Galaxy Guide 6 Modifications Tables ---------------------------------------- Hyperdrive Upgrade Multiplier Cost Wt. x1/2 30,000 20t x1 15,000 18t x2 10,000 15t x3 7,000 12t x4 4,000 10t x5 2,500 8t Ion Drives Power Cost Wt. 7D 1,000,000 28t 6D 500,000 24t 5D 100,000 18t 4D 50,000 16t 3D 20,000 12t 2D 10,000 10t 1D 3,000 8t Improved Thrust: At the time of installation, a captain can decide to install an ion engine with more thrusting power and less speed, to increase his ship's cargo capacity. For every die of speed he take less than an engine's rating, add 20 tons of cargo capacity. (This, of course, does not increase the ship's hold's size, but it can carry heavier stuff in the hold.) Lateral Thrusters: Manuever Rating Increase To increase a ship's manueverability by one pip (or from 0D to 1D), mulitply the ship's hull rating (rounded down), times the die of maneuverability to be achieved (rounded down), times 100 credits. Each pip of increase must be purchased separately. Cost: hull rating x dice of maneuverability desire x 100. Note that thrusters have no appreciable weight. Hull: Improveing a ship's hull strength by armoring it makes it that much more difficult to damage. It's also quite expensive indeed. To increase a ship's hull by one pip, multiply the ship's hull rating to be achieved (rounded down) times 1000 credits. Each pip of increase must be purchased separately. Cost: hull rating desired x 1000. Note that increasing a ship's hull by one pip decreases the ship's manueverability by one pip as well. Treat any maneuverability of less than 1D as zero. Sensors Cost Wt. Electro-Photo Receptors 300 0 Full Spectrum Transceivers 500 0 Dedicated Energy Receptors 600 0 Crystal Garvfield Traps 3000 0 Hyperway Signal Interceptors 2000 0 Life Form Indicators 800 0 Sensor Jammer 1500 1t Sensor Decoys (each) 1000 3t Cloaking Device Billions20t All sensors are described in the Sourcebook Weapons: Weapon Fire Control Damage Cost Wt. Linking Weapons (each Link) 100 Blaster Cannon 1D 1D 1000 1t Laser Cannon 2D 2D 1500 2t Heavy Laser Cannon 2D 5D 3000 4t Turbolaser 3D 7D 9000 5t Light Ion Cannon 1D 2D 1000 .5t Medium Ion Cannon 2D 3D 1500 1t Heavy Ion Cannon 4D 4D 3000 2t Proton Torpedo Launcher 2D 9D 2500 2t Proton Torpedoes Launchers hold 12 800 0 Concussion Missle Launc 1D 8D 3500 3t Concussion Missles Launchers hold 10 500 0 Different Levels of Fire Control and Damage Ratings will be found on different ships. (Depending on Price Increases and Decreases) Shields: Power Cost Wt 3D 20000 10t 2D 10000 8t 1D 4000 6t Other Items: Item Cost Wt Solid Fuel Converter 8000 5t Scoop 15000 15t Solar Converters 12000 10t Tractor Beam 8000 15t Secret Cargo Compartments (may only take up 20% of Cargo Space) Concealed 200/ton Hidden 400/ton Scanner Resistant 1000/ton Automatic Cargo Jettisoning 1000 1t Passenger Conversion 400/person 10t/person Refrigeration Equipment 100/ton converted Escape Pod and Launcher 1200 5t Navigation Computer 2000 0 Environmental Converters 4000 4t