Author's Notes and Version History
By now you may be wondering why I wrote this?
Let me explain how this crazy idea came about. It started innocuously enough. Xhilipepa
and I agreed to have a game at our games club, and both he and I wanted to play as Wood
Elves. Great! we thought, this will be interesting. But I couldn't leave it like that, oh
no. I had to make up a background. I came up with Wood Elves who worship Khaine and their
leader was named Kry'el. Me being a dedicated follower of all things evil, (and Xhilipepa
just being plain evil) I took the role of Kry'el and the corrupt Wood Elves. But I had to
go and make up some extra rules as well. I got hatred and obedience test (of Dark Elf
fame) while he became resolute (of High Elf fame). As it happens Xhilipepa won the battle
but a spark of an idea had formed in my twisted mind. The Arhainii were born.
I'm also going to take this oppurtunity to give a big thankyou to all the Direwolf
R'n'F on the Warhammer Mailing List. They have been a great help in this project as well
as being an appreciative audience to all the wierd things I dream up.
Version 1.0
Initial release
Version 1.1
These are all of the changes apart from minor details like correcting grammar and
punctuation that have been made from the initial release.
- Heavy armour now has an *
- Warriors cannot use Ha.
- Only one unit of knights may have Ha
- Kry'el no longer has a lance or javelins
- Orb of Ancients gives dispel and destroy ability
- Ravager now only gives +1 A, +1S, D3 wounds
- Added Javelin Throwers
- Removed pistols from Shadow Riders
- Changed Bloodhounds to Bloodwolves, new rules for placing and for if Wolfmaster dies.
now 9pts for a wolf and 10 for master.
- Blood lust rule
- Night Walkers now 13 points
- New Character + RoR - Kathdré & the Storm Riders
- New character - The Falcon
- Arhainii spell deck: Blood of Kry'el now 35 points and effects on 3+
- New items: Blood Talisman, Banner of Bloodlust
- Blood Warrior characters and Ignore pain
- Added timeline
Version 1.2
- Added the Tome of Shadows - Arhainii tactics
- Added the Modelling guide
- Stratir's background, item, also +1S added Nightshade
- Durankor to bring in line with Vampires and make him more usable
- More description of Shadow Elves in bestiary
- New rules for Allies, Special Characters and DOW in army list
- Removed Shadow Knights
- Gave Shadow Riders optional lance and spear
- All Warrior units may have magic standard
- Added Claws to the Magic Items
- Added Dark Sylphs
- The Falcon is now Senthis
- Added Raptors
- Added Gigantic Spiders
Version 1.3
Thanks must go to Dien Ch'ing <mr_collins@connectfree.co.uk>
for a lot of the changes in this revision.
- Changed dates of timeline to make corruption take longer.
- Bows are now optional for Shadow Riders
- Lithar's Hungry Maw scroll is now 75 pts but her overall pts is unchanged
- Cumal may remain in the same shape for two consecutive rounds
- Archers may no longer have light armour
- Light armour is now optional for Night Walkers
- Kry'el's Orb of Ancients is now 80 points
- Durankor changes stats when in Wolf Brother form also no frenzy
- Revised fluff of Durankor
- Raptors may not wear armour and summon birds
- Knife of Khaine now costs 45 pts and adds +1S
- Slight changes to the Tome of Shadows
- Added the Coven and changed all fluff to fit in
- Added some shapeshifting fluff to Wolfmasters
- Totally changed the Arhainii spell deck
- Added rules for terrain and scenarios including Raid in Arhainii Battles
- Dark Sylphs no longer dissappear when very Mage dies
- Added Blood Willows to characters
- Bloodlust banner is now 40 points
- Sha'areth uses different stats when using the ring of speed
- Streamlined Sha'areth's slowdown spell
- Revamped Sha'areth's fluff to fit in with the coven
- Modelling guide revised to keep it up to date
- Anvar the Lord of Tzeentch
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