Gorrum Magic Items

The Sword of Harkam Headsplitter....125 points

This is a curved tulwar with a heavy blade and an intricate hilt.  It was the personal weapon of Harkam Headsplitter.

The bearer gains +1 WS, +1 T, and +1 S.  The bearer always strikes first.  No armour save is allowed, except for magic armour.

Gorrum Chi Only

Armour of Free Movement..............50 points

The wearer has an armour save of 5+.  The Bearer may move   through difficult/very difficult terrain and cross obstacles with no penalty.   Hits from non-magic weapons suffer a -1 Strength penalty.

Gorrum Empire Only

The Blade of Alchemy....................50 points

The bearer of the blade gains +1 S.  The opponent's saving throw is reduced by -1.  Each wound inflicts not 1 but D3 wounds.

Gorrul Only

Garments of Shadow.................75 points

The wearer of the garments cannot be charged or shot at unless the enemy first rolls a 6 on a D6.  Spells can only be cast at the wearer if the attacking wizard first rolls a 5 or a 6 on a D6.

Gorrul Assassins only


Back to Warhammer Armies: Gorrum Empire.

Copyright (c) Thomas Setzer 1998.


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