Bestiary

General

The army must include a general to lead it.

Profile M WS BS S T W I A Ld
General 4 6 6 4 4 3 6 4 9
Warhorse 8 3 0 3 3 1 3 1 5

Battle Standard

The army may include a Battle Standard together with its bearer who will be a champion worthy of the task.

Profile M WS BS S T W I A Ld
Battle Standard
Bearer
4 4 4 4 3 1 4 2 8
Warhorse 8 3 0 3 3 1 3 1 5

Heroes

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage.

Profile M WS BS S T W I A Ld
Hero 4 5 5 4 4 2 5 3 8
Warhorse 8 3 0 3 3 1 3 1 5

Champion

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors.

Profile M WS BS S T W I A Ld
Champion 4 4 4 4 3 1 4 2 8
Warhorse 8 3 0 3 3 1 3 1 5

Wizards

The army may include as many battle wizards as you wish within the normal limitations of the points available. Wizards may be selected from any of the four levels of wizards at the appropriate points cost shown below.

Wizard (magic level 1)
Wizard Champion (magic level 2)
Master Wizard (magic level 3)
Wizard Lord (magic level 4)
Profile M WS BS S T W I A Ld
Wizard 4 3 3 3 4 1 4 1 7
Wizard Champion 4 3 3 4 4 2 4 1 7
Master Wizard 4 3 3 4 4 3 5 2 7
Wizard Lord 4 3 3 4 4 4 6 3 8
Warhorse 8 3 0 3 3 1 3 1 5

Magic: A Bilbali Wizard has one Battle Magic spell per magic level.

Ship's Captains

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Ship's Captain 4 6 5 4 5 2 7 3 8

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Sailor Champions

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Sailor Champions 4 5 4 4 4 1 6 2 7

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Knights

The Bilbali army may include any number of regiments of Knights. These are the lesser nobles and their retainers from the baronies of the Hinterlands.

Profile M WS BS S T W I A Ld
Knights 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Special: The Knights are immune to Panic caused by fleeing troops that are not Knights or Inquisitors.

Mesnaderos

The Bilbali army may include any number of regiments of Mesnaderos. Mesnaderos are landless Knights who fight for an annual stipend instead of holding feudal estates.

Profile M WS BS S T W I A Ld
Mesnaderos 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Mounted Crossbowmen

The Bilbali army may include any number of regiments of Mounted Crossbowmen. These are soldiers who are trained to fire their crossbows while mounted on a moving horse.

Profile M WS BS S T W I A Ld
Mounted Crossbowmen 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules: Mounted Crossbowmen can skirmish as described in the rules for skirmishing troops in the Warhammer rulebook.

Jinetes

The Bilbali army may include any number of units of Jinetes. These are fierce horsemen from the plains of Estalia.

Profile M WS BS S T W I A Ld
Jinetes 4 3 3 3 3 1 3 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules: Jinetes may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Tercio Pikemen

Tercio Pikemen are citizens that are trained to stand in pike formation and fight shoulder to shoulder with their long pikes that are over 20 feet in length. These troops form up in a dense formation several ranks deep, with their wicked pikes thrusting in a hedgehog to the fore.

Troop Type M WS BS S T W I A Ld
Pikemen 4 3 3 3 3 1 3 1 7

Special: When fighting in pike formation, they may fight three ranks deep due to their long pikes, but they do not recieve an armour bonus for their shield, as the pike is a two-handed weapon.

Mercenary Handguners

The Bilbali army may include any number of units of Mercenary Handgunners.

Profile M WS BS S T W I A Ld
Mercenary Handgunners 4 3 3 3 3 1 3 1 7

Archers

A Bilbali army may include any number of archer units. These are troops from the Hinterlands who have trained with their longbows since childhood.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Special: Regiments of Archers may skirmish as described in the rules for skirmishing troops in the Warhammer rulebook.

Slingers

A Bilbali army may include any number of Slinger units. These are troops from the Hinterlands who have trained with their slings since childhood.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Special: Regiments of Slingers may skirmish as described in the rules for skirmishing troops in the Warhammer rulebook.

Crossbowmen

A Bilbali army may include any number of units of Crossbowmen. These are troops from the militia who have been trained in the use of crossbows.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Mudejars

A Bilbali army may include any number of units of Mudejars. These are troops from the fierce Arabian tribes of Estalia.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Peasant Axemen

A Bilbali army may include any number of units of Peasant Axemen.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Sailors

Sailors make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Sailors 4 3 3 3 4 1 4 1 7

Special: Due to their life aboard ship, the Sailors have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Marines

Marines make the sea a way of life. They have spent a life of violence and hardship upon the seas.

Profile M WS BS S T W I A Ld
Marines 4 3 3 3 4 1 5 1 8

Special: Due to their life aboard ship, the Marines have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Back to Warhammer Armies: Bilbali

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