The Gods Of Ansalon
 
 
The Gods of Good
 
                                                                                          Paladine, the Dragon's Lord
  
Paladine is Father of Good and Master of Law. During the Age of Dreams, Paladine led the gods in creation. Paladine and Takhisis, Queen of Darkness, infused the raw fury of chaos with form and purpose, creating the first material beings dragons. Takhisis, jealous the first creations were not entirely hers, corrupted the chromatic dragons to evil. Paladine replaced his fallen children with the good, metallic dragons, but Takhisis's act began the rift between good and evil.
 
Influences: order, hope, light, ruler-ship, and guardianship. Symbols: a silver triangle, a pine tree (Silvanesti), or an anvil (Thorbadin). Colours: silver and white. Other names: Draco Paladin (Ergoth), Skyblade (Goodlund), Dragonlord (Mithas), E'li (Silvanesti), Thak the Hammer (Thorbadin), Bah'Mut (Istar), the Great Dragon (Solamnia), Fizban (Goodlund).
 
Paladine's Avatar: After the dark days of the Cataclysm, Paladine re-etered the world in the form of the befuddled old wizard Fizban the Fabulous. Mishap upon mishap piles up around the flustered Fizban but, in the end, all mistakes work together to form a startling victory.
 
Mishakal, Healing Hand
 
Among most good people on Krynn, Mishakal is worshipped as the "Healer". In Pre Cataclysmic days, she was the most revered of the ministering gods, her many temples teaching the art of healing. Nearly every community in Ansalon had a priest of Mishakal to tend to the populace's health and, in recent days, the new clergy of Mishakal is working to renew the custom. Mishakal is Paladine's wife and advisor. The couple have twin sons, Habbakuk and Kiri-Jolith, and a third names Solinari.
 
Influences: healing, knowledge, fertility, life, beauty, and blessing. Symbol: a blue infinity symbol. Colour: sky blue. Other names: Ka-Mel-Sha, Healer in the Home (Kharolis/Tarsis), Mesalax (Thorbadin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti), Quen Illumini (Qualinesti), Skymistress (Goodlund), the Blue Lady (Balifor, Hylo), Empress (Mithas), Bearer of Light, Light Bringer (Solamnia).
 
Mishakal's Avatar: Mishakal most commonly appears as a beautiful woman in excellent health and physical condition. Her flawless skin radiates a golden light unless she wishes to disguise herself. Even if she has dampened her radiance, her latent power often deepens the natural blues in objects around her blue blossoms, blue lakes, blue eyes, and so forth. She wears a robe and carries no armour or weaponry except for her glowing blue crystal staff.
 
Majere, Master of Mind
 
Majere is the god of organization, industry, and control, as well as meditation, faith, and dreams. Majere creates and inspires the martial arts and all disciplines that lead to confrontation of oneself. Majere's worshippers seek simple lives, devoid of luxury but filled with meditation, self-discipline, and deep thought.
 
Influences: meditation, control, thought, faith, mercy, and inspiration. Symbols: a copper spider, a single rose (Qualinesti, Silvanesti), or a mantis (Solamnia). Colours: copper and red. Other names: Manthus (Ergoth), Mantis of the Rose (Qualinesti), Matheri (Silvanesti), Nadir the Dreamsender (Mithas).
 
Majere's Avatars: On Krynn, this quiet god takes one of two forms. The first is a beautiful, blind female oracle. Despite her youth and loveliness, the oracle is utterly bald. She has fine features, a thin, sloping nose, and full lips. Majere also assumes the for of an ancient man, equally bald. His stooped body is wrapped in a burlap robe and he carries no weapon. In this form, Majere's perpetual smile of serenity proves unnerving to those who are not truthful with themselves.
 
Kiri-Jolith, Sword of Justice
 
Kiri-Jolith is the god of glory, honour, obedience, justice, and righteous warfare. Paladins and fighters who embrace good revere him. Kiri-Jolith is a war god, but not one possessed by bloodlust and needless violence. He represents righteous warfare, launched to right grievous wrongs. Though his temper is not swift, it is sure when combat is justified. Kiri-Jolith has a strong sense of honour and fair play. He targets only the guilty and avoids involving innocents. Kiri-Jolith cannot tolerate tyranny, fighting it with tireless heroism and discipline. Inspirational in forming the Knights of Solamnia, he is patron of the Order of the Sword.
 
Influences: war, battle, courage, and heroism. Symbols: bison's horns or a horned battle axe (Thorbadin, Kharolis). Colours: brown and white. Other names: Corij (Ergoth), Kijo the Blade (Thorbadin), Jolith (Kharolis/Tarsis), Qu'an the Warrior (Uigan), Emperor (Mithas).
 
Kiri-Jolith's Avatars: Kiri-Jolith most commonly takes the avatar form of a Knight of Solamnia, resplendent in beautiful plate armour. He often wields a heavy lance in battle, the weapon bearing some semblance to the famed Dragonlance. Occasionally, Kiri-Jolith takes the avatar form of a huge minotaur wielding a battle axe.
 
Habbakuk, Fisher King
 
Son of Paladine and Mishakal, Habbakuk is Kiri-Jolith's younger twin. He created and rules all creatures of the land and sea in his likeness. Habbakuk is as much feared as he is loved. Because he represents the eternal cycle of nature, Habbakuk symbolizes eternal life. Because Habbakuk founded the Knights of the Crown, their quests often help nature. Habbakuk opposes the evil Sea Queen Zeboim.
 
Influences: animal life, the sea, creation, and passion. Symbol: a blue bird, or a blue phoenix (Ergoth). Colours: deep blue and white. Other names: The Blue Phoenix (Ergoth, Silvanesti, Qualinesti), Skylord (Balifor, Goodlund), Sea Lord (Mithas).
 
Habbakuk's Avatars: Habbakuk occasionally appears as a large blue bird or a phoenix aglow with blue flames. At sea, Habbakuk assumes the form of a giant blue dolphin. Purportedly, he has taken many other forms, including a badger, a wild elf, a serious but clever kender, a tall ranger with wildly black hair and intensely blue eyes, a wiry druid with white hair and beard, and any other creatures. In these guises, the colour blue typically appears in the creature's coloration or clothing.
 
Branchala, Song of Life
 
A companion of Habbakuk since the beginning of time, the Bard King Branchala imbued Krynn's first creatures with the lyric and untamed melody of his immortal soul. Some even say that all hearts beat in time to the mysterious melodies. Elves and kender consider Branchala the highest god.
 
Influences: elves, kender, music, forests, and beauty. Symbols: a bard's harp or a flute (Goodlund, Qualinesti, Silvanesti). Colours: yellow and green. Other names: Songmaster (Goodlund), Astra (Qualinesti), Astarin (Silvanesti), Bran (Ergoth), Gardener (Mithas), Bardilun (Thorbadin).
 
Branchala's Avatar: Branchala's avatars assume the form of whatever folk he is visiting. When choosing to mingle with mortals, he dampens his deficit glow. In this way, he can join the festivities without garnering bothersome adulation. Branchala's avatars unfailingly display some association with the forest. He appears as a woodsman, a ranger, a bard of a great forest, or even a heathen druid any guise associated with trees.
 
Solinari, Mighty Hand
 
Solinari, third son of Paladine and Mishakal, is the god of good magic. He established the Order of the White Robes. He happily discusses any topic of magic in infinite and boring detail. Aside from Krynn, Solinari treasures magic over every aspect of life, death, and afterlife.
 
Influences: good magic. Symbol: a white circle or sphere. Colour: white or silver. Other names: Solin (Ergoth), White-eye (Goodlund, Balifor), God's Eye (Thorbadin), Ivory Disk (Hylo), Beacon (Mithas).
 
Solinari's Avatar: Because Solinari is closer to Krynn than the non magical gods, he rarely assumes his avatar form. When he must directly intervene, he appears as an ancient, white robed wizard. Unlike Fizban, (avatar of Paladine), Solinari's avatar has a lucid, insightful, and recursive intellect, though his mumbling often become too frenetic and cryptic to decipher.
 
The Gods of Neutrality
 
Gilean, Void

Before creation, the High God wrote the Tobril - the book of all knowledge and true names - to lay down the designs of the universe. But none among the gods he made was trustworthy enough to guard the Tobril. So the High God found Gilean, a scribe so scrupulous as to have never penned an error. The High God brought Gilean back to the dawn of creation and entrusted him with the Tobril, saying: "Read those passages you may. Their knowledge will make you a god equal to the others. But guard this knowledge, for on the day another reads of it, you shall surely die." Gilean has guarded the book ever since.

Influences: knowledge. Symbol: an open book. Colour: grey.

Gilean's Avatars: Gilean takes the form of a book toting scholar of middle age, intent on a particular topic and absent-minded about everything else. This male or female avatar may appear as a human, elf, dwarf, or kender. Although apparently self-absorbed, Gilean slyly tests the preconceptions of folk he encounters. Those who learn from such tests gain a bit of secret knowledge or an answer to a troubling question.
 

Sirrion, Flowing Flame

Sirrion, god of creative flame and natural power, sculpts fire into beautiful forms. He controls every flame, from the blazing sun to the low burning wick, channelling and filtering the feral power into useful forms. Sirrion is not always tame: he sometimes sparks forest fires to clear rotten trees and allow young forest to grow; he also burns children who play with candle flame, teaching them to respect fire. Though he desires to make fire useful, he wishes even more to make it beautiful. Sirrion's companion is Shinare, goddess of wealth and commerce. They quarrel because Sirrion is temperamental and artistic while Shinare is practical and opportunistic.

Influences: flame, natural power, change, and transformation. Symbol: a multicoloured fire. Colours: bright red and yellow.

Sirrion's Avatars: Sirrion prefers to appear in fire and auguries of smoke or ash. When he does take an avatar form, Sirrion is a tall man with flaming hair, beard, and eyebrows. His robe periodically changes colour the way flames do. In battle, he wields a two-handed flame tongue sword that no mortal can touch.

 
                                                                                                            Reorx, Forge
  
The dwarves of Ansalon consider Reorx - god of manufacture, technology, and metallurgy - to be the greatest of gods. Humans see him as merely the rotund helper of Kiri-Jolith. Reorx tames chaos to forge the world. His second greatest creation, the Greystone of Gargath, led to the emergence of dwarves, gnomes, and kender. Many consider the forge god father of these races. 

Influences: dwarves, weapons, and technology. Symbol: a forging hammer, or a dwarven hammer (Thorbadin). Colours: slate grey and red. 

 
Reorx's Avatars: Reorx takes the form of a powerful dwarven warrior, magical hammer always in hand. Beneath his deeply tanned skin rest massive muscles. His long beard contains numerous braids and is the blue-grey of tempered steel. Reorx carries a unique dwarven throwing hammer, and wears a beautiful breastplate of adamantine. Dwarves see the avatar as the perfect warrior in all aspects.
 
Chislev the Beast

Chislev is nature incarnate. According to legend, the seasons change with her moods: her fear brings the fall, her despair the winter, her hope the springtime, and her joy the summer. In addition to mortal worship, Chislev receives the praise of every beast: every blade of grass turns toward her as toward the sun.

Influences: nature, wilds, beasts. Symbol: a feather hued with her three colors. Colours: brown, yellow, and green.

Chislev's Avatars: Chislev usually appears as a beautiful human or elven woman. In either form, her hair glows like golden sunlight, and her clothes appear to be made from living plants. She carries a living wooden staff. On occasions when she does not wish to speak with anyone, she appears as a unicorn.
 

Zivilyn, Tree of Life

Zivilyn, god of all wisdom, is the celestial Tree of Life. His branches and roots extend into all times and places. Much as Gilean holds the knowledge of the universe, Zivilyn holds its wisdom. He acts not according to the dictates of his mind, but according to those of his heart. Because wisdom is incomplete without knowledge and knowledge is incomplete without wisdom, Zivilyn and Gilean work closely together. Zivilyn is the companion of Chislev; most mortals view this relationship as a perfect marriage.

Influences: wisdom. Symbol: a great green or gold tree, sometimes a valenwood. Colours: green and gold.

Zivilyn's Avatars: Zivilyn assumes many different forms. Some have seen him as an old, balding man with a long beard. Though sighted, his eyes appear as twin windows looking out into space. Persons who gaze into those eyes learn their future, including the circumstances of their death. Others report Zivilyn as a prophetic child with black skin, white hair, and eyes of quicksilver. Recently, several scholars have even proposed that the ageless Astinus of Palanthas is a branch of Zivilyn. After all, Zivilyn may maintain several avatars at one time, and Astinus may be one of them. In whatever form, Zivilyn wields a simple wooden cane that obeys any command it is given.
 
 

Shinare, Winged Victory
 
Shinare ~goddess of wealth, industry, and commerce~ has many dwarven worshippers, for they appreciate her love of wealth and industry. All folk consider her the champion of freedom and self-destiny. Shinare cannot tolerate laziness. She ascribes poverty to stupidity or sloth. In her eyes, the idle and unproductive are slowly dying. Shinare's companion is Sirrion, god of creative fire. Their opposite temperaments clash, but they stay together.
 
Influences: wealth, industry, freedom, and power. Symbol: a griffin's wing. Colours: gold, silver, and brown.
 
Shinare's Avatars: Shinare most often assumes the guise of a rich, portly matron or merchant. She wears expensive clothing and jewelry, and a belt of finest silver encircles her waist. When appearing to the dwarves, she takes the form of a male dwarven merchant, decked in rich clothing that drips with gems and precious metals. Because dwarves so espouses her philosophies, she acquiesces to their stubborn insistence that she is male. Mortal gender should not stand in the way of progress.
 
 
Lunitari, Veiled Maiden
 
Lunitari, goddess of Neutral magic and illusions, was born of Gilean and an unknown mother. She founded the wizardly Order of the Red Robes to promote neutral magic. Lunitari and Solinari have long been friends and work well together. Like the other gods of magic, Lunitari chooses to remain close to Krynn to govern her order of mages. Lunitari is a vivacious young woman with a mischievous streak. She delights in all magic and illusions, but loves Neutral spellcasting most of all.
 
Influences: neutral magic and illusions. Symbol: a red circle or sphere. Colour: red or magenta.
 
Lunitari's Avatars: Lunitari usually takes the form of a beautiful, red-haired human woman clad in red robes. She has a cunning and capricious smile. Occasionally, Lunitari cloaks her avatar in a powerful illusion, of anything from a draconian to a gnome. Lunitari carries ruby red darts as her weapon of last resort.
 
The Gods of Darkness
 
                                                                                        Takhisis, Queen of Darkness
 

In the Age of Dreams, Takhisis was Paladine's mate and consort. But when they forged the first beings, the dragons built of chaos, Takhisis grew selfish. Jealous she had to share the power of creation, the Dark Queen corrupted the dragons. She quitted Paladineand consorted with Sargonnas, a god of fury and vengeance. They had two offspring: Nuitari and Zeboim. The passion between between Takhisis and Sargonnas vacillates between insatiable lust and rancorous loathing. Takhisis bore one other child, Artha, demi-goddess of wanton lust and greed. Believed to be a child from a passing liaison with Chemosh, Artha was in truth sired by Hidukkel. 
 

 
Takhisis is the embodiment of Evil. She enjoys preying on the weaknesses of others, using their hearts' desires to enslave them. She is cold and brilliant; exploitation has become second nature to her. Takhisis hates good, loves cruelty, and hoards wealth. She happily dwells in her former prison, the Abyss, plotting her next return.

Influences: night, evil dragons, hatred, intrigue, and chaos. Symbol: a black crescent. Colours: black of utter darkness and iridescent black of beetle wings. Other names: Dragon Queen (Ergoth, Silvanesti), Tii'Mut (Istar), She of the Many Faces (Hylo), Mai-tat (Tarsis), Nilat the Corruptor (Icewall), Tamex the False Metal (Thorbadin), Lady Chaos (Mithas), Darklady (Ogres), Mwarg (Hobgoblins).

Takhisis's Avatars: Takhisis can assume any form, but her two favorites are a five-headed chromatic dragon and a beautiful temptress of human or elven stock. Rumors claim she also appears as a giant serpent and any multiheaded creature such as a hydra or leviathan. For three millennia after Huma's victory, and again after the recent Whitestone Council that ended the War of the Lance, Takhisis's avatar was banished from Ansalon. Even so, she can act through agents and her offspring.
 

Sargonnas, Dark Vengeance

Little is known about Takhisis's consort. He is the brooding, sometimes explosive god of vengeance, rage, deserts, and volcanoes. Sargonnas embodies the destructive passion of fire. His greatest ally, Takhisis, is also his greatest enemy, and he routinely plots both for and against his Queen.

Sargonnas is a fuming and treacherous god. Occasionally, he works his revenge through insidious means. Plotting for years, even centuries, he presents a calm and diabolically magnetic personality ~a mask of the fire within. More often, Sargonnas erupts with fury, consuming everything in his path. He always anticipate similar deceits. He is, in a word, paranoid.

Influences: vengeance, destruction, intrigue, volcanos, fire, and deserts. Symbol: a stylized red condor, or a red fist (Thorbadin, Istar). Colours: red and black. Other names: Argon (Istar, Ergoth), The Firebringer (Hylo), Misal-Lasim (Tarsis), Gonnas the Willful (Icewall), Sargonax the Bender (Thorbadin), Kinthalas (Silvanesti), Kinis (Qualinesti), Destroyer (Mithas).

Sargonnas's Avatars: Sargonnas prefers the form of a red condor with a silky, enticing voice. He also appears as a fire elemental of lava with a roaring voice that sounds like a dwarven blast furnace. Occasionally, he takes the form of a human, kender, or minotaur warrior, but he is loathe to do so.
 

Morgion, Black Wind

Morgion, god of disease and decay, refuses the company of the other gods and does not discuss plans with them. Those unfortunate enough to encounter this reclusive god see a rotting humanoid corpse ~neither male nor female~ topped with a goat's head. Secrecy is Morgion's way. Morgion despises all healthy things, striving to destroy or corrupt them with disease and decay.

Influences: disease, decay, plague, weakness, and plotting. Symbol: a hood with two red eyes, an upside-down axe (Thorbadin), or a rat's claw (Hylo). Colours: deep brown and black. Other names: H'rar (Ergoth, Istar), Gormion (Tarsis), Morgi (Icewall), Morgax the Rustlord (Thorbadin), Pestilence (Mithas), Anthrax Goatlord (Hobgoblins).

Morgion's Avatars: Morgion has two favorite avatars: a thick, roiling black cloud with glowing red eyes, and a priestess or executioner wearing a black hood and veil. Morgion speaks in a harsh whisper.
 

Chemosh, Lord of Death

As lord of false redemption, Chemosh offers "eternal life": the takers spend immortality in an undead and eternally corrupted body. Chemosh rarely explains this when making a pact. Before his victims can reconsider, they find themselves his minions. Dead and dying creatures fascinate Chemosh. The desperate, thrashing movements, the hoary rattle of water in the lungs, the smell of decay all delight him. Even so, he plans never to experience death himself, growing in power and longevity with each minion he gains.

Influences: ravagers, undead, and all nemesis. Symbol: a yellow skull. Colours: black and sickly yellow. Other names: Aeleth (Ergoth), Dron of the Deep (Tarsis), Chemos Joton (Icewall), Khemax (Thorbadin), Lifebane (Mithas), Orkrust (Hobgoblins).

Chemosh's Avatars: Chemosh appears as either a rakishly handsome man in a black robe or as a lich (an undead sorceror) clad in rotting finery. In either guise, he bears a small obsidian sickle. The sickle directs him to the target with the fullest lifeforce. Chemosh's true form is a bloated satyr with a goat skull head.
 

Zeboim, Darkling Sea

Zeboim the Sea Queen is the impetuous and volatile daughter of Takhisis and Sargonnas. Her unpredictable tempers make her a dangerous foe and lethal friend. She wars against Habbakuk, god of marine life, for control over the seas. She provides her followers the vast wealth of lost treasure ships.

Influences: sea, storms, tempests, weather, undead sea races, and jealousy. Symbol: a turtle shell pattern. Colours: green and red. Other names: Rann (Ergoth), Zyr (Tarsis), Zebir Jotun (Icewall), Bhezomiax (Thorbadin), Maelstrom (Mithas).

Zeboim's Avatars: Though Zeboim can assume a human form, she favors the form of a giant sea turtle with a human female face.
 

Hidukkel, Prince of Lies

Hidukkel, god of ill-gotten wealth and deals, is patron god of evil business men and dishonest merchants. A cunning deal-maker, Hidukkel trades in living souls. Some say Hidukkel can ever barter with Takhisis and come out ahead. Hidukkel controls all ill-gotten wealth, using it to corrupt honest and greedy men alike. Greed and mishief drive all his transactions. One of his deals resulted in the creation of the Graygem, an artifact that wreaked havoc on Krynn.

Influences: evil business practices, damned spirits, greed, slavery, and betrayal. Symbol: a broken merchant's scale. Colours: red and bone. Other names: Betrayer (Mithas), Usk-Do (Hobgoblins), Hitax the Flaw (Thorbadin), M'Fistos (Istar).

Hidukkel's Avatars: Hidukkel prefers to appear as an obese man with cold, beady eyes and an oily smile. He drapes his expansive girth with the finest brocade and his knuckles are knobbed with false gemstones. Hidukkel avoids physical combat, relying on spells and hired monster bodyguards.
 

Nuitari, Devouring Dark

Nuitari, god of black magic, drew his evil nature from his parents, Takhisis and Sargonnas. The black moon, also called Nuitari, which is his symbol cannot be detected unless it eclipses the other stars and moons. While wandering Krynn in avatar form, Nuitari founded the wizardry Order of the Black Robes. This order espouses Nuitari's belief that magic should be secret and coveted.

Nuitari is perhaps the most approachable of the evil gods. His love for magic trancends his evil nature. An intense and quiet god, Nuitari displays a scholar's love for the magical arts. He continually researches new spells to grant his priests and wizards, seeking the universe's arcane secrets. But black magic comes at a price; though it grants its users incredible power, it also slowly takes control of them. Nuitari observes in wry amusement as those who try to master his art are overcome by its dark power.

Influences: black magic. Symbol: a black circle or sphere. Colour: black. Other names: Nightreaver (Mithas), Darkness (Elian), Black Hand (Balifor), Ungod (Thorbadin).

Nuitari's Avatars: Nuitari favors the form of a quiet, intense young man with jet-black hair and a long black robe. He also appears as a wicked child. 1