The River Of Time
- The History Of Krynn -
 
 
Age Of Sterbirth: Uncharted Time

Time Of Gods

               The High God Awakens. From the Beyond, the Gods are called to create the world of Krynn. Dragons are made, as are the people of the land.
               Stony ogres there were, cold and beautiful, strong but hollow. Wooden elves rose like living trees, tall and regal, graceful, solitary, and proud.
               And, least of all, were creatures of clay ~humans, short and common, simple and bestial. The humans had the capacity to destroy, and to
               love. These were the children of the world.

Age Of Dreams: 9000-5000 PC

Foundation Era

9000-8500 PC The People Choose Places. Ogres, first to awaken, claimed the mountains. From that lofty perch they gazed upon the world. Elves
               withdrew to the forests and there they lived in quiet harmony, pondering the world. But to humans fell the plains, and there, exposed to
               savage winds and rains, they grew savage themselves.

8500-5000 PC Birth of civilization. The ogres enslave the humans. Men throw off oppression and assert their independence. Elves discover the value
               of cooperation and create their own civilization.

Time of Light

4000 PC Reorx Angered. Reorx becomes angered at his chosen ones who have become too prideful. He curses them to spend their lives tinkering and
               shapes them into a short people ~the birth of the gnomes.

3500-3350 PC The First Dragon War. Elves allied to drive dragons from their chosen lands, but the opposition was fierce. . The three gods of magic
               gifted the elves with five magical stones, which captured the dragons' spirits. The elves buried these stones deep in the tallest mountains of
               the land. The gods of magic were exiled for their interference.

               Graystone Forged. The banished gods of magic had Hiddukel trick Reorx into creating a Graystone (also called the Graygem). They said this
               stone would remind them of faraway Krynn, from whose lands they were forbidden. Reorxdid so, setting the stone on the moon Lunitari.
               There, in secret, the gods of magic filled the stone with their essence.

3350 PC The Graystone Released. The plans of the gods of magic entered a second phase. They asked Hiddukelto trick one of Reorx's Smiths into
               stealing the powerful Graystone from the surface of Lunitari. The Smith fumbled, dropping the stone from the sky onto Krynn. With it, magic
               reentered the world.

3100 PC Arrival of the Graystone and Magic. Reorxpunished and deformed his Smith folk for their pride and commanded them to recapture the
               Graystone. They fled their homeland and followed the Graystone. Wild magic was released into the world into the hands of some reborn
               Smiths. They became the dwarven mages called Scions.

3051 PC Graystone of Gargath. A ruler named Gargath captured the Graystone and bound it between two god-gems. The Smiths demanded its return.
               Gargath recruited men and stubborn ogres to defend his prize. Elves, fascinated by wild magic, joined the Smiths to reclaim the stone. When
               at last the stone was freed, it escaped, but not before touching those present and changing their forms to reflect their natures. Thus, goblins
               and minotaurs, kender and gnomes came into being. Onward the Graystone wandered, changing the world as it went.

2710 PC Dragon Stones Discovered. The dwarves found the five magical dragon stones that the elves had buried deep in the Khalkist Mountains after
               the First Dragon War. Hating magic due to the Graystone, the dwarves returned the stones to the surface.

2692-2645 PC The Second Dragon War. The dragons awoke and struck south at Silvanesti. Accompanied by great armies of lizard people, the
               dragons ravaged the land. Three wild-talent mages, with the guidance of a lone Scion, summoned potent magics and commanded the ground
               to swallow the dragons for all time. The dragons were defeated, but magic ran wild and thousands died. The three mages, fearful for their
               lives, called upon their gods. The tower in which they stood was taken from Krynn to the Beyond. It became the Lost Citadel.

2645-2550 PC Magic Defends Itself. The three lost mages created the laws of magic. They guided their bethren to build five bastions of magic in
               remote regions to shelter all mages. Thus, the Towers of High Sorcery were built, including the famous Tower of Wayreth.

2600 PC  The Rise of Ergoth. Ackal Ergot united Khalkist barbarians after the war to build their own kingdoms. They pillaged the abandoned ogre
               homes and, with their booty, founded Ergoth.

Time of Right (Knights of Solamnia)

2000-1900 PC Peace and Pax Tharkas. Ergoth and all nations prospered. Men, dwarves, and elves join together to erect the fortress of Pax Tharkas.
               This fortress became a monument for peace. The benign and just reign of the Quevalin line began in Ergoth.

1900-1750 PC Rebellions in the East. The end of the Quevalin line in Ergoth brought brutal kings who sought to exploit the kingdom. After much
               abuse and taxation, the eastern countries revolted. Small but brutal battles crushed all resistance.

1812 PC Vinas Solamnus Commands Imperial Guard. Skilled commander, Vinas Solamnus assumed the most important military post in the nation
               of Ergoth.

               Vinas Silamnus

1801 PC Great Uprising in Vingaard. Solamnus marched east with a huge army to crush a rebellion in the lands of Vingaard.

1800 PC Year of Waiting. Solamnus reviewed the rebels' cause, trying to avoid another massacre. He discovered that the corrupt Ergothian empire
               had driven the desperate people to rebel. Solamnus and most of his army joined the rebel forces.

1799-1791 PC Rose Rebellion and Fall of Ergoth. Nations of eastern Ergoth rallied to Solamnus as their savior. Patiently, Solamnus trained an army
               while turning back Imperial forces. In 1791 PC, Solamnus marched south to Daltigoth, outmaneuvering Ergothian forces and laying
               siege to the capital. The emperor finally sued for peace, granting the eastern states independence.

1775 PC Knights of Solamnia formed. After his Quest for Honor, ruler Vinas Solamnus founded an order of knights who would fight for the cause of
               Good. The order was inspired by Paladine, Kiri-Jolith, and Habbakuk ~three gods of Good. The Crown, Sword, and Rose Knights of Solamnia
               became guardians of the world.

1480 PC Istar Grows as Trade Center. Istar grew from a confederation of city-states in the east. Unaffected by the recent wars, Istar became a nexus
               for world trade.

               Solamnia became the major military power, and the world looked to it to safeguard the peace.

1399-1010 PC The Dark Queen Plots. With her dragon children buried, the Dragon Queen began a new plot. Calling on the aid of the lizard people. she
               seeded the mines of Thorbadin with dragon eggs, which folk believed to be rare gems. Collectors bought the eggs, which hatched in their
               possession. The owners were devoured by the wyrmlings. Over 350 years, these eggs seeded wyrmlings across the globe.
               By the time they were discovered, hundreds of mature dragons returned to Krynn.
 

1060-1018 PC The Third Dragon War. The dragonarmies unleashed their fury, first attacking and conquering small border-lands, but finally
               turning toward Solamnia. The Good folk of Ansalon endured the attacks from the skies, barely clinging to life. Ansalon hung in the balance.

1020-1018 PC Huma Dragonbane. The young Solamnic knight Huma Dragonbane met and fell in love with Gwynneth, a mysterious elf woman who
               was really the silver dragon, Heart. With the guidance of Paladine, they forged the first dragonlance and rode into battle.
               The Legend of Huma

               Their victories rallied the other Good dragons; they produced more lances. At last, Takhisis herself fell before the enchanted weapon, and
               she agreed to retire from Krynn, taking all other dragons with her. Huma and Gwynneth died as Takhisis departed.

               The Bakali - the lizard people - were not seen again.

Age Of Might: 1000-0 PC

Time of the False God

1100-800 PC Istar Dominant. Istarian trade standards spread throughout the world. Istar became the moral center of the world.

280 PC   Istar Declares World Righteousness. Claiming to be the moral center of the world, Istar set up its first Kingpriest. Solamnia approved the
               effort to promote Goodness throughout the lands. Silvanesti grew increasingly antagonistic toward the arrogance of Istar. Few others noted
               the signs of doom.

260-212 PC Temple of the kingpriest Built. The finest artisans in Krynn went to Istar to build the kingpriest a temple that would proclaim the glory of
               Istar.

250-100 PC Corruption of Justice ~Elves Shun. Istar began to repress independence and anyone who did not agree with the policies and divinity of the
              Kingpriest. The elves, reaching a breaking point in their disgust with the arrogance of humans, withdrew into their forests and barred
              commerce with the outside world.

118 PC   Proclamation of Manifest Virtue. The Kingpriest declared that Evil in the world was an affront to both gods and mortals. A rigid list of evil acts
               was created and those guilty of offenses faced execution or duty in the gladiatorial arena. Priests of Istar began to lose access to high-level
               spells. These priests became the Kingpriest's enforcement squad.

80-20 PC Dominance of Istar Clergy. Istar claimed itself the center of religion, and all aspects of Istarian life required the approval of the priesthood.
               While the status of Istarian clergy rose, wizards were hunted as ungodly and uncontrolled. The priesthood lost all of its miraculous abilities.

19 PC     Siege on Sorcery. Urged on by the Kingpriest, the people of Krynn laid siege to the Towers of High Sorcery in the Lost Battles. Two of the
               towers nearly fell into the hands of the uninitiated. Unwilling that novices should unleash the fury of magic, mages destroyed the two
               towers. Fearful of rampant, unordered magic wielders that might arise if all five towers were destroyed, the Kingpriest granted the mages
               safe passage to exile if they left the remaining towers intact. The Kingpriest took the Tower of Istar for his abode.

6 PC        Edict of Thought Control. The Kingpriest asserted that evil thoughts equated to evil deeds. The priesthood used renegade mages to cast ESP
               spells at random on all Istarians subjects. A reign of terror and degeneration ensued.

0             Cataclysm. The Kingpriest tried to elevate himself to godhood and command the other gods. He used their gifts to the world to control
               them. The gods were wrathful. True priests disappeared from the world. The gods sent thirteen signs to warn the people of the coming
               Cataclysm. The Solamnic Knight Lord Soth, although given the chance to save Krynn from the Cataclysm, refused. On the thirteenth day of
               Yule, the third of the new year, the sky burned and a fiery mountain fell from the heavens. It dragged Istar to the depths of the ocean.

               Lord Soth

Age Of Despair: 1-383 AC

Time Of Darkness

1-300 AC Shadow Years. The worls was reshaped. New mountains arose; elder mountains fell; seas rushed in. Famine and plague spread across the
               world. Krynn became a place of distrust and hatred. Every fallen race blamed others for the world's pain. All Good priests, knights, and mages
               went into hiding.

3-140 AC The Dark Queen Finds Istar. The Temple of Istar was not destroyed, but gated to the Infernal Realms where Takhisis found it. For years she
               pondered the possibilities, sending agents abroad through Krynn to gauge the opportunities in the world.

               The Dark Queen

141 AC The Stone is Planted. Using the Foundation Stone from the ruined Temple of Istar, Takhisis opened a gateway back to Krynn. She carried the
               Stone from the Blood Sea and planted it in the remote vale of Neraka. There, it grew into a dark version of the Temple of Istar.

142-152 AC Dragons Awakened. For ten years, the Dark Queen wandered the lands in disguise. She delved into the remote netherlands and depths of
               Krynn to find and awaken the Evil dragons and prepare them for her dark work. Then she returned to Neraka and, from there, to her home
               in the Infernal Realms in the Abyss.

296 AC   The Oath. Takhisis awakened the Good dragons and presented them with an ultimatum. They would remain out of the coming war that
               Takhisis had planned, or have their precious eggs crushed. Knowing they could not hatch such a store of eggs for another century, the Good
               dragons swore noninvolvement in the coming war. Takhisis promised the return of their eggs once the war had concluded.

332-340 AC Dragons Gather; Dragonlords Made. At their queen's direction, the Evil dragons formed an unholy alliance with wicked men and ogres.
               These barbaric men and brutal ogres became the dragons' commanders and masters. The Highlords, as they were called, proved as willing
               and able to torture their own forces as those they conquered.

337 AC   Sanction and Estwilde Corrupted. The blight of darkness in Neraka verged into neighboring nations. Takhisis established the lava-besieged
               town of Sanction as her major port city. The Evil humans and humanoids of Estwilde became reluctant reserves for the Dark Queen's
               armies.

341 AC   Dragonarmies Offer Alliance. The dragonarmies offered alliance to the lands of Kern, Khur, Blode, and the Pirate Isles, an offer they swiftly
               accepted, knowing refusal meant death.

342 AC   Draconians Created. Takhisis taught a dark mage and an Evil priest the ceremony for creating draconians. By corrupting the stolen eggs of
               Good dragons, the mage and priest raised an army of dragon-men from a single egg.

343-347 AC Evil Marshals its Forces. Takhisis and her generals trained their army of human rogues and cutthroats, goblins, hobgoblins, and ogres.
               Violence occured among the allies of Evil, fights that weeded out the weak. At last Takhisis judged her troops ready.

348 AC   War of the Lance Begins. In spring, the dragonarmies poured eastward from the Khalkist mountains to overrun Nordmaar and Balifor and
               to threaten lands beyond. Silvanesti accepted emissaries of the Highlords, who swore that the elves need not worry for the safety of their
               lands.

349 AC   Silvanesti Betrayed. Flushed with victories, the dragonarmies turned south on a "routine patrol" and attacked Silvanesti's northern border.
               Losses were heavy on both sides. Elves lured their foes into ambush. Takhisis committed the rest of her troops to the battle and the forest
               border was ravaged. Supplies low, the elves retreated to Silvanost, where they stood a good chance of outlasting the siege.

               However, King Lorac of the Silvanesti had become enchanted by the Dragon Orb of Istar, an artifact he had rescued from the lost city before
               the Cataclysm. Lorac ordered the evacuation of Silvanesti. The elves fled in ships, heading for Solamnia and Qualinesti. On the last day of
               the year, the dragonarmies reached the edge of Silvanost. Then, Lorac commanded the Orb to destroy the dragons. However, Viper, the Evil
               spirit residing in the Orb, seized control of Lorac. The elven king's mind went mad. The Dragon Orb projected Lorac's nightmares out into the
               land he loved. Silvanesti became a spiralling nightmare. The dragonarmy abandoned its conquest, which had grown worthless and corrupt.

350 AC   Evil Reams Itself. Licking their wounds, the dragonarmies rebuilt their forces from the Evil folk they had conquered. Takhisis controlled all
               of eastern Ansalon, save Saifhum. The minotaurs of Mithas and Kothas harried the retreating Silvanesti refugees.

351 AC   Evil Turns West. With the coming of spring, the dragonarmies began skirmishes on Solamnia's eastern border. The Blue Army struck across
               the Dargaard Mountains, aided by goblins. The Knights of Solamnia, in recent disarray, could not repel the attack. The Blues occupied
               Kalaman, Hinterlund, and Nightlund. They pressed the borders of the Plains of Solamnia and Gaardlund.

               Dragons of Autumn Twillight

               Lemish betrayed humankind, opening a door in the south for the dragonarmies to enter Solamnia. The dwarves of of Kayolin, however,
               proved an insurmountable bulwark against the advancing dragonarmies.

               By autumn, the Knights responded and Solamnia became entrenched. The Red Army led an amphibious flanking assault along New Sea and
               across the Plains of Abanasinia. The barbarians fell to their advance and the war verged upon Qualinesti.

               The Qualinesti elves fled to join their cousins in Southern Ergoth, but not until first delaying the foe's advance. The dragonarmies marched
               against the dwarven kingdom of Thorbadin, laying siege to its northern gate.

               A wing of the Blue Army then struck south around New Sea to Tarsis and the Plains of Dust. they marched then toward Kharolis to cut off all
               retreat for the dwarves. By year's end, much of Ansalon had fallen beneath the dragons' shadow.

352 AC   Whitestone Council. Representatives of the surviving nations gathered on Sancrist at Whitestone Glade and forged an uneasy alliance. The
               secret of the dragonlances was rediscovered and these supreme weapons began to be forge anew.

               With the arrival of spring, the Blue Dragonarmy besieged the High Clerist's Tower in Palanthas. They were repelled by the Knights,
               including the distant descendant of hero Bedal Brightblade, Sturm Brightblade, using the new-forged dragonlances for the first time.

               Dragons of Winter Night

               A special force made a surprise stab at Sanction and discovered the blackmail that kept the Good dragons out of the war. With the aid of the
               silver dragon D'Argent and the copper dragon Cymbol, the special force rescued the Good dragon eggs. The Good dragons swiftly entered the
               war.

               In the summer, the armies of Whitestone began to strike back. They reclaimed much of fallen Solamnia. The dragonarmies responded by
               bringing five flying castles into the battle. But already the dragon alliances and conquests were slipping away. The siege of Kalaman by
               Whitestone forces marked the beginning of the end.

               In a desperate ploy, Whitestone forces marched across the Estwilde and assaulted the vale of Neraka, stronghold of Takhisis' might. The
               Heroes of the Lance, by Fate's hand, journeyed to Neraka. As Evil rallied its forces around the crippled form of the dark Temple, the
               Foundation Stone, now in one piece, began to heal the Temple. Then, as the spirit fled the stone, the Temple crumbled. Takhisis's gateway
               was destroyed.

               Evil turned in on itself. The weak alliances of Evil fought over the dropped crown of rulership. The War of the Lance faltered to an end.

353 AC   The War of the Lance Ends. The former armies of the Dark Queen fragmented and fled to remote regions of Ansalon. The dragons, in their
               retreat, entered lands with climate harsh to them. They grew weakened.

               Dragons of Spring Dawning

353-357 AC Harrying the Foe. The Whitestone forces continued to scour the land, driving out the last pockets of darkness. Even after the last pockets
               of resistance disappeared, the dragonarmies still occupied large regions of central, eastern, and southern Ansalon.

355 AC   The Knighthood Evolves. Lord Gunthar Uth Wistan becomes Grand Master, ordering a revision of the Measure.

356 AC   Master of Past and Present. Caramon and Raistlin Majere journey into pre-Cataclysm Krynn with Lady Crysania and Tasslehoff Burrfoot.
               Raistlin kills Fistandantilus, inhabiting his body. The four travel forward in time to the time of the Dwarfgate war, from where Raistlin and
               Crysania enter the Abyss so that he may attempt to defeat the Dark Queen. Caramon and Tas time travel to a desolate Krynn, one with an
               hourglass constellation in place of a five-headed dragon in the sky. They travel back to their own time, arriving in Palanthas.

               Time of the Twins

               War of the Twins

357 AC   The Blue Lady's War. Kitiara Uth Matar, half brother of Raistlin and Caramon Majere, attacks Palanthas with the help of Lord Soth. Kitiara
               is slain by Dalamar the Dark in the laboratory of the Tower of High Sorcery there; Caramon enters the Abyss through the Portal, saving
               Crysania and telling Raistlin what will happen if he succeeds in defeating the Dark Queen. Raistlin gives his brother the Staff of Magius and
               seals the Portal trapping himself and the Dark Queen inside. Caramon and Crysania escape.

               Test of the Twins

357 AC   Ariakan Goes Free. Solamnic Knights release Lord Ariakan from captivity. Ariakan receives a vision from Takhisis, after which he forms
               the Knights of Takhisis.

360 AC   Que-Shu Rises Again. Goldmoon and Riverwind rebuild their home, destroyed in the War of the Lance.

370 AC   Knights of Takhisis Born. First Knights are initiated formally in the Order. They each receive a Vision from the Dark Queen.

378 AC   A Journey of Honor. Tanis Half-Elven and Caramon Majere journey to Storm's Keep, stronghold of the Knights of Takhisis. They confront
               Steel Brightblade, bastard son of Kitiara Uth Matar and Sturm Brightblade, and bring him to the High Clerist's tower where he is given the
               Brightblade and a Starjewel by his father's spirit. Steel returns to the Knights of Takhisis and the Knights of Solamnia, the Temple of
               Paladine and the Conclave are warned of their existence, but few take notice.

               The Second Generation

382 AC   Changes in the Knighthood. Gunthar Uth Wistan, Grand Master of the Knights of Solamnia, retires. Sir Thomas of Thelgaard takes over
               control of the High Clerist's Tower. Tanin and Sturm Majere, sons of Tika and Caramon, become knights.

383 AC   The Summer of Chaos. The Irda break open the Graygem, release Chaos, Father of All and Nothing. He destroys their island and threatens
               the world.

               Dragons of Summer Flame

               Steel Brightblade, Knight of Takhisis, escorts the White Robed Palin Majere, nephew of Raistlin Majere, to the Tower of High Sorcery in
               Palanthas to open the Portal and allow the Dark Queen access to the world. Raistlin draws Palin into the Abyss where they witness the gods
               arguing about how to defeat Chaos. Raistlin leaves the Abyss with Palin, but without his magic.

               Dark Knights have begun to attack Ansalon; they capture Kalaman, march to Neraka and strengthen their forces there. They conquer the
               High Clerist's Tower, capture Palanthas and restrict all wizards to the Towers of High Sorcery.

               Inside the month, they rule Southern Ergoth, Qualinesti, the Plains of Dust and parts of Solamnia and Abanasinia. Northern Ergoth,
               Silvanesti and Thorbardin manage to remain independent; Mount Nevermind erupts through the gnomes 'invention' of a machine to destroy
               the Knights of Takhisis.

0             Second Cataclysm. Just before the Dark Knights solidify their clamp on Ansalon, Chaos' minions attack. Thorbardin is attacked from
               within; Elves and ogres fight together to protect Blödehelm-Silvanesti. The Vingaard Mountains erupt. In the Turbidus Ocean a rift erupts
               between the Irda's former home, the Dragon Isles, and Ansalon. Minions of chaos erupt from the rift and attack Nordmaar, Estwilde, the
               Northern Wastes and the Plains of Solamnia.

The Ocean Boils

               Chaos' forces strike the High Clerist's Tower. Chromatic and metallic dragons fight alongside the Knights of Takhisis; all mortals in the
               battle are destroyed. Takhisis leaves Krynn. Steel Brightblade and his unit are spared, as they were being held in reserve, as well as the
               Solamnic prisoners. Palin Majere, Tasslehoff Burrfoot and Usha, Child of the Irda, assist Reorx in reclaiming the Graygem. The three
               mortals join the force of surviving Knights in the final battle against Chaos. While Chaos is distracted by the efforts of the surviving Knights
               of Takhisis on Blue dragons, and the Knights of Solamnia on Silver dragons, Palin casts a spell from Magius' spellbook, allowing Tasslehoff
               time to stab Chaos and Usha to catch a drop of blood in the Graygem.

               Palin, Usha and Steel find themselves outside Solace, the only survivors of the battle. Steel dies of wounds. Paladine appears as Fizban,
               declaring that magic has left Krynn (as have Solinari, Lunitari and Nuitari). The Age of Mortals shall begin, where people will once again
               need to discover their own magic. Raistlin announces that he will depart the world with the gods.

               The night sky of Krynn now holds but one moon and new stars formed by the explosion of the Graygem. Islands name the Teeth of Chaos
               have formed at the site of the Rift.

Age Of Mortals: 1-??? SC

1 SC       The Last Heroes' Tomb. The many races of Krynn band together to construct the Last Heroes' Tomb: a structure of black and white marble
               containing the bodies of the Knights of Solamnia and Takhisis that died in the final battle with chaos. Over the doorway to the crypt is a
               hoopak, to commemorate the death of Tasslehoff Burrfoot, who fell after wounding Chaos with Rabbitslayer. The Council of the Last Heroes
               cedes some lands of eastern Ansalon to the Knights of Takhisis.

1 SC       Palanthas is Attacked. A robed figure destroys the Tower of High Sorcery in Palanthas. The contents of the Great Library disappear.

2 SC       The Coming of Great Dragons. The red dragon Malystyrx arrives at the Misty Isle on Ansalon's eastern shores. The isle is devastated by the
               dragon, but people choose to ignore the rumors of huge dragons from Taladas, beyond the Courrain Ocean crazy.

2 SC       Riverwind's Last Quest. Riverwind and his two daughters travel to the Misty Isle to discover the truth about Malystyrx. Riverwind sends
               kender west to warn the Knights of Solamnia.

3 SC       The Kender Flight. Malystyrx comes upon Kendermore and lays waste to the entire area around the Bay of Balifor. Riverwind leads a kender
               army against the dragon, but he and his daughter Brightdawn are slain. Moonsong, his oldest daughter, leads the kender to lands farther
               west.

3 SC       The Herald Appears. A new bard who has no memories of his own ~only memories of Krynn~ appears.

4 SC       The Dragon Purge Begins. Malystyrx uses an unknown ritual to absorb the spirits of dragons upon Ansalon, becoming stronger after claiming
               each victim. Other dragons learn the rituals and begin amassing power as well. The good metallic dragons disappear to the Dragon Isles.
               Malystyrx's ravaged domain becomes known as the Desolation, while the dragon Khellendros the Blue or 'Skie' (of War of the Lance fame)
               takes the Vingaard Mountains and Palanthas. This area becomes known as the Blue Waste.

4 SC       The Knights' Accord. The remaining Knights of Takhisis rebuild their order in Neraka.

4 SC       The Legion of Steel. Sara Dunstan, adopted mother of Steel Brightblade, founds an order of knights for her son. The principle of the order is
               neutral justice, and the idea is so popular that every major city contains at least a cell of the Legion of Steel.

5 SC       Goldmoon's Epiphany. Goldmoon journeys to the Inn of the Last home. On the way a Sage tells her to look inside her heart for healing power.
               Upon reaching Solace, a battle of the Dragon Purge erupts over the inn, destroying it. A Neidar priest is injured, and Goldmoon calls upon the
               healing in her heart to make him whole again. The dwarf is healed. The Sage disappears.

6 SC       Dark Knights Expand. The Knights spread outward from Neraka. Sanction manages to remain sovereign. The Knights still hold some
               influence in Qualinesti through Gilthas, Speaker of the Suns. Draconians in the mountains near Neraka move north and found the city of
               Teyr.

6 SC       The Black Dragon Arrives. Onysablet the Black defeats other dragons, capturing the eastern New Sea and turning New Coast and Blödehelm
               into a swamp.

7 SC       The Power of the Heart. The Sage leads Goldmoon in developing the power of the heart. Rumors of the mystic magic spread through the land.

7 SC       Palin Leads the White Robes. As head of the White Robes, Palin and the other heads of the Orders disagree over the Conclave's new role in a
               world without magic. Mages begin to abandon the Art.

8 SC       The Citadel of Light. On the Isle of Schallsea, Goldmoon and Jasper, the Neidar, found a mystic order devoted to healing.

8 SC       A New Red. Pyrothraxus, another red dragon, captures Mount Nevermind.

9 SC       Solamnic Knights' Council. Lord Gunthar dies. A new Grand Master, Liam Erhling, is appointed. He presents the Knights of Solamnia with
               Gunthar's revised Measure.

11 SC     The Purge Continues. Green dragons battle over the land of Qualinesti, though the elves manage to keep control of the land. Silvanesti is
               surrounded by a magical shield, keeping both humans and dragons out of the enchanted wood.

11 SC     The Inn Is Rebuilt. Caramon and Tika Majere rebuild the Inn of the Last Home.

12 SC     An Unwelcome Frost. Gellidus the White captures Southern Ergoth, causing the elves there to flee to Cristyne and humans to Sancrist.
               The island becomes a glacier, causing horrific storms in the Straights of Ergoth and Algoni. This stretch of water is renamed "the Gale."

13 SC     Belladonna Leads Hylo. Billee Juniper, veteran of the Kender Flight, changes her name and claims rulership of the kender of Hylo.

14 SC     Stenndunuus and Iyesta. A blue dragon (Thunder) and a brass (Splendor) carve out two realms in the eastern portion of the Plains of Dust.

15 SC     The Vision Returns. The Vision returns to the Knights of Takhisis. It tells them that the Dark Queen will return and to be ready.

15 SC     Death of Sara Dunstan. Sara Dunstan dies.

16 SC     Northern Dragons. A red called Fenalysten takes a portion of the Estwilde and Throtl, while a green, Lorrinar takes the northeastern forest
               and a black, Mohrlex, takes southern Nordmaar.

17 SC     Polar Dragons. Cryonisis and Frisindia capture Icewall.

18 SC     The Desolation. By order of Solamnic High Command, people explore the Desolation.

20 SC     Shadow Sorcerer. A mysterious figure emerges from the Desolation with magical powers.

22 SC     Elf Disappearances. Qualinesti elves begin disappearing, but the attempts to hunt the green dragon presumed to be responsible have failed.

24 SC     Sorcery in Chaos. Members of the Orders of Sorcery battle for power. Palin Majere, Master of the Conclave decides something must be done.

25 SC     Qualinesti Bows to the Green. Beryllinthranox takes Qualinesti without a fight by demonstrating her ability to steal the elves' life force. The
               dragon forces elves to search for the Tower of Wayreth. Disappearances continue, and Porthios and Ahlana Starbreeze vow to place their son
               Silvanoshei (Hope of Silvanos) on the throne of a united nation.

28 SC     The Last Conclave. Palin, the Shadow Sorcerer and the Master of the Tower at Wayreth meet to discuss the state of magic. The Shadow
               Sorcerer demonstrates the new magic: magic from within Krynn itself. It is felt rather than memorized, and the mage must shape it to his
               will. Palin declares that this meeting constitutes the Last Conclave, and dissolves the Orders of High Sorcery.

29 SC     Thorbardin Sealed. Beryllinthranox attempts to conquer Thorbardin; she fails because of frost-wights as well as the fact that the dwarves
               seal Thorbardin off from the world. Those dwarves opposed to that decision, follow the Daewar leader Severus Stonehand, to the Khalkist
               mountains to reclaim the kingdom of Thoradin from the Zhakar dwarves. Neidar dwarves flee to Abanasinia.

29 SC     A New Magical Order. Palin Majere founds the Academy of Sorcery near Solace.

30 SC     Dragon Purge Ends. Malystyrx finalizes the borders of the Dragon Realms and bars other dragons from conquering lands.

30 SC     Thoradin Reborn. The dwarves under Stonehand retake Zhakar and using mysticism cures the mold plague of the dwarves. Any Zhakar who
               do not swear fealty to him are exiled.

31 SC     The Present. The future has yet to be written. 1