Who's this Barcode guy?
Why is this his war room?
And what's this Delicatessen O'Doom stuff?
Relax. It is what it is.
Seems like everybody's page needs a theme, besides just handing out
trephines and spoons.
Based on the various ways I've wasted time over the years, I guess my theme would have to be
world building,
particularly computer-assisted world building.
It's either that or being a dilettante, and you don't need MY help for that.
This site is very much under construction, and will be for a long time.
If the organization or content is lacking, check back in a few weeks and watch
it change from a big bag'o'links to a big bag'o'links with value added.
If there's anything you really want to hear more about,
or if you've got something good you want to share with me,
drop me a line.
If you think this site's really lame,
bother somebody else.
7 October 2002:This seems like a really stupid idea. I like it!
31 January 2002:Gosh, it's been a long time
since I've done any site maintenance! It looks like a fair amount
of bit rot has set in as sites disappear or move. Well, while you
wait for me to fix links, check out Narbonic,
a web comic about mad science. It's totally monkey sugar.
10 January 2000:It's come to my attention
that Geocities has trouble serving up Java source files.
I have several source files that I link to, but they all come
up as "Document contains no data". If I rename them as HTML
files they work fine (but of course without page breaks).
I've sent a complaint to Geocities about the bug; if it doesn't
get fixed I'll convert my .java files to .html with PRE tags.
I'm also not real happy about this new Yahoo/Geocities window
that pops up on the right side of the browser window, mainly
because it blots out some of my text unless it's minimized.
Not sure how to fix that without moving my site, but I'll see
what I can do.
8 February 1999, The Great Link Harvest:
Corrected and/or removed many dead links. Still in progress; have gotten as far as 'games and game programming', but have not yet
scanned that section.
Status as of 8 June 1998: Uploaded my Java port of Torben Mogensen's planet generator.
Status as of 18 January 1998: Uploaded the alpha version of my solar system
generator applet. You can create solar systems using
scientific methods (outdated, but better than rolling dice),
and the resulting systems are displayed in all their graphic glory. Hope you like it!
Status as of 17 September 1997: Modified the wavelet synthesis applet
based on some examinations of actual DEM data. The results look a little better now.
Status as of 11 June 1997: Added a wavelet synthesis applet
based on The UBC Imager Wavelet Library.
Status as of 9 June 1997: Added a noise synthesis applet
based on code by Perlin and Musgrave.
Status as of 2 June 1997: Man, it is easy to get sidetracked :(.
While you're waiting for me to generate some new content,
check this out!
Status as of 27 March 1997: Some minor changes, plus
three new terrain generation examples (faulting,
frequency/spectral synthesis,
and offset-squares subdivision.
Status as of 18 March 1997: Still busy, but I've had the
time to put together a useless and silly applet.
Status as of 24 February 1997: Well, things have been
busy. I've made a few minor updates to these pages (some new links, etc.),
but most of my work for these pages has been off-line. I'm putting together
some classes for modeling behavior, starting with some basic fuzzy logic
and action-selection stuff a la Hamsterdam. I've also been porting the
public domain RSYNTH speech synthesizer to Java, just for kicks. Between
all that coding, and my real work on the CFOR
component of STOW, there's barely enough time to watch
Babylon 5 and MST3K.
Got a world-building page of your own?
Tell me about it; we can
start our own world-building web ring.
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This is where it all starts -- building a planet. Well, actually it
starts at a much higher level than that, and some of these links address
that (galaxies, clusters, etc.), but my main focus is at the solar system
level and below.
My solar system generator,
based on Starform and Accrete, will run right from a web page.
Source code is available for anyone who may be interested.
- Star Generator (build planets and aliens)
- The Wholesale Planet Warehouse
- Accrete (several implementations, including Java executable)
-
'Interactions of an accretion disk with a protoplanetary companion', which as the author himself will tell you, is just the coolest thing.
- StarForm at Irony Games (tabular output on web page)
- USML Archives, now at GeoCities
- Alien Planet Designer
- Maps - World building and terrain
- World Builders
- Logicrucible - RPG-oriented commercial simulators
- World Building for RPG gamers
- N-Body motion simulation (in Java)
Maybe you don't want to build a new world -- use an old world instead.
These links point you to some sites where you can find star catalogues,
NASA maps of other planets and moons, and a lot of real astrophysics.
- 3-D Star Maps
- Planetary Maps
- Other Solar Systems
- ICARUS, International Journal of Solar System Exploration
There are a lot of reasons to build terrain.
Maybe you want maps of your world, maybe you want a graphical background
for a game, or maybe you just want to look at some pretty mountains.
The links below should give you some ideas on how to do it, or you can check my
terrain synthesis pages for more. These links are
just those that I haven't found an appropriate niche for within the terrain
pages -- more links are available down below.
- Ken Musgrave's musings on terrain
- Map Projection Basics Page
- Mapping programs -- terrain, star systems, populations, ...
Actually, there are a boatload of natural phenomena you could model,
but these links are mainly related to weather and water -- the stuff that
interacts with the terrain to make places for life.
- Paul Bourke's modelling page
- NASA/GSFC Lab for Hydrospheric Processes
- Fractal Clouds Info
Once you have some land and a climate, you need an ecosystem.
So far the only links here talk about the appearance of individual members
of species -- more to come in the future.
- Visual Models of Morphogenesis
- LPARSER - an L-System parser
This section will be vastly expanded, once I've had a chance to get
my thoughts in better order. Basically, once you have the supporting
ecosystem of animals and plants, it's time to put your people in place.
- "The Division of Territory in Society" - a net book
- Mapping programs -- some of these implement formulas from the netbook above
Although it isn't trivial to calculate some characteristics of masses
of people, it's even more difficult to try to build those characteristics
from interacting individuals. Of course, individuals are more interesting.
There are a whole lot of ideas for how to model people and decision-making;
maybe you'll find something you like on the buffet.
- comp.ai.games FAQ
- comp.ai.* FAQs (CMU has _lots_ of good stuff!)
- AI Internet Resource List
-
'Artificial Intelligence: A Modern Approach', an intelligent agent textbook
- The Symbolic Theory of Game Design
- References and Papers on Interactive Fiction
- JESS, a Java reimplementation of CLIPS
- CLIPS: A Tool for Building Expert Systems
- Fuzzy Sets, Fuzzy Controllers, and Neural networks (compressed PostScript) - a great overview!
-
Virtual Actors (Michael B. Johnson's thesis)
-
Steve Woodcock's Game AI page
- Soar/IFOR Documentation
- Soar Software Archive
- Excalibur - research into constraint-based agents in games
- Natural Language - Eric Brill's home page
- Natural Language - dictionaries
- AI and Future Tech (mostly links)
-
Diplomacy Programming Project
- Project Mentifex
- What's an Agent?
- 'Interactive Characters'; it looks like Mike Power's page at Petroglyph is gone and the domain name sold off.
- Autonomous Agents - Bruce M. Blumberg
- UMBC AgentWeb
- Genetic Programming
-
Genetic Programming - John Koza's Home Page
- The Cognition and Affect Project
-
Ian Wright, one person on the Cognition and Affect project
-
Jason Hutchen's research page; he's a regular contestant for the
Loebner Prize
- Servile Software
- AI Software, mainly Natural Language
-
A-Life papers - Filippo Menczer
- Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)
-
Craig Reynold's collection of links concerning characters and improvisation.
- Simulated Fish - Xiaoyuan Tu's home page
- Center for LifeLong Learning and Design at the University of Colorado, Boulder
- Logics and Algebras
- Another media lab guy - David Maulsby
- Programming a Bolo Robot to Recognize Actions By Example
- Spatio-Temporal Modeling Page
- The Psychohistory Project
- The XTAG Project
- BB1: The Blackboard Control Architecture
-
AI and Agent software - YilSoft Home Page
- The Programmer's Booklist
- Robot Battle Homepage
- Project Production Page
- The Weirdo's Programming Achievments
- 3D Graphic Engines
- Interstellar Strategy Game
- Game Developer Magazine
- Game Programming links
- Smart unit navigation
- 3D Engines List
- ALE Homepage
- Suzerainty PBM Web Page
- http://www.cs.unc.edu/~manocha/collision.html
- DJGPP2 Games resources
- That Tile Stuff You Were Looking For
- Dr. Dobb's Web Site
- Demoscene code
- SQRT(-1) Coding page
I just wanted to recognize these people who have had the
astonishing good taste to link to my pages. ;) A search
of AltaVista turned up some additional listings which no
longer existed, most likely student pages, but this list
in itself is a nice ego sweller.
- Joe's Home Page
- Aina's Home Page
- Geir Harald Hansen
- Map Projection Homepage
- Bob's Home Page (yet not the Bob Zone)
- Owen's Home Page
- Paul Dunnett
- Tero Parvinen
- The Bob Zone
- Amit Patel
- Przemystaw Kozankiewicz
- Chris La Mantia, (an) author of
Infinite Worlds
- frodo@rhf.bradley.edu
- Peter Schaefer
- Robert Saunders
- A. T. Campbell, III
- Joe Slayton, author of Wilbur
- Richard Coutts
- Eddie McCreary
- Jim Menard
- Sorabain Wolfheart de Lioncourt
- Blackbelt Systems, The Graphics Tutorial Page (I only got one star, but
it's an honor just to be nominated, as they say)
- YoALW Links (Anarchist, Libertarian, and assorted weird stuff. Lots and lots of links.)
My terrain applets also been listed in the sci.fractals FAQ and the
Spanky Fractal Database!
- Ubiqx Home Page
- The Bob Zone!
- ALL HAIL BRAK!
- Monkeypaw's MST3K site - hey, he's a neighbor!
- Magic Voice's MST3K Page - another neighbor!
- Evan the Wonder Dog - another MSTie neighbor!
- Ask Kosh! (and don't touch the monkey!)
- Mark Cox, mark@ukweb.com
- Welcome to Stoneman Software, Inc.
- THE "LENSMEN" ALT "LENSMAN" FAQ. (v3.58, 23Jan96)
- Bruce's Web Space
- The Alexandria Project
- Index of /projects/ipinadl/papers/abstracts/
- Index of /pub/demos/
- Tape Exchange
- The conitec homepage
- Welcome to Fantasy Origin
- In The Not Too Distant Future...
- Evelio's Vorlon Fighter Design Page
- Mystery Science Theater 3000
- Milk and Cheese's own home page!
- Space Ghost
- Hub City Spoke Repair
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