Non-Human Mercenary Generals

Instead of a Human Mercenary General, you may choose one of the following Non-Human Mercenary Generals to lead your Dogs of War army to battle.

 

0-1 High Elf Mercenary General..............171 points

High Elf Mercenary Generals are individuals who crave an adventurous life.  They are hard-bitten campaigners who fight for money, conquest, and the love of battle.  They are gallant figures who lead Dogs of War armies in the pursuit of victory and plunder.

Profile M WS BS S T W I A Ld
General 5 7 7 4 4 3 9 4 10
Elven Steed 9 3 0 3 3 1 4 1 5

Weapons/Armour: The Mercenary General is armed with a sword, mace or comparable hand weapon.  He wears heavy armour and carries a shield.

Rides: The Mercenary General rides a viscious Elven Steed with barded armour.

Options: May carry a lance at +2 points and/or a pistol at +2 points.   May dismount and fight on foot at a -7 point deduction.

Armour Save: 2+ as mounted figure and 4+ if on foot.

Magic Items: The Mercenary General can carry up to 3 magic items chosen from the Warhammer Magic supplement.

 

0-1 Dark Elf Mercenary General..............171 points

Dark Elf Mercenary Generals are individuals who crave an adventurous life.  They are hard-bitten campaigners who fight for money, conquest, and the love of battle.  They are cruel and vicious fighters who lead Dogs of War armies in the pursuit of victory and plunder.

Profile M WS BS S T W I A Ld
General 5 7 7 4 4 3 9 4 10
Dark Steed 9 3 0 3 3 1 4 1 5

Weapons/Armour: The Mercenary General is armed with a sword, mace or comparable hand weapon.  He wears heavy armour and carries a shield.

Rides: The Mercenary General rides a viscious Dark Steed with barded armour.

Options: May carry a lance at +2 points and/or a pistol at +2 points.   May dismount and fight on foot at a -7 point deduction.

Armour Save: 2+ as mounted figure and 4+ if on foot.

Magic Items: The Mercenary General can carry up to 3 magic items chosen from the Warhammer Magic supplement.

 

0-1 Wood Elf Mercenary General..............166 points

Wood Elf Mercenary Generals are individuals who crave an adventurous life.  They are hard-bitten campaigners who fight for money, conquest, and the love of battle.  They are gallant figures who lead Dogs of War armies in the pursuit of victory and plunder.  Wood Elf Mercenary Generals often specialize in leading armies trained to operate in the deep woods and mountains, especially troops that are stealthy and fast moving.

Profile M WS BS S T W I A Ld
General 5 7 7 4 4 3 9 4 10
Elven Steed 9 3 0 3 3 1 4 1 5

Weapons/Armour: The Mercenary General is armed with a sword, mace or comparable hand weapon.  He wears light armour and carries a shield.

Rides: The Mercenary General rides a viscious Elven Steed.

May Ride: A Warhawk at +17 points, or a Chariot at +73 points.

Options: May carry a lance at +2 points and/or a pistol at +2 points.   May dismount and fight on foot at a -7 point deduction.

Armour Save: 4+ as mounted figure and 5+ if on foot.

Magic Items: The Mercenary General can carry up to 3 magic items chosen from the Warhammer Magic supplement.

 

0-1 Dwarf Mercenary General..............164 points

Dwarf Mercenary Generals are individuals who crave an adventurous life.  They are hard-bitten campaigners who fight for money, conquest, and the love of battle.  They are gallant figures who lead Dogs of War armies in the pursuit of victory and plunder.  Many Dwarf Mercenary Generals are famous for seige work, and are much sought after when a strong castle or fort must be taken.

Profile M WS BS S T W I A Ld
General 3 7 6 4 5 3 5 4 10

Weapons/Armour: The Mercenary General is armed with a sword, mace or comparable hand weapon (probably an axe).  He wears heavy armour and carries a shield.

Options: May carry a pistol at +2 points and/or two-handed axe at +2 points.

Armour Save: 4+

Magic Items: The Mercenary General can carry up to 3 magic items chosen from the Warhammer Magic supplement.

 

0-1 Black Orc Mercenary General..............152 points

Black Orc Mercenary Generals are individuals who crave an adventurous life.  They are hard-bitten campaigners who fight for money, conquest, and the love of battle.  They are brutish figures who lead Dogs of War armies in the pursuit of victory and plunder, and for the pure pleasure of fighting.

Profile M WS BS S T W I A Ld
General 4 7 6 5 5 3 5 4 10
War Boar 7 4 0 3 4 1 3 1 3

Weapons/Armour: The Mercenary General is armed with a sword, mace or comparable hand weapon (probably an axe).  He wears heavy armour and carries a shield.

Rides: The Mercenary General rides a viscious War Boar.

Options: May carry a spear at +1 points, two-handed weapon at +2 points, extra hand weapon at +1 point.  May dismount and fight on foot at a -8 point deduction.

Armour Save: 2+ as mounted figure and 4+ if on foot.

Magic Items: The Mercenary General can carry up to 3 magic items chosen from the Warhammer Magic supplement.


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