Original painting by Angus McBride from Osprey Men-at-Arms: Rome's Enemies (2): Gallic and British Celts

Bestiary

Warriors of Albion

The Warriors of Albion train from childhood in the martial skills of sword, spear, javelin, and bow. They also train to be hunters, and to live off the land. They are expert trackers and foresters. They are taught to fight both in shield-wall formation, the schiltron, and in openformation fighting.

Pike warriors of the Demetae

M WS BS S T W I A Ld
4 4 3 3 4 1 5 1 8

Special: When fighting in schiltron, they may fight three ranks deep due to their long pikes, but they do not recieve an armour bonus for their shield, as the pike is a two-handed weapon.

Points: 9+ armour and weapons

Sword and scutum (Celtic shield) warriors of the Trinovantes

M WS BS S T W I A Ld
4 4 3 3 4 1 5 1 8

Special: They fight in sheild-wall formation, and when fighting in sheild-wall they are at +1 armour save, but they are at -1 Movement.

Points: 8+ armour and weapons

Archers

M WS BS S T W I A Ld
4 3 3 3 4 1 5 1 8

Points: 7 + armour and weapons

Noble Warriors

These are the warriors that make up the Fiann bands of the Rhis and the Ard Rhi. They are professional warriors that have trained all their lives for battle, and they are expert with sword, spear, javelin, and archery, they are also trained foresters and huntsmen.

M WS BS S T W I A Ld
4 4 4 3 4 1 5 1 8

Points: 9 + armour and weapons

The Gaesati

The Gaesati are a fanatic warrior society that live only for battle, they go into a battle frenzy and are protected by their magic tattoos. They attack with an almost inhuman ferocity.

M WS BS S T W I A Ld
4 5 3 3 4 1 5 1 9

Special: Gaesati always strike their foe with a Strength equal to their foe's Toughness, Gaesati are subject to the rules for frenzy as per the psychology rules in the Warhammer rulesbook. They are immune to all other psychology and break tests. The Gaesati wear magic tattoos that give them 3+ save versus missile weapons and 5+ save versus hand to hand weapons, this is an unmodified save.

Points: 21+ armour and weapons

Huntsmen of the Demetae

The Huntsmen are the professional hunters and foresters of Albion. They are skilled at moving silently and using cover to keep from being seen. They are the finest trackers and scouts in the land.

M WS BS S T W I A Ld
4 4 5 3 4 1 5 1 8

Special: Huntsmen may skirmish as described in the movement rules in the Warhammer rulebook.

Special Deployment: Huntsmen may be positioned on the table once both sides have completed their deployment you may plae the Huntsmen anywhere within their side's deployment sone or anywhere else on the table providing that they are out of sight of the enemy and not within the enemy's deployment zone.

Huntsmen may move freely through any rough terrain paying no movement penalty for terrain.

Points: 13 points each + armour and weapons

Noble Cavalry

These are the noble mounted warriors of the Fiann class.

M WS BS S T W I A Ld
4 4 3 4 4 1 4 1 9

Special: May fight in Wedge formation (Lance formation).

Points: 11 + warhorse + armour and weapons

Chariot Warriors of the Iceni

M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 9

Special Rules:

Expert Chariot Warriors: They take no penalty for shooting when they move and they have no flank as they are trained to move about the chariot, performing acrobatic feats that are beyond norm.

Sword Maidens of Scathach

These are the special guards of Scathach and guard her shrine in each of the Rhiad's hillforts, they go to war along with the Fiann and fight to show their skill and to bring honour to their goddess. They are masters of the sword and they perform amazing acrobatic feats in battle.

M WS BS S T W I A Ld
4 5 3 3 4 1 6 1 8

Weapons: Sword Maidens are always armed with two swords.

Special: Sword Maidens are immune to all psychology and break tests as described in the Warammer rulebook.

Sword Maidens have an unmodified save of 5+ against all attacks.

Sword Maidens may skirmish as described in the Warhammer rulebook.

Sword Maidens may leap accross other troops, even to enter into hand to hand combat as a charge move as long as they have enough movement to clear the formation they are leaping accross. This means they may leap across enemy screens to reach their intended target, as long as they can see any part of that target formation. They may also leap across units of their own troops and this will not cause any interference with the troops they are leaping accross.

Points: 16 points each including their weapons.

Longbowmen of the Dumnonii

The archers of the Dumnonii train from childhood with their masssive longbows, they train to fire in closely packed formations and are the finest archers in the land.

M WS BS S T W I A Ld
4 3 4 3 4 1 5 1 8

Weapons: Dumnonii long bow and hand weapon.

Special: The longbow of the Dumnonii fires a heavy arrow with a special pyramid shaped arrowhead, designed to penetrate armour, so they have a Strength of 4 and an armour save modifier of -1.

Points: 12 points + additional equipment

Axemen of the Cornuvii

The Cornuvii have trained to use their huge axes effectively in battle and prefer this weapon above all others.

M WS BS S T W I A Ld
4 4 3 3 4 1 5 1 8

Weapons: Two-handed Axe

Points: 9 points + additional equipment

Levies

These are troops levied in times of war by the local cheiftans ands the Rhis.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Points: 5 points + weapons and armour

Back to Warhammer Armies: Albion

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