Wendigo
 
 
CLIMATE/TERRAIN                Sub-Arctic/Temperated Forest  
FREQUENCY                            Unique  
ORGANIZATION                      Solitary  
ACTIVITY CYCLE                    Night  
DIET                                        Carnivore  
INTELLIGENCE                       Low ( 8 )  
TREASURE                              Nil  
ALIGNMENT                           Chaotic Evil  
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NO. APPEARING                      1  
ARMOR CLASS                       2  
MOVEMENT                            15  
HIT DICE                                12  
THAC0                                    9  
NO. OF ATTACKS                   2 + special  
DAMAGE/ATTACK                 2d10+5/2d10+5  
SPECIAL ATTACKS                Tail Slap  
SPECIAL DEFENSES              Poison immunity + Immunity to normal weapons  
MAGIC RESISTANCE             50 %  
SIZE                                       H ( 10 feet high )  
MORALE                                 17-18  
XP VALUE                              10000 XP 
 
The Wendigo is a huge whitehaired beast which walks upon two legs. It has a enormous solid tail which looks like it is used for support even if the Wendigo has bo need for it as such. The Wendigo is a savage beast which rather rips its way through the trees than walk around them, even if it can walk silently and unseen when the need arise.

COMBAT
In combat the Wendigo is a savage predator with no grace, it uses its mighty claws and massive strength to rip through armor and flesh alike, causing 2d10+5 points of damage with each claw. Sometimes when the Wendigo looses its temper to sheer bloodthirst, it will grab a small tree and use it as a club on its opponents, this way it only gets one attack pr. round, but willl cause 3d10+8 in damage. The Wendigo can also use its tail to deliver a crushing blow to everyone standing at its back or next to it. This tail-slap can, on a succesful hit, cause 3d6 in damage to up to three persons within a 6 feet radius. Those who are hit, will further be flung 20 feet through the air, and must make a saving throw vs. Paralyzation or go down unconscious for 1 round. When using the tail-slap, the wendigo is only able to use one claw-attack that round. The Wendigo is immune to every known poison and can only be hit by weapons with at least a +1 enchantment. Furthermore, it gets half damage from cold-based attacks, and -1 pr. die of damage from all other spells. It is immune to all charm and mind-effecting spells. The Wendigo is also able to regenerate 1 hp of damage each round no matter what kind of damage caused, this healing is active until brought down at -10 hp, in which case the Wendigo enters a trance state for 1/2 hour. When it finally awakes, it is fully healed. The Wendigo also possesses a superiour tracking sence, which allows it to track prey at an unearthly ability.

HABITAT/SOCIETY
There can only be one unaging Wendigo at a time and few reports about the beast are known. It thrives in the northern woods, avoiding contact with others, and only appears when hungry for meat, just to rip and tear apart anyone which stands in its way. The only way to rid a person of the Wendigo-curse, is to bring the monster down at -10 hp or less, and then cast a Wish . The person then gains a saving throw, if he misses he is doomed to be the Wendigo forever until slain. If he is succesfull, he is transformed back to his former self, but what he has done while under the curse of the Wendigo will forever torment his soul, and he will likely retire as a broken man.

ECOLOGY
The Wendigo is more a curse than a monster. The curse is bestowed upon a human who has degenerated to the ways of a cannibal and tried eating the flesh of intelligent people. Most often it is people who have been driven mad by hunger who takes such a desperate step, and thereby gained the wrath of the gods of nature, and as a vengeance they were transformed into a savage predator with no trace of humanity, the Wendigo.
As such they are bound to roam the forets with a neverending hunger for freshkilled meat.
 

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