Luccini Bestiary

Militia Pikemen

Militia Pikemen are citizens that are trained to stand in pike formation and fight shoulder to shoulder with their long pikes that are over 20 feet in length. These troops form up in a dense formation several ranks deep, with their wicked pikes thrusting in a hedgehog to the fore.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons: Pike and hand weapon.

Special: When fighting in pike formation, they may fight three ranks deep due to their long pikes, but they do not receive an armour bonus for their shield, as the pike is a two-handed weapon.

Points: 7+ armour and further equipment

Billmen

Billmen use a wicked hooked halberd-like weapon that can also dehorse a mounted foe. The bill has an 8-10' haft, with a two and a half foot blade that has a sharp edge running along both sides, one side curves back upon itself in a visciously pointed hook that can pierce armour and drag mounted troops from the saddle.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons: Bill and hand weapon

Special: The bill has the same stats as a halberd, with the addition that, when used against mounted troops, on a die roll higher than the opponent's Initiative (this is a separate die roll made immediately after any successful to hit die roll made by the user of the billhook), the opponent is dismounted. A die roll of 6 is always successful, even if the opponent has a higher Initiative.

Points: 8+ armour and further equipment

The Black Guard

The Black Guard are the fanatical guards of the Great Mausoleum of Morr. They accompany the Priests of Morr when they go to war in the armies of Luccini to protect the Priests and the Great Mausoleum from the enemies of the city and their god.

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 8

Weapons: Halberds and hand weapons

Save: They wear coal-black heavy armour (4+).

Special: The Black Guard wears black armour made of meteorite iron, which gives them a save of 4+, and does not affect movement.

The Black Guard are immune to all psychology, Panic and Break tests

Points: 19 points

Priests of Morr

The army may include as many Priests of Morr as you wish within the normal limitations of the points available. Priests of Morr may be selected from any of the four levels of wizards at the appropriate points cost shown below.

Priest (magic level 1).....................................56 points

Priest Interner (magic level 2)......................118 points

High Priest (magic level 3)...........................190 points

Arch-Priest (magic level 4)............................287 points

Profile M WS BS S T W I A Ld
Priest 4 3 3 3 4 1 4 1 7
Priest Interner 4 3 3 4 4 2 4 1 7
High Priest 4 3 3 4 4 3 5 2 7
Arch-Priest 4 3 3 4 4 4 6 3 8
Warhorse 8 3 0 3 3 1 3 1 5

Magic: A Priest of Morr has one Battle Magic spell per magic level. High Priests may substitute one Necromancer spell drawn randomly for one of his Battle Magic spells. An Arch-Priest may substitute two Necromancer spell drawn randomly for two of his Battle Magic spells. To cast Necromancer spells, they must first declare the spell, then roll a d6, and if a 1 is rolled, the spell is automatically a failure and the Winds of Magic card(s) are expended. Further, the Priest loses all magic ability for the remainder of the battle, as he has angered Morr by the use of Necromancy.

Equipment: Sword

Weapons/Armour: A Priest of Morr may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Priests of Morr wear armour they are unable to cast spells so they so not normally do so.

May Ride: A Priest of Morr may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).

Magic Items: A Priest of Morr character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Priest of Morr can have depends on their level and is indicated below: They may have items from the Wizard Arcana, and they may take Necromancer Only items. Priests, though, are not Necromancers, and may not be included in any Undead army.

Priest........................1 magic item

Priest Interner...........2 magic items

High Priest................3 magic items

Arch-Priest...............4 magic items

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