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Third Generation TM/HM List

This list is incomplete, I'll finish it in a few days. - 04/21/07

TM/HM Attack PP Type BA AC 2on2 DA Effect
TM01 Focus Punch 20 Fighting 150 100 1 Yes -
Pokémon moves last in turn and flinches after successful attack by opponent.
TM02 Dragon Claw 15 Dragon 80 100 1 Yes -
No extra effect beyond damaging opponenet.
TM03 Water Pulse 20 Water 60 100 1 - -
Has 20% chance of confusing opponent.
TM04 Calm Mind 20 Psychic - - S - -
Raises Sp. Attack and Sp. Defense by 1 level.
TM05 Roar 20 Normal - 100 1 - -
Ends battle with wild Pokémon; forces random opponent switch in Trainer battle.
TM06 Toxic 10 Poison - 85 1 - Poison3
Poisons opponent; amount of damage from poison increases each turn.
TM07 Hail 10 Ice - - S - -
Changes weather to hail, damaging non-ice-type foes for 5 turns.
TM08 Bulk Up 20 Fighting - - S - -
Raises Attack and Defense by 1 level.
TM09 Bullet Seed 30 Grass 10 100 1 - -
Attacks 2-5 times per turn.
TM10 Hidden Power 15 Normal ? 100 1 - Special
Has type and effect that vary with the Pokémon that uses it.
TM11 Sunny Day 5 Fire - 100 S - Sunny
Changes weather to sunny for 5 turns raising the power of Fire-type moves.
TM12 Taunt 20 Dark - 100 1 - -
Forces opponent to use attack (not defensive) moves for current and next turn.
TM13 Ice Beam 10 Ice 95 100 1 - -
Has 10% chance of freezing opponent.
TM14 Blizzard 5 Ice 120 70 2 - -
Has 10% chance of freezing opponent.
TM15 Hyper Beam 5 Normal 150 90 1 - -
Causes massive damage but your Pokémon loses a turn.
TM16 Light Screen 30 Psychic - - S - -
Damage to your Pokemon from special attacks is halved; effect is transfered to any Pokemon on your team that switches into battle.
TM17 Protect 10 Normal - 100 S - Protect
Cannot be affected by opponent's moves for 1 turn; chance of success falls with consecutive use.
TM18 Rain Dance 5 Water - - S - -
Changes weather to rain for 5 turns, increasing the power of Water-type moves.
TM19 Giga Drain 5 Grass 60 100 1 - Drain
Damages opponent and restores own HP equal to 1/2 inflicted damage.
TM20 Safeguard 25 Normal - - S - -
Prevents stat reduction to team for 5 turns.
TM21 Frustration 20 Normal ? 100 1 Yes -
Causes higher damage if your Pokémon dislikes you.
TM22 Solarbeam 10 Grass 120 100 1 - -
Prep attack on 1st then attempts strike on 2nd; instant attack in sunny weather; less powerful in rain.
TM23 Iron Tail 15 Steel 100 75 1 Yes -
Has 30% chance of lowering opponent's Defense 1 level.
TM24 Thunderbolt 15 Electric 95 100 1 - -
Has 10% chance of paralyzing opponent.
TM25 Thunder 10 Electric 120 70 1 - -
100% accuracy in rain and 50% accuracy in sunny weather; 30% chance of paralyzing opponent.
TM26 Earthquake 10 Ground 100 100 1 - -
Inflicts twice the damage if opponent is using Dig.
TM27 Return 20 Normal ? 100 1 Yes -
Causes higher damage if your Pokémon likes you.
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