The Gods Of
Ansalon
The
Gods of Good
Paladine,
the Dragon's Lord
Paladine is Father of
Good and Master of Law. During the Age of Dreams, Paladine led the gods
in creation. Paladine and Takhisis, Queen of Darkness, infused the raw
fury of chaos with form and purpose, creating the first material beings
dragons. Takhisis, jealous the first creations were not entirely hers,
corrupted the chromatic dragons to evil. Paladine replaced his fallen children
with the good, metallic dragons, but Takhisis's act began the rift between
good and evil. |
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Influences: order, hope,
light, ruler-ship, and guardianship. Symbols: a silver triangle, a pine
tree (Silvanesti), or an anvil (Thorbadin). Colours: silver and white.
Other names: Draco Paladin (Ergoth), Skyblade (Goodlund), Dragonlord (Mithas),
E'li (Silvanesti), Thak the Hammer (Thorbadin), Bah'Mut (Istar), the Great
Dragon (Solamnia), Fizban (Goodlund).
Paladine's Avatar: After
the dark days of the Cataclysm, Paladine re-etered the world in the form
of the befuddled old wizard Fizban the Fabulous. Mishap upon mishap piles
up around the flustered Fizban but, in the end, all mistakes work together
to form a startling victory.
Mishakal,
Healing Hand
Among most good people
on Krynn, Mishakal is worshipped as the "Healer". In Pre Cataclysmic days,
she was the most revered of the ministering gods, her many temples teaching
the art of healing. Nearly every community in Ansalon had a priest of Mishakal
to tend to the populace's health and, in recent days, the new clergy of
Mishakal is working to renew the custom. Mishakal is Paladine's wife and
advisor. The couple have twin sons, Habbakuk and Kiri-Jolith, and a third
names Solinari.
Influences: healing, knowledge,
fertility, life, beauty, and blessing. Symbol: a blue infinity symbol.
Colour: sky blue. Other names: Ka-Mel-Sha, Healer in the Home (Kharolis/Tarsis),
Mesalax (Thorbadin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti),
Quen Illumini (Qualinesti), Skymistress (Goodlund), the Blue Lady (Balifor,
Hylo), Empress (Mithas), Bearer of Light, Light Bringer (Solamnia).
Mishakal's Avatar: Mishakal
most commonly appears as a beautiful woman in excellent health and physical
condition. Her flawless skin radiates a golden light unless she wishes
to disguise herself. Even if she has dampened her radiance, her latent
power often deepens the natural blues in objects around her blue blossoms,
blue lakes, blue eyes, and so forth. She wears a robe and carries no armour
or weaponry except for her glowing blue crystal staff.
Majere,
Master of Mind
Majere is the god of organization,
industry, and control, as well as meditation, faith, and dreams. Majere
creates and inspires the martial arts and all disciplines that lead to
confrontation of oneself. Majere's worshippers seek simple lives, devoid
of luxury but filled with meditation, self-discipline, and deep thought.
Influences: meditation,
control, thought, faith, mercy, and inspiration. Symbols: a copper spider,
a single rose (Qualinesti, Silvanesti), or a mantis (Solamnia). Colours:
copper and red. Other names: Manthus (Ergoth), Mantis of the Rose (Qualinesti),
Matheri (Silvanesti), Nadir the Dreamsender (Mithas).
Majere's Avatars: On Krynn,
this quiet god takes one of two forms. The first is a beautiful, blind
female oracle. Despite her youth and loveliness, the oracle is utterly
bald. She has fine features, a thin, sloping nose, and full lips. Majere
also assumes the for of an ancient man, equally bald. His stooped body
is wrapped in a burlap robe and he carries no weapon. In this form, Majere's
perpetual smile of serenity proves unnerving to those who are not truthful
with themselves.
Kiri-Jolith,
Sword of Justice
Kiri-Jolith is the god
of glory, honour, obedience, justice, and righteous warfare. Paladins and
fighters who embrace good revere him. Kiri-Jolith is a war god, but not
one possessed by bloodlust and needless violence. He represents righteous
warfare, launched to right grievous wrongs. Though his temper is not swift,
it is sure when combat is justified. Kiri-Jolith has a strong sense of
honour and fair play. He targets only the guilty and avoids involving innocents.
Kiri-Jolith cannot tolerate tyranny, fighting it with tireless heroism
and discipline. Inspirational in forming the Knights of Solamnia, he is
patron of the Order of the Sword.
Influences: war, battle,
courage, and heroism. Symbols: bison's horns or a horned battle axe (Thorbadin,
Kharolis). Colours: brown and white. Other names: Corij (Ergoth), Kijo
the Blade (Thorbadin), Jolith (Kharolis/Tarsis), Qu'an the Warrior (Uigan),
Emperor (Mithas).
Kiri-Jolith's Avatars:
Kiri-Jolith most commonly takes the avatar form of a Knight of Solamnia,
resplendent in beautiful plate armour. He often wields a heavy lance in
battle, the weapon bearing some semblance to the famed Dragonlance. Occasionally,
Kiri-Jolith takes the avatar form of a huge minotaur wielding a battle
axe.
Habbakuk,
Fisher King
Son of Paladine and Mishakal,
Habbakuk is Kiri-Jolith's younger twin. He created and rules all creatures
of the land and sea in his likeness. Habbakuk is as much feared as he is
loved. Because he represents the eternal cycle of nature, Habbakuk symbolizes
eternal life. Because Habbakuk founded the Knights of the Crown, their
quests often help nature. Habbakuk opposes the evil Sea Queen Zeboim.
Influences: animal life,
the sea, creation, and passion. Symbol: a blue bird, or a blue phoenix
(Ergoth). Colours: deep blue and white. Other names: The Blue Phoenix (Ergoth,
Silvanesti, Qualinesti), Skylord (Balifor, Goodlund), Sea Lord (Mithas).
Habbakuk's Avatars: Habbakuk
occasionally appears as a large blue bird or a phoenix aglow with blue
flames. At sea, Habbakuk assumes the form of a giant blue dolphin. Purportedly,
he has taken many other forms, including a badger, a wild elf, a serious
but clever kender, a tall ranger with wildly black hair and intensely blue
eyes, a wiry druid with white hair and beard, and any other creatures.
In these guises, the colour blue typically appears in the creature's coloration
or clothing.
Branchala,
Song of Life
A companion of Habbakuk
since the beginning of time, the Bard King Branchala imbued Krynn's first
creatures with the lyric and untamed melody of his immortal soul. Some
even say that all hearts beat in time to the mysterious melodies. Elves
and kender consider Branchala the highest god.
Influences: elves, kender,
music, forests, and beauty. Symbols: a bard's harp or a flute (Goodlund,
Qualinesti, Silvanesti). Colours: yellow and green. Other names: Songmaster
(Goodlund), Astra (Qualinesti), Astarin (Silvanesti), Bran (Ergoth), Gardener
(Mithas), Bardilun (Thorbadin).
Branchala's Avatar: Branchala's
avatars assume the form of whatever folk he is visiting. When choosing
to mingle with mortals, he dampens his deficit glow. In this way, he can
join the festivities without garnering bothersome adulation. Branchala's
avatars unfailingly display some association with the forest. He appears
as a woodsman, a ranger, a bard of a great forest, or even a heathen druid
any guise associated with trees.
Solinari,
Mighty Hand
Solinari, third son of
Paladine and Mishakal, is the god of good magic. He established the Order
of the White Robes. He happily discusses any topic of magic in infinite
and boring detail. Aside from Krynn, Solinari treasures magic over every
aspect of life, death, and afterlife.
Influences: good magic.
Symbol: a white circle or sphere. Colour: white or silver. Other names:
Solin (Ergoth), White-eye (Goodlund, Balifor), God's Eye (Thorbadin), Ivory
Disk (Hylo), Beacon (Mithas).
Solinari's Avatar: Because
Solinari is closer to Krynn than the non magical gods, he rarely assumes
his avatar form. When he must directly intervene, he appears as an ancient,
white robed wizard. Unlike Fizban, (avatar of Paladine), Solinari's avatar
has a lucid, insightful, and recursive intellect, though his mumbling often
become too frenetic and cryptic to decipher.
The
Gods of Neutrality
Gilean,
Void
Before creation, the High
God wrote the Tobril - the book of all knowledge and true names - to lay
down the designs of the universe. But none among the gods he made was trustworthy
enough to guard the Tobril. So the High God found Gilean, a scribe so scrupulous
as to have never penned an error. The High God brought Gilean back to the
dawn of creation and entrusted him with the Tobril, saying: "Read those
passages you may. Their knowledge will make you a god equal to the others.
But guard this knowledge, for on the day another reads of it, you shall
surely die." Gilean has guarded the book ever since.
Influences: knowledge.
Symbol: an open book. Colour: grey.
Gilean's Avatars: Gilean
takes the form of a book toting scholar of middle age, intent on a particular
topic and absent-minded about everything else. This male or female avatar
may appear as a human, elf, dwarf, or kender. Although apparently self-absorbed,
Gilean slyly tests the preconceptions of folk he encounters. Those who
learn from such tests gain a bit of secret knowledge or an answer to a
troubling question.
Sirrion,
Flowing Flame
Sirrion, god of creative
flame and natural power, sculpts fire into beautiful forms. He controls
every flame, from the blazing sun to the low burning wick, channelling
and filtering the feral power into useful forms. Sirrion is not always
tame: he sometimes sparks forest fires to clear rotten trees and allow
young forest to grow; he also burns children who play with candle flame,
teaching them to respect fire. Though he desires to make fire useful, he
wishes even more to make it beautiful. Sirrion's companion is Shinare,
goddess of wealth and commerce. They quarrel because Sirrion is temperamental
and artistic while Shinare is practical and opportunistic.
Influences: flame, natural
power, change, and transformation. Symbol: a multicoloured fire. Colours:
bright red and yellow.
Sirrion's Avatars: Sirrion
prefers to appear in fire and auguries of smoke or ash. When he does take
an avatar form, Sirrion is a tall man with flaming hair, beard, and eyebrows.
His robe periodically changes colour the way flames do. In battle, he wields
a two-handed flame tongue sword that no mortal can touch.
Reorx,
Forge
The dwarves of Ansalon
consider Reorx - god of manufacture, technology, and metallurgy - to be
the greatest of gods. Humans see him as merely the rotund helper of Kiri-Jolith.
Reorx tames chaos to forge the world. His second greatest creation, the
Greystone of Gargath, led to the emergence of dwarves, gnomes, and kender.
Many consider the forge god father of these races.
Influences: dwarves, weapons,
and technology. Symbol: a forging hammer, or a dwarven hammer (Thorbadin).
Colours: slate grey and red. |
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Reorx's Avatars: Reorx
takes the form of a powerful dwarven warrior, magical hammer always in
hand. Beneath his deeply tanned skin rest massive muscles. His long beard
contains numerous braids and is the blue-grey of tempered steel. Reorx
carries a unique dwarven throwing hammer, and wears a beautiful breastplate
of adamantine. Dwarves see the avatar as the perfect warrior in all aspects.
Chislev
the Beast
Chislev is nature incarnate.
According to legend, the seasons change with her moods: her fear brings
the fall, her despair the winter, her hope the springtime, and her joy
the summer. In addition to mortal worship, Chislev receives the praise
of every beast: every blade of grass turns toward her as toward the sun.
Influences: nature, wilds,
beasts. Symbol: a feather hued with her three colors. Colours: brown, yellow,
and green.
Chislev's Avatars: Chislev
usually appears as a beautiful human or elven woman. In either form, her
hair glows like golden sunlight, and her clothes appear to be made from
living plants. She carries a living wooden staff. On occasions when she
does not wish to speak with anyone, she appears as a unicorn.
Zivilyn,
Tree of Life
Zivilyn, god of all wisdom,
is the celestial Tree of Life. His branches and roots extend into all times
and places. Much as Gilean holds the knowledge of the universe, Zivilyn
holds its wisdom. He acts not according to the dictates of his mind, but
according to those of his heart. Because wisdom is incomplete without knowledge
and knowledge is incomplete without wisdom, Zivilyn and Gilean work closely
together. Zivilyn is the companion of Chislev; most mortals view this relationship
as a perfect marriage.
Influences: wisdom. Symbol:
a great green or gold tree, sometimes a valenwood. Colours: green and gold.
Zivilyn's Avatars: Zivilyn
assumes many different forms. Some have seen him as an old, balding man
with a long beard. Though sighted, his eyes appear as twin windows looking
out into space. Persons who gaze into those eyes learn their future, including
the circumstances of their death. Others report Zivilyn as a prophetic
child with black skin, white hair, and eyes of quicksilver. Recently, several
scholars have even proposed that the ageless Astinus of Palanthas is a
branch of Zivilyn. After all, Zivilyn may maintain several avatars at one
time, and Astinus may be one of them. In whatever form, Zivilyn wields
a simple wooden cane that obeys any command it is given.
Shinare,
Winged Victory
Shinare ~goddess of wealth,
industry, and commerce~ has many dwarven worshippers, for they appreciate
her love of wealth and industry. All folk consider her the champion of
freedom and self-destiny. Shinare cannot tolerate laziness. She ascribes
poverty to stupidity or sloth. In her eyes, the idle and unproductive are
slowly dying. Shinare's companion is Sirrion, god of creative fire. Their
opposite temperaments clash, but they stay together.
Influences: wealth, industry,
freedom, and power. Symbol: a griffin's wing. Colours: gold, silver, and
brown.
Shinare's Avatars: Shinare
most often assumes the guise of a rich, portly matron or merchant. She
wears expensive clothing and jewelry, and a belt of finest silver encircles
her waist. When appearing to the dwarves, she takes the form of a male
dwarven merchant, decked in rich clothing that drips with gems and precious
metals. Because dwarves so espouses her philosophies, she acquiesces to
their stubborn insistence that she is male. Mortal gender should not stand
in the way of progress.
Lunitari,
Veiled Maiden
Lunitari, goddess of Neutral
magic and illusions, was born of Gilean and an unknown mother. She founded
the wizardly Order of the Red Robes to promote neutral magic. Lunitari
and Solinari have long been friends and work well together. Like the other
gods of magic, Lunitari chooses to remain close to Krynn to govern her
order of mages. Lunitari is a vivacious young woman with a mischievous
streak. She delights in all magic and illusions, but loves Neutral spellcasting
most of all.
Influences: neutral magic
and illusions. Symbol: a red circle or sphere. Colour: red or magenta.
Lunitari's Avatars: Lunitari
usually takes the form of a beautiful, red-haired human woman clad in red
robes. She has a cunning and capricious smile. Occasionally, Lunitari cloaks
her avatar in a powerful illusion, of anything from a draconian to a gnome.
Lunitari carries ruby red darts as her weapon of last resort.
The
Gods of Darkness
Takhisis,
Queen of Darkness
In the Age of Dreams, Takhisis
was Paladine's mate and consort. But when they forged the first beings,
the dragons built of chaos, Takhisis grew selfish. Jealous she had to share
the power of creation, the Dark Queen corrupted the dragons. She quitted
Paladineand consorted with Sargonnas, a god of fury and vengeance. They
had two offspring: Nuitari and Zeboim. The passion between between Takhisis
and Sargonnas vacillates between insatiable lust and rancorous loathing.
Takhisis bore one other child, Artha, demi-goddess of wanton lust and greed.
Believed to be a child from a passing liaison with Chemosh, Artha was in
truth sired by Hidukkel.
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Takhisis is the embodiment
of Evil. She enjoys preying on the weaknesses of others, using their hearts'
desires to enslave them. She is cold and brilliant; exploitation has become
second nature to her. Takhisis hates good, loves cruelty, and hoards wealth.
She happily dwells in her former prison, the Abyss, plotting her next return.
Influences: night, evil
dragons, hatred, intrigue, and chaos. Symbol: a black crescent. Colours:
black of utter darkness and iridescent black of beetle wings. Other names:
Dragon Queen (Ergoth, Silvanesti), Tii'Mut (Istar), She of the Many Faces
(Hylo), Mai-tat (Tarsis), Nilat the Corruptor (Icewall), Tamex the False
Metal (Thorbadin), Lady Chaos (Mithas), Darklady (Ogres), Mwarg (Hobgoblins).
Takhisis's Avatars: Takhisis
can assume any form, but her two favorites are a five-headed chromatic
dragon and a beautiful temptress of human or elven stock. Rumors claim
she also appears as a giant serpent and any multiheaded creature such as
a hydra or leviathan. For three millennia after Huma's victory, and again
after the recent Whitestone Council that ended the War of the Lance, Takhisis's
avatar was banished from Ansalon. Even so, she can act through agents and
her offspring.
Sargonnas,
Dark Vengeance
Little is known about Takhisis's
consort. He is the brooding, sometimes explosive god of vengeance, rage,
deserts, and volcanoes. Sargonnas embodies the destructive passion of fire.
His greatest ally, Takhisis, is also his greatest enemy, and he routinely
plots both for and against his Queen.
Sargonnas is a fuming and
treacherous god. Occasionally, he works his revenge through insidious means.
Plotting for years, even centuries, he presents a calm and diabolically
magnetic personality ~a mask of the fire within. More often, Sargonnas
erupts with fury, consuming everything in his path. He always anticipate
similar deceits. He is, in a word, paranoid.
Influences: vengeance,
destruction, intrigue, volcanos, fire, and deserts. Symbol: a stylized
red condor, or a red fist (Thorbadin, Istar). Colours: red and black. Other
names: Argon (Istar, Ergoth), The Firebringer (Hylo), Misal-Lasim (Tarsis),
Gonnas the Willful (Icewall), Sargonax the Bender (Thorbadin), Kinthalas
(Silvanesti), Kinis (Qualinesti), Destroyer (Mithas).
Sargonnas's Avatars: Sargonnas
prefers the form of a red condor with a silky, enticing voice. He also
appears as a fire elemental of lava with a roaring voice that sounds like
a dwarven blast furnace. Occasionally, he takes the form of a human, kender,
or minotaur warrior, but he is loathe to do so.
Morgion,
Black Wind
Morgion, god of disease
and decay, refuses the company of the other gods and does not discuss plans
with them. Those unfortunate enough to encounter this reclusive god see
a rotting humanoid corpse ~neither male nor female~ topped with a goat's
head. Secrecy is Morgion's way. Morgion despises all healthy things, striving
to destroy or corrupt them with disease and decay.
Influences: disease, decay,
plague, weakness, and plotting. Symbol: a hood with two red eyes, an upside-down
axe (Thorbadin), or a rat's claw (Hylo). Colours: deep brown and black.
Other names: H'rar (Ergoth, Istar), Gormion (Tarsis), Morgi (Icewall),
Morgax the Rustlord (Thorbadin), Pestilence (Mithas), Anthrax Goatlord
(Hobgoblins).
Morgion's Avatars: Morgion
has two favorite avatars: a thick, roiling black cloud with glowing red
eyes, and a priestess or executioner wearing a black hood and veil. Morgion
speaks in a harsh whisper.
Chemosh,
Lord of Death
As lord of false redemption,
Chemosh offers "eternal life": the takers spend immortality in an undead
and eternally corrupted body. Chemosh rarely explains this when making
a pact. Before his victims can reconsider, they find themselves his minions.
Dead and dying creatures fascinate Chemosh. The desperate, thrashing movements,
the hoary rattle of water in the lungs, the smell of decay all delight
him. Even so, he plans never to experience death himself, growing in power
and longevity with each minion he gains.
Influences: ravagers, undead,
and all nemesis. Symbol: a yellow skull. Colours: black and sickly yellow.
Other names: Aeleth (Ergoth), Dron of the Deep (Tarsis), Chemos Joton (Icewall),
Khemax (Thorbadin), Lifebane (Mithas), Orkrust (Hobgoblins).
Chemosh's Avatars: Chemosh
appears as either a rakishly handsome man in a black robe or as a lich
(an undead sorceror) clad in rotting finery. In either guise, he bears
a small obsidian sickle. The sickle directs him to the target with the
fullest lifeforce. Chemosh's true form is a bloated satyr with a goat skull
head.
Zeboim,
Darkling Sea
Zeboim the Sea Queen is
the impetuous and volatile daughter of Takhisis and Sargonnas. Her unpredictable
tempers make her a dangerous foe and lethal friend. She wars against Habbakuk,
god of marine life, for control over the seas. She provides her followers
the vast wealth of lost treasure ships.
Influences: sea, storms,
tempests, weather, undead sea races, and jealousy. Symbol: a turtle shell
pattern. Colours: green and red. Other names: Rann (Ergoth), Zyr (Tarsis),
Zebir Jotun (Icewall), Bhezomiax (Thorbadin), Maelstrom (Mithas).
Zeboim's Avatars: Though
Zeboim can assume a human form, she favors the form of a giant sea turtle
with a human female face.
Hidukkel,
Prince of Lies
Hidukkel, god of ill-gotten
wealth and deals, is patron god of evil business men and dishonest merchants.
A cunning deal-maker, Hidukkel trades in living souls. Some say Hidukkel
can ever barter with Takhisis and come out ahead. Hidukkel controls all
ill-gotten wealth, using it to corrupt honest and greedy men alike. Greed
and mishief drive all his transactions. One of his deals resulted in the
creation of the Graygem, an artifact that wreaked havoc on Krynn.
Influences: evil business
practices, damned spirits, greed, slavery, and betrayal. Symbol: a broken
merchant's scale. Colours: red and bone. Other names: Betrayer (Mithas),
Usk-Do (Hobgoblins), Hitax the Flaw (Thorbadin), M'Fistos (Istar).
Hidukkel's Avatars: Hidukkel
prefers to appear as an obese man with cold, beady eyes and an oily smile.
He drapes his expansive girth with the finest brocade and his knuckles
are knobbed with false gemstones. Hidukkel avoids physical combat, relying
on spells and hired monster bodyguards.
Nuitari,
Devouring Dark
Nuitari, god of black magic,
drew his evil nature from his parents, Takhisis and Sargonnas. The black
moon, also called Nuitari, which is his symbol cannot be detected unless
it eclipses the other stars and moons. While wandering Krynn in avatar
form, Nuitari founded the wizardry Order of the Black Robes. This order
espouses Nuitari's belief that magic should be secret and coveted.
Nuitari is perhaps the
most approachable of the evil gods. His love for magic trancends his evil
nature. An intense and quiet god, Nuitari displays a scholar's love for
the magical arts. He continually researches new spells to grant his priests
and wizards, seeking the universe's arcane secrets. But black magic comes
at a price; though it grants its users incredible power, it also slowly
takes control of them. Nuitari observes in wry amusement as those who try
to master his art are overcome by its dark power.
Influences: black magic.
Symbol: a black circle or sphere. Colour: black. Other names: Nightreaver
(Mithas), Darkness (Elian), Black Hand (Balifor), Ungod (Thorbadin).
Nuitari's Avatars: Nuitari
favors the form of a quiet, intense young man with jet-black hair and a
long black robe. He also appears as a wicked child.