Critical Miss Table

When I DM a critical miss occurs whern a player / monster rolls two natural 1's on a d20. They then roll 2d4 to detirmine what happens.

* See Direction Matrix

 

Missile

Slashing (i.e. sword)

Bludgeoning (i.e. mace)

Piercing (i.e. spear)

2

Bow breaks

Weapon chipped lose 1pt of damage until fixed

Hit own knee for 1d4 damage

Trip. No attack next 2 rounds

3

Missile Broken

Bump into nearest Character (Friend or foe). Ruins any attack or magic this round*

Hit own head for 1d4 damage

Hit person behind you for half damage.

4

Drop weapon. Cannot use it next round

Drop weapon. Cannot use it next round

Drop weapon. Cannot use it next round

Drop weapon. Cannot use it next round

5

Missile rebounds strangely and hits a random character within the weapons range

Trip. No attack next 2 rounds

Bump into nearest Character (Friend or foe). Ruins any attack or magic this round*

Hit person behind you for half damage.

6

Trip. No attack next 2 rounds

Bump into nearest Character (Friend or foe). Ruins any attack or magic this round*

Trip. No attack next 2 rounds

Drop weapon. Cannot use it next round

7

Missile Broken

Weapon Flies out of your hand and lands 2d10 feet away*

Weapon cracked and needs repairing. Cannot be used until then or will break completely.

Weapon Flies out of your hand and lands 2d10 feet away*

8

String Breaks

Weapon Broken but do double damage

Weapon Flies out of your hand and lands 2d10 feet away*

Weapon hits nearest character (Friend or Foe)*

Direction Matrix

1

2

3

4

*

5

6

7

8


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