The Average Imperials: Stormtroopers

This page contains profile-like information about average Imperial stormtroopers.

Encased in protective armor and wielding the most powerful personal weapons available, Imperial stormtroopers form the Empire's elite shock troops and are feared throughout the galaxy. Stormtroopers support the two arms of the Imperial Military - assisting the ground forces and the fleets - but remain apart and seperate from those organizations. There are several branches of stormtroopers, along with the standard corps:

Standard Stormtrooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 50
    Dodge 50
    Grenade 50
Knowledge 25 Knowledge Skills    
    Survival 35
Mechanical 20    
Perception 20    
Strength 30 Strength Skills  
    Brawling 40
    Stamina 40
Technical 20    

Each stormtrooper has a suit of armor that gives him an extra 10 points of protection. The stormtroopers also carry a blaster pistol (damage is 40) and a blaster rifle (damage is 50).

Snowtrooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 60
    Dodge 30
    Grenade 50
Knowledge 20 Knowledge Skills    
    Survival 35
Mechanical 20    
Perception 20    
Strength 30 Strength Skills  
    Brawling 40
    Stamina 40
Technical 20    

Each snowtrooper wears a suit of armor that has a built in heater and provides 10 points of protection. They also carry a blaster pistol (damage is 40), a blaster rifle (damage is 50), and concussion grenades (damage is 50).

Seatrooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 40
Knowledge 20 Knowledge Skills  
    Survival 25
Mechanical 20 Mechanical Skills  
    Waveskimmer Operation   40
Perception 20    
Strength 30 Strength Skills  
    Brawling 40
    Stamina 40
    Swimming 70
Technical 20 Technical Skills  
    Demolition 40

Each seatrooper wears a suit of armor that provides him with high mobility underwater and 5 points of protection. They also carry a blaster speargun combination (blaster damage is 50, speargun damage is 40) and concussion grenades (damage is 50). They employ the use of waveskimmers, small one-man waterborne versions of speederbikes. Use stats for speederbikes until stats for waveskimmers are made available.

Scout Trooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 40
    Dodge 50
    Grenade 40
Knowledge 20 Knowledge Skills  
    Survival 55
Mechanical 20 Mechanical Skills  
    Repulsorlift Operation   40
Perception 20    
Strength 30 Strength Skills  
    Brawling 40
    Stamina 40
Technical 20 Technical Skills  

Each scout trooper wears a suit of armor that provides him with 5 points of protection. The helmet also has macrobinoculars built into the visor. They also carry a blaster pistol (damage is 40), a blaster rifle (damage is 50), a hold-out blaster (damage is 35), and stun grenades (damage is 50).

Spacetrooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 50
    Dodge 40
    Grenade 50
    Missile Weapons 55
Knowledge 20 Knowledge Skills  
    Survival 25
Mechanical 20 Mechanical Skills  
    Astrogation 40
    Powersuit Operation (Spacetrooper Armor)   60
    Repulsorlift Operation 50
    Starship Piloting 55
    Starship Gunnery 60
Perception 20    
Strength 30 Strength Skills  
    Brawling 40
    Stamina 50
Technical 20 Technical Skills  
    Demolitions 35
    Powersuit Repair 45

Each spacetrooper wears a standard suit of stormtrooper armor, but plugs into a powered spacesuit. The Zero G armor provides 40 points of protection, as well as 4 hours of power and 10 hours of oxygen. The suit has magnetic couplers to attach themselves to any ferrous metal surface. The suit has the following weapons: grenade launcher (missile weapons skill required to use, damage is 50), mini-proton torpedo launcher (starship gunnery skill is required to use, damage is 240), blaster cannon (blaster skill is required to use, damage is 60), and laser cutters (for cutting through hulls of ships, demolitions skill is required to use, damage is 120).

Radiation Zone Assault Stormtrooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 40
    Dodge 40
    Grenade 40
    Melee 70
Knowledge 30 Knowledge Skills  
    Survival (Radiation Zones)   60
Mechanical 20    
Perception 30 Perception Skills  
    Hide 45
    Search 50
Strength 30 Strength Skills  
    Brawling 60
    Stamina 45
Technical 20 Technical Skills  
    Armor Repair 50
    Blaster Repair 50
    Demolition 45
    First Aid 40

Each Radtrooper wears special radiation armor that provides him with protection from radiation up to highly intense levels (don't ask me what, I don't know...possibly indefinite, unless penetrated) and gives added protection of 20 points from harm. They also carry a Sorosuub Stormtrooper II blaster carbine (damage is 70), 2 concussion grenades (damage is 50), a vibroblade (damage is strength + 30), a force pike (damage is strength + 40), and a survival kit.

Imperial Storm Commando: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 70
    Dodge 60
    Grenade 50
    Melee 60
Knowledge 30 Knowledge Skills  
    Survival 60
Mechanical 20 Mechanical Skills  
    Beast Riding 50
    Repulsorlift Operation   50
Perception 30 Perception Skills  
    Hide 65
    Search 65
    Sneak 70
Strength 35 Strength Skills  
    Brawling 50
    Stamina 40
Technical 30 Technical Skills  
    Armor Repair 50
    Blaster Repair 50
    First Aid 40
    Demolitions 45
    Security 35

Each storm commando wears a suit of black armor resembling a scout trooper that provides him with 10 points of protection. The visor in the helmet gives him UV night vision. The armor is made of a newly created polymer called reflec, which bends most types of sensor probes away from the wearer rendering him virtually invisible to most light probes. The armor is also fairly sound absorbent, enabling the wearer to move quietly. They also carry a blaster carbine (damage is 60), a blaster pistol (damage is 40), and a survival kit.

Imperial Royal Guard: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 50 Dexterity Skills     N/A N/A
    Blaster 70
    Dodge 70
    Melee 60
    Melee (Force Pike) 90
Knowledge 25 Knowledge Skills    
    Streetwise 35
    Survival 60
Mechanical 30    
Perception 30 Perception Skills  
    Bargain 40
    Command 60
    Hide 70
    Search 70
    Sneak 70
Strength 30 Strength Skills  
    Brawling 60
    Stamina 60
Technical 25 Technical Skills  
    Demolition 55
    First aid 30
    Security 45

Each Royal Guardsman wears armor that provides 20 points of protection. They also carry a heavy blaster pistol (damage is 50) and a force pike (damage is strength + 30)

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