Vampires Of Necropolis LARP Troupe

House Rules


These rules are to be considered in affect as of 12 / 16 / 97
and may added to or ammended at any time without prior notice.

Updated: 05/09/98

Mob Combat

1. VoN House Rules on Mob Combat were emplemented
to bring a more realistic air to "MC". Facing off with 5
or more subjects in a fight can be very dangerous to
the victim. For this reason "MC" runs much like standard
combat, the only major change is a Storyteller or Narator counts
rapidly to 3. On 3 the combatants must point at who they are attacking,
combat then flows as normal, moving clockwise around the DEFENDER.

2. If combat involves multiple attackers and defenders then the Attackers and
defenders must elect a leader for their side of the dispute.
As above on a count of 3 players point at who they are attacking. All
combatants bid a trait and combat run as if only the 2 leaders were involved.

When a player iniates a physical challenge the defender has three seconds to respond. (ie ask them what they are doing)

Having no physical traits means that you may not iniate a physical challenge. If you are attacked when you have no physical traits left then the attacker must still bid a trait, the defender acts as though it is a static challenge.


Surprise

When combat occurs:
1. IF the defender is unaware of the attack, the attacker bids a trait as usual, then they make a simple test against a narrator or storyteller. If the attacker wins the test then the defender takes damage. The defender may not bid a trait, or avoid the attack.
If the attacker fails or ties, the agressor has lost the trait they bid as normal, and no damage is sustained by the defender. The attacker MAY retest with firearms as normal.
In either case the defender becomes aware of the attack unless the weapon is Silenced.

2. In the case of silenced weapon attacks, if the defender is NOT "hit" a simple test is made with a narrator or storyteller to see if the chacter will become aware of the attempted attack.

A tie on the above test goes to the defender, unless the attacker has some way of concealing themselves from sight. (ie. location of attacker is dark or hiden, or the use of Obsfucation )

3. In the case of long-ranged silent attacks, if the defender is hit they then make a simple test with a narrator or storyteller to see if the character will become aware of the location of their assailant.

A tie on the above test go to the attacker, unless the defender has some way of locating the attacker. (ie. Hightend Sences )


Policy on Cheating
We feel the house rule on Cheating is extremly lenient.

Cheating is defined as: Adding traits to your character, Not checking off traits that you have lost and continuing to use them.( to avoid this carry a pen or pencil with you and check off any traits that you have spent or lost.) If using a discipline that allows you to regain traits or spending a willpower to do so, notify the storytellers. This also applies to blood traits.
Lying to other characters about how may traits you have during a challenge.
Modifying your character sheet without storyteller approval this does not include checking off spent traits. Using out of Character information (metagaming) is cheating.
If you think you are cheating then you probably are.

First offense: That players character is docked one trait for all catagories (that includes status, disciplines, influences, blood , willpower etc.) The character gains the negative status trait of untrustworthy. In addition no experiance will be gained from the session in which the cheating occurs.

Second Offense: The Character is killed, and the offending person must make a new character. This new character will be subject to the rules for new players.

Third Offense: The player will asked to leave the event and may not return for one year.

If the player feels that they are being falsely accused they will be given every concievable chance to defend themselves.

If you think another player is cheating then bring it to the attention of the storytellers and let them handle the problem. Please do not openly accuse other players of cheating as this will only lead to arguing and bad feelings, wether you are correct or not..


House rules on Experience and building a Character


Experience

Influences cost three points to raise one point.
New traits cost one point.

Abilities cost two points.
The basic level of a discipline cost three points, imtermediate costs six and the advanced level costs nine points.
You must have all of the basic levels to buy the intermediate level and you must have all of the intermediate levels to buy the advanced levels.

Building a New Character

A negative trait gives you one point to spend on your character (max. of five. (5) )
Derangements give you two points,(max. of three. (3) )
Beast Traits give three.( max. of three. (3) )
A new character recieves nine points to spend on disciplines. The basic level of a discipline cost three points, imtermediate costs six and the advanced level costs nine points. You must have all of the basic levels to buy the intermediate level and you must have all of the intermediate levels to buy the advanced levels.

A new character recieves ten points to spend on abilities. Each ability costs two points.

You must recieve storytellers approval to play a character that is older than ninty five years old. Characters recieve a minimum of one experience point up to a maximum of four per game.


Uses and Modifications of Disciplines

Command. Simple commands such as "shut up", "Drop That" apply for this discipline as well as the simple one word commands.

Aura Perception requires the use of an applicable mental trait ,the defender may bid a trait such as wily or cunning to prempt the use of the discipline, this is then treated as a mental challenge.

In the case of a loss the defender may however wish to retest with an applicable ability such as subterfuge and performance.

If the defender does not wish to challenge then they are not required to bid. However the defender may not relent as in this is considered to be a modified static challenge.

In the case of a tie mental traits of the individual using the discipline and the defender are counted . The win goes to the one with the most traits remaining.

After a successful Aura Perception has been done the target MUST the question asked TRUTHFULLY. If you do not then this considered cheating.
Unless a discipline or an item is allowing you to fool aura perception (ie. soul mask or certian magical items).

Soul mask or an item must be approved by a storyteller prior to use or upon aquisition.

Majesty

Majesty: Majesty effects all people within ten feet, unless they also have majesty or are using Pavis of Foul Presence.


Majesty can be turned off for ten minuites with the expenditure of a willpoer trait. For this ten minuites the character may act agressivly and not lose his majesty.

Characters may not be attacked while they are using majesty (it is always in affect unless a agressive action is taken) unless defeated in a social challenge and the attacker spends a willpower trait.

Characters may not be rude or disrespectful to someone with majesty but they may be rude ABOUT the person. For example, Bill has presence at Majesty. Jo want to be rude but can't so he turns to Jane and says "Boy Bill sure does SUCK!" This does not violate Bill's Majesty.

While in the sphere of Majesty (within ten feet) no Physical Challenges may be made.
Unless the person wishing to initiate a physical challenge has already engaged in and won a social challenge with the character possesing Majesty and spent a willpower trait.
This does not apply if the agressor also has Majesty or is using Pavis of Foul Presence.
Additionally someone with Majesty may stop combat by stepping within ten feet of the combat. Anyone wishing to continue combat must win the social challenge as above, with the exception that the expenditure of a willpower trait is not required .

Someone with Majesty is never affected by Majesty unless they are in a Frenzy. (ie. Entering a frenzy cancels your Majesty! )
If a Person with majesty is the target of a frenzy the Frenzied Character will attack the next available target assuming it is a Rage or Berserk frenzy .

Pavis of Foul Presence: This nullifies the effects of ALL Presence powers for the user.

Additionally For each Mental Trait Spent in the creation of the Pavis one foot around the user becomes immune to Presence , with a maximum area of effect of ten feet .
Thus Pavis may with large expenditures of mental Traits be used as an Anti-Presence bubble.With the expenditure of a mental trait and a willpower the area of effect moves automatically to ten feet.

Force Bolt: Force Bolt functions as normal with this addition; Force Bolt causes one level of Blunt damage(non aggravated) for each additional force bolt striking the target after the first has stunned the victim.
This damage can be soaked if you posses an applicable trait (ie. i am tough enough to take the impact).

Sunglasses do not block Dominate.
However they will block Entrancement.
It's not working Brain!?... He's not adoring you for no good reason!"
"Drat! It must be the sunglasses!"
-Pinky and the Brain WB-


The Sunlight beast light trait is not allowed during character creation.


We do not use Merits and Flaws. Don't take them they will do nothing for you but take up space on the Character Sheet.


Willpower is only regained every four(4) game sessions, or at storyteller descresion.


Please treat your props with care, if they are mangled they will not be honored. Just like mangled things in life such as cell phones , credit cards and guns do not work, If they are mangled neither will your props.


Money that a character will have at each game will fluctuate slightly, to reflect real world expenditures of cash.


If you do not have a peice of equipment on your character sheet then you do not have it unless you aquire it in game.


Any props brought to a game by a player must be approved by a storyteller


Policy on appropriate behavior and language:

When in an area open to the public please refrain from vulgar language and behavior. This gives the group as a whole a negative reputation and can lead to us not being allowed back to certain locations. Even if it is appropriate for your character to wear a miniskirt with no underwaer and to bend over frequently, DON'T DO IT! This is not good public relations. Valparaiso has fairly stern public indescency laws and we do not want anyone getting into trouble.
If someone not involved in the game comes up to you and asks you about what is going on, please be polite and explain what you are doing. Or take them to a storyteller and have one of us do so.
Please do not openly discuss killing another character in front of the public, this can cause them to become nervous and lead to complaints to the establishment that we are at and even to the police. Do your plotting in private.


Learning new Disciplines

Learning new Disciplines that are not your clan Disciplines must be aranged IN GAME and should be ROLE PLAYED out.

To acquire Protean Kindred not of Clan Gangrel must drink the blood of a vampire of equal or lower generation at least six times, as well as spend experence points for a non-clan discipline. While the Kindred can now acquire Protean it also insures a blood bond.


Being Searched
If a character is being searched (frisked) for weapons or other items that CAN be consealed on the body, it is a simple test. Any ties go in the favor of the defender. The person searching may retest with investigation.

Mask of 1000 Faces WILL NOT hide weapons if you are being searched.
(ie. A shotgun will not feal like a cane or bunch of flowers.... or any thing but a shotgun.)


The Nosferatu fair escape rule is subject to storyteller discression.

If something is approved by a storyteller, don't go to the other storyteller ask and if told differently say,"well the other storyteller said." This makes us very angry and is likely to be bad for both of you and your character. If you feel the need for more clarification go back to the storyteller who answered the question orrigionally. If that is not possible then tell the other storyteller what was said and the problem you have, then ask thier opinion.


Any Rule is open to interpretation by The Storytellers. Other game's house rules do not apply in our games, convention or otherwise .


Our house rules exist to make the game more playable and fun, along with attempting to keep certian situations realistic. A considerable amount of time and effort have gone into these rules , we ask that if you have a question about the house rules or do not agree with any of our rules you bring this to the attention of the head storyteller and do so in an adult and civilized manner. Not reading or not being aware of the house rules does not in any way make you exempt. Consistent arguing with the storytellers and narrators is looked on with a dim view , as non stop arguing takes away from the fun for all. We reserve the right to refuse to allow any persons from participating in VoN events. If the situation should ever arise that the storytellers feel it necessary to remove a player from a VoN event no refund of game fee will be given.

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