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0-1 Unit of Black Grail Knights 50 points
Black Grail Knight Champion 60 points

This regiment consists of the re-animated remains of Bretonnian Grail Knights and their horses. They are extremely powerful warriors and fight relentlessly. The horses are not slowed by difficult terrain and the regiment will never flee from hand-to-hand combat. These warriors are supernatural creatures which cause fear and are immune to psychology themselves.  They are merciless killing machines that know no mercy and are strictly the instruments of the Necromancer who raised them.

Profile M WS BS S T W I A Ld
Black Grail Knights 4 5 3 4 4 2 3 1 9
Black Grail Knight Champion 4 6 4 5 4 2 4 2 9
Undead Warhorses 8 3 0 3 3 1 3 1 5

Weapons/Armour: Black Grail Knights wear heavy armour, carry a shield and ride barded Undead Warhorses.  They are armed with a sword and lance.

Save: 2+

Options: Black Grail Knights may carry a magic standard.

Magic Items: The Black Grail Knight unit may be given a magic standard chosen from Warhammer Magic.  The Black Grail Knight Champion may be given up to one magic item chosen from Warhammer Magic.

Special Rules:

Lance Formation. Black Grail Knights may use the Lance formation.

Immune to Psychology. Black Grail Knights have a twisted form of the Grail Virtue, as they are totally immune to psychology.  If they are ever required to take a Leadership test for psychology tests, they will automatically pass it, so no dice are actually rolled.

Combat. Black Grail Knights cannot be broken in hand-to-hand combat, and need never take a Break test if beaten in combat.  Instead, when they are beaten in hand-to-hand combat the magical link between them and their master is weakened and, as a result, they sustain further damage.  For every point by which they have lost the combat the Black Grail Knight unit sustains an extra wound, which may be enough to destroy one or more Black Grail Knights.

Ethereal Mounts. Black Grail Knights and their Warhorses can discorporate to move through walls or other solid objects, becoming momentarily ethereal as they ride straight through solid objects.  This enables Black Grail Knights to move over difficult terrain or obstacles without penalty.

Fear. Black Grail Knights are Undead creature and cause fear as described in the psychology section of the Warhammer Rulebook.

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