Regiments


Samurai Cavalry.........................................42 points

Troop Type M WS BS S T W I A Ld
Samurai 4 4 4 4 3 1 4 1 9
Warhorse 8 3 0 3 3 1 3 1 5

Weapons: Daisho (long sword and short sword), Yari (lances), and Daikyu (long bows).

Armour: Oyori (3+, this includes cavalry bonus)

Ride: Samurai Cavalry ride unbarded Warhorses.

Magic: Any unit may have a Magic Standard.

Special: Samurai are not affected by panic tests when units of peasant troops flee past them. The samurai do not consider the Peasants as "real" warriors. Peasants are expected to run away when the going gets tough.

 

Samurai Foot..................................26 points

M WS BS S T W I A Ld
4 4 4 4 3 1 4 1 9

Weapons: Daisho (long sword and short sword) and Daikyu (Long Bows).

Armour: Oyori (4+)

Options: Samurai may have Yari (Spears +1 point) or Naginata (+2 points), but not both.

Magic: Any regiment may carry a magic standard.

Special: Samurai are not affected by panic tests when units of peasant troops flee past them. The samurai do not consider the Peasants as "real" warriors. Peasants are expected to run away when the going gets tough.

 

Ashigura (Peasant footmen)...........................................6 points

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons: Hand Weapons (never Daisho).

Armour: Padded cloth armour (6+).

Options: May carry Spears(+1 point) or Halberds(+2 points).

Magic: No unit may have a magic standard.

 

Ashigura Handgunners (Peasant Handgunners).......................................9 points

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7

Weapons: hand weapon, and hand gun.

Armour: padded cloth armour (6+).

Magic: None

Special: Peasant Handguners are allowed to use the CREEPING tactic usable by Imperial Gunners.

 

0-2 Shinobi(Ninja)..............................................9 points

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 7

Weapons: Ninja to, and shuriken.

Armour: None, but may have yori(+3 points).

Options: May carry Bows(+2 point), or Yari(+1 point).

Magic: Shinobi units never carry standards.

Special: Deployment: Shinobi may be positioned on the table after both sides have completed deployment. They may be placed anywhere out of sight of the enemy and outside the enemy deployment zone.

Yamabushi (Warrior Monks).............................................26 points

M WS BS S T W I A Ld
4 4 4 4 3 1 6 1 9

Weapons: Daisho (katana and wakasashi).

Armour: None. May be given yori (light armour) at +3.

Options: May be given daikyu at +2 or yari at +1 or naginata at +2.

Special: A Warrior Monk will always strike with a Strength equal to his opponent's Toughness up to a Strength of 8 maximum. A Warrior Monk recieves a special 5+ unmodified save due to his martial skills. This is not an armour save. Rather, it is due to his skill at avoiding blows.

Mounted Yamabushi...........................................32 points

Troop Type M WS BS S T W I A Ld
Yamabushi 4 4 4 4 3 1 6 1 9
Warhorse 8 3 0 3 3 1 3 1 5

Weapons: Daisho (katana and wakasashi).

Armour: None. May be given yori (light armour) at +6.

Ride: Mounted Yamabushi ride unbarded warhorses.

Options: May be given daikyu (longbow) at +6 or naginata (they use the naginata as a lance during charges and then as a halberd for the rest of the combat) at +4.

Special: A Warrior Monk will always strike with a Strength equal to his opponent's Toughness up to a Strength of 8 maximum. A Warrior Monk recieves a special 5+ unmodified save due to his martial skills. This is not an armour save. Rather, it is due to his skill at avoiding blows. 

Ronin Cavalry.........................................36 points

Troop Type M WS BS S T W I A Ld
Ronin 4 4 4 4 3 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5

Weapons: Daisho (long sword and short sword), Yari (lances), and Daikyu (long bows).

Armour: Oyori (3+, this includes cavalry bonus)

Ride: Samurai Cavalry ride unbarded Warhorses.

Magic: Any unit may have a Magic Standard.

 

Ronin Foot..................................19 points

M WS BS S T W I A Ld
4 4 4 4 3 1 4 1 8

Weapons: Daisho (long sword and short sword) and Daikyu (Long Bows).

Armour: Oyori (4+).

Options: Samurai may have Yari (Spears +1 point) or Naginata (+2 points), but not both.

Magic: Any regiment may carry a magic standard.

Back to Warhammer Armies: Nippon

(c) Thomas Setzer 1997


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