The Western Realms
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The Heros

Behind You!


Players

Andrinor

Andrinor

Andrinor is a cold and haughty elf from the forest of Deepdale. Andrinor loves to travel on the pure instinct to destroy any evil elements, to gain wisdom and knowledge so that he can become stronger and more skilled to fight evil. He has a definite hunger for any magical items and/or weapons that work to his advantage.

His family is high up in the clan hierarchy and this adds to his air of superiority. He tends to speak little, but his words when he does speak are precise and reveal a sharp mind.

He has blonde hair, crystal blue eyes, is of medium build and moves a little stiffly as if his back troubles him.


Angiliant

Angiliant

For a better part of his life Angiliant has been traveling with a circus in hopes of finding a cure for the plague and as part of a good-will program brought about by the king of the elves. He has traveled through many lands and seen many things both good and bad. He enjoys a challenge but is not fool-hardy with his life. He uses his 'skills' to help those in need. This is both because of the good-will mission he is on and the fact that he has seen the world and believes it needs someone to help it from shifting to evil.

He usually wears a green hooded cloak so as to not be recognized as easily while traveling, he also wears boots and gloves He has a talisman of his deity Mealiden Starwatcher which he wears around his neck at most times. He wears a scabbard with a sword and a bow and quiver as well as leather armor with an insignia of a rainbow with a star over it on the breast-plate. He wears his hair long and in a pony-tail. When in towns he usually wears the cloak with the hood covering his head and most of his face.


Arrik

Arrik Maverick

Arrik has a had a hard life and it is reflected in in his generally dour personality. He's about five and a half feet tall and 146lbs with blue eyes. He smiles rarely, and can be found wearing dark clothing to reflect his dark past. Hiscomplextion is pale as he tends to be more active at night, and his dark clothes make it hot for him during the day.
Arrik has grown up in a cruel environment and was never given the chance to play with other kids as a child. This tends to make him quiet and serious, he also has a hard time trusting others.

Arric will never harm a child if there is a way around it. He holds a distrust for women more so then for men, yet is learning that women hold a certain appeal as well, though he was never taught why. He likes to watch children play, and to find a high spot to do his private thinking. He loves cloudless moon lite nights, and soft breezes.


D'Mond Four Feathers

An elf from Deepdale. She has been asking around for something known as the Rose Of Deepdale.

D'mond Four-Feathers is big for a female elf. At 5' and 109lbs she looks more like a human female at first glance. Her hair which she wears in a long pony tail is blonde, and her eyes are a beautiful deep shade of green. D'mond wears leather armour and her only visible weapon is a dagger at her waist. Her clothes which are a variety of different shades of green look like they have seen better days.

Rumours around town have it that she is looking for something. Going by her actions so far the only thing she has found is - Trouble!

She and Crystala work as a team, D'mond constantly boosting the confidence of her half-elf friend. D'mond has been badly hurt on a couple of occasions and has needed the tender ministrations of the party's clerics more than once as well as the unexpected aid of Zan, the bard.
She now carries Ordana's Ward the talisman that Baron Jubfek Craves.


Dohrum Stonefist

Fierce green eyes stare out from round ruddy cheeks framed by a long red beard and hair. This young, dwarven cleric of Koryis has come to Avondale in search of a haven of peace, something that is hard to find in the mines of Dal Skyr. His family have disowned him for not following the natural god of dwarves and this has driven a wedge between Dohrum and other dwarves. He feels the only thing he has in common with the rest of his race is a love of ale and good food, something that shows up in his ruddy complexion and ample girth.

Some people say that Koryis has no sense of humour. Those who listen to the way that Dohrum calls upon his patron for aid will testify that the Immortal of Peace and Prosperity enjoys a good laugh as much as anyone else.
In fighting the sea-spirits on the voyage to Safeharbour he lost his holy symbol, but not his faith.


Jedon

Played By - RobertVance@msn.com

The tall ranger has been a infrequent visitor to Avondale in recent years, prefering the solitude of the woods and plains to the hustle and bustle of cities. His intense hatred of orcs is well known by residents of the town and many a time he has returned from a hunting expedition with a brace of orc hides. He is, however scorned by many of the people for his friendship with elves. After a battle with some relations of the orcs he had just killed Jedon lay bleeding on the river bank with only a half-elf for company. Fortunatly Finnigan a cleric of Koryis came upon the scene and was able to heal the wounds.

Jedon is another who dislikes and mistrusts Zan, for it seems the bard knows something about his father but has not seen fit to tell the ranger.

Jedon was the least inclined to enter the tomb of the Baron, fearing it a trick. This combined with his hatred of undead and unease of enclosed underground spaces makes Jedon jumpy and nervous.


Jordan

When he was a child of 5, his family was killed by an ogre attack. When the ogres saw him, they were about to slaughter him, but then they thought about it. (Yes, the ogres THOUGHT). Since the ogre leader wasn't able to impregnate his wife, he decided instead to adopt the child as his own. Jordan grew up with a very physically oriented life, so he is quite strong, and quick on his feet. His schooling left something to be desired, though i.e. This Rock. That Tree. Done.

Eventually he reached an age where he could leave his ogre family. Although their culture said he should stay with the tribe, they knew that as a man he needed to find his own way though life. They gave him a sword, spears, armor, and a bit of gold. He harbors both a great subconsicious anger against ogres, but when he's thinking (a rare occasion) he cares for them, ogre fashion. He obviously can speak ogre, and also has a great understanding of their culture. (Come'on, for 27 years he practically WAS an ogre).

He now looks forward expectantly as every door is opened, hoping that somewhere soon there will be something to 'Smash!'.


Simon (Drawn by Phil)

Simon Weaver

Simon is a strange character. Sometimes he appears to be an experienced master mage, confident and powerful. Most of the time however he seems to bumble his way through spells unsure of the results of his actions.

He was one of the prisoners (along with Jordan and Delmundo) of the orc bandits and has stuck with the companions as they quest for the Baron's talisman. He sometimes appears to be the party's conscience doing what is right becuase that is the way that things should be done. His logical brain has solved a number of the puzzles left behind by the Baron.


Verlis

Verlis 'Earl' Malde

His unkempt dark hair, almost colourless blue eyes, pale and unhealthy complexion, slightly crooked nose (previously broken), uneven teeth, notched left eyebrow (old scar from fighting), tendency to wear deliberately drab brown/black clothing gives Verlis a rather shady air.

Verlis, who likes to be known as Earl, is a cocky, unprepossessing, rather obnoxious lad from the streets of Poppleton. He had a hard upbringing in a poor family which eventually disowned him when he started running with the criminal fraternity. Although he has a certain amount of regard for the poor, downtrodden and victimized members of society, he has no respect or regard for rank, wealth or privilege. He regards those with more than he has as potential targets.

He has recently left Poppleton as he rather stupidly (average intelligence and below average wisdom) accepted a challenge to try and pick the pockets of someone from the mage school - and he's not even a good pick-pocket! Only his speed (and the fact that he has a certain amount of wiry strength despite his slight build) saved him from capture. But his guild was forced to disown him and now he is looking for a new direction, preferably to his own advantage.



NPC's

Raffi

Raffi

Still young and impetuous by halfling standards Raffi's 26 years hang heavy on his shoulders. He stands a scant three feet tall and weighs 46lb with hazel eyes and dark brown almost black hair.

It is not true that he is always hungry, he must sleep sometimes after all but it seems that every other sentence he utters is related to food. His family in the farming community of Eden had been slaughtered by bandits just a few weeks ago and this still haunts his dreams.


Zan

Zan is in his mid forties and has had a long and adventurous life. As he has told the others he has served as a bard in many of the courts of the Realms. What he hasn't told them is why he had to leave. He is now in the service of 'The Master'. He has not told the others who his master is,not because he doesn't want to but because he can't, not while his master lives anyway. He has hinted at some mystical link between himself and his master and that his master is very powerful. Zan is skilled with his claymore and the bow. He has joined the party partly to recover the key to his master's residence deep in the mountains and also to regain the items stolen from him by the orcs. He also senses that the party is on a mission that will aid his master's aims. He has a cat Symbar who rarely leaves his side and who you can judge is Zan's familiar. He has knowledge about Jedon's past that Jedon finds disturbing.

Back to the Western Realms Homepage D'mond Fourfeathers Zan Jordan Simon Weaver Dohrum Stonefist Jedon Blackarrow 1