temple, they are always unusual in some way and often appear nonthreatening. Evil creatures will usually not recognize such chosen ones until the priest shows his true nature.
The order doesn't tend to have an enforced structure, mainly because the members of their order travel spreading life and goodwill throughout the lands. But some reverence is shown to those that have more experience. Each temple has a priest that can at least detect evil in the surrounding area of the town their temple is given guardianship over. The larger the temple, the larger area that the leader of the temple can detect evil. The smaller temples look out for any evil, while the larger temples detect more concentrated amounts of evil. There is a central temple of the land, and is rumored (within the order) that there is a council of elders that can detect threats of evil armies anywhere in the land. This council of elders is supposedly picked by The Laughing One himself.

While only the council of elders knows the true name of The Laughing One, BonMot, there is a joke among the older members of the order that The Laughing One's true name is Melvin. When the younger members of the order say 'Melvin' the older member does just that to the younger member. For those that do not know, a melvin means to grip the loin cloth from behind the victim's back and lift it toward the ceiling.

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