New Rules, Section 1- Player Characters

Races

The following is a list of allowed player character races.

Infravision

Characters with Infravision when in any locale that has impaired natural lighting are able to see out to the range of their Infravision with the same clarity as normal daylight.
 

Languages

All characters are allowed to learn a number of languages equal to the # of Lang. score in the Intelligence table from the PHB. These languages do not count against the number of non weapon proficiencies slots that a character gets.

Demihuman characters are allowed 3 languages for free:

  1. Common - The language most widely used by the general population.
  2. Native tongue - The language used by the characters subspecies.
  3. Race tongue - The language used by the characters general race.
As an example Rath the Mountain Dwarf gets the languages, Common, Mountain Dwarf, and Dwarf Common and Lorran the High Elf would get the languages, Common, High Elf, and Elf Common.

Half Elven characters get none of the demihuman language benefits.
 

Classes

Weapons Allowed : refer to the Weapon Mastery rules in Section 3

Warriors : Players wanting to play warriors should read the Combat rules in Section 3.
 
Knight: Knight is a special character and cannot be chosen to begin with. Knights has to be deserved and the warrior need to ne accepted by a order of Knights

Paladin: Players of Paladin Characters should familiarise themselves with the Gods Of Crysaniantilus. Paladin characters must chose a good or evil god, depending on if the character wants to be an paladin of the good or evil, but a neutral god can't be chosen.

Wizards : Players wanting to play wizard characters should familiarize themselves with the Magic rules in Section 2.

Allowed wizard classes are:

Most wizards are referred to as either Sorcerer or Wizard by the general population, the term mage is not a widely accepted title for characters who wield the power of magic.

Clerics and Priests : Players who want characters of this type should familiarize themselves with the Gods Of Crysaniantilus as well as the Magic rules in Section 3.
 
Priests clerics must chose one of the gods, good as well as evil. A cleric have access to all spheres of prayers and are allowed to use amours. So a cleric is paladin, with major access to prayers. Priests have a limited access to the spheres of prayers and are not allowed to use any amours at all.
 
Rogues : Thief and Bard character class is allowed.
 
Players want to play bard, need to familiarize themselves with the Gods Of Crysaniantilus and chose a good of neutral god, as there belief.
 
Here is a Table showing classes allowed:
 

Classes Allowed To The Different Creatures
Creature
Classes
Human
All
Dark Elf
Warrior, ranger, wizard and thief
High Elf
Warrior, knight, ranger, wizard, priests and druid
Wooden Elf
Warrior, ranger and druid
Half High Elf
High Elf + cleric and thief
Half Wooden Elf
Wooden Elf + wizard and priest
Sea Elf
Warrior and wizard.
Minotaur's
Warrior and wizard
Hill Dwarf
Warrior, priest, cleric, bard and thief
Mountain Dwarf
Warrior, priest, cleric
Half-ling
Thief
Gnomes
Thieves, illusionist and warrior
Other Humanoid's
 Special
 
Alignment
 
Alignment allowed for races, are described in PHB by TSR.
 
Alignemt Allowed For different Classes
Class
Alignment
Warrior
All
Wizard
All
Priest
All, except chaotic
Cleric
All, except chaotic
Paladin
Any lawful, except neutral
Thief
Neutral good to neutral evil
Bard
Lawful neutral to lawful good
Knight
Any lawful, except neutral
 
These are the basic alignment for the different classes, but if other alignment's are wanted, your DM might allow it.
 
Required Alignment For The Gods
God
Alignment
Lantan
Neutral good, lawful good and chaotic good
Cicilian
Neutral good, lawful good and chaotic good
Salina
Lawful good and chaotic good
Silicnon
Neutral good, lawful good and chaotic good
Bladua
Neutral good, lawful good and chaotic good
Kon-Kundra
Lawful and chaotic good
Hobbriano
Lawful and chaotic good
Loreon
Neutral good, neutral, lawful good and chaotic neutral
Vladron
Neutral good, neutral, lawful neutral, chaotic neutral and neutral evil
Londran
Neutral good, neutral, lawful neutral and chaotic neutral
Coll
Neutral good, neutral, lawful neutral, chaotic neutral and neutral evil
Basilian
Neutral good to chaotic neutral
Kashan
Neutral good, neutral, lawful neutral and chaotic neutral
Silisian
Lwaful good, neutral good, neutral, lawful neutral, chaotic neutral
Shanasanta
Neutral evil, lawful evil and chaotic evil
Hindrola
Lawful evil and chaotic evil
Sisanta
Neutral evil, lawful evil and chaotic evil
Slavanya
Lawful evil and chaotic evil
Cathlin
Lawful evil and chaotic evil
Zeloino
Neutral evil and lawful evil
Meranio
Neutral evil and lawful evil
 
The DM might not allow all alignment, because of e.g.. quests etc.
 
Non Weapon Proficiencies

Players should use the proficiency system to help better describe what other abilities their character has. Characters are allowed to add their # of Lang. score from the intelligence table in the PHB to the number of non weapon proficiencies that their class is allotted.
 
Characters may devote more than the required number of NWP slots to become proficient in a skill. The effect of this is to give a +1 bonus to the proficiency check roll for each additional NWP allotted above the minimum required. For example a character becomes proficient with artistic ability, devoting 1 NWP to the proficiency. Proficiency checks are made against wisdom (0). The character the decides to devote an additional two NWP slots to the proficiency, now checks against this proficiency are made against wisdom (+2).
 

New Non Weapon Proficiencies
 
Death punch
 
NWP group: Warrior
NWP points: 2
 
The warrior there have this proficiencies, are able to kill any person, by hitting a special place in the neck, with his / her fingers.
The attacked character can not breath at this stange, but with the same simple hit from the attacker, start the pulse again. The attacked character can be in the ono-breathing stage for 30 sec. before he / she dies. The attacked character are not able to do anything in the non-breathing stage.
This proficiency are not able at a normal traning-centers, but often find in the dark part of the world. Only warriors over level 7 is able to learn that, and not every can anyway (decided by DM). To precede this skill, a dex. score with - 2 and a str. score with - 4, has to be complateded.
 
Shield Use
 
NWP group: General
NWP points: 1
 
This proficiency are need to get any bonuses from shield use. A shield can still be used, but will not gain the characters armour class.
And aditional two NWP points can be used to give any shield a + 1 AC.
 
Currency
 
Copper, silver, gold and platinum pieces is the coins used all over Crysaniantilus, but the basic currency is gold pieces.
The coins looks different in each country abd are marked diffentrently, but they are accepted in most countries. There are also some merchants there doesn't accept all kind of coins.
Mithrill silver, gold and platinum are also a well know currency, but they are not accepted everywhere and is mostly used by rich people of high rank.. The are worth 100 times the normal (1 gp. - 100 gp.).

Here is a Table there shows how much the coins is worth, compared to each other:
 

The Different Coins Compared To Each Other
Coins
Copper
Silver
Gold
Platinum
Mithrill Silver
Mithrill Gold
Mithrill Platinum
Copper
X
10
100
500
1.000
10.000
50.000
Silver
0,1
X
10
50
100
1.000
5.000
Gold
0,01
0,1
X
5
10
100
500
Platinum
0,002
0,02
0,2
X
2
20
100
Mithrill Silver
0,001
0,01
0,01
2
X
10
50
Mithrill Gold
0,0001
0,001
0,01
0,2
0,1
X
5
Mithrill Platinum
0,00002
0,0002
0,002
0,01
0,02
0,2
X
 
Forward to Section 2, Magic.
 
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