This list is incomplete, I'll finish it in a few days. - 04/21/07
TM/HM |
Attack |
PP |
Type |
BA |
AC |
2on2 |
DA |
Effect |
TM01 |
Focus Punch |
20 |
|
150 |
100 |
1 |
Yes |
- |
Pokémon moves last in turn and flinches after successful attack by opponent. |
TM02 |
Dragon Claw |
15 |
|
80 |
100 |
1 |
Yes |
- |
No extra effect beyond damaging opponenet. |
TM03 |
Water Pulse |
20 |
|
60 |
100 |
1 |
- |
- |
Has 20% chance of confusing opponent. |
TM04 |
Calm Mind |
20 |
|
- |
- |
S |
- |
- |
Raises Sp. Attack and Sp. Defense by 1 level. |
TM05 |
Roar |
20 |
|
- |
100 |
1 |
- |
- |
Ends battle with wild Pokémon; forces random opponent switch in Trainer battle. |
TM06 |
Toxic |
10 |
|
- |
85 |
1 |
- |
Poison3 |
Poisons opponent; amount of damage from poison increases each turn. |
TM07 |
Hail |
10 |
|
- |
- |
S |
- |
- |
Changes weather to hail, damaging non-ice-type foes for 5 turns. |
TM08 |
Bulk Up |
20 |
|
- |
- |
S |
- |
- |
Raises Attack and Defense by 1 level. |
TM09 |
Bullet Seed |
30 |
|
10 |
100 |
1 |
- |
- |
Attacks 2-5 times per turn. |
TM10 |
Hidden Power |
15 |
|
? |
100 |
1 |
- |
Special |
Has type and effect that vary with the Pokémon that uses it. |
TM11 |
Sunny Day |
5 |
|
- |
100 |
S |
- |
Sunny |
Changes weather to sunny for 5 turns raising the power of Fire-type moves. |
TM12 |
Taunt |
20 |
|
- |
100 |
1 |
- |
- |
Forces opponent to use attack (not defensive) moves for current and next turn. |
TM13 |
Ice Beam |
10 |
|
95 |
100 |
1 |
- |
- |
Has 10% chance of freezing opponent. |
TM14 |
Blizzard |
5 |
|
120 |
70 |
2 |
- |
- |
Has 10% chance of freezing opponent. |
TM15 |
Hyper Beam |
5 |
|
150 |
90 |
1 |
- |
- |
Causes massive damage but your Pokémon loses a turn. |
TM16 |
Light Screen |
30 |
|
- |
- |
S |
- |
- |
Damage to your Pokemon from special attacks is halved; effect is transfered to any Pokemon on your team that switches into battle. |
TM17 |
Protect |
10 |
|
- |
100 |
S |
- |
Protect |
Cannot be affected by opponent's moves for 1 turn; chance of success falls with consecutive use. |
TM18 |
Rain Dance |
5 |
|
- |
- |
S |
- |
- |
Changes weather to rain for 5 turns, increasing the power of Water-type moves. |
TM19 |
Giga Drain |
5 |
|
60 |
100 |
1 |
- |
Drain |
Damages opponent and restores own HP equal to 1/2 inflicted damage. |
TM20 |
Safeguard |
25 |
|
- |
- |
S |
- |
- |
Prevents stat reduction to team for 5 turns. |
TM21 |
Frustration |
20 |
|
? |
100 |
1 |
Yes |
- |
Causes higher damage if your Pokémon dislikes you. |
TM22 |
Solarbeam |
10 |
|
120 |
100 |
1 |
- |
- |
Prep attack on 1st then attempts strike on 2nd; instant attack in sunny weather; less powerful in rain. |
TM23 |
Iron Tail |
15 |
|
100 |
75 |
1 |
Yes |
- |
Has 30% chance of lowering opponent's Defense 1 level. |
TM24 |
Thunderbolt |
15 |
|
95 |
100 |
1 |
- |
- |
Has 10% chance of paralyzing opponent. |
TM25 |
Thunder |
10 |
|
120 |
70 |
1 |
- |
- |
100% accuracy in rain and 50% accuracy in sunny weather; 30% chance of paralyzing opponent. |
TM26 |
Earthquake |
10 |
|
100 |
100 |
1 |
- |
- |
Inflicts twice the damage if opponent is using Dig. |
TM27 |
Return |
20 |
|
? |
100 |
1 |
Yes |
- |
Causes higher damage if your Pokémon likes you. |