SHIP LIST Date: Fri, 4 Nov 1994 18:02:23 +1100 (EST) From: Neil Creek Subject: A2freigh.txt A-II MEDIUM FREIGHTER Craft : Elrood StarYards Ltd. A-II Medium Freighter Type : Medium Freighter Length : 80m Scale : Capital Crew : 5 Passangers : None Carrgo capacity : 15,000 tons Consumables : 1 month Hyperdrive mod : x2 Hyper Backup : x15 Nav computer : None (R2 Unit) Space : 2 Maneuverability : 0 Hull : 2D Shields : 1D+1 Sensors : None Weapons : None Cost : 80,000 3,F This craft fills the gap between the great bulk transports Elrood StarYards are famous for, and the multitudes of stock light freighters. The medium freighter is the choice of the small business for their fleet's main cargo hauler, and is used by the larger companies to fill out their transport fleets. Radel mining uses three of the A-II model, the most sucessful of Elrood StarYard's medium freighters. While not an outstanding ship in either performance or price, the A-II lives up to the Elrood StarYard's reputation for producing reliable ships. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Fri, 11 Nov 1994 00:50:02 -0500 (EST) From: Andrew JACKSON Subject: SWRPG: the AIC-4 Troop Dropship ALLIANCE DATAFILE 2389-B, SUBSECTION PG266. For Your Eyes Only. Duplication Prohibited (I didn' do it) [the following stats and further details can be found in the Star Wars Adventure Journal, 1(2): 254. A good well-rounded resource publication by WEG] AIC-4 Craft: Sonda Armament's Armoured Interface Craft-4 Type: Medium troop dropship Scale: Starfighter Length: 40 meters Skill: Space transports: dropship Crew: 6 Crew Skill: Blaster 4D+2, space transports 5D, starship gunnery 4D Passengers: 44 (troops) Cargo Capacity: 10 metric tonnes Consumables: 3 days Cost: Not available for sale Maneuverability: 2D Space: 9 (during drop); 3 (on return flight) Atmosphere: 400; 1150kmh (during drop); 260; 750 kmh (on return flight) Hull: 5D Shields: 1D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Weapons: 2 Laser Cannons Fire Arc: Turret Crew: 1 each Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D 2Heavy Repeating Blasters Fire Arc: Turret Crew: 1 each Scale: character Skill: Blaster: repeating blasters Ranges: 3-75/200/500 Damage: 8D Capsule: [highlighs *only*, full details in SWAJ] AIC-4 designed to fit in belly of Star Destroyer and send troops to planet surface. Will survive ground based and space/atmospheric defenses. Other craft used for safe drops. Contains crude field hospital. AIC-4 uses guns to clear area around landing site, unloads troops and goes back for more. If air defenses too dangerous for slow ascent, the AIC-4 may be stranded. Date: Mon, 21 Nov 94 15:22:58 PST From: "Michael R. Green" Subject: Armeggedeon Class STD Sheridan M. Green mikeg@terminus.intermind.net Craft: Novacorp Engineering's Armeggedeon Star Destroyer Type: Armeggedeon-class Star Destroyer Scale: Capital Length: 3000 meters Crew: 80,000, gunners: 695, skeleton: 15,000/ +5 Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D, capital ship shields 5D, sensors 4D Passengers: 15,000 troops Cargo: 100,000 metric tons Consumables: 2 years Hyperdrive: x2 Backup: x10 Nav Computer: Yes Space: 6 Maneuverability: 2D Hull: 8D Shields: 5D Sensors: Passive: 50 / 1D Scan: 100 / 3D Search: 200 / 4D Focus: 6 / 4D+2 Weapons: 150 Heavy Turbolaser Batteries Crew: 2 Fire arc: 80 front, 30 left, 30 right, 10 back Fire Control: 0D Space Range: 5-20/40/60 Damage: 10D 60 Double Laser Cannons Fire Arc: 30 front, 15 right, 15 left Crew: 2 Fire Control: 3D Space Range: 1-3/12/25 Damage: 3D 100 Ion Cannons Fire Arc: 40 front, 25 left, 25 right, 10 back Crew: 2 Fire Control: 4D Space Range: 1-10/25/50 Damage: 4D 60 Concussion Missle Tubes Fire Arc: 15 front, 15 left, 15 right, 15 back Crew: 1 Fire Control: 2D Space Range: 2-12/30/60 Damage: 9D 15 Tractor Beam Projectors Fire Arc: 5 front, 5 left, 5 right Crew: 1 Fire Control: 4D Space Range: 1-5/15/30 Damage: 6D Flight Squadrons: 3 TIE Interceptor 3 TIE/in 2 TIE Scimatar Bombers Novacorp Engineering was looked on as a small company of no importance until this was presented to the Empire. This was the first of many ships to be built by this group. Soon Novacorp rivaled the best in the business. The Armeggedeon Class STD was built in response to the growth of the Rebel Alliance Fleet and especially to the weakness of the Imperial STD to sufficientally overcome the Mon Calimari Star Cruiser. With greater firepower than the Imperial class STD, it was expected to replace them, except for one thing- cost. This new class of Star Destroyer is extremely expensive, especially now that the Empire has lost its second Death Star at Endor. The ship carries its own ships for planetaty assault, including a pre-fabricated garrison. Four of these ships can effectively lay total siege on a planet. Date: Fri, 4 Nov 1994 18:01:16 +1100 (EST) From: Neil Creek Subject: B4bulk.txt B-IV BULK FREIGHTER Craft : Elrood StarYards Ltd B-IV Bulk Freighter Type : Bulk Freighter Length : 140m Scale : Capital Crew : 12 Passangers : None Cargo Capacity : 110,000 tons Consumables : 2 months Hyperdrive mod : x2 Hyper Backup : x15 Nav computer : Limited to 2 jumps Space : 2 Maneuverabilty : 0 Hull : 3D Shields : 1D+2 Sensors : None Weapons : None Cost : 2 million 3,F The B-IV Bulk Freighter is the bulk freighter of choice in the Elrood sector, and is infact one of Elrood StarYard's best exports from the sector. This craft combines reliability with a large cargo capacity as well as a respectable price tag. These ships have become renowned for their sturdiness and reliability in space. They can be treated like dirt, and will still perform well, however, if looked after the performance is outstanding. Because of their size, they take a long time to make, and the current turnover is about 4 whips per year, however, these are eagerly snapped up by corperations and businesses. The success of the craft however, is drawing the attention of both the Empire and the Rebellion, both of which are a cause for concern for Elrood StarYards who fear the domination of the Empire and the illegality of the Rebellion. A number of members of the StarYard's board have rebel sympathies, and rumors exist that they are trying to do a deal with the Rebellion. The nature of this deal is unknown. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Mon, 28 Nov 1994 17:03:53 +1100 (EST) From: Neil Creek Subject: blade.txt Elack's personal ship, from the "Transaction" adventure BLADE Craft : Fast, defended personal transport Type : Highly modified Corellian Personal Scout ship Scale : Starfighter Length : 25m Skill : Starfighter piloting 6D Crew : 1 Crew Skill : Starship shields 5D, Starship gunnery 5D, Astrogation 5D Passangers : 5 Cargo Capacity : 1t Consumabes : 3 months Hyperdrive mod : x1 Hyper backup : x12 Nav Computer : yes Maneuvreability : 3D+1 Space : 8 Atmosphere : 365; 1050kph Hull : 2D Shields : 2D Cost : Not for sale Sensors Passive : 30/1D Scan : 50/2D Search : 75/3D Focus : 5/4D Weapons One double laser cannon Fire Arc : Turret Crew : 1 (pilot or gunner) Scale : Starfighter Skill : Starship gunnery Fire control : 1D (2D with gunner) Space range : 1-3/12/25 Atmosphere range: 100-300/1.2/2/5k Damage : 5D This is the personal ship of the Rebel operative Elack. It is a highly modified personal scout ship, originally designed for reconnisance and servalence into non-hostile environments. However, Elack had souped it up, making it faster, more maneuverable and better defended. He uses it for all his transport now, and feels naked without it. ------------------------------------------------------------------------- o_--- . A . Neil Creek, Monash University, Arts II . . : . . |_`\. .d8 Y8Y 8b. orion@yoyo.cc.monash.edu.au . . : . _____.------|--| 888 8 888 ncre1@mfs06.cc.monash.edu.au . ___.-----------'------------' /' 888b.d8b.d888 . ============'============''======'<| `88888888888' "Nowhere will you find a . . `"""""""---.______ `` `\<| `"Y888P"' more wretched hive of scum and villany" : . .`"""----------`' ------------------------------------------------------------------------------- Date: Fri, 11 Nov 1994 15:44:49 +1100 (EST) From: Neil Creek Subject: cobra.txt COBRA - personal transport Craft : Sienar Fleet Systems - Cobra delux personal transport Type : Heavy, multi-purpose personal transport Scale : Starfighter Length : 60 Skill : Space Transports - cobra transports Crew : 6, gunners: 2, skeleton: 2 Crew Skill : Varies Passengers : 10, up to 30 Cargo Capacity : 210t Consumables : 4 months Hyperdrive Mod : x2 Hyper Backup : x15 Nav Computer : Yes Maneuverability : 3D Space : 8 Atmosphere : Hull : 4D+2 Shields : 3D Sensors Passive : 20/1D Scan : 40/2D Search : 50/3D Focus : 2/1D Weapons: Two Double Heavy Laser Cannons Fire Arc : Turret Crew : 1 Skill : Starfighter Gunnery Fire Control : 2D Space Range : 1-3/7/25 Atmosphere Range : 100-300/1.2k/2.5k Damage : 6D+2 Concussion Missle launcher Fire Arc : Forward Crew : 1 Skill : Starfighter Gunnery Fire Control : 1D Space Range : 1/5/10 Atmosphere Range : 100/500/1k Damage : 6D Availability: 3,F Cost: 800,000 new 350,000 used This is the ship for the wealthy with enemies. Although designed primarily as an armed transport, it has been very popular with government officials and crime lords as theit personal transports. Sporting great defensive capabilities and with a hefty sting in it's tail, this craft could quite easily hold off a small starfighter attack. Designed with the rich in mind, this craft is not lacking in luxury, with a lounge, holosuite and vast hololibrary on board. This all comes at a price however, so much so that the Cobra is a sign of status among the well off. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Mon, 24 Oct 1994 17:31:25 -0230 (NDT) From: Peter Skanes Subject: starship Corellian Interceptor ----------------------- Craft: Corellian Engineering Corporation Interceptor Type: Hyperdrive capable, mid-sized patrol craft Scale: Capital Length: 90 meters Skill: Capital Ship Piloting Crew: Skeleton: 8 with command 4D; Total crew: 40 Crew Skill: Ship Piloting 3D+1, shields 3D, Sensors 3D+2, astrogation 3D+1, gunnery 4D Passengers: 20 (brig accomodations for 16) Cargo Capacity: 1000 metric tons, 500 cubic meters Consumables: 8 months Hyperdrive Multiplier: x2 Hyperdrive Backup: x16 Nav Computer: Yes Maneuverability: 2D+2 Space: 7 Atmosphere: 350; 1000 kmh Hull: 3D+1 Shields: 1D+2 Sensors: Passive: 30/1D Scan: 55/2D Search: 80/3D+2 Focus: 5/4D Weapons: Two Double Turbolaser Cannons (fire separately) Scale: Starfighter Arc: 2 front Crew: 2 Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D+2 Two Ion Cannons (fire separately) Scale: Starfighter Arc: 2 Front Crew: 2 Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 3D This is the little brother to the much adored Corellian Corvette. They are still used by many small governments, and independent bodies for patrolling systems. They have also been known to be used for piracy, and in transporting high risk goods. The Corellian Interceptor was first put on the market about 5 years after the Corvette came out. It is a basic patrol craft that has been in service since the Old Republic. They are not that common outside of Corellia as of the Battle of Yavin. However, some very distant systems have produced their own versions. It, like the Corvette, is a workhorse ship easily adapted to many uses. I don't have a plan or sketch of the ship made up. It would go for about 2000000 new and 800000 used. The availability would be 3,R. Peter Date: Fri, 11 Nov 1994 15:54:31 +1100 (EST) From: Neil Creek Subject: getabout.txt FAMILY GETABOUT Craft : Corellian Engeneering Corperation - Getabout Type : Light personal transport Scale : Starfighter Length : 8m Skill : Space transports - Getabout transport Crew : 1 Passengers : 5 Cargo Capacity : 1t Consumables : 1 week Hyperdrive Mod : x3 Hyper Backup : None Nav Computer : Yes Maneuverability : 2D Space : 6 Atmosphere : 330; 950kmh Hull : 2D Shields : 0D Sensors Passive : 20/0D Weapons : None Availability: 2 Cost: 30,000 new 18,000 used The Getabout was Corellian Engineering Corporation's attempt to bring the space ship market to the common individual. It was designed to be like the average family's airspeeder, but for use between systems. The craft is basically just a people transport, and as such is not extremely roomy, nor does it have a great storage capacity. Luxury was minimised to keep the price tag within the upper-middle class of most space tech planets. It is equipped with some items to make hyperspace jumps less tedious including a music player and a small holochess set. The ship is appointed much the same as a upper end airspeeder, with plush comfortable seats and a cloth interior with trim. With the intention that passengers remain seated throughout the journey, the seats are able to rotate so they can face forward, or turn to face each other with the chess table in the centre. Five people can be transported this way. The ship was probably more successful than it should have been, but this is mostly because nobody else thought of it and it has cornered the market. Most civilians choose to travel by charter or on inter-system liners rather than in their own personal craft, as a result, no competitor models have ever been released onto the market. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Mon, 28 Nov 1994 17:02:47 +1100 (EST) From: Neil Creek Subject: Gnat.txt Another new space ship, used in the "Transaction" adventure. GNAT PRERSONAL TRANSPORT Craft : Incon Gnat inter-ship personal transport Type : Inter-ship transport Scale : Starfighter Length : 8m Skill : Space transports : Gnat Crew : 1 Crew Skill : Space transports Passangers : 10 Cargo Capacity : 500kg Consumabes : 2 days (with 10 passangers) Hyperdrive mod : None Hyper backup : None Nav Computer : None Maneuvreability : 2D Space : 4 Atmosphere : 280; 800kph Hull : 1D Shields : None Cost : 8,000 Sensors Passive : 20/0D Weapons : None This ship is designed purely for personnel exchange between ships within a fleet. It it not very fast, nor maneuverable, and is a sitting duck in a fight, however it serves its purpose perfectly. It has airlocks on every side, and of nearly every possible configuration, so there is almost no ship it cannot dock with. It has the capacity to ferry up to ten individuals, with a small amount of baggage. ------------------------------------------------------------------------- o_--- . A . Neil Creek, Monash University, Arts II . . : . . |_`\. .d8 Y8Y 8b. orion@yoyo.cc.monash.edu.au . . : . _____.------|--| 888 8 888 ncre1@mfs06.cc.monash.edu.au . ___.-----------'------------' /' 888b.d8b.d888 . ============'============''======'<| `88888888888' "Nowhere will you find a . . `"""""""---.______ `` `\<| `"Y888P"' more wretched hive of scum and villany" : . .`"""----------`' ------------------------------------------------------------------------------- Date: Fri, 11 Nov 1994 15:50:28 +1100 (EST) From: Neil Creek Subject: hermies.txt HERMIES COURIER Craft : Incom Delta Vee Hermies Courier Type : Light defended courier Scale : Starfighter Length : 35 Skill : Space transports - hermies courier Crew : 3, gunner: 1, skeleton: 1 Crew skill : Starship shields, Astrogation, Passengers : 15 Cargo Capacity : 40 Consumables : 2 months Hyperdrive Mod : 0.8x Hyper Backup : 15x Nav Computer : Yes Maneuverability : 2D+2 Space : 7 Atmosphere : 350; 1,000kmh Hull : 3D Shields : 2D Sensors Passive : 25/0D Scan : 50/1D Search : 75/2D Focus : 3/4D Weapons: One Double Laser Cannon Fire Arc : Turret (belly) Crew : 1 Skill : Starship Gunnery Fire Control : 2D Space Range : 1-3/12/25 Atmosphere Range : 100-300/1.2/2.5k Damage : 5D Availability: 3, F Cost: [I have no idea how to price this!] This craft is designed for fast transport of sensitive cargoes. Designed by the same company who manufacture the phenominally successful X-wing starfighter, this ship utilises many of the X-wing's design features. It's fast hyperspace speed and good defensive capabilities make it well suited to delivering urgent, critical cargoes. It is also highly useful for contraband cargo deliveries, however Incom does not really want to know exactly what these craft are being used for. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Fri, 11 Nov 1994 15:58:41 +1100 (EST) From: Neil Creek KDY CORVETTE Craft : KDY's Corvette Type : Mid-sized multi-purpose vessel Scale : Capital Length : 180 Skill : Capital ship piloting Crew : Skeleton : 20 with command 4D, Total Crew : 150 Crew Skill : Starship piloting 4D, starship shields 3D, starship sensors 3D, astrogation 3D, starship gunnery 5D Passangers : up to 1000 depending on configuration Cargo Capacity : 4,000t Consumabes : 18months Hyperdrive mod : x2 Hyper backup : x15 Nav Computer : Yes Maneuvreability : 1D+2 Space : 7 Atmosphere : 350; 1,000kmh Hull : 4D+1 Shields : 2D+2 Cost : 4,000,000 new 2,000,000 used Sensors Passive : 40/1D Scan : 80/2D Search : 100/3D Focus : 5/4D Weapons Eight Double Trubolaser Cannons (fire seperately) Fire Arc : 4 top turrets, 4 bottom turrets Crew : 3 Scale : Capital Skill : Capital starship gunnery Fire control : 3D Space range : 3-15/35/75 Atmosphere range: 6-30/70/150k Damage : 4D+2 This is KDY's answer to the phenominally popular Corellian Corvette. Designed more with armoured transport in mind, this craft has much appeal with planetary fleets and super-corporations. With greater speed, storage capacity and defensive capability than the Corellian corvette, it has a price tag to match. As such it has never really taken off in a big way with the bulk of the market, although it has carved out a niche for itself. The ship usually operates in one of two configurations. As a mass personnel transport it can ferry 1000 troops and keep them supplied for extended periods of time. Its other prime configuration is as a bulk armed cargo transport, ideal for blockade running. It is often used by the empire or, more usually, by companies with imperial affiliatons or connections when an armed transport is needed. It can, however be adapted for a variety of uses. The apearance of the craft is, not surprisingly, like a cross between a Nebulon B frigate and a Corellian corvette. The massive sublight engines found on the Neb B give the corvette it's high space speed, however the engine pylon synonymous with the Neb B is the craft's weak point. It looks something like this (sorry bout the ascii, hope you get the idea) : ==/\----\ ==/\----------------------/\== /'' `------------/'==============-------- `\. |_____ `\__/\== |_|_| /-----------.---------- ----------`\. /` | /' \ --------------=====| |____/' /' ``\------------------------=========/'' | /' ``\__________________________..'' ==\/\/== ==\/ \/== ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Fri, 11 Nov 1994 01:43:00 -0500 (EST) From: Andrew JACKSON Subject: SWRPG: proposed new missile categories In order to make the missile weapons of SWRPG and "Tie Fighter" more similar in concept, I would propose the following re-classification and 2 new missiles for the RPG. I'm trying not to re-write the original WEG missile types. Note that the stats of the two SW games do not match up *exactly*, and nor should we expect them to. 1) "Concussion Missiles" (WEG) in the RPG are best used at short range, and do heavy damage. These are, perhaps, close to the "Heavy Rockets" in the TIE Fighter simulator. All stats remain the same. Typical load-out is 4 or 6 for a starfighter.. 2) "Proton Torpedos" (WEG) in the RPG are also used a short range and do even heavier damage, per projectile. These are, perhaps, close to the "Heavy Bomb" in the TIE Fighter simulator. All stats remain the same. Typical load-out is 2 or 4 for a starfighter. The TIE Fighter simulator introduces two new long range projectiles that do not do nearly some much damage: 3) "Missiles" (LA; TIE Fighter) are very long range and do very little damage, compared to WEG missiles and torpedos (aka heavy rockets and heavy bombs, respectively). However, due to speed and fast target aquisition/reaquisition, they have a high chance of hitting at large distance.. I propose "Mini-missiles" for the SWRPG equivalent. Stats below. Typical load-out ranges from 6-16 for starfighters. 4) "Torpedos" (LA; TIE Fighter) are also very long range and do little damage, compared to WEG missiles and torpedos (aka heavy rockets and heavy bombs, respectively). However, due to speed and fast target acquistion/reacquisition, they have a high chance of hitting at large distances. However, they are not quite as reliable as the "missiles" (LA; TIE Fighter), but do more damage. I propose "Mini-torpedos" for the SWRPG evivalent. Typical load-out ranges from 4-12 for starfighters. NOTE: due to their small size and weight, the "Mini-" class of projectiles does not result in any noticible performance changes in most starfighters. They are also cheaper than the traditional projectile types. These properties make them ideal for most lightweight starfighters. MINI-MISSILE Model:SoroSuub Starfighter Stand-off Missiles Type: Extra Light Long Range Missiles Scale: Starfighter Load-out: typically ranges from 6-16 Cost: [whatever is resonable for your campaign] Availability: [whatever is appropriate for your campaign] Skill: Starship gunnery Fire Control: 4D Space Range: 3-15/36/75 [turbolaser range] Atmosphere Range: 6-15/72/150km [turbolaser range] Damage: 3D+2 MINI-TORPEDO Model: Mon Cal Defenses Long Range Torpedo Mark I Type: Light Long Range Missiles Scale: Starfighter Load-out: typically ranges from 4-12 Cost: [whatever is resonable for your campaign] Availability: [whatever is appropriate for your campaign] Skill: Starship gunnery Fire Control: 3D+1 Space Range: 3-15/36/75 [turbolaser range] Atmosphere Range: 6-15/72/150km [turbolaser range] Damage: 4D+2 There. Typically 1D+2 extra fire control over regular types. About ten times the range, but its only double the range of most fighter laser cannons (just like the simulator). The damage is 1/2 of the regular projectile types, more or less on par with starfighter lasers (bit more). I recommend: the Y-Wing gets 10 MM or 8MT, the X-Wing and gets 8MM or 6MT, and the A-Wing gets 6MM or 4MT. My recommended load-out for the old WEG missiles: A-Wing gets 2CM and can't have torpedos, X-Wing gets 4CM or 2PT, Y-Wing gets 6CM or 4PT. Date: Tue, 15 Nov 1994 12:00:38 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: Nova Dreadnaught BY: Nick Grebneff (Traveller) npgrebne@teaching.cs.adelaide.edu.au DESCRIPTION: Highly advanced heavy cruiser developed for a campaign set after the Zahn novels NAME: Nova Dreadnaught CRAFT: Rendili Astronautics' Nova-Class Dreadnaught TYPE: Heavy Cruiser SCALE: Capital LENGTH: 800m SKILL: Astrogation 3D, Capital ship piloting 4D+2, Shields, 4D+1, Sensors 4D+2, Capital ship gunnery 4D+2, Capital ship gunnery 5D (central gunnery crew) CREW: 2010; gunners: 280; skeleton: 900/+5 PASSENGERS: 5000 troops CARGO CAPACITY: 5000 tonnes CONSUMABLES: 2 years HYPERDRIVE: x2 BACKUP: x15 NAV COMPUTER: Yes MANEUVERABILITY: 1D SPACE: 6 HULL: 6D SHIELDS: 3D SENSORS: PASSIVE: 30 / 1D SCAN: 75 / 2D SEARCH: 150 / 3D FOCUS: 5 / 3D+2 WEAPONS: 30 Heavy Turbolasers Fire Arc: 5 front, 5 back, 10 left, 10 right. Crew: 3 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15 / 35 / 75 Atmosphere Range: 3-15 / 35 / 75km Damage: 7D 80 Laser Cannons Fire Arc: 20 front, 10 back, 25 left, 25 right. Crew: 1 Skill: Starship gunnery Scale: Starfighter Fire Control: 1D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 5D 25 Concussion Missiles Fire Arc: 10 front, 5 back, 5 left, 5 right. Crew: 2 Skill: Capital ship gunnery Fire Control: 2D Space Range: 2-12 / 30 / 60 Atmosphere: 4-24 / 60 / 120km Damage: 9D 15 Ion Cannons Fire Arc: 3 front, 2 back, 5 left, 5 right. Crew: 2 Skill: Capital ship gunnery Fire Control: 4D Space Range: 1-5 / 15 / 30 Atmosphere Range: 2-10 / 30 / 60km Damage: 4D This space vessel has been modeled on the concepts behind the Katana fleet. They have been extensively slave rigged, with huge internal computer banks, centralising ship systems and also providing backup systems in case one particular computer system fails. All capital-scale weapon sytems are linked in providing exceptional fire control and the ability to be readily linked together, by a central gunnery crew of 15 to accurately fire on a target with all the weapons of one weapon system facing the target. Also, several of these vessels may be linked together after permission has been granted by the crews aboard the individual ships to fire upon a target, as directed by a crew aboard one of the vessels. Thus in large numbers, these ships could be quite damaging. Another feature is that the ships can be linked together, after permission has been given by the individual command crews, to make coordinated hyperspace jumps. This allows a fleet of these vessels to jump to hyperspace and arrive with precision timing and precisely positioned, ready for combat. IN GAME TERMS: Ship may perform a 'free' combined action (no command check) to attack a target with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over control of these weapons and fires them as one. This may be done as often as the weapons can be fired. When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships must acknowledge this. This occupies all of the central gunnery crews for that round, after that, the central ship may fire with all the weapons facing and within range of the target on all linked ships as a combined action. The ships may be at different ranges, but if they are, the difficulty is that of the ship at greatest range plus 5. The central may continue to use all the weapons until it sendes the disengage signal, or the individual central gunnery crews disengage their ship from the link. These vessels also carry 2 sqaudrons of starfighters, along with drop craft and vehicles for the troops aboard. The New Republic was searching for more companies to build it more heavy cruisers, but it found that there were few around capable of the job. So the Republic set about creating a new one. They chose the name Rendili after the the company that once built the grand Victory Star Destroyers and the classic Dreadnaught for the Old Republic, although they gave it the new official title of Rendili Astronautics. The aging engineer of the former Rendili, designer of the Victory Star Destroyer and the A-Wing, Walex Blissex, was named chief of engineering for the new firm and given the task of building up a team to design the starcraft of the future. Lando Calrissian, who is noted for his excellent entrepreneurial skills was placed in the position of Director of the company. Together they built up a team, wooing small groups of engineers from the New Republic military, the Mon Calamari, Corellian Engineering and some other small time operations. They combined them with the best graduates from engineering schools in New Republic space, and a few defecting Imperial Engineers to create a talented and eager design team. With funding from the New Republic government and under tight security, a large shipbuilding firm was established, hidden in a corner of New Republic space. Its first design off the production run was the Nova-Class Dreadnaght, followed shortly by a slightly modified version to perform a similar function to the Imperial Interdictor cruiser. Date: Wed, 7 Dec 1994 13:36:01 -0500 (EST) From: John Aegard Subject: Pioneer Class Scoutship In the spirit of constructive contribution, I present another ship from my campaign .. the Kreelan Starship Yards "Pioneer" Class Scout. Craft: Scout Ship Type: Kreelan "Pioneer" Scale: Starfighter Length: 35m Crew: 2 (may co-ordinate) Passengers: 2 Cargo: 2 metric tons Consumables: 6 months Hyp. Mult. x2 Hyp. Bkup. x16 Maneuver. +1 Space Speed: 5 Atmosphere: 295 (850 km/h) Hull: 4D+1 Shields: none Sensors: Passive: 30 / 0D Scan: 50 / 1D Search: 75 / 2D Focus: 5 / 3D Weapons: One Double Light Laser Cannon Arc: Front Crew: Pilot or co-pilot FC: 0D Space 1-3/12/25 Atmos. 100-300m/1.2km/2.5km Damage: 4D The Pioneer was designed with simplicity and durability in mind. The ships are renowned for the amount of neglect they will take and the ease with which they are maintained. Pioneers that have been treated carefully will last for decades. Thousands of them still ply the spacelanes. The Pioneer Class starship was the last design that was produced by the Kreel Starship Yards before they were nationalized by the Empire and handed to Sienar Fleet Systems as a TIE fighter manufacturing site. Prior to the nationalization, the Kreelans had produced several successful varieties of small and medium sized starships for the private sector. They also bid on three or four of the Republic's production contracts, including those for the Vindicator and Dauntless class strike fighters. Three months after Endor, the Kreel system was liberated by an insurgency that was aided overtly by the New Republic. However, when the Imperials abandoned the orbiting shipyards, they sabotaged most of the orbital facilities. The Republic has aided the Kreelans in their efforts to rebuild, and the Kreelans have secured several contracts with the Republic Scout Corps to provide new vessels and materials. New Pioneer Mk. 2s are now rolling off of the lines slowly, marking a new beginning for Kreel Starship Yards, Inc. Date: Tue, 22 Nov 1994 17:44:17 -0800 (PST) From: "C.T." Subject: Predator Ships... Ch'Doth Scout Ship Scale: Starfighter Length: 20m Occupancy: 4 Crew: 1 Cargo Cap.: 275 kg./1 m3 Consumables: 1 month Hyperdrive Multiplier: 0.75 Hyperdrive Backup: 8 Nav. Computer: Yes Maneuverability: 3D+2 Space Speed: 5D Hull: 3D Shields: 2D Sensors: Passive: 30/0D Search: 80/2D Scan: 60/1D Focus: 5/4D Weapons: Double Laser Cannon Arc: Rear FC: 3D Range: 1-5/15/30 Atmos: 100-500/1.5m/3m Damage: 8D Four Laser Cannons Arc: Forward FC: 2D+1 Range: 1-5/15/30 Atmos: 100-500/1.5m/3m Damage: 6D Two Proton Torp Launchers Arc: Front FC: 2D+1 Range: 30-150/375/800 Damage: 10D ---------------------------------------------------------------------------- Ch'Doth Warship Scale: Capital (Due to Power Output) Length: 65m Occupancy: 20 Crew: 4 Cargo Capacity: 1000 kg/3.6 m3 Consumables: 3 months Hyperdrive Multiplier: 0.3 Hyperdrive Backup: 5 Nav Computer: Yes Auto-Calc 8D Maneuverability: 3D Space Speed: 4D+2 Hull: 4D Shields: Normal: 2D F/R Special: 4D Front Sensors: Passive: 40/1D Search: 100/3D Scan: 80/2D Focus: 10/5D Weapons: Eight Proton Torp Launchers Arc: 6 Front, 2 Rear FC: 3D Range: 25-200/400/900 Damage: 8D Four Quad-Laser Turrets Arc: 2 Front/Right/Left/Above 2 Rear/Below FC: 4D Range: 1-8/20/35 Atmos: 100-800/2m/3.5m Damage: 5D Two Tractor Beam Projectors Arc: Forward FC: 3D Range: 1-20 Damage: 6 Additional Information: Both the Scout Ship and the Warship are equipped with cloaking devices much more sophisticated than those normally found in the galaxy. Not only can a Ch'Doth ship scan and fire while cloaked (though very limited, -1D to hit and -1D to damage, only allowing two shots or four Search/Focus sensor sweeps), but the cloak itself is more complete and as such, the most information from which one can acquire is simply an unidentifiable distortion field in the area. The Warship is designed as an attack/bourding vessel. The design of the ship is roughly an oval with a sharp point. The shields can be set for ramming, which allows the Warship to proceed to smash into its opponnent, open up the hatch, and do what they do best--kill up close and personal. Date: Fri, 4 Nov 1994 17:47:48 +1100 (EST) From: Neil Creek RADEL EXPLORATION VESSEL Craft : Elrood Star Yards Explorer II Type : Exploration Cruiser Scale : Starfighter Length : 30m Skill : Space Transports Crew : 4, gunners 2, skeleton 1 Crew Skill : Starship Shields, Astrogation Passangers : 10 Cargo Capacity : 20 tonnes Consumabes : 6 months Cost : 750,000 new, 150,000 stripped Hyperdrive mod : x2 Hyper backup : x15 Nav Computer : Yes Maneuvreability : 2D Space : 6 Atmosphere : 330/950kmh Hull : 2D Shields : 1D Sensors Passive : 50/1D Scan : 90/2D Search : 200/3D Focus : 10/4D Weapons One double laser cannon Fire Arc : Forward Crew : 1 Scale : Starfighter Skill : Starship gunnery Fire control : 2D Space range : 1-3/12/25 Atmosphere range: 100-300/1.2k/2.5k Damage : 3D One 'tractor beam Fire arc : Forward Crew : 1 Scale : Starfighter Skill : Starship gunnery Fire control : 3D Space range : 1-3/7/36 Atmosphere range: 100-300/700/3.6km Damage : 4D This exploration vessel was commissioned by the Radel Mining Company for exploration of systems for mineral and other wealth. It's primary mission therefore is survey and exploration of remote systems. As such it is a highly specialised craft. The bulk of the price goes in the state of the art scientific equipment, including : sensitive spectral scanners, magnetometers, IR and UV scanners, laser core samplers among others. These craft also always have two modified B1 Worker droids, equipped specifically for the current mission. The tractor beam is used primarily for taking samples without having to land the craft, and the laser is barely adequate for defensive purposes. The ship's design was a challenge for Elrood Star Yards engineers, having to incorporate large carrying capacity, long range and high stability to protect the delicate instruments on board. As such, the final design was also suitable for luxury craft and other purposes. Versions of this craft, stripped of their scientific equipment can be bought from Elrood Star Yards for re-fitting as the buyer sees fit. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Tue, 29 Nov 1994 14:44:16 -0800 From: De Oppresso Liber- Bill Knight Here's a collection of Star Destroyer names. Some are from the movies and a few are the Zahn novels (which I loved, TYVM). The format is obvious: start with the SD name, last name of ship's captain (if known), last know location, and suspected SD type. Now, I allow rebel intelligence characters to accquire this info through normal channels, and I've purposely left blanks in some slots to show information that the rebels have yet to acquire. This is also for you to fill in for your campaigns and it also allows more freedom for the GM to tailor as needed. ================================================================ Partial Star Destroyer Ship List Ship Name Captain Location Type Annilator * Avenger Voral Blitz Bloodfiend Guetschow Bombadier Ferris Chariot Minos Cluster Victory I Charger * Chimaera Imperial II Conqueror Nant Conquest Death's Head * Imperial II Decimator Kalat Depridation Desolation Desolator Vogel Devastator Trask Dragoon Osgar Eradicator Ellis Executioner * Arguis Furie Havoc Agloth Hellion Toloff Hunter Giblin Inexorable Imperial Maruader Nemesis Imperial Ravager Trxster Reaper Stoker Retribution Slaughter Spoiler Guul Stormhawk Imperial Striker Rogers Subjugator Terminator Vincesal Trelam Truimph Wardog Yolen Warhawk Beene Valiant * Vanquisher Vengeance * Pyrah Vindicator Victory * -Indicates ship has/or still is part of the rebel hunting fleet know as Task Force Kalp. Date: Tue, 15 Nov 1994 12:01:15 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: Shakler Dreadnaught BY: Nick Grebneff (Traveller) npgrebne@teaching.cs.adelaide.edu.au DESCRIPTION: Highly advanced heavy cruiser developed for a campaign set after the Zahn novels (Gravity well version) NAME: Shackler Dreadnaught CRAFT: Rendili Astronautics' Shackler-Class Dreadnaught TYPE: Heavy Cruiser SCALE: Capital LENGTH: 800m SKILL: Astrogation 3D, Capital ship piloting 4D+2, Shields, 4D+1, Sensors 4D+2, Capital ship gunnery 4D+2, Capital ship gunnery 5D (central gunnery crew) CREW: 2010; gunners: 158; skeleton: 900/+5 PASSENGERS: 3000 troops CARGO CAPACITY: 3500 tonnes CONSUMABLES: 2 years HYPERDRIVE: x1 BACKUP: x15 NAV COMPUTER: Yes MANEUVERABILITY: 1D+2 SPACE: 6 HULL: 6D SHIELDS: 3D SENSORS: PASSIVE: 30 / 1D SCAN: 75 / 2D SEARCH: 150 / 3D FOCUS: 5 / 3D+2 WEAPONS: 15 Heavy Turbolasers Fire Arc: 3 front, 2 back, 5 left, 5 right. Crew: 3 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15 / 35 / 75 Atmosphere Range: 3-15 / 35 / 75km Damage: 7D 80 Laser Cannons Fire Arc: 20 front, 10 back, 25 left, 25 right. Crew: 1 Skill: Starship gunnery Scale: Starfighter Fire Control: 1D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 5D 3 Gravity Well Projectors Fire Arc: Turret. Crew: 1 Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-5 / 75 / 150 Damage: Blocks Hyperspace Travel. 5 Heavy Tractor Beams Fire Arc: 1 front, 2 left, 2 right. Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 2-10 / 30 / 60 Atmosphere Range: 4-20 / 60 / 120km Damage: 6D / 5D / 4D This space vessel has been modeled on the concepts behind the Katana fleet. They have been extensively slave rigged, with huge internal computer banks, centralising ship systems and also providing backup systems in case one particular computer system fails. All capital-scale weapon sytems are linked in providing exceptional fire control and the ability to be readily linked together, by a central gunnery crew of 15 to accurately fire on a target with all the weapons of one weapon system facing the target. Also, several of these vessels may be linked together after permission has been granted by the crews aboard the individual ships to fire upon a target, as directed by a crew aboard one of the vessels. Thus in large numbers, these ships could be quite damaging. Another feature is that the ships can be linked together, after permission has been given by the individual command crews, to make coordinated hyperspace jumps. This allows a fleet of these vessels to jump to hyperspace and arrive with precision timing and precisely positioned, ready for combat. IN GAME TERMS: Ship may perform a 'free' combined action (no command check) to attack a target with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over control of these weapons and fires them as one. This may be done as often as the weapons can be fired. When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships must acknowledge this. This occupies all of the central gunnery crews for that round, after that, the central ship may fire with all the weapons facing and within range of the target on all linked ships as a combined action. The ships may be at different ranges, but if they are, the difficulty is that of the ship at greatest range plus 5. The central may continue to use all the weapons until it sendes the disengage signal, or the individual central gunnery crews disengage their ship from the link. These vessels also carry 2 sqaudrons of starfighters, along with drop craft and vehicles for the troops aboard. In a special operation, the New Republic managed to disable and capture an Imperial Interdictor cruiser, the ship was taken over, hastily repaired and then they made a jump into New Republic space. The job to incorporate the Imperial Gravity Well system into New Republic ships was given to the secret Rendili Astronaughtics operation who decided to incorporate it into their new dreadnaught design that was just being put into production. The result is the Shackler-class Dreadnaught, into which they also placed special, heavy duty Tractor beams something that was seen to be lacking in the Imperial Interdictors. Date: Wed, 16 Nov 1994 14:24:49 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: Shard Battlecruiser BY: Nick Grebneff (Traveller) npgrebne@teaching.cs.adelaide.edu.au DESCRIPTION: Highly advanced Command battle cruiser developed for a campaign set after the Zahn novels NAME: Shard Battlecruiser CRAFT: Rendili Astronautics' Shard-Class Battlecruiser TYPE: Command Battlecruiser SCALE: Capital LENGTH: 5000m SKILL: Astrogation 5D, Capital ship piloting 6D, Shields 5D+1, Sensors 5D, Capital ship gunnery 5D+2, Capital ship gunnery 6D (central gunnery crew), Starship gunnery 5D. CREW: 65000; gunners: 1140; skeleton: 15000/+5 PASSENGERS: 20000 troops, 1000 Guests. CARGO CAPACITY: 150000 tonnes CONSUMABLES: 5 years HYPERDRIVE: x1 BACKUP: x10 NAV COMPUTER: Yes MANEUVERABILITY: 2D, 0D at space 6. SPACE: 5, 6 at 0D maneuverability. HULL: 7D SHIELDS: 6D, 3D backup (a la MC80 Star Cruiser) SENSORS: PASSIVE: 150 / 2D SCAN: 250 / 4D SEARCH: 400 / 5D+2 FOCUS: 15 / 7D WEAPONS: 190 Heavy Turbolaser Batteries Fire Arc: 20 front, 20 front/left, 20 front/right, 50 left, 50 right, 10 left/back, 10 right/back, 10 back. Crew: 3 (60), 2 (130). Skill: Capital ship gunnery Fire Control: 2D Space Range: 10-30 / 60 / 90 Atmosphere Range: 15-30 / 100 / 150km Damage: 8D 40 Quad Laser Cannons Fire Arc: 10 front, 10 back, 10 left, 10 right. Crew: 2 Skill: Starship gunnery Scale: Starfighter Fire Control: 4D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 4D 100 Heavy Turbolaser Cannons Fire Arc: 30 front, 25 left, 25 right, 20 back. Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 12-35 / 70 / 100 Atmosphere Range: 15-35 / 110 / 165km Damage: 6D 150 Concussion Missiles Fire Arc: 60 front, 45 left, 45 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 3D Space Range: 2-12 / 30 / 60 Atmosphere Range: 4-24 / 60 / 120km Damage: 9D 85 Ion Cannons Fire Arc: 15 front, 10 front/left, 10 front/right, 15 left, 15 right, 5 left/back, 5 right/back, 10 back. Crew: 2 (30), 1 (55). Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-10 / 25 / 50 Atmosphere Range: 2-20 / 50 / 100km Damage: 4D 20 Tractor Beams Fire Arc: 10 front, 5 left, 5 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 5D Space Range: 2-10 / 30 / 60 Atmosphere Range: 2-10 / 30 / 60km Damage: 5D 10 Heavy Tractor Beams Fire Arc: 5 front, 2 left, 2 right, 1 back. Crew: 2 Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-3 / 10 / 20 Atmosphere Range: 1-3 / 20 / 20km Damage: 10D This spacevessel has been modeled on the concepts behind the Katana fleet. It was developed in response to the information that the Empire had recommenced construction of Super Star Destroyers. The New Republic intended to fight fire power with range, speed, maneuverability and technical sophistication. They have been extensively slave rigged, with huge internal computer banks, centralising ship systems and also providing backup systems in case one particular computer system fails. All capital-scale weapon sytems are linked in providing exceptional fire control and the ability to be readily linked together, by a central gunnery crew of 25 to accurately fire on a target with all the weapons of one weapon system facing the target. Unlike the dreadnaughts, these ships cannot be linked to another craft and be guided by it. It can, however, form the central ship role and guide other ships. The New Republic doesn't want these ships falling under enemy guidance. Even though they have ensured that ship guiding functions are performed under the utmost security. IN GAME TERMS: Ship may perform a 'free' combined action (no command check) to attack a target with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over control of these weapons and fires them as one. This may be done as often as the weapons can be fired. When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships must acknowledge this. This occupies all of the central gunnery crews for that round, after that, the central ship may fire with all the weapons facing and within range of the target on all linked ships as a combined action. The ships may be at different ranges, but if they are, the difficulty is that of the ship at greatest range plus 5. The central may continue to use all the weapons until it sendes the disengage signal, or the individual central gunnery crews disengage their ship from the link. These craft can perform the task of directing other ships' weapons, and making a coordinated strike with the battlecruiser's own weapons, simultaneously. These vessels also carry 4 wings of starfighters, along with suttles, patrol vessels and drop craft. The starfighter wings usually consist of: 1 Assault wing, 1 Recon/Intercept wing, and 2 Fighter wings. Vehicles for the troops on board are also carried. Date: Tue, 13 Dec 1994 00:55:10 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: Ship Parts DRIVE SYSTEM: Alluvial dampeners, Cooling sleeve, Exhaust nacelle, Extinguisher system, Horizontal booster, Hyperdrive motivator, Ion engine, Ion fission chamber, Power converter, Power core/cells, Power coupling, Power regulator, Reactant agitator injector, Repulsor, Turbo generator, Turbo impellor, SENSORS/COMMUNICATIONS SYSTEM: Com-scan, Focused uni-directional sensor dish, Holocomm, Hyperspace transponder , Omni-directional sensor globe, Omniprobe sensor array, Primary sensor array, Rear warning sensor, Receiver dish/antenna, Sensor jammer, Sensor window, Telesponder, Terrain following sensor, Tracomp, Transmitter dish/antenna, Transceiver dish/antenna, CONTROL SYSTEM: Astrogation computer, Flight computer, Freeze-floating control, Gyro-balance circuitry, Holo heads-up display, Hyperspace compass, Landing claw, Landing gear, Pressor, S-Foil, S-Foil servo actuator, Slave circuit, Stabilizer, WEAPON SYSTEMS: Electrorangefinder, Fire release stud, Horizontal control arm, Interruptor template, Laser actuator, Laser barrel, Laser power line, Laser tip, Launcher, Magazine, Power surge vent, Swivel mountings, Tactical control console, Targeting computer, Turret rotation mounting, Vertical control arm, SHIELDING SYSTEM: Deflector ducts, Deflector screen projector, Deflector shields, Particle shields, Phototropic shielding, Ray shields, Shield generator, LIFE SUPPORT SYSTEM: Acceleration compensators, Ejection seat, Emergency stud, Escape pod, MISCELLANEOUS: (other stuff I came across) Support pylons, Disk ventrals, Canopy, Date: Fri, 28 Oct 1994 02:06:45 -0230 (NDT) From: Peter Skanes Subject: Sienar Ship Sienar `Cargo Hauler' ----------------------------------- Craft: Sienar Ships `Cargo Hauler', 530 series Type: Stock Light Freighter Scale: Starfighter Length: 27 meters Skill: Space Transports: Sienar Ships `Cargo Hauler' Crew: 2 Passengers: 5 Cargo Capacity: 80 tons Consumables: 1 month Hyperdrive Multiplier: *2 Hyperdrive Backup: *12 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 480; 800 KPH Hull: 4D Shields: 0D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Weapons: Twin Light Blaster Cannons (fire linked) Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1KM/1.7KM Damage: 3D These vessels are very common in the known galaxy since the Emperor took control. They have been purchased for many uses including merchant vessels, pleasure yachts, and luxury passenger liners. The passenger version comes with many more amenities than the freight version. Some included additions are a holotheatre, galley, and even geriatric suites. The main drawback is that the common room was designed for the freight version. It becomes very crowded on a fully loaded passenger version. Availability: 2,F Cost: 105000 (new) 27500 (used) Date: Fri, 4 Nov 1994 17:54:52 +1100 (EST) From: Neil Creek Subject: Tantiss.txt OLD REPUBLIC TANTISS FREIGHTER Craft : Santor Star Yards Tantiss Freighter Type : Medium Freighter Scale : Capital Length : 60m Skill : Space transports Crew : 10, gunners 1, skeleton 2 Crew Skill : Capital ship shields, Astrogation Passangers : 5 Cargo Capacity : 15,000 tons Consumables : 6 months Cost : Scrap Hyperdrive mod : x4 Hyper Backup : None Maneuverability : 0D Space : 2 Atmosphere : 225/650kmh Hull : 4D Shields : 2D Sensors Passive : 30/2D Weapons One Laser Cannon Fire arc : Front Crew : 1 Scale : Starfighter Fire Control : 2D Space Range : 1-3/12/25 Atmosphere range: 100-300/1.2k/2.5k Damage : 2D It's ugly, it's slow, it's worse than useless in a fight and it's incredibly old. This derelict freighter was once one of the most used in the galaxy, but the shipbuilding advances as a result of the clone wars made the Tantiss class transport obsolete. Despite its age and disadvntages, however, the Tantiss is extremely spaceworthy, and built like a tank. It was for this reason that the emperor ordered thousands of these craft to be captured and used as storehouses for weaponry. These craft were loaded with weapons and deposited in orbit around thousands of remote systems, and left there. None of these ships exist in commercial use today, but an extremely rare few can be found in various dumpsites, museums or used as some kind of off-planet refuge by unfortunate illegals who havn't been successful enough to find anything better. The greatest number of these ships are used as the emperors storage dumps. The ships that are used in this capacity have been disabled and are trapped with a subspace alarm which is triggered as soon as any attempt is made to activate the ships systems. The imperial coded message is sure to attract the attention of any nearby imperial garrison, and as such they will obviously move to retrieve it. ------------------------------------------------------------------------------ orion@yoyo.cc.monash.edu.au | Neil Creek Monash University, Arts II ------------------------------------------------------------------------------ Date: Fri, 18 Nov 1994 12:50:53 +1030 (CST) From: npgrebne@teaching.cs.adelaide.edu.au (Traveller) Subject: TB-2 Module Transport BY: Nick Grebneff (Traveller) npgrebne@teaching.cs.adelaide.edu.au DESCRIPTION: TB-2 Module Freighter. Transports large container modules. NAME: TB-2 Module Freighter CRAFT: International Repulsorcraft TB-2 TYPE: Container Module Transport SCALE: Capital LENGTH: 75m CREW: 2; skeleton: 1/+10 PASSENGERS: 4 (in cabin, 100's if using passenger module) CARGO CAPACITY: 1 tonne (cabin), 10000 tonnes (module) CONSUMABLES: 6 months (cabin) HYPERDRIVE MULTIPLIER: n/a NAV COMPUTER: no MANEUVERABILITY: 1D SPACE: 5 ATMOSPHERE: 275; 790kph HULL: 4D SHIELDS: 0D SENSORS: PASSIVE: 15 / 0D *DEFENSE OPTION* CREW: gunners: 4 PASSENGERS: none SHIELDS: 2D SENSORS: SCAN: 30 / 1D SEARCH: 50 / 2D FOCUS: 2 / 3D WEAPONS: 2 Turbolaser cannons Fire Arc: 1 front/left, 1 front/right Crew: 2 Skill: Capital ship gunnery Fire Control: 1D Space Range: 3-15 / 35 / 75 Atmosphere Range: 3-15 / 35 / 75km Damage: 4D *HYPERDRIVE OPTION* HYPERDRIVE MULTIPLIER: x3 HYPERDRIVE BACKUP: x15 NAV COMPUTER: yes, limited to 5 jumps CONTAINER MODULES: 50m long, 25m wide, 20m high. Have a large door on the front which opens down to form a ramp. There is a small central door in the main door which connects to an airlock at the back of the freighter's cabin section. PRICE LIST: Basic cost (does not include container): 165000 credits Defence option: +50000 credits Hyperdrive option: +10000 credits Containers: 30000 credits The main body (with a module in place) has a roughly ellipsoid shape, with small forward angled wings projecting from the rear and a pair of ion drive engines extending behind the craft. The parent company started out manufacturing repulsorlift vehicles, especially catering for emergency services, but it has long since diversified its range and is now producing mainly space vessels. The company prides itself on building quality, sturdy craft which can be adapted to suit a variety of tasks. The TB-2 is no exception. Its highly customisable container modules have found a multitude of uses. From standard cargo ferrying and passenger transport, to the ferrying of military vehicles and as troop landing craft. The New Republic even has some of these modules set up as military HQ's with CO's quarters, sophisticated sensors, a power plant, communications suite, a top mounted blaster cannon turret and more. When used as a landing craft, the equivalent of an entire Imperial line battalion can be sqeezed in using multiple decks. Now I wonder if anyone has any ideas on the inspiration for this ship? :-) ---===<<>>===--- Date: Sat, 26 Nov 1994 05:37:53 -0500 (EST) From: John Aegard Subject: Thorn-class Anti-Starfighter Corvette Okay, time to be constructive: Here's the way I'd build an anti-starfighter platform. This is the _Thorn_, a vessel from my own campaign, for your pleasure. Craft: Thorn Class Corvette Type: Anti-starfighter escort vessel. Scale: Capital Length: 150 m Skill: Capital ship piloting Crew: 100 Passengers: Room for 100 Cargo 3000 mt; 1200 cubic metres Consumables: 1 year Hyperdrive: x2 Hyp. Backup: x15 Nav Computer: yes Maneuverabiliy: 2D Space: 6 Atmosphere: 330; 950 km/h Hull: 4D Shields: 2D Sensors: Passive: 40/1D Scan: 90/2D Search: 120/3D Focus: 5/4D Weapons: Eight Double Laser Cannons Scale: Starfighter Fire Arc: Four in dorsal turrets, Four in ventral turrets Crew: 1 each Skill: Capital ship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere: 100-300m/1.2km/2.5km Damage: 5D Four Quad Laser Cannons (there's a nice cutaway of a Corellian-style quad gun mount in a SWRPG sourcebook, but I can't remember which one -- maybe the Rebel Alliance sourcebook? Where are the index people? :v> ) Scale: Starfighter Fire arcs: Two each in dorsal and ventral turrets Crew: One Skill: Capital ship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere: 100-300m/1.2km/2.5km Damage: 6D During the Rebel buildup for the attack on the second Death Star, Admiral Ackbar expressed concern that his fleet would not have adequate cover from Death-Star launched TIE Bomber and TIE/gt squadrons. Dissatisfied with the performance of the standard Corellian Corvette in this role, he ordered a squadron of ten Corvettes re-armed to better cover the cruisers of the Death Star task force. The first ship to be refitted was the Rebel ship Thorn, under the command of Rebel Captain Elaina Simko. The ships of Simko's squadron were all Corellian Corvettes. The refits were made using standard, off-the-shelf parts where possible. Notably, many spare Y-wing gun assemblies were retrofitted into cupola turret mountings. The Rebellion also made use of the standard Corellian quad-laser mount where they could, but these assemblies were in short supply. The ships were also refitted with backup hyperdrive systems (a common upgrade for privately-operated Corvettes, correcting a notable flaw in the original design) and slightly stronger sensors. The Thorn and her squadronmates distinguished themselves in service to the Rebellion during the Death Star attack, many times scattering massed TIE Bomber attacks on the Fleet vanguard. Three were lost, two to enemy gunfire during the all-out brawl that characterized the later stages of the Battle of Endor, and one in the conflagration of the Star Cruiser Liberty, the first victim of the Death Star. Johnzo (jaegard@flash.lakeheadu.ca) -------- ObCheesyQuote : "What's new, Socrates?" - Plato, in the Euthryphro Date: Fri, 11 Nov 1994 01:07:27 -0500 (EST) From: Andrew JACKSON Subject: SWRPG: TIE Advanced stats (update) As noted by members of this list, the stats I posted for the new TIEs in "Tie Fighter" overestimate the "Space" value. I looked at other (rebel) fighter stats in the simulator and found that my conversion method was erroneous. And, as was pointed out, the ships are too fast relative to other rebels ships at the time (notably the A-Wing). NOTE: the Empire after Endor does not possess these very poweful fighters. The Empire uses other, inferior ships as high-speed fighters. These TIEs do not appear in Zahn's novels or Dark Empire. It is up to you (and, more importantly, your players) to decide how this happened. I hope some of you will find it an interesting question that can be resolved in one of your campaigns. TIE ADVANCED Craft: Sienar Fleet Systems TIE Advanced (aka "TIE Avenger") Type: space superiority fighter Scale: starfighter Length: 10m Skill: starfighter piloting: TIE Crew: 1 Crew Skill: starfighter piloting 5D+2, starship gunnery 5D Passengers: none Cargo Capacity: 75kg, 0.3 cubic metres or none with beam weapon Consumables: 1 week Hyperdrive Multiplier: 1X Hyperdrive Backup: none Manuverability: 4D Space: 12 Atmosphere: 505/1325 kmh Hull: 3D Shields: 1D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: Four Laser Cannons (fire linked) Fire Arc: front Skill: starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2km/2.5km Damage: 6D Two Concussion Missile Launchers (4 missiles total, fire linked) Fire Arc: front Skill: starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D (linked) One Tractor Beam (under development, replaces cargo hold) Fire Arc: front Skill: starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Strength: 3D (reduces target maneuverability by 3D) Date: Fri, 11 Nov 1994 01:19:02 -0500 (EST) From: Andrew JACKSON {see note for TIE/Advanced} TIE DEFENDER Craft: Sienar Fleet Systems TIE Defender Type: space superiority heavy fighter Scale: starfighter Length: 10m diameter Skill: starfighter piloting: TIE Crew: 1 Crew Skill: starfighter piloting 6D, starship gunnery 5D+1 Passengers: none Cargo Capacity: 75kg, 0.3 cubic metres or none with beam weapon Consumables: 1 week Hyperdrive Multiplier: 1X Hyperdrive Backup: none Manuverability: 4D+2 Space: 13 Atmosphere: 525/1375 kmh Hull: 3D Shields: 2D Sensors: Passive: 25/1D Scan: 40/2D Search: 60/3D Focus: 4/3D+2 Weapons: Four Laser Cannons (fire linked) Fire Arc: front Skill: starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2km/2.5km Damage: 6D Two Light Ion Cannons (fire linked) Fire Arc: front Skill: starship gunnery Fire Control: 3D Space Range: 1-3/7/36 Atmospherie Range: 100-300/700/3.6km Damage: 4D Two Concussion Missile Launchers (4 missiles total, fire linked) Fire Arc: front Skill: starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D (linked) One Tractor Beam (under development, replaces cargo hold) Fire Arc: front Skill: starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Strength: 3D (reduces target maneuverability by 3D) Date: Fri, 11 Nov 1994 00:28:35 -0500 (EST) From: Andrew JACKSON Subject: SWRPG: the Warlord AT-AT Transport ALLIANCE DATAFILE 2389-B, SUBSECTION PG268. For Your Eyes Only. Duplication Prohibited (ahem, not that I did :) [these stats and an extended discussion on planetary assaults can be found in The Star Wars Adventure Journal, 1(2): 254, published by WEG. Highly recommended for those interested in a pool of various resources.] WARLORD DROPSHIP Craft: Telgorn Warlord Dropship Type: Heavy troop dropship Scale: Capital Length: 110 metres Skill: Capital ship piloting Crew: 200 Crew Skill: Capital ship piloting 4D, captial ship gunnery 3D Passengers: 360 (troops) Cargo Capacity: 180 metric tonnes Consumables: 3 days Cost: Not available for sale Maneuverability: 0D Space: 10 (during drop); 4 (on return flight) Atmosphere: 415; 1200kmh (during drop), 280; 800kmh Hull: 3D Shileds: 1D Snesors: Passive: 30/1D Scan: 60/2D Search: 80/3D Focus: 3/4D Weapons: 6 Double Turbolaser Cannons Fire Arc: 1 front, 2 left, 2 right, 1 rear Crew: 2 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150km Damage: 4D+2 Capsule: [highlights *only*, full details in SWAJ] Transports 2 companies of stormtroopers or a platoon of 4 AT-ATs. Largest _combat_ dropship in Imperial Fleet. Larger one for troop movements cannot withstand combat like this one. Cannons used for fighter defense and clearing a landing zone when the ship is several km from ground. Has ablative shield to withstand high temperatures of drop--MUST be replaced after each drop (in Star Destroyer hanger bay). LOGGING SKIFF Craft: Kereese Arborisystems Heavy Industrial Skiff Scale: Speeder Crew: 1 (driver) Passengers: 2 in cab, 18 in empty payload Cargo Capacity: 120 metric tons Speed Code: 1D laden/2D unladen Maneuverability: 0D Body Strength: 3D Weapons: Cutting Laser (FC 1D/3D DC) Flight Ceiling: 100 meters empty, 50 meters fully laden The standard logging skiff in use in the managed industrial forests of Randra 4. Its powerful engines--designed to haul huge logs--actually give the skiff twice the speed of a normal floater when it isn't carrying a cargo (the engines also double the altitude range of the skiff). The cutting laser on the back end of the vehicle can be used as either a saw or a means of defense against the larger predators lurking among the trees. The skiff's body is particularly rugged and resistant to damage (think Tonka or Caterpillar here). The raised edges of the log bed give the equivalent of Light cover (+1) to anyone riding in back. There is an enclosed cab in front, protecting the driver, 75 kilograms of equipment, and two other passengers from the elements. These vehicles were involved in the climactic chase scene in my first adventure--although there was hardly anything climactic about it. 2 of the Airblades smashed into trees, and the drive system of the skiff got the snot pounded out of it (so much for increased body). And I didn't even get a chance to have the gunners jump onto the skiff bed and engage in melee. :( Rob -- Robert W. Barrett, Jr. * "The pellet with the poison's rbarrett@dept.english.upenn.edu * In the flagon with the dragon; Dept. of English / BH 119 * The vessel with the pestle University of Pennsylvania * Has the brew that is true." Phila., PA 19104-6273 * -- from *The Court Jester* Date: Sun, 16 Oct 1994 00:17:48 -0400 (EDT) From: rbarrett@dept.english.upenn.edu (Robert Barrett) Subject: Vehicle Stats The stats are for 1st edition SW, but the 2nd edition rulebook has a conversion chart. PATROL SLED (modified version of Storm Skimmer given in *Dark Empire* sourcebook, p. 118) Craft: Tagge Gravitech's Airblade 1000 Patrol Sled Scale: Speeder Crew: 2 (pilot, gunner) Passsengers: 0 Cargo Capacity: 100 kilograms Speed Code: 3D+1 Maneuverability: 2D+1 Body Strength: 2D+2 Weapons: 1 forward-mounted laser cannon (FC 1D/DC 4D) operated by the pilot; 1 repeating blaster on a front-left-right swivel (FC 2D/DC 3D) controlled by the gunner Flight Ceiling: 1 kilometer The Tagge Gravitrans Airblade 1000 has recently been replaced by the quicker and better-handling Aratech 74-Z Speeder Bike. However, this two-seater patrol sled remains a valued part of most provincial Imperial arsenals. Its two cannons and stronger chassis--along with the larger cago capacity and higher altitude range--contribute to the Airblade's versatility, a must on the backwater worlds where it tends to see service in an astonishing variety of situations. The sled's enclosed pilot and gunner stations provide the equivalent of Medium cover (+2) to both crew members. Some Airblades have been sold to planetary law enforcement agencies for uses in crowd control and patrol operations: on these models, the repeating blaster is often replaced by an anti-personnel riot cannon (FC 1D/DC 6D stun only). -- Robert W. Barrett, Jr. * "The pellet with the poison's rbarrett@dept.english.upenn.edu * In the flagon with the dragon; Dept. of English / BH 119 * The vessel with the pestle University of Pennsylvania * Has the brew that is true." Phila., PA 19104-6273 * -- from *The Court Jester*