Aragon (Long Thrusting Spear)
Infantry armed with long thrusting spears always fight two ranks deep, even if they charge. In addition, troops equipped with long thrusting spears always strike first when fighting an opponent with a shorter weapon, regardless of Initiative, even if the opponent charged. The only weapon considered longer than the Aragon is the pike.
Phalanxes
Some warriors fought in a special formation called a phalanx. To represent this, as long as they are in a unit of at least 16 models and have a rank bonus of at least +1, then the following special rules apply, in addition to the special rules that apply to pikes. As soon as a phalanx is reduced to less than 16 models or looses its rank bonus (including when attacked in flank or rear) then the following rules no longer apply.
Cavalry may not charge the front of a phalanx.
Models in a phalanx may charge and still fight in two ranks.
All enemy attacks (shooting and hand-to-hand) at the front of a phalanx suffer a -1 to hit modifier.
Stubborn
Stubborn troops do not have to take a Break test the first time if they lose a round of combat.
If stubborn troops lose a round of combat against an opponent that automatically breaks them (ie. ferocious charge, charging warband) then roll a d6; on 1-3 the stubborn troops are broken and on a 4-6 they hold.
Arcane Rod
The Arcane Rod is a strange Ancient Slann weapon that is fired by putting the base stock portion against your shoulder and pulling a lever in a small ring on the underside of the weapon after aiming through a strange tube that has glass at each end and lining up the red dot in the glass on your target. These weapons are limited in availability, and so are only issued to the Kalim Devout.
Weapon | Range | Strength | Special |
Arcane Rod | 24"/12" | 3 | -1 armour save |
Special Rules: May fire twice if the Kalim Devout stands still,
or may fire once with a range of 12" if the Kalim Devout moves, but does not take any
minuses for movement due to the arcane sighting device.
The arcane rod does not count as a magic weapon.
Wedge Formation
The cavalry units fight in 'arrowhead' or 'rhomboid' wedge formations that were highly maneaouvrable and effective in close combat. To represent this shock cavalry units drawn from the army list that have from five to ten models may fight in a wedge formation. A Wedge has one model in the first rank, two in the second, and so on. While in wedge formation the following rules apply:
The units' front, flank and rear arcs are based on the models in the rear rank of the unit.
As long as at least one model in the unit is in contact with the enemy, then all models in the unit may fight, even if they are not in base contact with the enemy. However, for every two unengaged models in wedge that this allows to fight, one enemy model that is in a unit touching the wedge but not in base contact may fight. This rule represents the wedge 'punching' into the enemy formation and turning the combat into s swirling melee. It applies even if the wedge is charged, it being assumed that the wedge would counter-charge to some extent.