The ultimate purpose of the Aing-Tii belief system is peace and justice. Just as the Sith order promotes unchecked submission to the Dark Side, the Aing-Tii monks seek peace and serenity. These monks are dedicated to a sense of justice that is mandated by their own mysterious beliefs. They are extremely powerful, yet they decrease the need to wield power by their own nature. |
The Aing-Tii monks are a mysterious sect of aliens who haunt the outer fringes of the Outback near the Kathol Rift. No one knows much about them for the simple fact that the Aing-Tii keep to themselves, and are powerful enough to discourage casual attempts by other species to contact them. They have been cruising the Kathol Outback on unknowable errands for as long as other species can remember, and seem to pass in and out of the Rift from time to time. They seldom allow the curious to shadow them for long, however. Those who have tried report that, after a time, the AingTii ship suddenly turns on the pursuing vessel and bathes it in a strange beam - which so bedazzles its crew that they lose complete track of time. When they return to their senses some hours later, the Aing-Tii craft is long gone.
That the Aing-Tii value their privacy does not mean they have managed to keep all information regarding their species from others. Though one would have to search long and hard to find someone who has seen an Aing-Tii with his or her own eyes, images do exist. Most came from a survey of an Aing-Tii ship which crashed on a remote planet some decades ago, while another series of holoclips are from a micro-espionage droid which managed to steal aboard one of their mighty ships a few years ago.
Physically, the Aing-Tii are, on average, two-meter tall mammals which are covered in jointed protective bony plates. They stand erect, have large claws, and have long, armored tails. Their heads are protected by bony plates which resemble helmets, and sweep back to protect the neck. They do not speak, but seem to communicate by flickering, touching, and tasting one another's long, thin tongues.
All of the Aing-Tii seen thus far are similarly decorated with painted symbols all over their bodies, which resemble the markings which appear on the hulls of their ships. What little is known about their culture suggests that they are warrior monks of some sort, though no one can say what their beliefs are, why they drift endlessly around the Outback, where they come from, or even what fuels their ships.
Some settlers of the Kathol Outback say that the
Aing-Tii are waiting for an answer from the "Ones Who Dwell Beyond the
Veil," (by "veil" they presumably mean the Kathol Rift, but no
one knows for sure). Not many
people feel like asking either - the monks hate being bothered by lesser
creatures, and express their displeasure in the most destructive manner
available. The few travelers who
claim to have met an Aing-Tii face-to-face report that they tend to react
unpleasantly to newcomers; often, these strange aliens attack with their tails
and with odd wooden sticks wrapped in silvery wire. These "sticks" deliver a powerful energy charge
that renders the victim unconscious.
It is a commonly held belief that Aing-Tii vessels will suddenly change vectors
and smash another craft across its bow. There
is indeed a pattern behind the ships the Aing-tii ram, though few realize what
it is. Each target vessel is involved in illicit industry. The monks abhor
slavery and organized crime, destroying those vessels they encounter which are
known to belong to criminal organizations.
There are people rumored to be connected with the Aing-Tii in some manner, though finding such an individual will likely prove an arduous task. The Aing-Tii are a force that is rarely encountered even in the Outback. Characters will be unable to make direct contact with the Aing-Tii unless approval from Domino is given, though they could meet people who can gradually reveal the information imparted above. The information found below, however, is not to be easily learned (not even Kanaris, Smith & Jones, or any other beings involved with the Empire know much about these beings).
THE AVERAGE AING-TII MONK
This is a typical monk from the Aing-Tii race; the stats shown below can be considered to have the mimimum ranks for a member of this species. There are exceptional Aing-Tii monks with significantly higher attributes, skills, and Force Attributes.
DEXTERITY - 20
Blaster 40, Dodge 40, Melee Combat 40, Melee Parry 40
KNOWLEDGE 30
Planetary Systems 20, Planetary Systems: Kathol Rift 55
MECHANICAL 20
Astrogation 30, Astrogation: Kathol Rift 70, Capital Ship Gunnery50,
Capital Ship Piloting 45, Capital Ship Shields 45, Sensors 60
PERCEPTION 30
Bargain 35, Command 35, Con 40, Hide 40, Sneak 50
STRENGTH 20
Climbing / Jumping 40
TECHNICAL 20
Capital Ship Repair 30
Special Abilities:
Armor - The thick plates of armor afford an Aing-Tii monk 10 ranks against physical
attacks.
Tail Slap - The mighty tail of a Aing-Tii can deliver a powerful blow
(STR+20), though a monk may only use this attack every 20-40 seconds.
Hyperspacial Perception - Aing-Tii monks have special talents which allow them
to navigate a ship. They receive an
additional 10 to any astrogation checks in the Marcol Void and Kathol Outback, and an
additional +20 to astrogation checks in their home region.
Aing-Tii monks are Force Sensitive, but the exact value
of their Force Attributes varies. Below are the attribute ranks that could
be considered average among the monks.
Control - 25
Sense - 30
Alter - 15
Dark Side Points: The monks are susceptible to the Dark Side. Their belief system provides them with an effective means to purge the Dark Side from themselves, but their aggressive tactics with criminals and outsiders cause problems with the Dark Side.
Equipment: All monks are trained in the use of the Vorcha stun stick (stun damage is 40)
THE AING-TII SANHEDRIM SHIP
The ships of the Aing-Tii are huge, cigarshaped craft, organic in appearance, and etched with millions of glyphs and symbols. They have a split-shell design, with exhaust ports and thruster pods emerging from all sides in no particular symmetrical order. Aing-Tii ships employ a great deal of organic technology, and are unlike anything seen in the Empire. Each ship is slightly different from the others, but all share a similar look.
Craft: Aing-Tii Pilgrimage Vessel
Type: Heavy Cruiser
Scale: Class A Capital
Length: 300
meters
Crew: 150 crewmen, 66 gunners,
skeleton crew: 75 w/Command skill rank of 40
Cost: Not available for character use (Aing-Tii NPCs only)
Hypererive Rating: 2 (not designed for atmospheric flight)
Maneuverability Rating: 40
Hull: 200
Shields: 70
Weapons:
30 Aing-Tii Energy Web Generators (2 gunners per
weapon)
Fire Arc: 5 front, 10 left, 10 right, 5 back
Damage: 280
6 Null-Burst
Projectors (1 gunner per weapon)
Fire Arc: 1 front, 2 left, 2 right, 1 back
Damage: every being aboard the target vessel is stunned for 1-6
hours,
and can take no actions during that period.
All Aing-Tii monks that have been encountered in the Kathol Outback are Force Sensitive. Force Sensitive characters may therefore be able to detect a faint presence in the Force when in reasonable proximity to the Aing-Tii, but no more than that. The monks are mysterious and guard their secrets jealously; they will not allow information about themselves to become common knowledge throughout the rest of the galaxy on purpose.
In the Battle Zone timeline, the Aing-Tii are unaware of other Force-Users and have not developed the common Force powers to any great effect. They refer to the Force simply as "gifts From those that Dwell Beyond the Veil", and generally avoid using these abilities. The Aing-Tii feel that power is a gift from some form of deity and should not be meddled with. It is not known how they might react when faced with others who can use the Force. This theme, along with specifics about the Aing-Tii species, may be further developed at a later time. For now, the Aing-Tii remain enigmatic, mysterious, and unpredictable.
ALTER
CONTROL & ALTER
CONTROL, SENSE, & ALTER
SENSE & ALTER
**This denotes an extremely powerful ability. Use of these powers will be scrutinized very carefully.
When I have been guided toward other Aing-Tii sources, they will be made available here.
DISCLAIMER: Only a few of these powers are actually from published material (Vision of the Future, by Timothy Zahn; the Kathol Outback and Kathol Rift Sourcebooks, by West End Games). The rest of the powers were made up.
Please e-mail me if you think your character(s) should be able to wield one or more of these abilities. Over-use of these abilities is simply not done, as the focus of the Aing-Tii belief system is guidance. I have attempted to be direct in my descriptions of these powers, however, if you are still not sure what a power does, and you JUST GOTTA know, get in touch with me.
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