1 Stratarchia (General)..................................135 points
The army must include a Stratarchia to lead it. The Stratarchia will be chosen from amongst the most capable leaders and assigned to fight the Amazons' wars.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Stratarchia | 5 | 7 | 7 | 4 | 3 | 3 | 7 | 4 | 10 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Stratarchia may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The Stratarchia may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The Stratarchia is a Lord character and is entitled to up to three magic items chosen from the appropriate magic item cards.
0-1 Agon Signa (Battle Standard)......................96 points
The army may include a Agon Signa together with its bearer who will be a champion worthy of the task.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Agon Signa Bearer | 5 | 4 | 4 | 4 | 3 | 1 | 5 | 2 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword and Agon Signa
Weapons/Armour: The Agon Signa Bearer may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The Agon Signa Bearer may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The Agon Signa Bearer is a champion character and is entitled to one magic item chosen from the appropriate magic item cards, this may be a magic standard, thereby turning the army's banner into a magic standard.
Heroes........................................76 points
The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Hero | 5 | 5 | 5 | 4 | 3 | 2 | 6 | 3 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Hero may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The Hero may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The Hero is entitled to up to two magic items chosen from the appropriate magic item cards.
Champion............................45 points
Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Champion | 5 | 4 | 4 | 4 | 3 | 1 | 6 | 2 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: A Champion is always armed and equipped in the same way as the rank and file members of his unit (see the equipment list for points values).
May Ride: The Champion may ride a Warhorse (+3 points) or a chariot.
Magic Items: The Champion is entitled to up to one magic item chosen from the appropriate magic item cards.
Goeteias (Wizards)
The army may include as many battle Goeteias as you wish within the normal limitations of the points available. Goeteias may be selected from any of the four levels of Goeteias at the appropriate points cost shown below.
Goeteia (magic level 1).....................................56 points
Goeteia Champion (magic level 2)................118 points
Master Goeteia (magic level 3).......................190 points
High Goeteia (magic level 4)............................287 points
Profile | M | WS | BS | S | T | W | I | A | Ld |
Goeteia | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Goeteia Champion | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
Master Goeteia | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
High Goeteia | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Magic: An Amazon Goeteia has one Battle Magic spell per magic level. The Master and High Goeteia may use High Magic.
Equipment: Sword
Weapons/Armour: A Goeteia may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Goeteias wear armour they are unable to cast spells so they so not normally do so.
May Ride: A Goeteia may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).
Magic Items: A Goeteia character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Goeteia can have depends on their level and is indicated below:
Goeteia........................1 magic item
Goeteia Champion.....2 magic items
Master Goeteia...........3 magic items
High Goeteia...............4 magic items
Karnai (Priestesses)
The army may include as many Karnai as you wish within the normal limitations of the points available. Karnai may be selected from any of the four levels of Karnai at the appropriate points cost shown below.
Leitourgia (magic level 1).....................................56 points
Hieraomai Interner (magic level 2)......................118 points
High Hieraomai (magic level 3)...........................190 points
Arch-Hieraomai (magic level 4)............................287 points
Profile | M | WS | BS | S | T | W | I | A | Ld |
Leitourgia | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Hieraomai Interner | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
High Hieraomai | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
Arch-Hieraomai | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Magic: A Hieraomai has one Celestial or Amber Magic spell per level. They must choose only one College of magic from either Amber or Celestial magic.
Heiraomai Level | Magic Level |
Leitourgia | 1 |
Hieraomai Interner | 2 |
High Hieraomai | 3 |
Arch-Hieraomai | 4 |
Equipment: Sword
Weapons/Armour: A Hieraomai may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Karnai wear armour they are unable to cast spells so they so not normally do so.
May Ride: A Hieraomai may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).
Magic Items: A Hieraomai character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Hieraomai can have depends on their level and is indicated below: They may have items from the Wizard Arcana.
Leitourgia........................1 magic item
Hieraomai Interner...........2 magic items
High Hieraomai................3 magic items
Arch-Hieraomai...............4 magic items
Sicarii (Assassins).................................................50 points
Profile | M | WS | BS | S | T | W | I | A | Ld |
Sicarii | 5 | 8 | 8 | 4 | 4 | 1 | 9 | 2 | 10 |
Equipment: Sword.
Weapons/Armour: The Sicarii may be armed with any combination of weapons/armour allowed by the Equipment List. See Equipment List for summary and points values.
Magic Items: The Sicarii is entitled to up to one magic item chosen from the appropriate cards.
Special Rules: Sicarii have poisoned weapons (D3 wounds when using non-magic weapons.) May be set up normally or hidden in a unit. May only be hidden in a unit of infantry. May not be hidden in a unit with another Sicarii in it. May not lead units. Has special first strike ability.