Characters
1 General..................................125 points
The army must include a general to lead it.
Profile | M | WS | BS | S | T | W | I | A | Ld |
General | 4 | 7 | 6 | 4 | 4 | 3 | 7 | 4 | 10 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The General may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The General may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The General is a Lord character and is entitled to up to three magic items chosen from the appropriate magic item cards.
0-1 Battle Standard......................96 points
The army may include a Battle Standard together with its bearer who will be a champion worthy of the task.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Battle Standard
Bearer |
4 | 5 | 4 | 4 | 4 | 1 | 5 | 2 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword and battle standard
Weapons/Armour: The Battle Standard Bearer may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The Battle Standard Bearer may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The Battle Standard Bearer is a champion character and is entitled to one magic item chosen from the appropriate magic item cards, this may be a magic standard, thereby turning the army's banner into a magic standard.
Heroes........................................76 points
The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Hero | 4 | 6 | 5 | 4 | 4 | 2 | 6 | 3 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Hero may be given any combination of equipment allowed by the equipment list. See the separate equipment list for summary and points values.
May Ride: The Hero may ride a Warhorse (+3 points), a chariot, or a monster (see the separate monsters section for points).
Magic Items: The Hero is entitled to up to two magic items chosen from the appropriate magic item cards.
Champion............................45 points
Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Champion | 4 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: A Champion is always aremed and equipped in the same way as the rank and file members of his unit (see the equipment list for points values).
May Ride: The Champion may ride a Warhorse (+3 points) or a chariot.
Magic Items: The Champion is entitled to up to one magic item chosen from the appropriate magic item cards.
Wizards
The army may include as many battle wizards as you wish within the normal limitations of the points available. Wizards may be selected from any of the four levels of wizards at the appropriate points cost shown below.
Wizard (magic level 1).....................................56 points
Wizard Champion (magic level 2)................118 points
Master Wizard (magic level 3).......................190 points
Wizard Lord (magic level 4)............................287 points
Profile | M | WS | BS | S | T | W | I | A | Ld |
Wizard | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Wizard Champion | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
Master Wizard | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
Wizard Lord | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Magic: An Albion Wizard has one Battle Magic spell per magic level.
Equipment: Sword
Weapons/Armour: A Wizard may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Wizards wear armour they are unable to cast spells so they so not normally do so.
May Ride: A Wizard may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).
Magic Items: A Wizard character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Wizard can have depends on their level and is indicated below:
Wizard........................1 magic item
Wizard Champion.....2 magic items
Master Wizard...........3 magic items
Wizard Lord...............4 magic items
Priests of Morr
The army may include as many Priests of Morr as you wish within the normal limitations of the points available. Priests of Morr may be selected from any of the four levels of wizards at the appropriate points cost shown below.
Priest (magic level 1).....................................56 points
Priest Interner (magic level 2)......................118 points
High Priest (magic level 3)...........................190 points
Arch-Priest (magic level 4)............................287 points
Profile | M | WS | BS | S | T | W | I | A | Ld |
Priest | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 |
Priest Interner | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
High Priest | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
Arch-Priest | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Magic: A Priest of Morr has one Battle Magic spell per magic level. High Priests may substitute one Necromancer spell drawn randomly for one of his Battle Magic spells. An Arch-Priest may substitute two Necromancer spell drawn randomly for two of his Battle Magic spells. To cast Necromancer spells, they must first declare the spell, then roll a d6, and if a 1 is rolled, the spell is automatically a failure and the Winds of Magic card(s) are expended. Further, the Priest loses all magic ability for the remainder of the battle, as he has angered Morr by the use of Necromancy.
Equipment: Sword
Weapons/Armour: A Priest of Morr may be armed with any combination of equipment allowed by the Equipment List. See the separate Equipment List for summary and point values. If Priests of Morr wear armour they are unable to cast spells so they so not normally do so.
May Ride: A Priest of Morr may ride a warhorse (+3 points), a chariot, or a monster (see separate Monster List for points values).
Magic Items: A Priest of Morr character is entitled to magic items chosen from Warhammer Magic. The number of magic items the Priest of Morr can have depends on their level and is indicated below: They may have items from the Wizard Arcana, and they may take Necromancer Only items. Priests, though, are not Necromancers, and may not be included in any Undead army.
Priest........................1 magic item
Priest Interner...........2 magic items
High Priest................3 magic items
Arch-Priest...............4 magic items
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