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Architecture in the context of film is the reality within which a regenerating vortex of unreality emerges, the shell defining the realm where literally anything can happen, the stable substance in which the illusory can be both conjured and recorded.

A certain non-intrusiveness must be inherent to realize these flights of fancy unencumbered. I foresee two pulls: architecture as a non-mnemonic backdrop free of association (such as the paroxysm of fractal geometries) or the ever familiar "silent" architecture of Newtonian grids and rational order. These can coexist : instability and permanence...these qualities are best understood relative to one another.

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film still ©1999 Luke Andritsos

Paradox: the caprices of the art direction, however extravagant or restrained, abstract or approximating the real, can only be realized through the logistics of a hyper-organized system of extreme order- a virtual army of creative and technical personnel. As a set carpenter myself on numerous productions, I look forward to addressing what I recognize as problematic practical issues of extant studios design: acoustics, heat-gain, lighting and logistics.

As an insider, I feel fortunate to experience film sets spatially- (most people only witness only their 2D translations.) These sets are extremely rewarding in a Kafkaesque sort of way: poetic juxtapositions, staircases leading nowhere...concrete fragments of a dream...

 landritsos@hotmail.com

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