Miragliano Bestiary

Billmen

Billmen use a wicked hooked halberd-like weapon that can also dehorse a mounted foe. The bill has an 8-10' haft, with a two and a half foot blade that has a sharp edge running along both sides, one side curves back upon itself in a visciously pointed hook that can pierce armour and drag mounted troops from the saddle.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons: Bill and hand weapon

Special: The bill has the same stats as a halberd, with the addition that, when used against mounted troops, on a die roll higher than the opponent's Initiative (this is a separate die roll made immediately after any successful to hit die roll made by the user of the billhook), the opponent is dismounted. A die roll of 6 is always successful, even if the opponent has a higher Initiative.

Points: 8+ armour and further equipment

The Waveguard

This is a unit made up of the very finest of the City-State's Marines. It is assigned to the Doge's palace and makes up a special guard for his galleon when he takes to the seas. It also accompanies him whenever he leads the City-State's armies to war. They wear ornate light armour and fight with halberds when on land and they wear light armour and use heavy boarding axes when at sea.

Profile M WS BS S T W I A Ld
Waveguard 4 4 4 3 4 1 4 1 8

Weapons/Armour: Sea: light armour, boarding axe, crossbow; Land: light armour, halberd, crossbow.

Save: 6+ (5+ dodge)

Special: Due to their life aboard ship, the Waveguard have become very agile and have a dodge ability that gives them a 5+ save in addition to their armour save (this is a dodge, not an armour save, and should be rolled before the armour save).

Points: 20

Corsairs

Corsairs are the hardened sailors who serve on the many privateers that make the harbour their home. They have spent a life of violence and hardship upon the seas. They wear colourful outfits, including many gold rings and chains, with bright silk scarves and sashes festooned with knives and pistols, with a curving cutlass at their side.

Profile M WS BS S T W I A Ld
Corsairs 4 4 3 3 4 1 5 1 7

Weapons/Armour: Pistol and hand weapon.

Save: 5+/4+ dodge.

Special: Due to their life aboard ship, the Corsairs have become very agile and have a dodge ability that gives them a 5+ save versus hand-to-hand, and a 4+ save versus missile weapons.

Points: 15.

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