A Description
Of Kendermore
History
The oldest kender
civilizations were established by Balif. The kender settled the land just
east of Silvanesti in 3043 P.C. (pre- Cataclysm). They called their nation
and their city Bailfor. Three other small kender cities also sprang up
from this time until the Cataclysm but the names were lost in the passage
of time, much like the cities.
The Cataclysm decimated
the land of Bailfor, turning it into a deserted waste. The kender left
their homeland to barbaric desert nomads and migrated north. They founded
the small forest city of Kendermore on the edge of a human ruin (now called
simply "the Ruins" by the kender who explore it). Some kender believe the
Ruins are the remains of one of the missing Towers of High Sorcery.
Architecture
Kendermore resembles
most human cities, but a short examination can reveal many differences.
Kendermore is located on the Goodlund penesulia within a large forest.
It's is sometimes called a forest city, but it is much more than that.
Kendermore has buildings similar to any human settlement: Taverns, Stores,
Inns, and a Town Hall. The most noticeable difference in these buildings
is that some of them are incomplete. Some buildings are missing one wall
or are missing doors. Other buildings are complete, but they are a mix
of different architectural styles, representing the views of the kender
who helped create them.
Streets
Getting lost is very easy in this city. Many streets double back
on themselves, or dead end in places where the crews got distracted and
wandered off. One or two streets travel through kender's houses! A guide
is a must in this city. They are easy to aquire, but sometimes hard to
follow. The names of streets usually do not match the actual description,
i.e. Direct Route Drive is a spiral that ends in a circle. Kender are the
best map maker's in Ansalon, but for some reason maps of this city are
horribly inaccurate. Asking directions is equally as bad: "Just take straight
street. That one over there that curves around the grocer's and double's
back around the tailor's. Just take that about half way until it dead ends
for the second time right before the sweets shop. Then walk through that
shop and out the back door, that will lead you to a little back alley that
extends through most of the city..."
The
Population
Kendermore is about
90% kender and 10% of the other races. Not many other races choose to live
in a city full of kender. It can be very hard to cope with the kender race
for extended periods of time. This city is also not the first place most
adventures choose to stay for the night.
The population ranges
between new-borns to twenty year olds, and kender around 40 and up. The
age range from 20 to 40 are usually out on wanderlust. After the age of
forty most kender tend to loose the lust for travelling and return home
for good. These kender will become the new merchants, farmers, politicians,
tailors, woodcutters, fisherman, and countless other jobs that need to
be performed to run a city. Kender from the mid teens to the early twenties
are apprentices. The younger kender between the ages of new-born into the
early teens actually go to school...
School is a loosely
termed word here. The kender community is hard to comprehend sometimes.
Kender children do not go to the same building everyday. That would be
impossible to achieve, but instead children are taught by the members of
the community. They are taught to read and write by other kender that decide
that these children need to learn how. The children WANT to learn how because
of their innate curiosity. When they find out that they could read all
the secrets that the magic users are keeping from them, they learn to read.
When they understand that they could taunt a goblin if they only knew how
to speak goblin, they learn it. When they realize that they might be able
to slip into the Great Library if the only had a proper note, they learn
to write. Kender also learn to hide in shadows, and scale walls, and pick
pockets. These are just the kind of things, every good kender learns how
to do.
Leaders
The people of Kendermore
feel that constant change is the best course for their leaders. This city
has had more leader's than anyone can remember. Even Astinus himself has
lost count of the number of mayors, kings, khans, warlords, councils, judges,
and priest lords that have tried to rule over this ever changing city.
It has been a rare occurrence when one of these leader's has gone longer
than a month, before being replaced, or being ignored. It's a good chance
that if someone visits Kendermore more than once that it will be run by
a different ruler. On rare occasions kender can be gathered together to
create a formidable army. Kender can be quite serious when their homes
are threatened.
Security
This is a difficult
concept to understand in kender society. Since kender view possession in
a different way, it is difficult for outsiders to understand what is considered
stealing and what is not. It is safe to assume that any outsider that enters
into a kender city has a good possibility of loosing anything she or he
brings into the city. Some of the time the possessions will be taken by
the town guards themselves. Just because a kender ceases to wander does
not make the kender any less curious. A kender is always a kender no matter
what the age.
If a kender is caught
picking something up, any simple excuse will usually excuse the action.
If something is found on a kender and it belongs to someone else, it is
considered to be very impolite. But it is still not considered to be stealing.
In fact "stealing" in a kender city is practically unheard of. So, if a
person "looses" something it usually considered their fault.
Trade
The main trade of
kendermore is Maps. Many retired kender will trade or sell their maps.
One kender's map is not always accurate, but when many are collected together
an accurate map can be created. Any map that is passed around the city
for a couple of years will be about the most accurate map that you can
buy.
Pay
Money
Do you need to pay
money in Kendermore, when they usually find interesting objects of more
value?
It really depends
what your buying in Kendermore. If your going to pay for a service performed,
some kender will take an interesting object over money, but if your going
to buy materials, armour, weapons, and things of that nature, most kender
will take the money, because they have to deal with outsiders who will
not trade "a pretty green rock" for a chain mail shirt. It usually depends
on the nature of the business, and the mood of the business man.