New Rules, Section 2 - Magic
 
 
Bonus Spells For High Intelligence And Wisdom Score

Both priests / clerics and wizards gain bonus spells for high ability scores. The following tables have the details for wizards. Priest's / cleric's bonus spells for high wisdom is the same as that in the PHB.
 

Bonus Spells For Wizards
Intelligence
Bonus Spells
13
1st
14
1st
15
2nd
16
2nd
17
3rd
18
4th
19
1st, 2nd
20
1st, 3rd
21
1st, 4th
22
5th
23
2nd, 3rd
24
5th
25
6th
 
All bonus spells are added to the characters spell progression from 1st level, thus a 1st level wizard  with an intelligence of 18 (or priest with wisdom 18), on his first day of adventuring would be able to cast the following :
Spell Casting And Wearing Armour

A cleric are allowed to use any amour. So a cleric is actually a paladin, with major access to prayers. Priests are not allowed to use any amours at all.
 
Wizards are allowed to wear armour of any kind for combat purposes and can use that armour just as good as the next guy. If a wizard wears armour, he will be unable to use any of his spell casting abilities, not even so much as a cantrip.

The reason why a wizard is unable to use any spell abilities while wearing armour is that the metal interferes with the magic. In fact a wizard is unable to cast spells whenever he is closely bound in metal. So that means any form of armour including padded, leather and hide as these types of armour use metal wiring to stitch and attach various parts of the armour together. But a wizard are allowed to have small items made from metal eg. knife, coins etc. etc.

If the wizard comes across magical armour made from non metal materials and the armour fits him there there is no reason why he can't wear that armour and cast spells. Most non magical armours tend to fall apart if they are made without metal to hold it together.

Also another implication of the "metal interferes with magic" rule is that if a wizard is bound in chains or the like then he is similarly unable to cast spells. If a wizard is standing under a 10 ton block of iron or standing on a circular metal grate his spell casting ability is not impaired. Even if the wizard is standing in a metal room his spell casting ability is not impaired, but if the wizard is locked in a metal box say the size of a coffin then he cannot cast spells, even spells with only verbal components.
 

Maximum Spell / Prayer Level

There is no maximum spell level for characters with low ability scores. This means that wizards with lower intelligence can still cast high level (4th through to 9th) wizard spells and priests and cleric's with lower wisdom can cast high level (6th and 7th) prayers.
 

Wizard % Chance To Learn Spell
 
Here is a table showing wizards chance to learn spells
 
Wizards % Chance To Learn Spells
 
Intelligence
 
Spell Level
1
2
3
4
5
6
7
8
9
9
80
75
70
65
60
55
50
45
40
10
82
77
72
67
62
57
52
47
42
11
84
79
74
69
64
59
54
49
44
12
86
81
76
71
66
61
56
51
46
13
88
83
78
73
68
63
58
53
48
14
90
85
80
75
70
65
60
55
50
15
92
87
82
77
72
67
62
57
52
16
94
89
84
79
74
69
64
59
54
17
96
91
86
81
76
71
66
61
56
18
98
93
88
83
78
73
68
63
58
19
100
95
90
85
80
75
70
65
60
20
102
97
92
87
82
77
72
67
62
21
104
99
94
89
84
79
74
69
64
22
106
101
96
91
86
81
76
71
66
23
108
103
98
93
88
83
78
73
68
24
110
105
100
95
90
85
80
75
70
25
112
107
102
97
92
87
82
77
72
 
Wizards Maximum # Of Spells Per Spell Level
 
Wizards may learn any number of spells of any level they are allowed, there is no limit to the number of spells that a wizard can learn.
 
Cantrips

Cantrips are tiny amount magical energies. Wizards, priests and clerics may cast these tiny spells as often as desired as an innate ability. They are not cumulative and may not be saved up, they are just magical tricks learnt from study and practice. Following are some general rules for cantrips:

Memorizing Spells
 
After a restful sleep wizards, priests and clerics have the opportunity to gain their full compliment of spells / prayers or "top up" used spells / prayers. Priests can meditate for a period of 1 hour to gain their full compliment of prayers. It is not necessary to select specific spells, so it is only necessary for the player to record prayers as they are cast. Similarly wizards can study their spell books for a period of 1 hour to gain a full compliment of spells. It is not necessary to record specifically which spells are memorized, it is assumed that the wizard just revises all his spells such that he can recall any spell at any time. Clerics on the other hand, don't need to do anything special, to gain there prayers, except waiting for about an hour. If really needed, the clerics god may be friendly, if it's deserved, and hear the pray and help.
 
Components
 
Wizards and all other characters using spells, need all components described under every spell. It is needed to start good role game playing. Note all compounds on a separate paper and delete whatever components used, after casting a spell. However, characters using prayers, don't need any components at all, so ignore the section about components, described under many prayers. But the priests / clerics  and paladins holy symbol are needed for all prayers.
Minor Magic For Elves
 
 
 
 
 
 
 
 
 
Back to Section 1, Player Characters,
or forward to Section 3, Combat.
 
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