Morgul Blade. The Witch King is armed with the Morgul
Blade. Once per battle, he may use it against a character with two or more remaining
Wounds. After it is used once, its tip is broken and it cannot be used again, except
as a normal magical weapon. The character who is hit by the Blade now has a piece of
it embedded in him, and will lose another Wound each turn on the roll of 1 on a D6.
Vulnerabilities. The Ringwraiths are immune to most
types of damage, but two types of weapon will affect them. Fire weapons and magic
weapons both affect Ringwraiths, but no other weapons will harm them.
Terror. Ringwraiths are terrifying supernatural
creatures. They cause terror in all Free People units and characters.
Darkness. Ringwraiths do not see by the light of the
world as we know it, but by the inner light of the life of living things. They are
not affected by darkness and can see as well in pitch black as they can in daylight.
The Ring. Characters using the Ring are not invisible
to the Ringwraiths. On the contrary, they are all the more visible, as they become
part of the twilight world of the Ringwraiths. Ringwraiths are able to see and
attack any model using the Ring.
Spells. The Ringwraiths are allowed to cast spells.
They have a magic level equal to the number of models in the unit, up to a maximum
of four levels. The Witch King counts as two magic levels. If the unit drops
in number to lower than its current magic level, it loses levels until they are equal to
the number of models remaining; ie, a unit of five Ringwraiths has a four magic level, but
if it suffers two casualties it becomes magic level three, if it loses three models it
becomes magic level two, etc. The unit casts spells as normal wizards do.
Ringwraiths always have the following spells, and may only use these spells.
Transfix.
Range 12", Casting Value 6+
One model within 12" becomes transfixed. The victim can do nothing
further this turn. In combat his WS is reuced to 1 and he may not make any attacks.
Compel.
Range 12", Casting Value 8+
One model within 12" falls under the Ringwraiths' control. This spell
effects the model in the same manner as Transfix, but the Forces of Darkness player may
move the model up to half its movement. If the model affected has the Ring, he must
put it on if the Forces of Darkness player wishes.
Drain Courage.
Range 12", Casting Value 12+
One model or unit within 12" is drained of some of their courage. The
victim(s) loses 1 point of Leadership for the rest of the battle. This spell may be
cast several times on the same target, and the effects are cumulative.