To represent the fact that most of the Arhainii are normal warriors and not elites, you may not have more elite units than normal troops. Elite units are counted as follows; Blood Warriors, Night Walkers, Shadow Dancers, and Dark Sylphs.
Arhainii Warriors...................8 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Arhainii | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Arhainii warriors are armed with swords.
Save: None
Options: Any units may have either additional swords (+1 point per model), double-handed swords (+2 points per model), Halberds (+2 points per model), or spears (+1 point per model). Alternatively up to 1 unit may be armed with flails (+2 points per model). Any units may have shields (+1 point per model), and/or light armour (+2 points per model). Any unit may carry a magic standard chosen from Warhammer Magic.
Special Rules: Arhainii Warriors are Shadow Elves and the usual Woodsmen, Hatred and Blood Lust rules apply.
Arhainii Archers...................10 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Arhainii | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Arhainii archers are armed with swords and bows.
Save: None
Options: Any units may exchange their bows for longbows (+1 point per model). Alternatively up to 1 unit exchange their bows for either Wood Elf longbows (+2 points per model), Crossbows (+2 points per model), or Hand guns (+2 points per model). Any units may have shields (+1 point per model). Up to one unit may carry a magic standard chosen from Warhammer Magic.
Special Rules: Arhainii Archers are Arhainii and the usual Woodsmen, Hatred and Blood Lust rules apply.
0-1 unit of Blood Warriors...................16 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Blood Warrior | 5 | 5 | 3 | 4 | 3 | 1 | 7 | 1 | 8 |
Equipment: Blood Warriors are armed with 2 swords.
Save: 6+ (Ignore Pain)
Options: The Blood Warriors may carry a magic standard chosen from Warhammer Magic.
Special Rules: Blood Warriors are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Frenzy
The Blood warriors suffer from frenzy. When frenzied they are immune to hatred of Wood
Elves.
Ignore Pain
The Blood warriors can ignore any damage they take on a 6+.
Shadow Dancers...................18 points per model.
You may have up to 1 unit of Shadow Dancers for every unit of warriors or archers in your army.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Shadow Dancers | 5 | 5 | 5 | 4 | 3 | 1 | 6 | 1 | 8 |
Equipment: Shadow Dancers are armed with two swords.
Save: 6+ dodge
Options: None
Special Rules: Shadow Dancers are Arhainii and the usual Woodsmen and Hatred rules apply.
Loose formation
The Shadow Dancers may use a loose formation, in which case the models may be placed up to
2" apart. See bestiary for more details.
Dodge
The Shadow Dancers have a dodge of 6+ against all attacks.
Hatred
Shadow Dancers hate all living enemy.
0-2 units of Night Walkers...................11 points per model
Your army may include up to 2 units of Night Walkers as long as you have at least 1 unit of warriors or archers.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Night Walkers | 5 | 5 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Night Walkers are armed with 2 swords and light armour.
Save: 6+
Options: Any unit may have light armour (+2 points per model).
Special Rules: Night Walkers are Shadow Elves and the usual Woodsmen and Hatred rules apply.
Skirmish
The Night Walkers may skirmish if you wish.
Deployment
The Night Walkers are deployed after all other troops on both sides. They may be placed
anywhere on the board, except in the enemy's deployment zone, or in line of sight of his
troops. See bestiary for more details.
Strike and Fade
The Night Walkers can make a special move in the close combat phase. See bestiary for more
details.
Bloodwolves...................9 points per model
Wolfmaster...................10 points per model
You may include up to 1 Bloodwolf regiment for each unit of Warriors or Archers in
your army.
Note that the Wolfmaster may be placed either at the back of the unit of hounds or in the
front rank. If the Wolfmaster wishes to fight he must be in the front rank. In the
movement phase the Wolfmaster may go from the front to the back or vice versa. This move
is for free.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Bloodwolves | 7 | 4 | 0 | 4 | 3 | 1 | 3 | 1 | 6 |
Wolfmaster | 5 | 4 | 4 | 4 | 3 | 1 | 6 | 1 | 8 |
Equipment: Wolfmasters are armed with whips. The Bloodwolves fight with tooth and claw and need no weapons.
Save: none
Options: The Wolfmaster may have either an additional sword (+1 point), a double-handed sword (+2 points), or a halberd (+2 points). He may have a shield (+1 point) and/or light armour (+2 points). The Bloodwolves have no options.
Special Rules: The Wolfmaster is Arhainii and the usual Woodsmen, Hatred and Blood Lust rules apply. Note the Woodsmen and Blood Lust rules also apply to the Bloodwolves but hatred does not.
Pack
The Wolfmaster may unleash his wolves in a charge. The unit moves at the speed of the
slowest member the rest of the time. Should the Wolfmaster die the wolves will charge the
nearest unit they can see. See bestiary for more details.
The unit may have neither standard bearer nor musician.
Arhainii Javelin Throwers...................9 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Arhainii | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Equipment: Arhainii Javelin Throwers are armed with swords and javelins.
Save: None
Options: Any units may have shields (+1 point per model).
Special Rules: Javelin Throwers are Arhainii and the usual Woodsmen, Hatred and Blood Lust rules apply.
Skirmish
Javelin Throwers are used to fighting in dispersed formations and so may skirmish.
Shadow Riders..............19 points per model
Profile | M | WS | BS | S | T | W | I | A | Ld |
Shadow Riders | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 |
Elven Steeds | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 |
Equipment: Shadow Riders ride Elven Steeds.
Save: 6+
Options: Any units may have any of the following; light armour (+4 points per model) and/or shields (+2 points per model). Any units may have bows (+4 points per model) or longbows (+6 points per model). Up to one unit of Shadow Riders may swap their bows for Wood Elf longbows (+4 points per model). Any unit may have either spears (+2 points per model) or lances (+4 points per model).
Special Rules: Shadow Riders are Arhainii and the usual Woodsmen, Hatred and Blood Lust rules apply.
0-1 Dark Sylphs....................30 points per model
You must have at least one Shadow Mage (any level) to include a unit of Dark Sylphs.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Dark Sylphs | 6 | 4 | 0 | * | 4 | 1 | 5 | 1 | 10 |
Equipment: Dark Sylphs carry no equipment nor do they need any.
Save: 3+ (special save)
Options: None
Special Rules: Dark Sylphs have many special rules and these are detailed in the Bestiary.
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