The High God Awakens. From the Beyond, the Gods are called to create the
world of Krynn. Dragons are made, as are the people of the land.
Stony ogres there were, cold and beautiful, strong but hollow. Wooden elves
rose like living trees, tall and regal, graceful, solitary, and proud.
And, least of all, were creatures of clay ~humans, short and common, simple
and bestial. The humans had the capacity to destroy, and to
love. These were the children of the world.
9000-8500 PC The People
Choose Places. Ogres, first to awaken, claimed the mountains. From that
lofty perch they gazed upon the world. Elves
withdrew to the forests and there they lived in quiet harmony, pondering
the world. But to humans fell the plains, and there, exposed to
savage winds and rains, they grew savage themselves.
8500-5000 PC Birth of civilization.
The ogres enslave the humans. Men throw off oppression and assert their
independence. Elves discover the value
of cooperation and create their own civilization.
4000 PC Reorx Angered.
Reorx becomes angered at his chosen ones who have become too prideful.
He curses them to spend their lives tinkering and
shapes them into a short people ~the birth of the gnomes.
3500-3350
PC The First Dragon War. Elves allied to drive dragons from their chosen
lands, but the opposition was fierce. . The three gods of magic
gifted the elves with five magical stones, which captured the dragons'
spirits. The elves buried these stones deep in the tallest
mountains of
the land. The gods of magic were exiled for their interference.
Graystone Forged. The banished gods of magic had Hiddukel trick Reorx into
creating a Graystone (also called the Graygem). They said this
stone would
remind them of faraway Krynn, from whose lands they were forbidden. Reorxdid
so, setting the stone on the moon Lunitari.
There, in secret,
the gods of magic filled the stone with their essence.
3350 PC The Graystone Released.
The plans of the gods of magic entered a second phase. They asked Hiddukelto
trick one of Reorx's Smiths into
stealing the powerful Graystone from the surface of Lunitari. The Smith
fumbled, dropping the stone from the sky onto Krynn. With it, magic
reentered the world.
3100 PC Arrival of the
Graystone and Magic. Reorxpunished and deformed his Smith folk for their
pride and commanded them to recapture the
Graystone. They fled their homeland and followed the Graystone. Wild magic
was released into the world into the hands of some reborn
Smiths. They became the dwarven mages called Scions.
3051 PC Graystone of Gargath.
A ruler named Gargath captured the Graystone and bound it between two god-gems.
The Smiths demanded its return.
Gargath recruited men and stubborn ogres to defend his prize. Elves, fascinated
by wild magic, joined the Smiths to reclaim the stone. When
at last the stone was freed, it escaped, but not before touching those
present and changing their forms to reflect their natures. Thus, goblins
and minotaurs, kender and gnomes came into being. Onward the Graystone
wandered, changing the world as it went.
2710 PC Dragon Stones Discovered.
The dwarves found the five magical dragon stones that the elves had buried
deep in the Khalkist Mountains after
the First Dragon War. Hating magic due to the Graystone, the dwarves returned
the stones to the surface.
2692-2645
PC The Second Dragon War. The dragons awoke and struck south at Silvanesti.
Accompanied by great armies of lizard people, the
dragons ravaged the land. Three wild-talent mages, with the guidance of
a lone Scion, summoned potent magics and commanded the ground
to swallow the
dragons for all time. The dragons were defeated, but magic ran wild and
thousands died. The three mages, fearful for their
lives, called
upon their gods. The tower in which they stood was taken from Krynn to
the Beyond. It became the Lost Citadel.
2645-2550 PC Magic Defends
Itself. The three lost mages created the laws of magic. They guided their
bethren to build five bastions of magic in
remote regions to shelter all mages. Thus, the Towers of High Sorcery were
built, including the famous Tower of Wayreth.
2600 PC The Rise
of Ergoth. Ackal Ergot united Khalkist barbarians after the war to build
their own kingdoms. They pillaged the abandoned ogre
homes and, with their booty, founded Ergoth.
Time of Right (Knights of Solamnia)
2000-1900 PC Peace and
Pax Tharkas. Ergoth and all nations prospered. Men, dwarves, and elves
join together to erect the fortress of Pax Tharkas.
This fortress became a monument for peace. The benign and just reign of
the Quevalin line began in Ergoth.
1900-1750 PC Rebellions
in the East. The end of the Quevalin line in Ergoth brought brutal kings
who sought to exploit the kingdom. After much
abuse and taxation, the eastern countries revolted. Small but brutal battles
crushed all resistance.
1812 PC Vinas Solamnus
Commands Imperial Guard. Skilled commander, Vinas Solamnus assumed the
most important military post in the nation
of Ergoth.
Vinas Silamnus
1801 PC Great Uprising in Vingaard. Solamnus marched east with a huge army to crush a rebellion in the lands of Vingaard.
1800 PC Year of Waiting.
Solamnus reviewed the rebels' cause, trying to avoid another massacre.
He discovered that the corrupt Ergothian empire
had driven the desperate people to rebel. Solamnus and most of his army
joined the rebel forces.
1799-1791 PC Rose Rebellion
and Fall of Ergoth. Nations of eastern Ergoth rallied to Solamnus as their
savior. Patiently, Solamnus trained an army
while turning back Imperial forces. In 1791 PC, Solamnus marched south
to Daltigoth, outmaneuvering Ergothian forces and laying
siege to the capital. The emperor finally sued for peace, granting the
eastern states independence.
1775
PC Knights of Solamnia formed. After his Quest for Honor, ruler Vinas Solamnus
founded an order of knights who would fight for the cause of
Good. The order was inspired by Paladine, Kiri-Jolith, and Habbakuk ~three
gods of Good. The Crown, Sword, and Rose Knights of Solamnia
became guardians of the world.
1480 PC Istar Grows as
Trade Center. Istar grew from a confederation of city-states in the east.
Unaffected by the recent wars, Istar became a nexus
for world trade.
Solamnia became the major military power, and the world looked to it to safeguard the peace.
1399-1010 PC The Dark Queen
Plots. With her dragon children buried, the Dragon Queen began a new plot.
Calling on the aid of the lizard people. she
seeded the mines of Thorbadin with dragon eggs, which folk believed to
be rare gems. Collectors bought the eggs, which hatched in
their
possession. The owners were devoured by the wyrmlings. Over 350 years,
these eggs seeded wyrmlings across the globe.
By the time
they were discovered, hundreds of mature dragons returned to Krynn.
1060-1018
PC The Third Dragon War. The dragonarmies unleashed their fury, first attacking
and conquering small border-lands, but finally
turning toward Solamnia. The Good folk of Ansalon endured the attacks from
the skies, barely clinging to life. Ansalon hung in the balance.
1020-1018 PC Huma Dragonbane.
The young Solamnic knight Huma Dragonbane met and fell in love with Gwynneth,
a mysterious elf woman who
was really the silver dragon, Heart. With the guidance of Paladine, they
forged the first dragonlance and rode into battle.
The Legend of Huma
Their victories rallied the other Good dragons; they produced more lances.
At last, Takhisis herself fell before the enchanted weapon, and
she agreed to retire from Krynn, taking all other dragons with her. Huma
and Gwynneth died as Takhisis departed.
The Bakali - the lizard people - were not seen again.
1100-800 PC Istar Dominant. Istarian trade standards spread throughout the world. Istar became the moral center of the world.
280 PC Istar
Declares World Righteousness. Claiming to be the moral center of the world,
Istar set up its first Kingpriest. Solamnia approved the
effort to promote Goodness throughout the lands. Silvanesti grew increasingly
antagonistic toward the arrogance of Istar. Few others noted
the signs of
doom.
260-212 PC Temple of the
kingpriest Built. The finest artisans in Krynn went to Istar to build the
kingpriest a temple that would proclaim the glory of
Istar.
250-100 PC Corruption of
Justice ~Elves Shun. Istar began to repress independence and anyone who
did not agree with the policies and divinity of the
Kingpriest. The elves, reaching
a breaking point in their disgust with the arrogance of humans, withdrew
into their forests and barred
commerce with the outside world.
118 PC Proclamation
of Manifest Virtue. The Kingpriest declared that Evil in the world was
an affront to both gods and mortals. A rigid list of evil acts
was created and those guilty of offenses faced execution or duty in the
gladiatorial arena. Priests of Istar began to lose access to high-level
spells. These priests became the Kingpriest's enforcement squad.
80-20 PC Dominance of Istar
Clergy. Istar claimed itself the center of religion, and all aspects of
Istarian life required the approval of the priesthood.
While the status of Istarian clergy rose, wizards were hunted as ungodly
and uncontrolled. The priesthood lost all of its miraculous abilities.
19 PC
Siege on Sorcery. Urged on by the Kingpriest, the people of Krynn laid
siege to the Towers of High Sorcery in the Lost Battles. Two of the
towers nearly fell into the hands of the uninitiated. Unwilling that novices
should unleash the fury of magic, mages destroyed the two
towers. Fearful of
rampant, unordered magic wielders that might arise if all five towers were
destroyed, the Kingpriest granted the mages
safe passage
to exile if
they left the remaining towers intact. The Kingpriest took the Tower of
Istar for his abode.
6 PC
Edict of Thought Control. The Kingpriest asserted that evil thoughts equated
to evil deeds. The priesthood used renegade mages to cast ESP
spells at random on all Istarians subjects. A reign of terror and degeneration
ensued.
0
Cataclysm. The Kingpriest tried to elevate himself to godhood and command
the other gods. He used their gifts to the world to control
them. The gods were wrathful. True priests disappeared from the world.
The gods sent thirteen signs to warn the people of the coming
Cataclysm. The Solamnic Knight Lord Soth, although given the chance to
save Krynn from the Cataclysm, refused. On the thirteenth day of
Yule, the third
of the new year, the sky burned
and a fiery mountain fell from the heavens. It dragged Istar to the depths
of the ocean.
Lord Soth
1-300 AC Shadow Years.
The worls was reshaped. New mountains arose; elder mountains fell; seas
rushed in. Famine and plague spread across the
world. Krynn became a place of distrust and hatred. Every fallen race blamed
others for the world's pain. All Good priests, knights, and mages
went into hiding.
3-140 AC The Dark Queen
Finds Istar. The Temple of Istar was not destroyed, but gated to the Infernal
Realms where Takhisis found it. For years she
pondered the possibilities, sending agents abroad through Krynn to gauge
the opportunities in the world.
The Dark Queen
141 AC The Stone is Planted.
Using the Foundation Stone from the ruined Temple of Istar, Takhisis opened
a gateway back to Krynn. She carried the
Stone from the Blood Sea and planted it in the remote vale of Neraka. There,
it grew into a dark version of the Temple of Istar.
142-152 AC Dragons Awakened.
For ten years, the Dark Queen wandered the lands in disguise. She delved
into the remote netherlands and depths of
Krynn to find and awaken the Evil dragons and prepare them for her dark
work. Then she returned to Neraka and, from there, to her
home
in the Infernal Realms in the Abyss.
296 AC The
Oath. Takhisis awakened the Good dragons and presented them with an ultimatum.
They would remain out of the coming war that
Takhisis had planned, or have their precious eggs crushed. Knowing they
could not hatch such a store of eggs for another century, the Good
dragons swore noninvolvement in the coming war. Takhisis promised the return
of their eggs once the war had concluded.
332-340 AC Dragons Gather;
Dragonlords Made. At their queen's direction, the Evil dragons formed an
unholy alliance with wicked men and ogres.
These barbaric men and brutal ogres became the dragons' commanders and
masters. The Highlords, as they were called, proved as willing
and able to torture their own forces as those they conquered.
337 AC Sanction
and Estwilde Corrupted. The blight of darkness in Neraka verged into neighboring
nations. Takhisis established the lava-besieged
town of Sanction as her major port city. The Evil humans and humanoids
of Estwilde became reluctant reserves for the Dark Queen's
armies.
341 AC Dragonarmies
Offer Alliance. The dragonarmies offered alliance to the lands of Kern,
Khur, Blode, and the Pirate Isles, an offer they swiftly
accepted, knowing refusal meant death.
342 AC Draconians
Created. Takhisis taught a dark mage and an Evil priest the ceremony for
creating draconians. By corrupting the stolen eggs of
Good dragons, the mage and priest raised an army of dragon-men from a single
egg.
343-347 AC Evil Marshals
its Forces. Takhisis and her generals trained their army of human rogues
and cutthroats, goblins, hobgoblins, and ogres.
Violence occured among the allies of Evil, fights that weeded out the weak.
At last Takhisis judged her troops ready.
348
AC War of the Lance Begins. In spring, the dragonarmies poured
eastward from the Khalkist mountains to overrun Nordmaar and Balifor and
to threaten lands beyond. Silvanesti accepted emissaries of the Highlords,
who swore that the elves need not worry for the safety of their
lands.
349 AC Silvanesti
Betrayed. Flushed with victories, the dragonarmies turned south on a "routine
patrol" and attacked Silvanesti's northern border.
Losses were heavy on both sides. Elves lured their foes into ambush. Takhisis
committed the rest of her troops to the battle and the forest
border was ravaged. Supplies low, the elves retreated to Silvanost, where
they stood a good chance of outlasting the siege.
However, King Lorac of the Silvanesti had become enchanted by the Dragon
Orb of Istar, an artifact he had rescued from the lost city before
the Cataclysm.
Lorac ordered the evacuation of Silvanesti. The elves fled in ships, heading
for Solamnia and Qualinesti. On the last day of
the year, the
dragonarmies reached the edge of Silvanost. Then, Lorac commanded the Orb
to destroy the dragons. However, Viper, the Evil
spirit residing in the Orb, seized control of Lorac. The elven king's mind
went mad. The Dragon Orb projected Lorac's nightmares out into the
land he loved.
Silvanesti became a spiralling nightmare. The dragonarmy abandoned its
conquest, which had grown worthless and corrupt.
350 AC Evil
Reams Itself. Licking their wounds, the dragonarmies rebuilt their forces
from the Evil folk they had conquered. Takhisis controlled all
of eastern Ansalon,
save Saifhum. The minotaurs of Mithas and Kothas harried the retreating
Silvanesti refugees.
351 AC Evil
Turns West. With the coming of spring, the dragonarmies began skirmishes
on Solamnia's eastern border. The Blue Army struck across
the Dargaard Mountains, aided by goblins. The Knights of Solamnia, in recent
disarray, could not repel the attack. The Blues occupied
Kalaman, Hinterlund, and Nightlund. They pressed the borders of the Plains
of Solamnia and Gaardlund.
Dragons of Autumn Twillight
Lemish betrayed humankind, opening a door in the south for the dragonarmies
to enter Solamnia. The dwarves of of Kayolin, however,
proved an insurmountable bulwark against the advancing dragonarmies.
By autumn, the Knights responded and Solamnia became entrenched. The Red
Army led an amphibious flanking assault along New Sea and
across the Plains of Abanasinia. The barbarians fell to their advance and
the war verged upon Qualinesti.
The Qualinesti elves fled to join their cousins in Southern Ergoth, but
not until first delaying the foe's advance. The dragonarmies marched
against the dwarven kingdom of Thorbadin, laying siege to its northern
gate.
A wing of the Blue Army then struck south around New Sea to Tarsis and
the Plains of Dust. they marched then toward Kharolis to cut off all
retreat for the dwarves. By year's end, much of Ansalon had fallen beneath
the dragons' shadow.
352 AC Whitestone
Council. Representatives of the surviving nations gathered on Sancrist
at Whitestone Glade and forged an uneasy alliance. The
secret of the dragonlances was rediscovered and these supreme weapons began
to be forge anew.
With the arrival of spring, the Blue Dragonarmy besieged the High Clerist's
Tower in Palanthas. They were repelled by the Knights,
including the distant descendant of hero Bedal Brightblade, Sturm Brightblade,
using the new-forged dragonlances for the first time.
Dragons of Winter Night
A special force made a surprise stab at Sanction and discovered the blackmail
that kept the Good dragons out of the war. With the aid of the
silver dragon D'Argent and the copper dragon Cymbol, the special force
rescued the Good dragon eggs. The Good dragons swiftly entered the
war.
In the summer, the armies of Whitestone began to strike back. They reclaimed
much of fallen Solamnia. The dragonarmies responded by
bringing five flying castles into the battle. But already the dragon alliances
and conquests were slipping away. The siege of Kalaman by
Whitestone forces marked the beginning of the end.
In a desperate ploy, Whitestone forces marched across the Estwilde and
assaulted the vale of Neraka, stronghold of Takhisis' might. The
Heroes of the Lance, by Fate's hand, journeyed to Neraka. As Evil rallied
its forces around the crippled form of the dark Temple, the
Foundation Stone, now in one piece, began to heal the Temple. Then, as
the spirit fled the stone, the Temple crumbled. Takhisis's gateway
was destroyed.
Evil turned in on itself. The weak alliances of Evil fought over the dropped crown of rulership. The War of the Lance faltered to an end.
353 AC The
War of the Lance Ends. The former armies of the Dark Queen fragmented and
fled to remote regions of Ansalon. The dragons, in their
retreat, entered lands with climate harsh to them. They grew weakened.
Dragons of Spring Dawning
353-357 AC Harrying the
Foe. The Whitestone forces continued to scour the land, driving out the
last pockets of darkness. Even after the last pockets
of resistance disappeared, the dragonarmies still occupied large regions
of central, eastern, and southern Ansalon.
355 AC The Knighthood Evolves. Lord Gunthar Uth Wistan becomes Grand Master, ordering a revision of the Measure.
356 AC Master
of Past and Present. Caramon and Raistlin Majere journey into pre-Cataclysm
Krynn with Lady Crysania and Tasslehoff Burrfoot.
Raistlin kills Fistandantilus, inhabiting his body. The four travel forward
in time to the time of the Dwarfgate war, from where Raistlin and
Crysania enter the Abyss so that he may attempt to defeat the Dark Queen.
Caramon and Tas time travel to a desolate Krynn, one with an
hourglass constellation in place of a five-headed dragon in the sky. They
travel back to their own time, arriving in Palanthas.
Time of the Twins
War of the Twins
357 AC The
Blue Lady's War. Kitiara Uth Matar, half brother of Raistlin and Caramon
Majere, attacks Palanthas with the help of Lord Soth. Kitiara
is slain by
Dalamar the Dark in the laboratory of the Tower of High Sorcery there;
Caramon enters the Abyss through the Portal, saving
Crysania and telling Raistlin what will happen if he succeeds in defeating
the Dark Queen. Raistlin gives his brother the Staff of Magius and
seals the Portal trapping himself and the Dark Queen inside. Caramon and
Crysania escape.
Test of the Twins
357 AC Ariakan
Goes Free. Solamnic Knights release Lord Ariakan from captivity. Ariakan
receives a vision from Takhisis, after which he forms
the Knights of Takhisis.
360 AC Que-Shu Rises Again. Goldmoon and Riverwind rebuild their home, destroyed in the War of the Lance.
370 AC Knights of Takhisis Born. First Knights are initiated formally in the Order. They each receive a Vision from the Dark Queen.
378 AC A Journey
of Honor. Tanis Half-Elven and Caramon Majere journey to Storm's Keep,
stronghold of the Knights of Takhisis. They confront
Steel Brightblade, bastard son of Kitiara Uth Matar and Sturm Brightblade,
and bring him to the High Clerist's tower where he is given the
Brightblade and a Starjewel by his father's spirit. Steel returns to the
Knights of Takhisis and the Knights of Solamnia, the Temple of
Paladine and the Conclave are warned of their existence, but few take notice.
The Second Generation
382 AC Changes
in the Knighthood. Gunthar Uth Wistan, Grand Master of the Knights of Solamnia,
retires. Sir Thomas of Thelgaard takes over
control of the High Clerist's Tower. Tanin and Sturm Majere, sons of Tika
and Caramon, become knights.
383 AC The
Summer of Chaos. The Irda break open the Graygem, release Chaos, Father
of All and Nothing. He destroys their island and threatens
the world.
Dragons of Summer Flame
Steel Brightblade, Knight of Takhisis, escorts the White Robed Palin Majere,
nephew of Raistlin Majere, to the Tower of High Sorcery in
Palanthas to open the Portal and allow the Dark Queen access to the world.
Raistlin draws Palin into the Abyss where they witness the gods
arguing about how to defeat Chaos. Raistlin leaves the Abyss with Palin,
but without his magic.
Dark Knights have begun to attack Ansalon; they capture Kalaman, march
to Neraka and strengthen their forces there. They conquer the
High Clerist's Tower, capture Palanthas and restrict all wizards to the
Towers of High Sorcery.
Inside the month, they rule Southern Ergoth, Qualinesti, the Plains of
Dust and parts of Solamnia and Abanasinia. Northern Ergoth,
Silvanesti and Thorbardin manage to remain independent; Mount Nevermind
erupts through the gnomes 'invention' of a machine to destroy
the Knights of Takhisis.
0
Second Cataclysm. Just before the Dark Knights solidify their clamp on
Ansalon, Chaos' minions attack. Thorbardin is attacked from
within; Elves
and ogres fight together to protect Blödehelm-Silvanesti. The Vingaard
Mountains erupt. In the Turbidus Ocean a rift erupts
between the
Irda's former home, the Dragon Isles, and Ansalon. Minions of chaos erupt
from the rift and attack Nordmaar, Estwilde, the
Northern Wastes
and the Plains of Solamnia.
Chaos' forces strike the High Clerist's Tower. Chromatic and metallic dragons
fight alongside the Knights of Takhisis; all mortals in the
battle are destroyed. Takhisis leaves Krynn. Steel Brightblade and his
unit are spared, as they were being held in reserve, as well as the
Solamnic prisoners. Palin Majere, Tasslehoff Burrfoot and Usha, Child of
the Irda, assist Reorx in reclaiming the Graygem. The three
mortals join the force of surviving Knights in the final battle against
Chaos. While Chaos is distracted by the efforts of the surviving Knights
of Takhisis on Blue dragons, and the Knights of Solamnia on Silver dragons,
Palin casts a spell from Magius' spellbook, allowing Tasslehoff
time to stab Chaos and Usha to catch a drop of blood in the Graygem.
Palin, Usha and Steel find themselves outside Solace, the only survivors
of the battle. Steel dies of wounds. Paladine appears as Fizban,
declaring that magic has left Krynn (as have Solinari, Lunitari and Nuitari).
The Age of Mortals shall begin, where people will once again
need to discover their own magic. Raistlin announces that he will depart
the world with the gods.
The night sky of Krynn now holds but one moon and new stars formed by the
explosion of the Graygem. Islands name the Teeth of Chaos
have formed at the site of the Rift.
1
SC The Last Heroes' Tomb. The many
races of Krynn band together to construct the Last Heroes' Tomb: a structure
of black and white marble
containing the bodies of the Knights of Solamnia and Takhisis that died
in the final battle with chaos. Over the doorway to the crypt is a
hoopak, to commemorate the death of Tasslehoff Burrfoot, who fell after
wounding Chaos with Rabbitslayer. The Council of the Last Heroes
cedes some lands of eastern Ansalon to the Knights of Takhisis.
1 SC Palanthas is Attacked. A robed figure destroys the Tower of High Sorcery in Palanthas. The contents of the Great Library disappear.
2 SC
The Coming of Great Dragons. The red dragon Malystyrx arrives at the Misty
Isle on Ansalon's eastern shores. The isle is devastated by the
dragon, but people choose to ignore the rumors of huge dragons from Taladas,
beyond the Courrain Ocean crazy.
2 SC
Riverwind's Last Quest. Riverwind and his two daughters travel to the Misty
Isle to discover the truth about Malystyrx. Riverwind sends
kender west to warn the Knights of Solamnia.
3 SC
The Kender Flight. Malystyrx comes upon Kendermore and lays waste to the
entire area around the Bay of Balifor. Riverwind leads a kender
army against the dragon, but he and his daughter Brightdawn are slain.
Moonsong, his oldest daughter, leads the kender to lands farther
west.
3 SC The Herald Appears. A new bard who has no memories of his own ~only memories of Krynn~ appears.
4 SC
The Dragon Purge Begins. Malystyrx uses an unknown ritual to absorb the
spirits of dragons upon Ansalon, becoming stronger after claiming
each victim. Other dragons learn the rituals and begin amassing power as
well. The good metallic dragons disappear to the Dragon Isles.
Malystyrx's ravaged domain becomes known as the Desolation, while the dragon
Khellendros the Blue or 'Skie' (of War of the Lance fame)
takes the Vingaard Mountains and Palanthas. This area becomes known as
the Blue Waste.
4 SC The Knights' Accord. The remaining Knights of Takhisis rebuild their order in Neraka.
4 SC
The Legion of Steel. Sara Dunstan, adopted mother of Steel Brightblade,
founds an order of knights for her son. The principle of the order is
neutral justice, and the idea is so popular that every major city contains
at least a cell of the Legion of Steel.
5 SC
Goldmoon's Epiphany. Goldmoon journeys to the Inn of the Last home. On
the way a Sage tells her to look inside her heart for healing power.
Upon reaching Solace, a battle of the Dragon Purge erupts over the inn,
destroying it. A Neidar priest is injured, and Goldmoon calls upon the
healing in her heart to make him whole again. The dwarf is healed. The
Sage disappears.
6 SC
Dark Knights Expand. The Knights spread outward from Neraka. Sanction manages
to remain sovereign. The Knights still hold some
influence in Qualinesti through Gilthas, Speaker of the Suns. Draconians
in the mountains near Neraka move north and found the city of
Teyr.
6 SC
The Black Dragon Arrives. Onysablet the Black defeats other dragons, capturing
the eastern New Sea and turning New Coast and Blödehelm
into a swamp.
7 SC The Power of the Heart. The Sage leads Goldmoon in developing the power of the heart. Rumors of the mystic magic spread through the land.
7 SC
Palin Leads the White Robes. As head of the White Robes, Palin and the
other heads of the Orders disagree over the Conclave's new role in a
world without magic. Mages begin to abandon the Art.
8 SC The Citadel of Light. On the Isle of Schallsea, Goldmoon and Jasper, the Neidar, found a mystic order devoted to healing.
8 SC A New Red. Pyrothraxus, another red dragon, captures Mount Nevermind.
9 SC
Solamnic Knights' Council. Lord Gunthar dies. A new Grand Master, Liam
Erhling, is appointed. He presents the Knights of Solamnia with
Gunthar's revised Measure.
11 SC
The Purge Continues. Green dragons battle over the land of Qualinesti,
though the elves manage to keep control of the land. Silvanesti is
surrounded by a magical shield, keeping both humans and dragons out of
the enchanted wood.
11 SC The Inn Is Rebuilt. Caramon and Tika Majere rebuild the Inn of the Last Home.
12 SC
An Unwelcome Frost. Gellidus the White captures Southern Ergoth, causing
the elves there to flee to Cristyne and humans to Sancrist.
The island becomes
a glacier, causing horrific storms in the Straights of Ergoth and Algoni.
This stretch of water is renamed "the Gale."
13 SC Belladonna Leads Hylo. Billee Juniper, veteran of the Kender Flight, changes her name and claims rulership of the kender of Hylo.
14 SC Stenndunuus and Iyesta. A blue dragon (Thunder) and a brass (Splendor) carve out two realms in the eastern portion of the Plains of Dust.
15 SC The Vision Returns. The Vision returns to the Knights of Takhisis. It tells them that the Dark Queen will return and to be ready.
15 SC Death of Sara Dunstan. Sara Dunstan dies.
16 SC
Northern Dragons. A red called Fenalysten takes a portion of the Estwilde
and Throtl, while a green, Lorrinar takes the northeastern forest
and a black, Mohrlex, takes southern Nordmaar.
17 SC Polar Dragons. Cryonisis and Frisindia capture Icewall.
18 SC The Desolation. By order of Solamnic High Command, people explore the Desolation.
20 SC Shadow Sorcerer. A mysterious figure emerges from the Desolation with magical powers.
22 SC Elf Disappearances. Qualinesti elves begin disappearing, but the attempts to hunt the green dragon presumed to be responsible have failed.
24 SC Sorcery in Chaos. Members of the Orders of Sorcery battle for power. Palin Majere, Master of the Conclave decides something must be done.
25 SC
Qualinesti Bows to the Green. Beryllinthranox takes Qualinesti without
a fight by demonstrating her ability to steal the elves' life force. The
dragon forces elves to search for the Tower of Wayreth. Disappearances
continue, and Porthios and Ahlana Starbreeze vow to place their son
Silvanoshei (Hope of Silvanos) on the throne of a united nation.
28 SC
The Last Conclave. Palin, the Shadow Sorcerer and the Master of the Tower
at Wayreth meet to discuss the state of magic. The Shadow
Sorcerer demonstrates the new magic: magic from within Krynn itself. It
is felt rather than memorized, and the mage must shape it to his
will. Palin declares that this meeting constitutes the Last Conclave, and
dissolves the Orders of High Sorcery.
29 SC
Thorbardin Sealed. Beryllinthranox attempts to conquer Thorbardin; she
fails because of frost-wights as well as the fact that the dwarves
seal Thorbardin
off from the world. Those dwarves opposed to that decision, follow the
Daewar leader Severus Stonehand, to the Khalkist
mountains to reclaim the kingdom of Thoradin from the Zhakar dwarves. Neidar
dwarves flee to Abanasinia.
29 SC A New Magical Order. Palin Majere founds the Academy of Sorcery near Solace.
30 SC Dragon Purge Ends. Malystyrx finalizes the borders of the Dragon Realms and bars other dragons from conquering lands.
30 SC
Thoradin Reborn. The dwarves under Stonehand retake Zhakar and using mysticism
cures the mold plague of the dwarves. Any Zhakar who
do not swear fealty to him are exiled.
31 SC The Present. The future has yet to be written.