Ming War Machines


Catapults

Small Catapult............................................65 points

Large Catapult...........................................95 points

Profile M WS BS S T W I A Ld
Catapult - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
  Range Strength Save Wounds per Hit
Large Catapult

60"

10

none

d6

Small Catapult

48"

7

none

d3

Equipment: The crew are armed with hand weapons.

Save: None

Options: Catapult crew may wear light armour at an additional cost of +2 points per model.

Bolt Thrower.....................................45 points

Profile M WS BS S T W I A Ld
Bolt Thrower - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
  Range

Strength

Save Wounds per Hit
Bolt Thrower

48"

5-1 per rank

none

d4

Equipment: The crew are armed with hand weapons.

Save: None

Options: Bolt Thrower crew may wear light armour at an additional cost of +2 points per model. The Bolt Thrower may be mounted in a cart pulled by two war horses at a cost of +26 points. If mounted in a cart, it may move with the army and still fire each turn. It has a Movement rate of 7. The cart has T7, W3. The Warhorses may have barding at an additional cost of +8 points for the two.

Great Cannons...........................100 points each

The Nippon army may include any number of Great Cannons. Each cannon has three crew to operate the gun and defend it if need be. The rules for cannons are in the War Machines section of the Warhammer rulebook.

Profile M WS BS S T W I A Ld
Great Cannon - - - - 7 3 - - -
Crew 4 3 3 3 3 1 3 1 7
 

Maximum
Range
You can guess

Strength Wounds Save
Great cannon

60"

10

D6

None

Equipment: The cannon crew are armed with hand weapons.

Save: None

Options: Great Cannon crew may wear light armour at an additional cost of +2 points per model.


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