Albion Army Selection and Weapons and Equipment List
Characters
Points allowed for characters includes the value of their armour and weapons, any magic items they have, and a steed if they are mounted.
Monster Mounts
If a character rides a monster, then its points value is added to that of the character and included in the total points permitted for characters. The points permitted for monsters is seperate from this, and is for unridden monsters.
Chariots
If a character rides in a chariot, its points value is added to that of the character and included in the total permitted for characters.
Equipment
A character may be equipped with any weapons or equipment allowed to the army. Champions of Regiments must be equipped in the same way as their regiment except that a Champion may carry a magic weapon or wear magic armour, or he may have a magic item.
Magic Items
A character may carry appropriate magic items, the points value of the magic items is added to the value of the character and included in the points allowance for characters.
Character | Maximum Number
of Magic Items |
Heroes | |
Champion |
1 |
Hero |
2 |
Lord |
3 |
Wizards | |
Mage |
1 |
Mage Champion |
2 |
Master Mage |
3 |
Mage Lord |
4 |
Regiments
Unit Size
Models are organized into units which must be at least five models strong, unless otherwise indicated in the army list. There is no upper limit on the size of a unit. The minimum of five includes its leader, standard bearer, musician, and Champion if it has them.
Leaders
All units are assumed to include a leader equipped in the same was as the other troops in the unit. The leader costs the same points as the other troops in the unit and has the same characteristics as the other troops.
Standards and Musicians
All units may include a standard bearer and/or a musician. The usual cost for these is double the points value of an ordinary troop. There are some exceptions to this rule. Standard bearers and musicians are equipped with the same weapons and armour as their fellows and fight just like ordinary warriors.
Magic Standards
Some units are allowed magic standards, these are magic items chosen from the magic items in the Warhammer Magic supplement. If a unit includes a magic standard then its points value is added to that of the unit.
Champions
Any unit may include a Champion. Champions are characters, and they are always equipped exactly as the rest of their unit, except they are allowe done magic item. A Champion may also be the unit's leader, but does not have to be, a unit can have a separate leader and Champion model if desired.
Champions always fight as part of their unit and cannot leave it. the points value of the Champion, including any magic item he has, comes from the army's points allowance for characters as already described.
Monsters
Monsters are beasts which have been brought along to fight beside the army, including trained creatures, captive monsters that are goaded into fighting, and monsters magically bound by spells of obedience, etc. Monsters chosen as mounts for characters are not included in the points allocation for monsters, they are included in the points for characters as described earlier.
Allies
An Albion army may include allies up to a quarter of its total points value. Allies are chosen from the army books indicated. You may choose allies from several lists if you wish. When choosing allies you may spend freely within the characters, regiments, and war machines sections of the allied army list. You do not have to divide the points spent between these categories.
Special Characters
These represent famous individuals, and you may include these special characters in your army if you wish, in which case their points value is included in the characters allowance as normal.
You should agree with your opponent beforehand whether to use special characters or not, as they are powerful individuals whose prescence will give a distinct flavour to the army and a distinct characteristic to the game.
Limitations
In most cases, their is no limit on the number of characters, regiments, or war machines of any type that an army can include. There are exceptions to this. Some characters, regiments, and war machines are limited to a maximum number as given by the army list.
Armour
Armour savings throws are as follows:
Armour | Save |
Cavalry Save |
None | none |
6+ |
Shield or
Light Armour |
6+ |
5+ |
Shield and Light Armour
or Heavy Armour Only |
5+ |
4+ |
Shield and Heavy armour |
4+ |
3+ |
Cavalry with barding | Adds a further +1 |
Equipment List
Single sword, mace, axe, or other hand weapon | free |
Lance for cavalry | 2 |
Double-handed sword or axe | 2 |
Light Armour | 2 |
Shield | 1 |
Heavy Armour | 3 |
Barding for warhorse | 4 |
Warhorse | 3 |
Spear | 1 |
Halberd | 2 |
Long Bow | 3 |
Dumnonii Long Bow | 4 |
Bow | 2 |
Pike | 2 |
Javelin | 1 |
Army Selection
Characters | 0-50% | Up to one half of the points value of the army may be spent on characters.
This includes the cost of monsters ridden by the characters. |
Units | 25%+ | At least a quarter of the point value of the army must be spent on units. |
War Machines | 0-25% | Up to one one quarter of the points value of the army may be spent
on
war machines. |
Monsters | 0-25% | Up to one quarter of the points value of the army may be spent on monsters. |
Allies | 0-25% | Up to one quarter of the points value of the army may be spent on allies
chosen
from the following lists: Bretonnians, Empire, Wood Elf, High Elf, Dwarf, and Norscan. |
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