Submitted by Eli
GOBLIN SHROOM CHUKKAZ....................15 points
Goblin Chukkaz operate as individual models. They may never attach to a unit, mostly because no right-minded greenskin would be nuts enough to allow one in their midst. Goblin Chukkaz move freely about the table, operating under the rules for individual models. They do still suffer animosity toward other units of goblins, which can have rather disastrous results.
Deep in the caves where the Night Goblins make their homes, their grows a special strain of spore fungus which is extremely deadly if inhaled. Devoted, if not mad, goblin farmers tend this fungus, insuring it grows plump and ripe, full of deadly spores. When they have reached fruition, the fungi are carefully, or not-so-carefully as many a dead goblin will tell you, harvested and gathered for use by the addled Shroom Chukkaz.
These particularly disturbed Night Goblins carry these deadly spore fungi onto the field of battle, employing them with deadly effect as support for their fellow greenskins, much to the ire of their mates. If used successfully, the effects on the enemy can be marvelous, however, a bad aim or a sudden gust can send whole units of Gobbos dropping to the ground, eyes bugged as they die a quick and grizzly death.
Your army may include up to three Goblin Shroom Chukkaz for each regiment of night goblins you field in your army. They may not be led by characters, nor may they join units and instead move about freely as individual models.
PROFILE | M | WS | BS | S | T | W | I | A | Ld |
Shroom Chukka | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 |
EQUIPMENT: Shroom Chukkaz carry hand weapons and deadly chucka spore fungus. They wear no armour.
SAVE: None
OPTIONS: None
SPECIAL RULES
CHUCKA SPORE FUNGUS Goblin Shroom Chukkas carry a specially grown fungus that, when picked, retains a handle-like stem which facilitates throwing. When thrown, these fungi burst on impact, exploding into a toxic cloud of killer spores.
When a chukka fungus is thrown place a 1" template over any target within 6" and roll scatter dice. If a 'hit' is rolled, the fungus is on taget. If an arrow is shown, the template is moved d3" in the direction indicated by the arrow.
Any models caught under the template, including the Chukka, take an automatic Strength 4 hit with no armour save as the spores are easily inhaled and do their damage. Unlike most missile weapons, chucka spore fungus may by hurled into the rear ranks of an enemy regiment which is fighting in hand-to-hand combat with no risk to other greenskins they are fighting, unless the fungus is thrown off-course by the not-so dead-eye goblins chucking them.
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