Dragon's Breath Power 1-3
The Mage chants, calling down a cloud of fire, ice or gas, before unleashing it on the hapless enemy. This spell enables the mage to execute any Dragon's Breath attacks. The strength of the attack depends on the amount of power cards used - a Dragon at 1 power, a Great Dragon at 2 power and an Emperor Dragon at 3 power cards.
Overwhelming Presence Power 2
Anyone near the Mage inexplicably begins to shake and cower, feeling that something, anything, is hovering nearby, just at the edge of vision. As this spreads entire regiments break and flee. Any enemy models within 8" of the Mage must take an immediate terror test. This applies even if they have already passed such a test earlier in the battle. ["Dragon's Shadow"?]
Shielding Spectre Power 1
Swords and arrows directed at the Mage just seems to snap or rebound. Anyone looking closely can make out the silhouette of a reptilian shape lashing about, protecting the Mage from harm. When cast, this spell grants the mage a 4+ special save. Remains in play.
Bale Eye Power 2
The gaze of a dragon holds power, and it is said men have stood unmoving for days while the transfixing glare of a dragon wathched them. This spell may be cast at any one model within 16". While it remains in play, the model must pass a Ld test on 3D6 at the start of each turn or be unable to do anything at all, held in place by the terrible gaze.
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