Imperials of The CRAM Sector

Moff Comark

Type: Imperial Moff

DEXTERITY 2D

Blaster 3D+2, brawling parry 4D, dodge 4D, firearms 8D,

KNOWLEDGE 4D

Alien species 6D, bureaucracy 6D, bureaucracy: CRAM 12D, business 6D, cultures 7D, intimidation 5D, law enforcement 5D, planetary systems 6D, planetary systems: CRAM Sector 9D, scholar: history 7D, streetwise: CRAM Sector 8D, tactics: ground assault 8D, tactics: fleets 6D willpower 7D

MECHANICAL 2D

Astrogation 4D, repulsorlift operation 5D, space transports 4D

PERCEPTION 4D

Bargain 7D, command 7D, command: CRAM forces 12D, con 6D, investigation 7D, persuasion 6D, persuasion: oration 9D

STRENGTH 3D

Stamina 4D

TECHNICAL 3D

Move: 10

Force Points: 1

Dark Side Points: 4

Character Points: 20

Equipment: Extravagant clothes, comlink, datapad, firearm pistol (3D+2)

Capsule: Though Moff Comark is the leader of the CRAM sector his looks don't show it. He is only in his mid 40s and going strong. The young Comark began his life on a back water world. His father was a colonist/scientist and his mother was the leader. There Comark learned about government and how to control people. Then an Imperial recruit ship came and Comark lied about his age and joined the Imperial Army at age 16. He quickly moved up the ranks for his ability to lead and understand. Comark at the age of 25 found himself a Colonial in the CRAM Sector. By 30 he was a top aid to Moff Caeterbeck then assigned as governor of Crantooine. Governor Comark was well liked buy most of the Imperial Military. Once Caeterbeck declared the sector part of the NR Comark strict back he was a man that the Imperials had help greatly so he didn't want it to go so he began to form his own Imperial world with the help of his military friends.

Moff Comark is very demanding yet fair his knowledge of the galaxy has helped in his decisions. He is able to control the people telling them what they want to here. Moff Comark hasn't forgotten his back water planet he still carries his firearm and is very proficient at using it.


Grand Admiral Reinbaker

Type: Imperial Grand Admiral

DEXTERITY 2D

Blaster 3D

KNOWLEDGE 4D+2

Alien Species 7D, bureaucracy 6D, bureaucracy: Imperial 9D, bureaucracy: CRAM 10D, business 6D, cultures 7D, languages 6D, law enforcement: CRAM 8D, planetary systems 9D, scholar: Naval History 11D, tactics: fleets 12D, tactics: ground assault 10D, technology: star ships 10D, value 6D

MECHANICAL 3D

Astrogation 6D, capital ship piloting 6D,

PERCEPTION 4D

Bargain 6D, command 6D, command: Imperial/ CRAM naval personal 10D, investigation 7D, persuasion 6D

STRENGTH 2D

TECHNICAL 3D

Equipment : Blaster pistol, naval uniform with medals, data pad with many data disks,

Move: 10

Force Points: 1

Dark Side Points: 3

Character Points: 15

Capsule: Grand Admiral Reinbaker is 65 years old and the leader of CRAM's navy. Born in to rich parents Reinbaker joined the Navy for adventure. After going to the academy and graduating top of his class reinbaker was placed on the bridge of a cruiser during the clone wars. Reinbaker had a knack for knowledge and tactics and history. In one instance during the clone wars the squadron that reinbaker was in was under attack by more then 3 times its strength. Reinbaker seized the situation and gave the Admiral advice. The Admeral quickly realized that Reinbaker knew what he was doing and let him have command. The enemy was destroyed and Reinbaker made a hero. The admiral placed him in command of the squadron. Reinbaker rose in rank finally to Grand Admiral not because of his control of his people but because of his skill at tactics and using all his knowledge which he gathered to help him decide his moves. Reinbaker was away during Endor, which was very lucky for the Alliance and he joined up with Moff Comark who he thinks of as a visionary and scholar.

Reinbaker is a scholar and tactician who's tactics are flawless. Unlike other Grand Admirals who ruled by fear, Reinbaker rules by respect. Most of his commanders respect him for his knowledge and follow him to the extreme. He doesn't demand, dismiss, or kill any of his commanders if they make a mistake he just lectures them and points out their errors and how they could have corrected it. Reinbaker is constantly looking for knowledge about history and tactics. He also is looking for a pupil to pass his knowledge along.


General Charles Mortel

Type: Imperial General

DEXTERITY 3D

Blaster 6D, blaster artillery 5D, brawling parry 5D, dodge 6D, firearms 7D+2, melee combat 5D, melee parry 5D

KNOWLEDGE 3D

Bureaucracy: CRAM 6D, bureaucracy: military 6D, business 6D, intimidation 9D, law enforcement: CRAM 7D, planetary systems 6D, survival 6D tactics: ground assault 6D, tactics: army 7D

MECHANICAL 2D

PERCEPTION 4D

Command 8D, gambling 6D, investigation 7D, persuasion 7D

STRENGTH 3D

Brawling 6D, climbing/ jumping 5D, stamina 5D

TECHNICAL 2D

First aid 3D

Equipment: Imperial Generals uniform, medals, blaster pistol (4D), sub machine gun (4D+2), spare ammo clips

Move: 10

Force Points: 1

Dark Side Points: 0

Character Points: 15

Capsule: General Mortel is one of the youngest sector Army commanders in history. Being only 40 years old General Mortel is a very intimidating figure. He began his military life as an lieutenant after graduating from the Army Academy. He was placed in command of a infantry platoon, and quickly made it clear that he was boss. If any of his subordinates failed they were punished severely sometimes by Mortel's old fashioned machine gun or pistol. Mortel instills fear in all of his subordinates fear of falling him. Unlike Grand Admiral Reinbaker who rules by respect and the loyalty of his men, Mortel is very demanding yet he is consistent. If any one fails him they are punished no matter the reason of their failure. Reinbaker still keeps himself in shape and updated in all of the training of a infantry man. Reinbakers troops operate in fear and are very successful because of it, yet they aren't loyal to him at all. The other leaders of CRAM don't really like Mortel's style of killing or severely harming those in his command that fail him even if it means that they are very successful because of it, CRAM is short of officers no matter how good they are.


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