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The Fimir haunt bogs, fens and desolate moorlands throughout the northern and western old world. Their strongholds take the form of forbidding, craggy piles of rock, crudely buildt in the semblance of human castles. All Fimir settlement s are wreathed in thick mist, a misasma which is magically generated by the Fimir to shield themselves from sunlight. Indeed when they are forced to travel beyond their fortresses they surround themselves with a enchanted mist that moves with them.

The warrior caste of the Fimir, the Fimm, together with the elite warriors the Fianna Fimm are a scourge to human settlements along the coasts of the Old World. The Fimir are obliged to raid and carry off captives in order to perpetuate their race as there are no fertile female Fimir. In fact the only female Fimir are the Meargh or 'Witch Queens' which rule the Fimir race. The Meargh's are powerful wizards but they hardly ever travel far from their fortresses. More commonly seen amongst the Fimir raiding parties are members of the Fimir wizard caste, the Dirach or Deamon Fiends. Raiding Parties will also normally have a number of Shearl (Slaves) in attendance, although these are looked down upon by the warriors themselves.

Fimir are humunoid creatures, slightly larger than human sized, with great barrwl chests and powerful limbs. They have tails, the shape of which varies depending upon social standing and age. Warriors tails generally end in clubs and maces whilst nobles have spiked or bladed tails.

Witch Queens are unique amongst the Fimir in that their heads are covered in lank hair, they have horns and have smooth ratlike tails.

All Fimir have but a single eye and their skin tone is normally light green or buff.

Special Rules
Covering Mist : A unit of 5 or more Fimir models generates a magical mist that protects them from the piercing rays of the sun. Whilst the Fimir can see out of the mist normally enemies can only vaguly make out the details of the unit until it is close up. Thie effect of this mist is to impose a -1 to hit penalty on missile fire directed against the unit. Any Fimir models not protected by mist is subject to Stupidity, including character models. 

Using the Fimir in your Warhammer Armies

The following armylist can be used to generate a Fimir ally contingent. This could represent a raiding party that has joined together with your main force or a group of Fimir that are carrying out some secret mission for their Meargh and for their own reasons it suits them to join with you. Whyever they are there though they are a force to be reackoned with.

Characters 0 - 50% Up to half the points value of the contingent may be spent on characters. The Army must include a Fimir Lord to act as the contingent commander
Regiments 50%+ At least half of the total points value of the contingent must be spent on regiments. This does not include the cost of champions, who are paid for out of the character allowance.

CHARACTERS

1 FIMIR LORD.......................230 points

This Fimir noble is the overall battlefield commander of the whole Fimir force though in reality he probably answers to the Meargh.

Profile  WS BS Ld
Fimir Lord 4 7 6 5 6 4 6 5 8

EQUIPMENT : Hand Weapon

WEAPONS/ARMOUR : The Fimir Lord may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values)

MAGIC ITEMS : The Fimir Lord is entitled to up to three magic items.

FIMIR HEROS.......................132 points

You may include a Fimir Hero for every unit of Fimm Warriors that you include in your force. Fimir Heros are lesser Fimir nobles who aspire to be given the honour of leading their own raiding parties

Profile  WS BS Ld
Hero 4 6 5 5 6 3 5 4 7

EQUIPMENT : Hand Weapon

WEAPONS/ARMOUR : A Fimir Hero may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values)

MAGIC ITEMS : A Fimir Hero is entitled to up to two magic items

FIMIR CHAMPION.......................92 points

Any regiment may include a Champion armed and equiped as the rest of the unit (see Equipment List for points values)

Profile  WS BS Ld
Champion 4 5 4 5 5 2 4 3 6

EQUIPMENT : A Champion is always armed and equiped as the rest of the unit (see Equipment List for points values)

MAGIC ITEMS : The Champion is entitled to one magic item

WIZARDS
The army may include as many Wizards as you wish within the usual limitations of points costs. Fimir Wizards pick there spells from the Dark Magic Deck, together with the 3 Chaos Spell Decks. A Fimir Wizard must have at least one Dark Magic Spell.

Dirach 75 points
Dirach Champion 137 points
Dirach Master 209 points
Meargh 306 points
Profile  WS BS Ld
Dirach 4 4 1 5 4 2 2 1 7
Dirach Champion 4 4 1 6 4 3 2 1 7
Dirach Master 4 4 1 6 4 4 3 1 7
Meargh 4 6 3 6 5 5 4 3 10

EQUIPMENT : Hand Weapon

WEAPONS/ARMOUR : A Fimir Wizard may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values)

MAGIC ITEMS : A Dirach may have one magic item, a Dirach Champion two items, a Dirach Master three and a Meargh is entitled to up to four magic items

REGIMENTS

0 - 1 UNIT OF FIANNA FIMM......................35 points per model

Your army may include one unit of Fianna Fimm. These are the elite retainers of Fimm Nobles and are nearly always lead by their master. They are the noble's personal bodyguard, and the fighting core of his retinue. 

Profile WS BS Ld
Fianna Fimm 4 5 3 5 5 2 4 2 6

EQUIPMENT : Hand Weapon and Light Armour

SAVE : 6+

OPTIONS : The Unit may be equiped with heavy armour at an additional cost of +1 point per model. The Fianna Fimm may carry a Magic Standard

FIMM WARRIORS......................32 points per model

These are the majority of the warrior Fimir, and usually form the bulk of a Fimir force. They are the lowest level of the warrior cast.

Profile WS BS Ld
Fimm 4 4 3 4 5 2 3 2 6

EQUIPMENT : Hand Weapon

SAVE : None

OPTIONS : Any regiment of Fimm Warriors may be equiped with any of the following : Shields at 1 point per model , Light Armour at 2 points per model.

SHEARL............10 points per model

Your army may include any number of Shearl units. They are the dregs of Fimir society and are just brought onto the battlefield to die.

Profile WS BS Ld
Shearl 4 3 1 4 3 2 2 1 6

EQUIPMENT : Hand Weapon

SAVE : None

Figures

The Fimir figures can be obtained from GWUK Mail Order. 


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