■Step-by-step of How to qualify for Dynamis 1. With a 65+ Job, zone into Xarcabard (Teleport-Vazhl works) for a cutscene. You must have defeated Shadow Lord at least once. 2. Examine the "Trail Markings" at either Bastok, San d'Oria, Windurst, or Jeuno. Obtain key item: "Vial of Shrouded Sand."
== 2nd time and after that,
start from 3. ==
3. Trade
1million gil to either Goblin NPC at the entrance to Beadeaux, Davoi, or
Castle Oztroja. Obtain item "Timeless Hourglass."4. Trade the Timeless Hourglass to the Trail Markings (while there's no one in that particular area). Hourglass becomes "Perpetual Hourglass". Trade the Perpetual Hourglass to the Trail Markings to enter the Dynamis area. Perpetual Hourglass can be duplicated to allow up to 64 people into the Dynamis area. ■Duration ・Default is 1 hour. Maximum is 3 hours and 30 minutes. ・Extension are made when certain statues are killed. It will be broadcasted in the log window when it happens. ・Warning messages appear 10min.3min.30sec before time runs out. ・All Boss statues grants 30 minutes extension. ■Re-Entry ・Once you enter a Dynamis area, you have to wait for 72 real-life hours (3 days) to enter another Dynamis. (Until time runs out on your current one, you can re-enter indefinitely, but see below) 3 days from the time that you enter the area, not when the timeless hourglass was traded. When checking the re-entry timer, use this formula: Vana'diel75days=72hours, Vana'diel1day=57min36sec ■Clear When boss is defeated, at the spot of its death there will be a ???. Examine it to get the key item and the title "Dynamis-<area> Interloper". As long as there is time remaining, you can stay in Dynamis area even after killing the boss. It hasn't been confirmed of what happens when you clear all 6.
■System
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■All Monsters ・True sight ・Generally speaking, the later they're placed, the tougher they are. Especially the ones spawned along with the boss. ・Generally, monster do not repopulate. Killing certain monsters will place new monsters on the map, however. ■Statue ・About 1000HP. Moves very slow (constant Gravity effect) ・Summons 2~4 beastmen/statues. Jobs of the beastmen summoned is based on the statue. ・High Physical damage resistance. Some Magical Resistance. ・Their Glare TP moves are gaze attacks--averting eyes avoids effect. ・Blue eyes statues recovers HP for characters around them when they're killed. ・Green eyes statues recovers MP for characters around them when they're killed. ■Beastmen ・All areas have beastmen from every single job. AFII drops do not base on the job of the beastmen killed. ・HP about 4000. ・All of them have 2HR ability. SMN MNK and NIN are especially dangerous. ・Low success rate of stealing Dynamis Currency from mobs. ・Killing NM/Boss level mobs will sometimes populate area with more mobs. ・Since there are job combos that aren't seen in Vana'diel, use the names of the mobs to determine what job they are. (Mnk with dagger for example) ・Quadav/Demon NIN/RNG uses ranged attacks as TP move ■Pets and avatars ・Same HP as beastmen (unlike in Vana'diel) ・Sleeping avatar will cause Astral Flow to have no effect. Killing the SMN also forces the avatar to vanish. ・Pets uses AoE Enfeeble. Use silence against them. Enfeeble depends on area: Bas (Scorpion): Breakga; San (Hecteyes): Dispelga; Win (Bird): Silencega; Jeuno (Slime): Paralyzga; Bea(Hound):Blindga; Xar (Wyvern): ?) ■Named Monsters ・Has a special TP move. Differs by beastmen type: (Quadav: Gu'Dha's Fury, Orc: Fanatic Dance, Yagudo: Doom, Goblin: Dice of Fate) ・Doesn't drop AFII often. Xarcabard is the exception. ■Boss ・Boss is a giant statue. Killing all trigger monsters will pop the boss. ・When engaged, will summon named monsters. Some also uses the spell "Death". ・Spot of death will have ??? for the key item/Title change. |
AFII: See below. ・High chance of dropping currency. (0~multiple) Jeuno and the 2 field areas can drop all 3 types. ・Low chance that you can steal the currency. ・All statues in all areas can drop Infinity Core.
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・Very low rate of dropping. ・Area Determines what can be dropped. See Below ・Beastmen job and type of AF drop has no relations ・Lv74 AFII is always dropped in Beaucedine. Lv75 AFII is always dropped in Xarcabard. ■By parts
■By area
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There's a goblin NPC named
Switchstix at the entrance to Castle Zvahl. Trade the relic weapon to him, and
he will ask for 3 items to fix the weapon. After the 3 items are traded, he
then asks for the transaction fee in dynamis currency.
There are 4 levels of
Upgrades.
■ 2nd Upgrade
■3rd
Upgrade |
ベドー・ダボイ・オズトロヤ城の入ってすぐに居る行商ゴブが旧通貨と素材アイテムの交換や「止まっている砂時計」の販売をしてくれる 交換できるアイテムの多くはデュナミスでドロップするか、そのアイテムを使った合成で作る事ができる
■Beadeaux |
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■Moghancement Moghancement: Experience Points reduces experience points loss when KO'd. ※Unlike the description, currently it works even when you're raised. ( ゚д゚)ポカーン EXP loss (Lv75) Raise No Raise I II III w/o Moghancement 2400 1800 600 240 w/ Moghancement 2280 1710 570 228 ■Macros ・Before entering Dynamis, make sure /autotarget is off ・Dynamis Macros /ta <stnpc> /as <stpc> or /as <Name of puller> ・Provoke and enfeeble macros should change <t> to <stnpc> ・Do not use /p in macro (lag anyone?). Use /echo, or change /p to //p (which comments out the line) ・If possible, make 1 macro set just for Dynamis
■Things to check |